User:ThatOneSuperCircuitGuy/Bestiary
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Goomba family
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Goomba | ||||||||
Max HP | 2 | Attack | 1 | Defense | 0 | |||
Location(s) | Rogueport Underground, Petal Meadows, Path to Shhwonk Fortress, Glitz Pit, Riverside Station | Role | Common | Level | 7 | |||
Sleep? | 100% | Dizzy? | 100% | Confuse? | 100% | |||
Tiny? | 100% | Stop? | 110% | Soft? | 100% | |||
Burn? | 100% | Freeze? | 100% | Fright? | 110% | |||
Gale Force? | 100% | KO? | 150% | Moves | Headbonk (1) | |||
Exp. points | 0 | Coins | 0 - 1 | Items | Dried Mushroom, Fire Flower, Fright Mask (drop only), POW Block (drop only), Sleepy Sheep, Tasty Tonic (drop only), Close Call | |||
Tattle Log #: 1 |
Log | The underling of underlings. No other distinguishing characteristics. | ||||||
Tattle | That's a Goomba. Umm... Yeah, I'm one of those, in case you hadn't noticed. Ahem... It says here, "Goombas are underlings of underlings. No standout features to note." That's totally rude! Maximum HP is 2. Attack power is 1, and their Defense is 0. Oh... I kinda get the "underling" thing now. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Paragoomba | ||||||||
Max HP | 2 | Attack | 1 | Defense | 0 | |||
Location(s) | Rogueport Underground, Petal Meadows, Path to Shhwonk Fortress, Hooktail Castle | Role | Common | Level | 7 | |||
Sleep? | 100% | Dizzy? | 120% | Confuse? | 100% | |||
Tiny? | 100% | Stop? | 110% | Soft? | 100% | |||
Burn? | 100% | Freeze? | 100% | Fright? | 110% | |||
Gale Force? | 110% | KO? | 150% | Moves | Dive (1) | |||
Exp. points | 0 | Coins | 0 - 1 | Items | Dizzy Dial, Dried Mushroom (drop only), Fire Flower, Mushroom (drop only), POW Block, Sleepy Sheep, Volt Mushroom (drop only), Close Call | |||
Tattle Log #: 2 |
Log | A Goomba with wings. Can't reach it with a hammer while it's in the air, but if you jump on it or squish it down, its wings get clipped. It's kind of sad, really. | ||||||
Tattle | That's a Paragoomba. Basically a Goomba with wings. I'm jealous! Maximum HP is 2, Attack is 1, and Defense is 0. You can't hammer it while it's flying, but rough it up with a jump, and it'll totally plummet! If it loses its wings, does it become a regular Goomba for the rest of its life? No one ever talks about this! |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Spiky Goomba | ||||||||
Max HP | 2 | Attack | 2 | Defense | 0 | |||
Location(s) | Rogueport Underground, Petal Meadows, Path to Shhwonk Fortress, Hooktail Castle | Role | Common | Level | 8 | |||
Sleep? | 100% | Dizzy? | 100% | Confuse? | 100% | |||
Tiny? | 100% | Stop? | 110% | Soft? | 100% | |||
Burn? | 100% | Freeze? | 100% | Fright? | 110% | |||
Gale Force? | 110% | KO? | 150% | Moves | Spikebonk (2) | |||
Exp. points | 0 | Coins | 0 - 1 | Items | Dried Mushroom (drop only), Fire Flower, Fright Mask (drop only), Mushroom, Power Punch, Sleepy Sheep, Volt Mushroom (drop only), Close Call | |||
Tattle Log #: 3 |
Log | A Goomba that wears a spiked helmet. Slightly higher Attack power than a typical Goomba. | ||||||
Tattle | That's a Spiky Goomba. A spiky-headed Goomba. What a creative name. Maximum HP is 2, Attack is 2, and Defense is 0. Guess that spike helps boost its Attack compared to the average Goomba. The addition of the spike means you'll hurt your feet if you jump on it. Duh! |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Hyper Goomba | ||||||||
Max HP | 8 | Attack | 2 | Defense | 0 | |||
Location(s) | Twilight Trail | Role | Common | Level | 15 | |||
Sleep? | 80% | Dizzy? | 80% | Confuse? | 80% | |||
Tiny? | 95% | Stop? | 90% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 80% | Fright? | 90% | |||
Gale Force? | 80% | KO? | 95% | Moves | Headbonk (2), Charge Up (ATK+6), Missilebonk (8) | |||
Exp. points | 0 | Coins | 1 - 3 | Items | Boo's Sheet, Fright Mask (drop only), Ice Storm, Life Mushroom, Repel Cape, Tasty Tonic (drop only) | |||
Tattle Log #: 4 |
Log | When this hyperactive Goomba charges up, its Attack Power rises to 8, so watch yourself! | ||||||
Tattle | That's a Hyper Goomba. Which means... Umm... It's a hyperactive Goomba. Duh! Max HP is 8, Attack is 2, and Defense is 0. But if this guy goes BIZZ-ZOW and charges up, his Attack power will be 8 next turn! So you'd better wipe it out between the time it charges up and the time it attacks! And if you can't beat him, then run away, OK? |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Hyper Paragoomba | ||||||||
Max HP | 8 | Attack | 2 | Defense | 0 | |||
Location(s) | Twilight Trail | Role | Common | Level | 15 | |||
Sleep? | 80% | Dizzy? | 100% | Confuse? | 80% | |||
Tiny? | 90% | Stop? | 90% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 80% | Fright? | 90% | |||
Gale Force? | 90% | KO? | 95% | Moves | Dive (2), Charge Up (ATK+6), Missiledive (8) | |||
Exp. points | 0 | Coins | 1 - 3 | Items | Boo's Sheet, Dried Mushroom (drop only), Fire Flower (drop only), Ice Storm, Life Mushroom, Ruin Powder, Last Stand | |||
Tattle Log #: 5 |
Log | When this winged Hyper Goomba charges up, its attack power rises to 8, so watch out! | ||||||
Tattle | That's a Hyper Paragoomba. It's basically just a Hyper Goomba with wings. Max HP is 8, Attack is 2, and Defense is 0. After charging up, you'll be dealing with moves that have an Attack power of 8. Once you jump on it, it'll lose its wings and turn into a regular Hyper Goomba. Not that THAT'S all that cool. Even normal Hyper Goombas are dangerous. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Hyper Spiky Goomba | ||||||||
Max HP | 8 | Attack | 3 | Defense | 0 | |||
Location(s) | Twilight Trail | Role | Common | Level | 16 | |||
Sleep? | 80% | Dizzy? | 80% | Confuse? | 80% | |||
Tiny? | 90% | Stop? | 90% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 80% | Fright? | 90% | |||
Gale Force? | 90% | KO? | 95% | Moves | Spikebonk (3), Charge Up (ATK+6), Missilespikebonk (9) | |||
Exp. points | 0 | Coins | 1 - 3 | Items | Boo's Sheet, Fright Mask (drop only), Ice Storm, Life Mushroom, Power Punch, Last Stand P | |||
Tattle Log #: 6 |
Log | When this spike-headed Hyper Goomba charges up, its Attack power rises to 9, so heads up! | ||||||
Tattle | That's a Hyper Spiky Goomba. It's a Hyper Goomba with a spike on its head. Max HP is 8, Attack is 3, and Defense is 0. After charging up, its Attack power rises to an incredible level of 9! That's SCARY... Beat it before it attacks, or you'll be in peril before you know it, seriously. If only this book listed a way to dodge that attack... |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Gloomba | ||||||||
Max HP | 7 | Attack | 3 | Defense | 0 | |||
Location(s) | Pit of 100 Trials (Levels 1-9) | Role | Common | Level | 11 | |||
Sleep? | 80% | Dizzy? | 80% | Confuse? | 80% | |||
Tiny? | 90% | Stop? | 90% | Soft? | 90% | |||
Burn? | 100% | Freeze? | 80% | Fright? | 90% | |||
Gale Force? | 80% | KO? | 80% | Moves | Headbonk (3) | |||
Exp. points | 0 | Coins | 0 - 2 | Items | HP Plus, HP Plus P, Fire Flower, Super Mushroom, Volt Mushroom | |||
Tattle Log #: 7 |
Log | A Goomba that likes dark, damp places. It must look like that because it lives belowground! | ||||||
Tattle | That's a Gloomba. It likes dark, damp places. Max HP is 7, Attack is 3, and Defense is 0. It's stronger than a normal Goomba, so be careful. That's not a healthy color for a Goomba, but it doesn't mean it's sick or anything. So don't show any mercy! |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Paragloomba | ||||||||
Max HP | 7 | Attack | 3 | Defense | 0 | |||
Location(s) | Pit of 100 Trials (Levels 11, 12, 14-17, 19) | Role | Common | Level | 12 | |||
Sleep? | 80% | Dizzy? | 105% | Confuse? | 80% | |||
Tiny? | 90% | Stop? | 90% | Soft? | 90% | |||
Burn? | 100% | Freeze? | 80% | Fright? | 90% | |||
Gale Force? | 95% | KO? | 80% | Moves | Dive (3) | |||
Exp. points | 0 | Coins | 0 - 2 | Items | HP Plus, Fire Flower, Dizzy Dial, Super Mushroom | |||
Tattle Log #: 8 |
Log | A Gloomba with wings that may or may not get moldy. | ||||||
Tattle | That's a Paragloomba. It's a Gloomba with wings. Max HP is 7, Attack is 3, and Defense is 0. It's like a stronger version of a Paragoomba. And maybe that's all there is to it. I wonder if living down here ever makes its wings moldy? EEEEEEEEEEEEEEEEEYUCK! It's too gross to even think about! Bleck! |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Spiky Gloomba | ||||||||
Max HP | 7 | Attack | 4 | Defense | 0 | |||
Location(s) | Pit of 100 Trials (Levels 21-29) | Role | Common | Level | 13 | |||
Sleep? | 80% | Dizzy? | 80% | Confuse? | 80% | |||
Tiny? | 90% | Stop? | 90% | Soft? | 90% | |||
Burn? | 100% | Freeze? | 80% | Fright? | 90% | |||
Gale Force? | 90% | KO? | 80% | Moves | Spikebonk (4) | |||
Exp. points | 0 | Coins | 0 - 2 | Items | HP Drain, Fire Flower, Super Mushroom, HP Plus | |||
Tattle Log #: 9 |
Log | A Gloomba with a painful-looking spike that likes damp places. | ||||||
Tattle | That's a Spiky Gloomba. It's a Spiky Goomba that likes dark places. Max HP is 7, Attack is 4, and Defense is 0. Its Attack is pretty high, huh? I'm sure you know this, but try not to jump on the spike. I wonder if I'd look like that if I stayed down here long enough? I'd rather not think about that. Are there tanning salons in Rogueport? |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Goomboard | ||||||||
Max HP | N/A | Attack | 0 | Defense | 0 | |||
Location(s) | Rogueport, Petalburg, The Great Tree, Glitzville, Twilight Town, Keelhaul Key, Riverside Station | Role | Training | Level | 0 | |||
Sleep? | N/A | Dizzy? | N/A | Confuse? | N/A | |||
Tiny? | N/A | Stop? | N/A | Soft? | N/A | |||
Burn? | N/A | Freeze? | N/A | Fright? | N/A | |||
Gale Force? | N/A | KO? | N/A | Moves | Headbonk (0) | |||
Exp. points | 0 | Coins | N/A | Items | none | |||
Tattle Log #: 10 |
Log | This Goomboard was handmade by the Battle Master for training purposes. It's so sturdy, not even Bowser could splinter it! At least, not on the first try. | ||||||
Tattle | That's a Goomboard! It's...a Goomba drawn on a board. I think the master made this. He's surprisingly talented! It's...unclear what its Max HP is. No Attack or Defense either. This thing is STURDY though! It won't break no matter how hard you hit it, so don't hold anything back! |
Koopa family
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Koopa Troopa | ||||||||
Max HP | 4 | Attack | 2 | Defense | 1 | |||
Location(s) | Petal Meadows, Path to Shhwonk Fortress, Hooktail Castle, Rogueport Underground | Role | Common | Level | 8 | |||
Sleep? | 95% | Dizzy? | 90% | Confuse? | 90% | |||
Tiny? | 95% | Stop? | 100% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 90% | Fright? | 95% | |||
Gale Force? | 90% | KO? | 100% | Moves | Shell Toss (2), Flail (N/A), Get Up (Stops Being Flipped) | |||
Exp. points | 0 | Coins | 1 | Items | Courage Shell, Mushroom, POW Block, Sleepy Sheep, Happy Heart | |||
Tattle Log #: 11 |
Log | Koopa Troopas have been around forever. Jump on them to flip them over and drop their Defense to 0. | ||||||
Tattle | That's a Koopa Troopa. They've been around forever! Gotta respect the longevity! Max HP is 4, Attack is 2 and Defense is 1. Their shells are hard, but flip them over and their Defense drops to 0. And you know how to flip them over, right? Yep! Jumps and POW Blocks! So get in there and get stomping! |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Paratroopa | ||||||||
Max HP | 4 | Attack | 2 | Defense | 1 | |||
Location(s) | Hooktail Castle, Rogueport Underground | Role | Common | Level | 9 | |||
Sleep? | 95% | Dizzy? | 120% | Confuse? | 90% | |||
Tiny? | 95% | Stop? | 100% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 90% | Fright? | 95% | |||
Gale Force? | 110% | KO? | 100% | Moves | Shell Shot (2) | |||
Exp. points | 0 | Coins | 1 | Items | Courage Shell, Dizzy Dial, Mushroom, POW Block, Happy Heart | |||
Tattle Log #: 12 |
Log | A Koopa Troopa with wings that stays airborne until you stomp on it and send it plunging to the ground. | ||||||
Tattle | That's a Koopa Paratroopa. Well, umm... It's basically a Koopa Troopa with wings. Max HP is 4, Attack is 2, and Defense is 1. I kinda hate that this guy gets to fly. Of course, you can stomp on him, and he'll plunge down and be a plain Koopa Troopa. Yeah, do that, and he's ours! Stomp again to flip him, and his arms and legs are useless! Oops! Sorry, that's not true. It looks like he can still wiggle them around a bit... |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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KP Koopa | ||||||||
Max HP | 4 | Attack | 2 | Defense | 1 | |||
Location(s) | Glitz Pit | Role | Common | Level | 8 | |||
Sleep? | 85% | Dizzy? | 80% | Confuse? | 80% | |||
Tiny? | 95% | Stop? | 90% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 80% | Fright? | 85% | |||
Gale Force? | 80% | KO? | 100% | Moves | Shell Toss (2), Flail (N/A), Get Up (Stops Being Flipped) | |||
Exp. points | 0 | Coins | 1 - 2 | Items | None | |||
Tattle Log #: 13 |
Log | A Koopa warrior that battles at the Glitz Pit in Glitzville. It may be a different color than your average Koopa, but its abilities are the same. | ||||||
Tattle | That's a KP Koopa. It's a Koopa Troopa of a slightly different color. Max HP is 4, Attack is 2, and Defense is 1. Looks like its abilities are just like any Koopa... So he oughta be a piece of cake! Don't go easy just because you know King K, Mario... That's what friends are for! |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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KP Paratroopa | ||||||||
Max HP | 4 | Attack | 2 | Defense | 1 | |||
Location(s) | Glitz Pit | Role | Common | Level | 9 | |||
Sleep? | 85% | Dizzy? | 110% | Confuse? | 80% | |||
Tiny? | 95% | Stop? | 90% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 80% | Fright? | 85% | |||
Gale Force? | 100% | KO? | 100% | Moves | Shell Shot (2) | |||
Exp. points | 0 | Coins | 1 - 2 | Items | None | |||
Tattle Log #: 14 |
Log | A Koopa Paratroopa who's dyed its shell. Otherwise, it's the same as any other Paratroopa, which means one stomp and it loses its wings. | ||||||
Tattle | That's a KP Paratroopa. It's a Koopa Paratroopa of a different color. Max HP is 4, Attack is 2, and Defense is 1. Its attacks are the same as your average, garden-variety Koopa Paratroopa. So, just do the same thing as always—stomp on it, flip it, and drop its Defense to 0. My Headbonk is pretty effective against it too. Come on! Let's get him! |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Shady Koopa | ||||||||
Max HP | 8 | Attack | 3 | Defense | 1 | |||
Location(s) | Glitz Pit, Pit of 100 Trials (Levels 32-34, 37-39) | Role | Common | Level | 17 | |||
Sleep? | 85% | Dizzy? | 80% | Confuse? | 80% | |||
Tiny? | 90% | Stop? | 90% | Soft? | 90% | |||
Burn? | 100% | Freeze? | 80% | Fright? | 85% | |||
Gale Force? | 80% | KO? | 95% | Moves | Shell Toss (3), Power Shell (When flipped) (6 to both characters), Get Up (Stops Being Flipped) | |||
Exp. points | 0 | Coins | 1 - 3 | Items | Earth Quake, Courage Shell, Super Mushroom, Volt Mushroom | |||
Tattle Log #: 15 |
Log | When Shady Koopas are flipped on their backs, their Attack will be increased. They enjoy a place of honor in the Koopa family tree because of this distinction. | ||||||
Tattle | That's a Shady Koopa. It's yet another member of the Koopa family tree. Max HP is 8, Attack is 3, and Defense is 1. The difference between them and other Koopas? They can attack from their backs! That's not all! While on their backs, their Attack gets boosted, and they use a terrifying technique! Wow! That's pretty tricky! No wonder they're called Shady Koopas, huh? |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Shady Paratroopa | ||||||||
Max HP | 8 | Attack | 3 | Defense | 1 | |||
Location(s) | Glitz Pit | Role | Common | Level | 17 | |||
Sleep? | 85% | Dizzy? | 110% | Confuse? | 80% | |||
Tiny? | 90% | Stop? | 90% | Soft? | 90% | |||
Burn? | 100% | Freeze? | 80% | Fright? | 85% | |||
Gale Force? | 100% | KO? | 95% | Moves | Shell Shot (3) | |||
Exp. points | 0 | Coins | 1 - 3 | Items | None | |||
Tattle Log #: 16 |
Log | Other than having wings, this creature isn't very different from a Shady Koopa. Once it flips off its back, it boosts its Attack. | ||||||
Tattle | That's a Shady Paratroopa. It's a Shady Koopa with wings, obviously. Max HP is 8, Attack is 3, and Defense is 1. Knock off its wings and it's a Shady Koopa. Unlike typical Koopas and Paratroopas, its Attack jumps when it flips up off its back. This also says it has a move that hits you and your partner at once. Is that possible? Uh... I guess the best thing to do is just beat it quickly after we flip it. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Dark Koopa | ||||||||
Max HP | 8 | Attack | 4 | Defense | 2 | |||
Location(s) | Pit of 100 Trials (Levels 31, 34-36, 39) | Role | Common | Level | 16 | |||
Sleep? | 75% | Dizzy? | 70% | Confuse? | 70% | |||
Tiny? | 85% | Stop? | 80% | Soft? | 85% | |||
Burn? | 100% | Freeze? | 70% | Fright? | 75% | |||
Gale Force? | 70% | KO? | 70% | Moves | Shell Toss (4), Flail (N/A), Get Up (Stops Being flipped) | |||
Exp. points | 0 | Coins | 1 - 2 | Items | Courage Shell, Mr. Softener, Happy Heart | |||
Tattle Log #: 17 |
Log | A Koopa that prefers dark places. It has a very hard shell, but you can flip it by jumping on it. | ||||||
Tattle | That's a Dark Koopa. It lives in dark places that the light never reaches. Max HP is 8, Attack is 4, and Defense is 2. It's a bit tougher than a regular Koopa, so you won't be able to beat it easily. But it DOES have the same weakness as a regular Koopa. Flip it over and it's helpless. Why do you think it needs sunglasses down here, anyway? What's the point? |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Dark Paratroopa | ||||||||
Max HP | 8 | Attack | 4 | Defense | 2 | |||
Location(s) | Pit of 100 Trials (Levels 41, 43, 44, 46, 48, 49) | Role | Common | Level | 17 | |||
Sleep? | 75% | Dizzy? | 105% | Confuse? | 70% | |||
Tiny? | 85% | Stop? | 80% | Soft? | 85% | |||
Burn? | 100% | Freeze? | 70% | Fright? | 75% | |||
Gale Force? | 95% | KO? | 70% | Moves | Shell Shot (4) | |||
Exp. points | 0 | Coins | 1 - 2 | Items | Fire Flower, Super Mushroom, HP Plus P, Dizzy Dial | |||
Tattle Log #: 18 |
Log | A Paratroopa that lives in dark, damp places. It has a very hard shell. Like any other Paratroopa, it'll lose its wings and fall if you jump on it. | ||||||
Tattle | This is a Dark Paratroopa. It lives in dark, damp places. Max HP is 8, Attack is 4, and Defense is 2. It's strong, but otherwise just like other Paratroopas. It's airborne, so try to ground it first. |
Koopatrol family
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Koopatrol | ||||||||
Max HP | 6 | Attack | 4 | Defense | 2 | |||
Location(s) | Rogueport Underground | Role | Common | Level | 26 | |||
Sleep? | 70% | Dizzy? | 75% | Confuse? | 75% | |||
Tiny? | 90% | Stop? | 75% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 70% | Fright? | 70% | |||
Gale Force? | 70% | KO? | 95% | Moves | Whistle (summons another Koopatrol), Charge Up (ATK+2), Spiky Headbutt (4), Power Shell (4 to Mario, partner), Flail (N/A), Get Up (Stops Being Flipped), Hide (Prevents damage, but not flipping) | |||
Exp. points | 0 | Coins | 2 - 4 | Items | Courage Shell, Dried Mushroom (drop only), Fright Mask (drop only), Honey Syrup (drop only), Maple Syrup (drop only), Mushroom (drop only), POW Block (drop only), Repel Cape, Super Mushroom, Tasty Tonic (drop only), Thunder Rage, Volt Mushroom (drop only), Close Call, Close Call P, Happy Heart (drop only) | |||
Tattle Log #: 19 |
Log | Occasionally uses an attack called Charge that saves up energy, and can call in backup for support if you don't defeat it quickly. | ||||||
Tattle | That's a Koopatrol. A Koopa Troopa who protects himself with spiked armor. Max HP is 6, Attack is 4, and Defense is 2. It attacks with its shell and with its head, then sometimes charges up for a fierce move. Plus, if you take too long to win, it'll call reinforcements. Yeah, sorta gnarly, huh? It's one of the worst of Bowser's guys. Koopa Troopas dream of being Koopatrols. Hey, and by the way, what do you think Bowser's doing now, anyway? Eating? |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Dark Koopatrol | ||||||||
Max HP | 25 | Attack | 5 | Defense | 2 | |||
Location(s) | Glitz Pit, Pit of 100 Trials (Levels 71-79) | Role | Common | Level | 30 | |||
Sleep? | 60% | Dizzy? | 65% | Confuse? | 65% | |||
Tiny? | 85% | Stop? | 65% | Soft? | 90% | |||
Burn? | 100% | Freeze? | 60% | Fright? | 60% | |||
Gale Force? | 60% | KO? | 95% | Moves | Spiky Headbutt (5), Power Shell (5 to Mario and Partner), Charge Up (ATK+5), Hide (Prevents damage, but not flipping), Flail (N/A), Get Up (Stops Being Flipped) | |||
Exp. points | 1 | Coins | 2 - 5 | Items | Shooting Star, Boo's Sheet, Maple Syrup (drop only) | |||
Tattle Log #: 20 |
Log | A member of the elite forces of the Koopa clan. Its pair of red eyes is its most charming feature. After charging its attacks, it deals devastating blows, so watch yourself! | ||||||
Tattle | That's a Dark Koopatrol. These guys just totally ooze toughness, don'tcha think? Max HP is 25, Attack is 5, and Defense is 2. After it charges up power, its next attack will be devastating. Try to survive it. It's almost like those red eyes are there to warn you just how tough it is... Or maybe it just doesn't get much sleep... |
Dry Bones family
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Dull Bones | ||||||||
Max HP | 1 | Attack | 2 | Defense | 1 | |||
Location(s) | Hooktail Castle, Glitz Pit, Palace of Shadow, Pit of 100 Trials (Levels 1, 4-6, 9) | Role | common | Level | 9 | |||
Sleep? | 0% | Dizzy? | 50% | Confuse? | 50% | |||
Tiny? | 100% | Stop? | 95% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 90% | Fright? | 10% | |||
Gale Force? | 90% | KO? | 50% | Moves | Bone Throw (2), Build (summons Dull Bones) | |||
Exp. points | 0 | Coins | 1 | Items | Dried Mushroom (drop only), Fire Flower, Fright Mask (drop only), Mushroom, POW Block (drop only) | |||
Tattle Log #: 21 |
Log | A Koopa Troopa that became a skeleton. It throws bones to attack and builds buddies to help it fight. | ||||||
Tattle | That's a Dull Bones. Sort of a skeleton thing. It was a Koopa Troopa...once. Max HP is 1, Attack is 2, and Defense is 1. These creeps throw bones to attack. Oh, and they build reinforcements too! Attacks that can strike multiple Dull Bones at once are the most effective. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Red Bones | ||||||||
Max HP | 5 | Attack | 3 | Defense | 1 | |||
Location(s) | Hooktail Castle, Palace of Shadow | Role | Mini-Boss | Level | 14 | |||
Sleep? | 0% | Dizzy? | 40% | Confuse? | 40% | |||
Tiny? | 90% | Stop? | 85% | Soft? | 90% | |||
Burn? | 90% | Freeze? | 80% | Fright? | 0% | |||
Gale Force? | 80% | KO? | 0% | Moves | Bone Throw (3), Multibone (1x3) Build (Summons Dull Bones), Shake (N/A), Get Up (+5HP) | |||
Exp. points | 0 | Coins | 3 | Items | Dried Mushroom (drop only), Honey Syrup (drop only) | |||
Tattle Log #: 22 |
Log | This ugly, red Dull Bones is stronger than a normal Dull Bones. Even if its HP drops to 0, it can come back to life. | ||||||
Tattle | That's a Red Bones! A little TOO red, I think. No fashion sense, y'know? Max HP is 5, Attack is 3, and Defense is 1. Unlike your average Dull Bones, even if you pound it to 0 HP and it crumbles...it totally might revive! Like a zombie! My advice is to get rid of all the Dull Bones, then attack the Red Bones. Oh, and one more thing! Once its friends start to fall, it may create some more! |
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Dry Bones | ||||||||
Max HP | 8 | Attack | 5 | Defense | 2 | |||
Location(s) | Palace of Shadow, Pit of 100 Trials (Levels 62, 63, 67, 68) | Role | Common | Level | 30 | |||
Sleep? | 0% | Dizzy? | 30% | Confuse? | 30% | |||
Tiny? | 90% | Stop? | 75% | Soft? | 85% | |||
Burn? | 100% | Freeze? | 70% | Fright? | 0% | |||
Gale Force? | 70% | KO? | 90% | Moves | Bone Throw (5), Multibone (3x3), Build (Summons Dry Bones), Shake (N/A), Get Up (+8HP) | |||
Exp. points | 0 | Coins | 2 - 4 | Items | Boo's Sheet (drop only), Dried Mushroom (drop only), Fire Flower (drop only), Fright Mask (drop only), Honey Syrup (drop only), Ice Storm, Mushroom (drop only), Point Swap (drop only), POW Block (drop only), Spite Pouch, Super Mushroom, Item Hog (drop only) | |||
Tattle Log #: 23 |
Log | A skeleton Koopa that sometimes builds friends. Even after it collapses at 0 HP, it will sometimes get back up. | ||||||
Tattle | That's a Dry Bones. It's a former Koopa whose spirit animates its bones. Eeeeeek! That's so freaky! Max HP is 8, Attack is 5, and Defense is 2. When its HP goes down to 0, it collapses into a pile, but it'll eventually rise again. Fire and explosions will put a permanent end to it getting back up though. A Dry Bones will sometimes build friends if it feels it's outnumbered. If you don't take them all out close together, they'll just keep coming back. Let's wipe them out all at once, and quick! These things totally freak me out! |
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Dark Bones | ||||||||
Max HP | 20 | Attack | 5 | Defense | 2 | |||
Location(s) | Palace of Shadow | Role | Mini-Boss | Level | 34 | |||
Sleep? | 0% | Dizzy? | 20% | Confuse? | 20% | |||
Tiny? | 80% | Stop? | 65% | Soft? | 80% | |||
Burn? | 100% | Freeze? | 60% | Fright? | 0% | |||
Gale Force? | 60% | KO? | 85% | Moves | Bone Throw (5), Multibone (3x3), Shake (N/A), Get Up (+20HP), Build (Summons Dry Bones) | |||
Exp. points | 0 | Coins | 6 | Items | Fire Flower (drop only), Palace Key (drop only) | |||
Tattle Log #: 24 |
Log | It's the baddest of the Bones bunch, so its HP is really high. When its HP get down to 0, it might rise again. | ||||||
Tattle | That's a Dark Bones. It's the baddest of the Bones gang. Max HP is 20, Attack is 5 and Defense is 0. When its HP goes down to 0, it collapses into a pile, but it'll eventually rise again. Fire and explosions will put a permanent end to it getting back up though. Its HP is high, so it's hard to take it down. Like any other Bones, it sometimes builds friends if it feels outnumbered. It's a tough enemy. You better take it and its buddies out all at once. |
Hammer Bro family
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Hammer Bro | ||||||||
Max HP | 7 | Attack | 4 | Defense | 1 | |||
Location(s) | Glitz Pit, Rogueport Underground | Role | Common | Level | 26 | |||
Sleep? | 80% | Dizzy? | 70% | Confuse? | 80% | |||
Tiny? | 80% | Stop? | 80% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 70% | Fright? | 70% | |||
Gale Force? | 60% | KO? | 95% | Moves | Hammer Throw (4), Multi-Throw (2 each) | |||
Exp. points | 0 | Coins | 2 - 4 | Items | Dried Mushroom (drop only), Fire Flower (drop only), Fright Mask (drop only), Honey Syrup (drop only), Maple Syrup (drop only), Mini Mr. Mini, Mushroom (drop only), POW Block (drop only), Power Punch, Super Mushroom, Tasty Tonic (drop only), Thunder Rage, Volt Mushroom (drop only), Mega Rush, Mega Rush P | |||
Tattle Log #: 25 |
Log | Well-known for their vicious and relentless hammer lobs, Hammer Bros. have a reputation as one of Mario's toughest enemies... | ||||||
Tattle | That's a Hammer Bro. You know him. He throws hammers. Hence the name. Max HP is 7, Attack is 4, and Defense is 1. When his HP drops and he thinks he's in trouble, he'll toss a hammer barrage. Nothing about these guys has changed—they're tough as ever, so brace yourself! Dang! This book always skips the important stuff! How do they carry endless hammers?! |
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Boomerang Bro | ||||||||
Max HP | 7 | Attack | 2 | Defense | 1 | |||
Location(s) | Glitz Pit | Role | Common | Level | 20 | |||
Sleep? | 80% | Dizzy? | 70% | Confuse? | 80% | |||
Tiny? | 80% | Stop? | 80% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 70% | Fright? | 70% | |||
Gale Force? | 60% | KO? | 95% | Moves | Boomerang Throw (2x2, to Mario and Partner), Multiboomerang (1x4 to Mario and Partner) | |||
Exp. points | 0 | Coins | 2 - 4 | Items | Ice Storm | |||
Tattle Log #: 26 |
Log | A Koopa who uses boomerangs instead of hammers. Beware of returning boomerangs! | ||||||
Tattle | That's a Boomerang Bro. This relative of the Hammer Bros. prefers boomerangs. Max HP is 7, Attack is 2, and Defense is 1. He attacks twice with his boomerangs—on the way out AND on the way back. When his HP starts getting low, he fights all the harder. Prepare for multiple attacks! |
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Fire Bro | ||||||||
Max HP | 7 | Attack | 3 | Defense | 1 | |||
Location(s) | Glitz Pit | Role | Common | Level | 20 | |||
Sleep? | 80% | Dizzy? | 70% | Confuse? | 80% | |||
Tiny? | 80% | Stop? | 80% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 70% | Fright? | 70% | |||
Gale Force? | 60% | KO? | 95% | Moves | Flame Spit (3, Burn), Doubleflame (2x2, Burn), Multiflame (1x6, Burn) | |||
Exp. points | 0 | Coins | 2 - 4 | Items | Repel Cape | |||
Tattle Log #: 27 |
Log | A relative of the Hammer Bros. who can spit fire. If one of his blasts hit you, you may catch on fire! | ||||||
Tattle | That's a Fire Bro. This relative of the Hammer Bros. spits out fire. Max HP is 7, Attack is 3, and Defense is 1. If you get hit by a fireball, you might catch on fire, so guard well, OK? When his HP gets low, he gets desperate and totally starts attacking like a fiend. |
Lakitu family
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Lakitu | ||||||||
Max HP | 5 | Attack | 2 | Defense | 0 | |||
Location(s) | Glitz Pit, Pit of 100 Trials (Levels 23, 28) | Role | Common | Level | 11 | |||
Sleep? | 80% | Dizzy? | 105% | Confuse? | 80% | |||
Tiny? | 90% | Stop? | 90% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 100% | Fright? | 90% | |||
Gale Force? | 100% | KO? | 95% | Moves | Spiny Flip (2), Spiny Hatch (summons Spiny), Spiny Hold (holds a Spiny Egg, changing to Spiky (does not count as turn)) | |||
Exp. points | 0 | Coins | 1 - 3 | Items | Super Mushroom, Volt Mushroom | |||
Tattle Log #: 28 |
Log | A cloud-riding member of the Koopa tribe, Lakitu attacks by throwing Spiny Eggs which slowly hatch into Spinies. | ||||||
Tattle | That's a Lakitu. It's a member of the Koopa clan that rides on clouds. Max HP is 5, Attack is 2, and Defense is 0. It attacks by throwing Spiny Eggs. If you stomp on it when it's holding up a Spiny Egg, you'll take damage, so DON'T do it! Spiny Eggs slowly hatch into Spinies, so beat the Lakitu before fighting the Spinies. Aw, this book doesn't answer my real question—where does it keep all those Spiny Eggs? |
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Dark Lakitu | ||||||||
Max HP | 13 | Attack | 5 | Defense | 0 | |||
Location(s) | Pit of 100 Trials (Levels 61, 64-66, 69) | Role | Common | Level | 26 | |||
Sleep? | 60% | Dizzy? | 95% | Confuse? | 60% | |||
Tiny? | 85% | Stop? | 70% | Soft? | 90% | |||
Burn? | 100% | Freeze? | 80% | Fright? | 70% | |||
Gale Force? | 80% | KO? | 50% | Moves | Pipe Flip (5), Charge Up (ATK+5), Thunder Throw (10), Pipe Hatch (Summons Sky-Blue Spiny) | |||
Exp. points | 1 | Coins | 1 - 3 | Items | Thunder Rage, Shooting Star, Super Mushroom, Volt Mushroom | |||
Tattle Log #: 29 |
Log | A Lakitu on a dark cloud. It throws Spiny Eggs at you that sometimes turn into Sky-Blue Spinies. | ||||||
Tattle | That's a Dark Lakitu. It rides a rain cloud. Max HP is 13, Attack is 5, and Defense is 0. It attacks by throwing Spiny Eggs at you. If it's holding up a Spiny Egg when you jump on it, you'll get hurt. And sometimes the Spiny Eggs it throws turn into Sky-Blue Spinies. Whoa! If you only attack the Spinies, you'll never win, so go after the Dark Lakitu! |
Spiny family
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Spiny | ||||||||
Max HP | 3 | Attack | 3 | Defense | 3 | |||
Location(s) | Glitz Pit, Pit of 100 Trials (Levels 23, 28) | Role | Common | Level | 9 | |||
Sleep? | 80% | Dizzy? | 80% | Confuse? | 80% | |||
Tiny? | 90% | Stop? | 90% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 70% | Fright? | 100% | |||
Gale Force? | 30% | KO? | 100% | Moves | Spikeball Shot (3), Ball Up (raises defense to ???) | |||
Exp. points | 0 | Coins | 0 - 1 | Items | None | |||
Tattle Log #: 30 |
Log | A spike-covered member of the Koopa tribe with extremely high Defense. It cannot be damaged when it rolls into a ball. | ||||||
Tattle | That's a Spiny. Basically a spike-covered Koopa. Ugh! Looks painful! Max HP is 3, Attack is 3, and Defense is 3. These things have such high Defense that you can't even hurt them when they roll up. So, when they go back to normal, do all the damage you can, and do it quickly! If you flip them over, their Defense drops to 0. THAT'S the time to take them out. Jumping on them is just plain stupid, so try using a POW Block or some other item. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Sky-Blue Spiny | ||||||||
Max HP | 6 | Attack | 6 | Defense | 4 | |||
Location(s) | Pit of 100 Trials (Levels 61, 64-66, 69) | Role | Common | Level | 22 | |||
Sleep? | 60% | Dizzy? | 60% | Confuse? | 60% | |||
Tiny? | 85% | Stop? | 70% | Soft? | 90% | |||
Burn? | 100% | Freeze? | 50% | Fright? | 80% | |||
Gale Force? | 10% | KO? | 50% | Moves | Spikeball Shot (6), Ball Up (Raises Defense to ???), Charge Up (ATK+6), Superball Shot (12) | |||
Exp. points | 0 | Coins | 0 - 1 | Items | None | |||
Tattle Log #: 31 |
Log | Spawned from a Spiny Egg thrown by Dark Lakitu, it will charge at you. When it's balled up, your attacks won't work. | ||||||
Tattle | That's a Sky-Blue Spiny. It appeared from a Spiny Egg thrown by the Dark Lakitu. Max HP is 6, Attack is 6, and Defense is 4. It'll totally charge at you! Sometimes it balls up to defend and store energy for an attack. If you can, beat it and any buddies it may have with a special move. |
Buzzy family
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Buzzy Beetle | ||||||||
Max HP | 5 | Attack | 3 | Defense | 4 | |||
Location(s) | Creepy Steeple | Role | Common | Level | 16 | |||
Sleep? | 75% | Dizzy? | 75% | Confuse? | 75% | |||
Tiny? | 90% | Stop? | 90% | Soft? | 95% | |||
Burn? | 0% | Freeze? | 75% | Fright? | 60% | |||
Gale Force? | 30% | KO? | 95% | Moves | Shell Toss (3), Get Up (Stops being Flipped) | |||
Exp. points | 0 | Coins | 1 - 3 | Items | Power Punch, Slow Mushroom, Mini Mr. Mini | |||
Tattle Log #: 32 |
Log | It's well protected and immune to fire or explosions, but if you flip it over, its Defense drops to 0. | ||||||
Tattle | That's a Buzzy Beetle. Awww... It's kinda cute! Max HP is 5, Attack is 3, and Defense is 4. It's got pretty good Defense... and fire and explosions don't hurt it whatsoever. But if you jump on it, you can flip it over and drop its Defense down to 0. Then it's at our mercy! Ha! Don't hesitate! Jump! Jump! Jump, jump, jump! |
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Spike Top | ||||||||
Max HP | 5 | Attack | 3 | Defense | 4 | |||
Location(s) | Creepy Steeple | Role | Common | Level | 17 | |||
Sleep? | 75% | Dizzy? | 75% | Confuse? | 75% | |||
Tiny? | 90% | Stop? | 90% | Soft? | 95% | |||
Burn? | 0% | Freeze? | 75% | Fright? | 60% | |||
Gale Force? | 30% | KO? | 95% | Moves | Shell Toss (3), Get Up (Stops Being Flipped) | |||
Exp. points | 0 | Coins | 1 - 3 | Items | Slow Mushroom | |||
Tattle Log #: 33 |
Log | This Buzzy has high Defense and a pointy spike on its shell. You'll take damage if you stomp on it. | ||||||
Tattle | That's a Spike Top. It's a Buzzy Beetle with a spike on its back. Max HP is 5, Attack is 3, and Defense is 4. Like other Buzzies, fire and explosions have absolutely no effect on it. But you can flip it over to drop its Defense to 0! I'm sure you know this already, but try not to jump on it. That spike hurts. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Parabuzzy | ||||||||
Max HP | 5 | Attack | 3 | Defense | 4 | |||
Location(s) | Pirate's Grotto, Pit of 100 Trials (Levels 31-34, 36-39) | Role | Common | Level | 20 | |||
Sleep? | 75% | Dizzy? | 105% | Confuse? | 75% | |||
Tiny? | 90% | Stop? | 90% | Soft? | 95% | |||
Burn? | 0% | Freeze? | 75% | Fright? | 60% | |||
Gale Force? | 90% | KO? | 95% | Moves | Shell Shot (3) | |||
Exp. points | 0 | Coins | 0 - 3 | Items | Power Punch, Slow Mushroom | |||
Tattle Log #: 34 |
Log | A Buzzy with wings and high Defense. It flies in the air, but it'll come down if you stomp on it. | ||||||
Tattle | That's a Parabuzzy. A Buzzy Beetle with wings. Max HP is 5, Attack is 3, and Defense is 4. I guess those stats are just like a Buzzy. Fire and explosions seem to have no effect, so don't bother, OK? If you flip it over, its Defense goes down to 0, so jump on it first. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Spiky Parabuzzy | ||||||||
Max HP | 5 | Attack | 3 | Defense | 4 | |||
Location(s) | Riverside Station, Pit of 100 Trials (Levels 41, 42, 44-47, 49) | Role | Common | Level | 24 | |||
Sleep? | 75% | Dizzy? | 105% | Confuse? | 75% | |||
Tiny? | 90% | Stop? | 90% | Soft? | 95% | |||
Burn? | 0% | Freeze? | 75% | Fright? | 60% | |||
Gale Force? | 90% | KO? | 95% | Moves | Shell Shot (3) | |||
Exp. points | 0 | Coins | 2 - 4 | Items | Dried Mushroom (drop only), Earth Quake, Fire Flower (drop only), Fright Mask (drop only), Mr. Softener, POW Block (drop only), Power Punch, Slow Mushroom | |||
Tattle Log #: 35 |
Log | A Buzzy with wings and a spike. It flies, so a hammer won't reach. It's hard to find attacks that work. | ||||||
Tattle | That's a Spiky Parabuzzy. It's a Buzzy with a spike and wings. Max HP is 5, Attack is 3, and Defense is 4. Hey! The same stats as a normal Buzzy! Fire and explosions don't work on Buzzies, in case you've forgotten. Ugh. Worse yet, this one flies in the air AND has a spike. What a total pain. You'd be better off using an item or a special move to take 'em out. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Red Spike Top | ||||||||
Max HP | 5 | Attack | 3 | Defense | 4 | |||
Location(s) | Glitz Pit | Role | Common | Level | 17 | |||
Sleep? | 75% | Dizzy? | 75% | Confuse? | 75% | |||
Tiny? | 90% | Stop? | 90% | Soft? | 95% | |||
Burn? | 0% | Freeze? | 75% | Fright? | 60% | |||
Gale Force? | 30% | KO? | 95% | Moves | Shell Toss (3) | |||
Exp. points | 0 | Coins | 1 - 2 | Items | None | |||
Tattle Log #: 36 |
Log | The sturdiest of all the Buzzy Beetles, a Red Spike Top is impervious to fire and explosions. Plus, the spike on its back protects it from being flipped over. | ||||||
Tattle | That's a Red Spike Top. It's the most well protected of the Buzzy Beetle species. Max HP is 5, Attack is 3, and Defense is a whopping 4. Yup... This guy is HARD! It has really high Defense, and fire and explosions don't hurt it at all. If we can just find a way to flip it over, its underside has Defense of 0... And that spike... What a pain! There's gotta be a way to flip it over... |
Magikoopa family
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Magikoopa | ||||||||
Max HP | 7 | Attack | 4 | Defense | 0 | |||
Location(s) | Rogueport Underground | Role | Common | Level | 25 | |||
Sleep? | 70% | Dizzy? | 80% | Confuse? | 70% | |||
Tiny? | 90% | Stop? | 75% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 70% | Fright? | 70% | |||
Gale Force? | 80% | KO? | 95% | Moves | 4-Polygon Blast (4, Piercing), Heal (8HP), Magic Boost (Inflicts status on ally or self), Copy (Splits into four) | |||
Exp. points | 0 | Coins | 2 - 4 | Items | Dizzy Dial (drop only), Dried Mushroom (drop only), Fire Flower (drop only), Fright Mask (drop only), Mushroom (drop only), Mystery (drop only), POW Block (drop only), Shooting Star, Stopwatch, Super Mushroom, Tasty Tonic (drop only), Thunder Rage (drop only), Volt Mushroom (drop only) | |||
Tattle Log #: 37 |
Log | A Koopa wizard that'll use all sorts of magic. It breaks apart in multiple copies, so beat it as quickly as you possibly can! | ||||||
Tattle | That's a Magikoopa. Y'know, a Koopa wizard. Max HP is 7, Attack is 4, and Defense is 0. It'll throw a load of pain our way while using magic to help its buddies. What a creep. And when there's only one of them, it splits up into multiple copies to mess with us. Stop this thing fast or we'll be in a world of hurt!
|
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Red Magikoopa | ||||||||
Max HP | 7 | Attack | 4 | Defense | 0 | |||
Location(s) | Glitz Pit | Role | Common | Level | 17 | |||
Sleep? | 70% | Dizzy? | 80% | Confuse? | 70% | |||
Tiny? | 90% | Stop? | 75% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 70% | Fright? | 70% | |||
Gale Force? | 80% | KO? | 95% | Moves | 4-Polygon Blast (4, Piercing), Enlarge (Huge), Magic Shield (Defense Boost [+3]), Magikopy (summons 4 Magikopies), 20-Polygon Blast (4, Piercing) | |||
Exp. points | 0 | Coins | 2 - 4 | Items | Power Punch | |||
Tattle Log #: 38 |
Log | This red-garbed Koopa wizard uses a wide variety of magic, including Attack- and Defense-boosting spells. | ||||||
Tattle | That's a Red Magikoopa. It's a Koopa wizard dressed in red. Max HP is 7, Attack is 4, and Defense is 0. Besides using offensive magic, it can also use magic to boost Attack and Defense. When it's alone, this wizard will use magic to multiply. The fact that you can't tell which is the real one after it multiplies is super annoying. I have to say, though, that shade of red is definitely NOT its color.
|
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
White Magikoopa | ||||||||
Max HP | 7 | Attack | 4 | Defense | 0 | |||
Location(s) | Glitz Pit | Role | Common | Level | 17 | |||
Sleep? | 70% | Dizzy? | 80% | Confuse? | 70% | |||
Tiny? | 90% | Stop? | 75% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 70% | Fright? | 70% | |||
Gale Force? | 80% | KO? | 95% | Moves | 4-Polygon Blast (4, Piercing), Heal (8 HP), Magikopy (summons 4 Magikopies), 20-Polygon Blast (4, Piercing) | |||
Exp. points | 0 | Coins | 2 - 4 | Items | None | |||
Tattle Log #: 39 |
Log | A white-robed Koopa wizard that uses a wide variety of magic, including magic that replenishes its own HP and that of its allies. | ||||||
Tattle | That's a White Magikoopa. It's a Koopa wizard dressed in white. Max HP is 7, Attack is 4, and Defense is 0. It attacks with magic and can replenish its allies' HP. Better hit it first, huh? Oh, this also says it'll use magic to make copies of itself when it's all alone...which is totally annoying, 'cause then you can't tell the real deal from the copy!
|
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Green Magikoopa | ||||||||
Max HP | 7 | Attack | 4 | Defense | 0 | |||
Location(s) | Glitz Pit | Role | Common | Level | 17 | |||
Sleep? | 70% | Dizzy? | 80% | Confuse? | 70% | |||
Tiny? | 90% | Stop? | 75% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 70% | Fright? | 70% | |||
Gale Force? | 80% | KO? | 95% | Moves | 4-Polygon Blast (4, Piercing), Zap (Electrified), Invisiblast (Invisibility), Magikopy (summons 4 Magikopies), 20-Polygon Blast (4, Piercing) | |||
Exp. points | 0 | Coins | 2 - 4 | Items | None | |||
Tattle Log #: 40 |
Log | A green-robed Koopa wizard that uses a variety of magic spells, including ones that electrify allies or make them invisible. | ||||||
Tattle | That's a Green Magikoopa. It's a Koopa wizard dressed in green. Max HP is 7, Attack is 4, and Defense is 0. It has magic attacks and can also use magic to make itself or allies electrified or invisible. Oh, this also says it'll use magic to make copies of itself when it's all alone...which is totally annoying, 'cause then you can't tell the real deal from the copy!
|
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Kammy Koopa | ||||||||
Max HP | 50 | Attack | 5 | Defense | 0 | |||
Location(s) | Palace of Shadow | Role | Support | Level | 48 | |||
Sleep? | 40% | Dizzy? | 60% | Confuse? | 40% | |||
Tiny? | 60% | Stop? | 40% | Soft? | 80% | |||
Burn? | 100% | Freeze? | 40% | Fright? | 0% | |||
Gale Force? | 0% | KO? | 5% | Moves | Magikoopa Blast (5, Piercing), Make Huge, Heal (8HP), Invisiblast, Zap, Defense Boost, Ailment Cure | |||
Exp. points | 0 | Coins | N/A | Items | None | |||
Tattle Log #: 41 |
Log | An old witch who's always with Bowser. She's a nasty, magic-using crone, but you should still respect your elders! Remember that! | ||||||
Tattle | That's Kammy Koopa. She's an evil old witch who's always helping Bowser out. Max HP is 50, Attack is 5, and Defense is 0. She uses magic to raise her Attack and Defense or get electrified or invisible. When her HP gets low, she may also use magic to restore HP. Her magic is totally annoying, so take her out before you focus on Bowser. Still, you gotta feel for her, having to hang out with Bowser all the time... Or do you think Bowser has a harder time enduring her? |
Bowser encounters
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Bowser (1) | ||||||||
Max HP | 30 | Attack | 3 | Defense | 1 | |||
Location(s) | Glitz Pit | Role | Boss | Level | 39 | |||
Sleep? | 70% | Dizzy? | 60% | Confuse? | 70% | |||
Tiny? | 75% | Stop? | 60% | Soft? | 90% | |||
Burn? | 100% | Freeze? | 40% | Fright? | 0% | |||
Gale Force? | 0% | KO? | 0% | Moves | Jump (3; Lose commands), Poison Fang (3; Poison), Fire Blast (3, Piercing) | |||
Exp. points | 0 | Coins | N/A | Items | None | |||
Tattle Log #: 42 |
Log | Mario's fated enemy. Bowser the Koopa king is a foe to be feared. His typical turf is NOT Glitzville. | ||||||
Tattle | That's Bowser! But what's he doing here?! My mind just blew a fuse! Max HP is 30, Attack is 3, and Defense is 1. He's uglier than I expected. He's got a poisonous bite, so watch out! It'll make your HP decrease gradually. Also, if he ground-pounds you, you won't be able to use one of your commands! Just focus your attention on beating him down, Mario! |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Bowser (2) | ||||||||
Max HP | 70 | Attack | 7 | Defense | 2 | |||
Location(s) | Palace of Shadow | Role | Boss | Level | 68 | |||
Sleep? | 30% | Dizzy? | 30% | Confuse? | 40% | |||
Tiny? | 75% | Stop? | 30% | Soft? | 80% | |||
Burn? | 100% | Freeze? | 25% | Fright? | 0% | |||
Gale Force? | 0% | KO? | 5% | Moves | Jump (7; Lose commands), Poison Fang (7; Poison), Fire Blast (7, Piercing) | |||
Exp. points | 0 | Coins | 50 | Items | None | |||
Tattle Log #: 43 |
Log | Chasing after Princess Peach and the Crystal Stars, the Koopa king has suddenly appeared in the Palace of Shadow. Beware his team attacks with Kammy! | ||||||
Tattle | That's Bowser, genius. You've only fought this guy, like, a bazillion times. He'll keep kidnapping Peach, and you'll keep fighting him, until the end of time, I think. Max HP is 70, Attack is 7, and Defense is 2. In addition to his fire breath, he jumps on you and bites. If you get jumped on, you'll be unable to use a command for a little while. Oh, and his bite sometimes poisons you as well. I don't know what Bowser's doing here, but we gotta defeat him quick! |
Craw family
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Gus | ||||||||
Max HP | 20 | Attack | 3 | Defense | 0 | |||
Location(s) | Rogueport | Role | Mini-Boss | Level | 45 | |||
Sleep? | 90% | Dizzy? | 80% | Confuse? | 90% | |||
Tiny? | 90% | Stop? | 80% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 70% | Fright? | 0% | |||
Gale Force? | 60% | KO? | 50% | Moves | Spear Throw (3); Spear Charge (3) | |||
Exp. points | 0 | Coins | N/A | Items | None | |||
Tattle Log #: 44 |
Log | A super-annoying guy with a big pointy spear that he tends to throw at people. Some people think he's a bunch of sass talk, but he's tough. | ||||||
Tattle | That's Gus. He's super annoying and tries to take tolls from everyone. Max HP is 20, Attack is 3, and Defense is 0. All in all, he's pretty tough. Oh, and I'm sure it's super obvious... but that pointy spear of his hurts if you stomp on it. I wonder if this guy watches people pass 365 days a year. Talk about a workaholic. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Dark Craw | ||||||||
Max HP | 20 | Attack | 6 | Defense | 0 | |||
Location(s) | Glitz Pit, Pit of 100 Trials (Levels 61-69) | Role | Common | Level | 28 | |||
Sleep? | 90% | Dizzy? | 80% | Confuse? | 90% | |||
Tiny? | 90% | Stop? | 80% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 70% | Fright? | 0% | |||
Gale Force? | 60% | KO? | 95% | Moves | Spear Dash (6), Spear Toss (6) | |||
Exp. points | 1 | Coins | 2 - 5 | Items | P-Down, D-Up, Life Mushroom | |||
Tattle Log #: 45 |
Log | A ghastly looking spearman that'll poke your feet if you try to stomp it when its spear is pointing up. It attacks by throwing spears or charging. | ||||||
Tattle | That's a Dark Craw. Yikes. What a ghastly looking spear-thrower. Max HP is 20, Attack is 6, and Defense is 0. Wow, that's some serious Attack power. You don't wanna Jump on it if its spear is pointing up. 'Cause that... would hurt. For a run-of-the-mill spear-tosser, he sure looks like he's got a POINT to make! Ha ha! |
Bandit family
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Bandit | ||||||||
Max HP | 5 | Attack | 2 | Defense | 0 | |||
Location(s) | Glitz Pit, Pit of 100 Trials (Levels 21, 22, 25-27) | Role | Common | Level | 11 | |||
Sleep? | 100% | Dizzy? | 70% | Confuse? | 100% | |||
Tiny? | 95% | Stop? | 90% | Soft? | 100% | |||
Burn? | 100% | Freeze? | 70% | Fright? | 95% | |||
Gale Force? | 80% | KO? | 95% | Moves | Coin Dash (2), Run off (leaves battle) | |||
Exp. points | 0 | Coins | 1 - 3 | Items | Sleepy Sheep, Ice Storm | |||
Tattle Log #: 46 |
Log | A petty thief that charges at people and tries to steal coins. If you guard well, though, he can't steal a thing! | ||||||
Tattle | That's a Bandit. This scumbag tries to bump you and grab coins. Jerk! Max HP is 5, Attack is 2, and Defense is 0. If you time your guard well when he attacks, he won't be able to steal anything. Plus, the look on a Bandit's face when you guard successfully is priceless. If a Bandit steals coins from you, defeat him before he flees to get your coins back. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Big Bandit | ||||||||
Max HP | 8 | Attack | 3 | Defense | 0 | |||
Location(s) | Glitz Pit | Role | Common | Level | 13 | |||
Sleep? | 90% | Dizzy? | 60% | Confuse? | 90% | |||
Tiny? | 90% | Stop? | 80% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 60% | Fright? | 85% | |||
Gale Force? | 70% | KO? | 95% | Moves | Coin Dash (3), Item Dash (3), Run off (leaves battle) | |||
Exp. points | 0 | Coins | 1 - 4 | Items | None | |||
Tattle Log #: 47 |
Log | A Bandit boss that steals items as well as coins. Guard when he charges at you to hold on to your goods! | ||||||
Tattle | That's a Big Bandit. Basically, a boss among ordinary Bandits. Max HP is 8, Attack is 3, and Defense is 0. Unlike other Bandits, he'll steal your items as well as your coins. Totally weak! If you guard well when he charges at you, he'll blow by without stealing anything. If he robs you, you won't get your item back unless you beat him right then. He'll run! |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Badge Bandit | ||||||||
Max HP | 12 | Attack | 5 | Defense | 0 | |||
Location(s) | Pit of 100 Trials (Levels 51, 53, 56, 58) | Role | Common | Level | 20 | |||
Sleep? | 80% | Dizzy? | 50% | Confuse? | 80% | |||
Tiny? | 85% | Stop? | 70% | Soft? | 90% | |||
Burn? | 100% | Freeze? | 50% | Fright? | 75% | |||
Gale Force? | 60% | KO? | 60% | Moves | Coin Dash (5, steals coins), Item Dash (5, steals item), Badge Dash (5, steals Badge), Run off (leaves battle) | |||
Exp. points | 0 | Coins | 2 - 3 | Items | Pretty Lucky, Ice Storm | |||
Tattle Log #: 48 |
Log | A Bandit who steals badges. His HP and Attack are high. Use your Guard well to keep your badges! | ||||||
Tattle | That's a Badge Bandit. He's a Bandit who'll go after your badges. That jerk! Max HP is 12, Attack is 5, and Defense is 0. He has high Attack power and HP. He sometimes steals a badge when he tackles you, so use your Guard carefully. And even if he gets one, keep your cool, OK? If he runs from the battle, you can always find him and reengage him. |
Spinia family
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Spinia | ||||||||
Max HP | 3 | Attack | 1 | Defense | 0 | |||
Location(s) | Rogueport Underground, Glitz Pit, Pit of 100 Trials (Levels 2, 4, 7, 9) | Role | Common | Level | 7 | |||
Sleep? | 100% | Dizzy? | 100% | Confuse? | 100% | |||
Tiny? | 100% | Stop? | 120% | Soft? | 100% | |||
Burn? | 150% | Freeze? | 100% | Fright? | 110% | |||
Gale Force? | 110% | KO? | 150% | Moves | Spin (1) | |||
Exp. points | 0 | Coins | 0 - 1 | Items | Mushroom, Pretty Lucky P, Sleepy Sheep | |||
Tattle Log #: 49 |
Log | A strange creature made of thin, papery boards. Still a completely mysterious species. | ||||||
Tattle | That's a Spinia. A totally weird creature made of thin, papery boards. It certainly looks unique. Nobody knows much about these creatures, actually. Max HP is 3, Attack is 1, and Defense is 0. Its attacks are super swift, but it should be pretty easy. Just give it a "Hee-YAAA!" |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Spania | ||||||||
Max HP | 3 | Attack | 1 | Defense | 0 | |||
Location(s) | Rogueport Underground, Glitz Pit, Pit of 100 Trials (Levels 1-3, 6-8) | Role | Common | Level | 8 | |||
Sleep? | 100% | Dizzy? | 100% | Confuse? | 100% | |||
Tiny? | 100% | Stop? | 120% | Soft? | 100% | |||
Burn? | 150% | Freeze? | 100% | Fright? | 110% | |||
Gale Force? | 110% | KO? | 150% | Moves | Spin (1) | |||
Exp. points | 0 | Coins | 0 - 1 | Items | Mushroom, Sleepy Sheep, Thunder Bolt, Pretty Lucky, Pretty Lucky P | |||
Tattle Log #: 50 |
Log | A Spinia with spines on its head. If you stomp on it, you'll take damage. For whatever reason, it looks really peeved. | ||||||
Tattle | That's a Spania. A Spinia with spikes on its head. It looks meaner too. Max HP is 3, Attack is 1, and Defense is 0. So, sorta the same as a Spinia. You oughta watch out for the spikes on its head, but otherwise, just whale on it. I gotta be honest, though, the way that thing spins makes me wanna yack. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Spunia | ||||||||
Max HP | 12 | Attack | 7 | Defense | 2 | |||
Location(s) | Rogueport Underground, Pit of 100 Trials (Levels 81, 82, 84-87, 89) | Role | Common | Level | 33 | |||
Sleep? | 70% | Dizzy? | 70% | Confuse? | 70% | |||
Tiny? | 90% | Stop? | 90% | Soft? | 90% | |||
Burn? | 150% | Freeze? | 70% | Fright? | 80% | |||
Gale Force? | 80% | KO? | 30% | Moves | Spin (7) | |||
Exp. points | 1 | Coins | 1 - 4 | Items | Super Mushroom, Thunder Rage, Pretty Lucky P | |||
Tattle Log #: 51 |
Log | A creature with a body made up of springy discs. It may not look like much, but it's pretty tough. Avoid stepping on the spikes on its head! | ||||||
Tattle | That's a Spunia. Its body is made up of springy discs. Max HP is 12, Attack is 7, and Defense is 2. It may not look like much, but it's pretty tough. Watch out for those spikes on its head! It won't come at you with anything too weird, so just hang in there, OK? |
Fuzzy family
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Fuzzy | ||||||||
Max HP | 3 | Attack | 1 | Defense | 0 | |||
Location(s) | Shhwonk Fortress, Glitz Pit, Pit of 100 Trials (Levels 3, 5, 8) | Role | Common | Level | 8 | |||
Sleep? | 95% | Dizzy? | 90% | Confuse? | 95% | |||
Tiny? | 90% | Stop? | 95% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 80% | Fright? | 95% | |||
Gale Force? | 90% | KO? | 100% | Moves | Kissy-Kissy (1, recovers health according to damage, Piercing) | |||
Exp. points | 0 | Coins | 0 - 1 | Items | Dried Mushroom (drop only), Fire Flower, Honey Syrup (drop only), HP Drain, Mushroom, POW Block (drop only), Sleepy Sheep, Stopwatch, Tasty Tonic (drop only), Volt Mushroom (drop only) | |||
Tattle Log #: 52 |
Log | A parasite that sucks up its opponent's HP to replenish its own. Fuzzies are so hyper that it's hard to time your Guard Action Command. | ||||||
Tattle | That's a Fuzzy. What a hyper little guy, huh? Cut back on the caffeine! Max HP is 3, Attack is 1, and Defense is 0. Those things suck up your HP and use it to replenish their own! Isn't that the worst? I mean, EW! Doesn't that just sound totally gross? Anyway, sounds like you need to use the Guard Action Command when they release you. The timing is hard to master, so, uh, practice up! These thigs really suck...HP. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Gold Fuzzy | ||||||||
Max HP | 10 | Attack | 1 | Defense | 0 | |||
Location(s) | Shhwonk Fortress | Role | Mini-Boss | Level | 27 | |||
Sleep? | 0% | Dizzy? | 0% | Confuse? | 0% | |||
Tiny? | 0% | Stop? | 0% | Soft? | 0% | |||
Burn? | 100% | Freeze? | 0% | Fright? | 0% | |||
Gale Force? | 0% | KO? | 0% | Moves | Jump (1), Army Call (summons Fuzzy Horde) | |||
Exp. points | 0 | Coins | N/A | Items | None | |||
Tattle Log #: 53 |
Log | A gold-colored Fuzzy that attacks by charging at you. Unlike normal Fuzzies, it won't drain your HP. | ||||||
Tattle | That's a Gold Fuzzy. Whoa, those are super rare! I'm serious! Wow! Max HP is 10, Attack is 1, and Defense is 0. Oh, but hey! Even though it's a Fuzzy, it won't suck up your HP, which is nice. I have to wonder though... How does this thing hide? Look at it! It's so gaudy! |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Fuzzy Horde | ||||||||
Max HP | 20 | Attack | 1 | Defense | 0 | |||
Location(s) | Shhwonk Fortress | Role | Support | Level | 19 | |||
Sleep? | 0% | Dizzy? | 0% | Confuse? | 0% | |||
Tiny? | 0% | Stop? | 0% | Soft? | 0% | |||
Burn? | 0% | Freeze? | 0% | Fright? | 0% | |||
Gale Force? | 0% | KO? | 0% | Moves | Multi Hop (1x3 to 5, depending on HP), Chicken Out (leaves battle, leaving behind Star Points, instantly uses after losing 10 HP or if Gold Fuzzy is defeated) | |||
Exp. points | 0 | Coins | N/A | Items | None | |||
Tattle Log #: 54 |
Log | A mob of Fuzzies summoned by the Gold Fuzzy. They'll attack one after another by bashing their fuzzy little bodies into you. They look like normal Fuzzies, but they won't try to drain your HP. So you've got that going for you. | ||||||
Tattle | It's a Fuzzy Horde! Look at 'em all! What a mob scene! The fuzz is abuzz! Max HP is 20, Attack is 1, and Defense is 0. Fuzzies come at you all at once and attack in order. Says here not to freak out! It also says that if you use good timing to defend, you won't take much damage. I'm thinking it might just be faster to whip the ringleader though, y'know? |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Green Fuzzy | ||||||||
Max HP | 5 | Attack | 3 | Defense | 0 | |||
Location(s) | Glitz Pit, Keelhaul Key | Role | Common | Level | 19 | |||
Sleep? | 85% | Dizzy? | 80% | Confuse? | 85% | |||
Tiny? | 90% | Stop? | 85% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 70% | Fright? | 85% | |||
Gale Force? | 80% | KO? | 95% | Moves | HP Drain (Absorbs 3 HP, Piercing), Spin (summons Green Fuzzy with identical stats) | |||
Exp. points | 0 | Coins | 0 - 3 | Items | Sleepy Sheep, Slow Mushroom, Ruin Powder, HP Plus P, Ice Storm | |||
Tattle Log #: 55 |
Log | This minty Fuzzy replenishes its HP as it drains yours. And it can multiply. Defeat it quickly. | ||||||
Tattle | That's a Green Fuzzy. As you can see, it's a Fuzzy, and it's green. Duh! Max HP is 5, Attack is 3, and Defense is 0. This is similar to a normal Fuzzy, so it replenishes its own HP as it sucks out ours. EWWWWWWWWWWWWWWWW... That is just the grossest thing ever. If you don't find that idea gross, seriously, there's something wrong with you. The main difference between this and other Fuzzies is that this one multiplies. You know, I bet this thing would look great sitting next to a Gold Fuzzy. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Flower Fuzzy | ||||||||
Max HP | 6 | Attack | 3 | Defense | 0 | |||
Location(s) | Glitz Pit, Keelhaul Key, Pit of 100 Trials (Levels 31, 33-36, 38, 39) | Role | Common | Level | 19 | |||
Sleep? | 85% | Dizzy? | 80% | Confuse? | 85% | |||
Tiny? | 90% | Stop? | 85% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 70% | Fright? | 85% | |||
Gale Force? | 80% | KO? | 95% | Moves | FP Drain (Absorbs 3 FP [if only 1 or 2 FP are applicable, then that is drained]), FP Thunder (3 to Mario and Partner, Piercing), Kissy-Kissy (3, only uses when Mario lacks FP, Piercing) | |||
Exp. points | 0 | Coins | 0 - 3 | Items | Ice Storm, Shooting Star, Sleepy Sheep, Slow Mushroom, Spite Pouch (drop only), Stopwatch, Volt Mushroom (drop only), Last Stand P | |||
Tattle Log #: 56 |
Log | A Fuzzy with lovely coloring. It'll suck your FP and attack with magic when full. | ||||||
Tattle | That's a Flower Fuzzy. Wow, what a totally pretty Fuzzy, don'tcha think? Max HP is 6, Attack is 3, and Defense is 0. This thing attacks by boinging in and sucking out FP. How uncool! We need FP! Once it charges up its own FP, it uses magical attacks. Better beat it before it does. Oh! I just got it! It's a Flower Fuzzy because it sucks your FP (Flower Points)! Duuuuuuh! Hee hee! |
Pokey family
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Pokey | ||||||||
Max HP | 4 | Attack | 3 | Defense | 0 | |||
Location(s) | Glitz Pit, Pit of 100 Trials (Levels 11, 13-16, 18, 19) | Role | Common | Level | 11 | |||
Sleep? | 95% | Dizzy? | 80% | Confuse? | 90% | |||
Tiny? | 90% | Stop? | 80% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 60% | Fright? | 100% | |||
Gale Force? | 90% | KO? | 100% | Moves | Slam (2), Body Throw (3), Pull (summons Pokey), Bonk (4 (uses it when it loses all its body segments)) | |||
Exp. points | 0 | Coins | 1 - 2 | Items | HP Drain, Earth Quake, Mr. Softener, Life Mushroom, Tasty Tonic (drop only) | |||
Tattle Log #: 57 |
Log | A cactus ghoul covered from head to base in nasty spines. It attacks by lobbing sections of itself at you, and can even call other Pokeys to come fight alongside it. | ||||||
Tattle | That's a Pokey. It's a cactus ghoul that's got nasty spines all over its body. Max HP is 4, Attack is 3, and Defense is 0. Look at those spines... Those would TOTALLY hurt. If you stomp on it, you'll regret it. Pokeys attack by lobbing parts of their bodies and by charging at you... They can even call friends in for help, so be quick about taking them out. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Poison Pokey | ||||||||
Max HP | 8 | Attack | 4 | Defense | 0 | |||
Location(s) | Riverside Station, Pit of 100 Trials (Levels 42-44, 47-49) | Role | Common | Level | 23 | |||
Sleep? | 75% | Dizzy? | 60% | Confuse? | 70% | |||
Tiny? | 85% | Stop? | 60% | Soft? | 90% | |||
Burn? | 100% | Freeze? | 40% | Fright? | 80% | |||
Gale Force? | 70% | KO? | 95% | Moves | Slam (3, Poison), Body Throw (4, Poison), Pull (summons Poison Pokey), Bonk (5, Poison) | |||
Exp. points | 0 | Coins | 1 - 3 | Items | Tasty Tonic (drop only), Earth Quake, HP Drain, Life Mushroom, Mr. Softener | |||
Tattle Log #: 58 |
Log | A poisonous Pokey that attacks with poison and sometimes calls in friends. Take it out quickly. | ||||||
Tattle | That's a Poison Pokey. As you probably guessed, it's a poisonous Pokey. Max HP is 8, Attack is 4, and Defense is 0. If you get poisoned, your HP will slowly drain, so you may want to avoid that. I'm sure you can see this, but they have spines all over, so DON'T touch them. They may be smiling, but that doesn't mean they're happy to see you! |
Piranha Plant family
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Pale Piranha | ||||||||
Max HP | 4 | Attack | 2 | Defense | 0 | |||
Location(s) | Boggly Woods, The Great Tree, Glitz Pit | Role | Common | Level | 11 | |||
Sleep? | 110% | Dizzy? | 60% | Confuse? | 100% | |||
Tiny? | 95% | Stop? | 90% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 80% | Fright? | 30% | |||
Gale Force? | 60% | KO? | 95% | Moves | Jaw Clamp (2) | |||
Exp. points | 0 | Coins | 1 - 2 | Items | Honey Syrup (drop only) | |||
Tattle Log #: 59 |
Log | A monochrome Piranha Plant that attacks with a nasty bite. If you see one, throw all you've got at it, or run. | ||||||
Tattle | That's a Pale Piranha. You know about these guys. The famous Piranha Plants. This colorless subspecies is adapted to Boggly Woods. Ah, the wonders of nature! Max HP is 4, Attack is 2, and Defense is 0. If you try to jump on them, they'll totally chomp on you. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Putrid Piranha | ||||||||
Max HP | 8 | Attack | 3 | Defense | 0 | |||
Location(s) | Keelhaul Key | Role | Common | Level | 20 | |||
Sleep? | 105% | Dizzy? | 50% | Confuse? | 95% | |||
Tiny? | 90% | Stop? | 80% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 70% | Fright? | 20% | |||
Gale Force? | 40% | KO? | 95% | Moves | Jaw Clamp (3), Poison Breath (2 to Mario and Partner, Poison, Piercing) | |||
Exp. points | 0 | Coins | 0 - 3 | Items | Super Mushroom, Maple Syrup (drop only), FP Plus (drop only) | |||
Tattle Log #: 60 |
Log | A poisonous Piranha Plant. It'll poison its opponents. Use your Guard effectively to avoid poisoning. | ||||||
Tattle | That's a Putrid Piranha. It's a poisonous Piranha Plant. That color is totally sickly... Max HP is 8, Attack is 3, and Defense is 0. It bites, AND it attacks with super-rank poison breath. Breath mint, table four! If you get poisoned, your HP will slowly go down, so, y'know, try not to. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Frost Piranha | ||||||||
Max HP | 10 | Attack | 5 | Defense | 0 | |||
Location(s) | Path to Fahr Outpost, Pit of 100 Trials (Levels 62, 64, 67) | Role | Common | Level | 26 | |||
Sleep? | 100% | Dizzy? | 40% | Confuse? | 80% | |||
Tiny? | 85% | Stop? | 70% | Soft? | 85% | |||
Burn? | 100% | Freeze? | 0% | Fright? | 10% | |||
Gale Force? | 40% | KO? | 95% | Moves | Jaw Clamp (5), Ice breath (5 to both Mario and partner, frozen) | |||
Exp. points | 0 | Coins | 1 - 4 | Items | Dried Mushroom (drop only), Fire Flower (drop only), Maple Syrup (drop only), Mushroom (drop only), POW Block (drop only), Volt Mushroom (drop only) | |||
Tattle Log #: 61 |
Log | A Piranha Plant with ice powers that's weak against fire. It absorbs ice attacks, and its icy-breath attack can sometimes freeze you! | ||||||
Tattle | That's a Frost Piranha. It's a cool customer with strong ice powers. Max HP is 10, Attack is 5 and Defense is 0. Its frozen-breath attack can freeze us, so try to immobilize it first. It's weak against fire attacks too, so use them as well. That said, don't even think about using ice attacks! |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Piranha Plant | ||||||||
Max HP | 15 | Attack | 9 | Defense | 0 | |||
Location(s) | Pit of 100 Trials (Levels 81, 83-86, 88, 89) | Role | Common | Level | 33 | |||
Sleep? | 100% | Dizzy? | 40% | Confuse? | 80% | |||
Tiny? | 85% | Stop? | 70% | Soft? | 85% | |||
Burn? | 100% | Freeze? | 60% | Fright? | 10% | |||
Gale Force? | 30% | KO? | 30% | Moves | Jaw Clamp (9) | |||
Exp. points | 1 | Coins | 1 - 4 | Items | None | |||
Tattle Log #: 62 |
Log | The strongest of the Piranha Plants. It likes to live...in pipes. | ||||||
Tattle | That's a Piranha Plant. In fact, I think this is the strongest type of them all. Max HP is 15, Attack is 9 and Defense is 0. Its Attack power is absurdly high... It may look like a normal Piranha Plant, but don't be fooled! It's super tough! If we get beaten by a flower, we'll never hear the end of it, know what I mean? |
Dayzee family
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Crazee Dayzee | ||||||||
Max HP | 7 | Attack | 2 | Defense | 0 | |||
Location(s) | Twilight Trail | Role | Common | Level | 16 | |||
Sleep? | 95% | Dizzy? | 30% | Confuse? | 50% | |||
Tiny? | 30% | Stop? | 30% | Soft? | 30% | |||
Burn? | 100% | Freeze? | 30% | Fright? | 100% | |||
Gale Force? | 80% | KO? | 30% | Moves | Sing (2; Sleep; Piercing), Run | |||
Exp. points | 0 | Coins | 1 - 3 | Items | Earth Quake, Fire Flower (drop only), Fright Mask (drop only), Mini Mr. Mini, Super Mushroom, Tasty Tonic (drop only), Thunder Bolt, Ultra Mushroom | |||
Tattle Log #: 63 |
Log | This fleet-footed flower foe is super cute, and it sings one hypnotically sleepy lullaby. | ||||||
Tattle | That's a Crazee Dayzee. It may look totally cute, but it's a serious foe. Max HP is 7, Attack is 2, and Defense is 0. What you gotta worry about is its lullaby. That tune will totally zonk you out. If you manage to guard well, though, you might not pass out. Try to learn the timing. Oh, and when its HP runs low, it runs away, so try to KO it in one fell swoop. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Amazy Dayzee | ||||||||
Max HP | 20 | Attack | 20 | Defense | 1 | |||
Location(s) | Twilight Trail, Pit of 100 Trials (Levels 92-94, 96-98 (occasionally, among other enemies)) | Role | Rare | Level | 100 | |||
Sleep? | 50% | Dizzy? | 10% | Confuse? | 30% | |||
Tiny? | 10% | Stop? | 10% | Soft? | 10% | |||
Burn? | 100% | Freeze? | 10% | Fright? | 100% | |||
Gale Force? | 60% | KO? | 10% | Moves | Lullaby (20; Sleep; Piercing), Flee (Runs from Battle) | |||
Exp. points | 0 | Coins | 5 - 10 | Items | Ultra Mushroom, Shooting Star | |||
Tattle Log #: 64 |
Log | A mystical Dayzee that's almost never seen. It has high HP and is quick to run away. Something good might happen if you can defeat it! | ||||||
Tattle | That's an Amazy Dayzee. This mystical Dayzee is, like, the rarest thing ever. Max HP is 20, Attack is 20, and Defense is 1. Since it has such high HP and runs away really quickly, it's almost impossible to beat. Plus, its lullaby has massive Attack power, so if we're low on HP, we need to scram. You gotta think hard about whether to fight or bolt. |
Pider family
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Pider | ||||||||
Max HP | 5 | Attack | 2 | Defense | 0 | |||
Location(s) | The Great Tree, Glitz Pit, Pit of 100 Trials (Levels 11-13, 15-18) | Role | Common | Level | 12 | |||
Sleep? | 90% | Dizzy? | 50% | Confuse? | 90% | |||
Tiny? | 90% | Stop? | 90% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 90% | Fright? | 100% | |||
Gale Force? | 70% | KO? | 95% | Moves | Spider-spit (2), Multispit (1x3) | |||
Exp. points | 0 | Coins | 0 - 2 | Items | Mushroom (drop only), POW Block (drop only), Ruin Powder | |||
Tattle Log #: 65 |
Log | A spidery creature that drops down on webs. It can shoot out three web-wads to attack consecutively. | ||||||
Tattle | That's a Pider. ICK! They gross me out. Max HP is 5, Attack is 2, and Defense is 0. EWWWWWWWWW! Besides its normal attacks, it might spit three web-wads at you consecutively. You'd better have good timing if you wanna guard against its attacks. It also says here that the Punies can't stand Piders. So I'm not the only one! Just the sight of these things makes Punies flee in terror. I know how they feel! |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Arantula | ||||||||
Max HP | 16 | Attack | 7 | Defense | 0 | |||
Location(s) | Pit of 100 Trials (Levels 81-83, 85-88) | Role | Common | Level | 34 | |||
Sleep? | 70% | Dizzy? | 30% | Confuse? | 70% | |||
Tiny? | 80% | Stop? | 70% | Soft? | 85% | |||
Burn? | 100% | Freeze? | 70% | Fright? | 80% | |||
Gale Force? | 30% | KO? | 30% | Moves | Spider-spit (7), Multispit (4x3) | |||
Exp. points | 1 | Coins | 1 - 4 | Items | None | |||
Tattle Log #: 66 |
Log | A spiderlike creature that lives deep underground and spits web-wads. Its coloring is intimidating, but don't worry—it can't poison you. | ||||||
Tattle | That's an Arantula. It's a spiderlike creature that lives deep underground. Max HP is 16, Attack is 7, and Defense is 0. Yeah... It's pretty tough. It'll spit web-wads at you. Sometimes it even attacks several times in a row. That coloring freaks me out. I'm kinda scared of spiders. So let's do this quickly! |
Swooper family
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Swooper | ||||||||
Max HP | 6 | Attack | 3 | Defense | 0 | |||
Location(s) | Glitz Pit, Creepy Steeple | Role | Common | Level | 17 | |||
Sleep? | 80% | Dizzy? | 105% | Confuse? | 80% | |||
Tiny? | 90% | Stop? | 85% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 80% | Fright? | 80% | |||
Gale Force? | 95% | KO? | 95% | Moves | Swoop (3) | |||
Exp. points | 0 | Coins | 0 - 2 | Items | Boo's Sheet, Fire Flower, Honey Syrup (drop only), Mushroom | |||
Tattle Log #: 67 |
Log | A roosting creature that will hang from the ceiling until damaged. | ||||||
Tattle | That's a Swooper. I bet they call it that 'cause of the way it swoops around. Wow! That's some AWESOME naming work. Seriously! It's pure naming genius! So, anyway... Max HP is 6, Attack is 3, and Defense is 0. Says here it hangs from the ceiling. If you can just damage it, it oughta drop off the ceiling. And then you can whack it! |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Swoopula | ||||||||
Max HP | 9 | Attack | 4 | Defense | 0 | |||
Location(s) | Palace of Shadow, Pit of 100 Trials (Levels 73, 74, 78, 79) | Role | Common | Level | 30 | |||
Sleep? | 70% | Dizzy? | 100% | Confuse? | 70% | |||
Tiny? | 80% | Stop? | 75% | Soft? | 90% | |||
Burn? | 100% | Freeze? | 70% | Fright? | 70% | |||
Gale Force? | 85% | KO? | 95% | Moves | Swoop (4), Suck (Absorbs 4 HP, Piercing) | |||
Exp. points | 0 | Coins | 0 - 4 | Items | Boo's Sheet, Dizzy Dial, Dried Mushroom (drop only), Fire Flower (drop only), Fright Mask (drop only), Honey Syrup (drop only), Ice Storm, Mushroom (drop only), POW Block (drop only), Spite Pouch (drop only), Super Mushroom, Tasty Tonic (drop only), Volt Mushroom (drop only), HP Drain P (drop only), Multibounce (drop only) | |||
Tattle Log #: 68 |
Log | An HP-sucking, bat-like thing. Its name comes from its swooping, bloodsucking attack. | ||||||
Tattle | That's a Swoopula. An airborne, bloodsucking, bat-like thing. Max HP is 9, Attack is 4, and Defense is 0. As if losing HP wasn't bad enough, this little creep adds yours to its own! How totally, totally gross! Don't let it bite me, Mario! |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Swampire | ||||||||
Max HP | 20 | Attack | 6 | Defense | 0 | |||
Location(s) | Pit of 100 Trials (Levels 91, 92, 94-96, 98, 99) | Role | Common | Level | 35 | |||
Sleep? | 50% | Dizzy? | 90% | Confuse? | 50% | |||
Tiny? | 75% | Stop? | 55% | Soft? | 80% | |||
Burn? | 100% | Freeze? | 50% | Fright? | 50% | |||
Gale Force? | 75% | KO? | 20% | Moves | HP Drain (6, Piercing) | |||
Exp. points | 2 | Coins | 2 - 4 | Items | Ice Storm, Ruin Powder, Super Mushroom, Boo's Sheet | |||
Tattle Log #: 69 |
Log | A feared health-sucking bat that lives in the darkness. It steals your HP to add to its own. | ||||||
Tattle | That's a Swampire. It's a feared health-sucker that hides in the darkness. Max HP is 20, Attack is 6, and Defense is 0. It sucks health from its prey to add to its own HP. And that...totally grosses me out like you wouldn't believe. If you let it feast on you, its HP will get really high. Focus your attacks on it! |
Ruff Puff family
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Dark Puff | ||||||||
Max HP | 3 | Attack | 2 | Defense | 0 | |||
Location(s) | Boggly Woods, Glitz Pit, Pit of 100 Trials (Levels 12-14, 17-19) | Role | Common | Level | 10 | |||
Sleep? | 95% | Dizzy? | 105% | Confuse? | 90% | |||
Tiny? | 95% | Stop? | 95% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 100% | Fright? | 90% | |||
Gale Force? | 105% | KO? | 95% | Moves | Slam (2), Shocking Charge (Electric), Thunder Attack (2 to Mario and Partner, Piercing), Fly to Hover (Moves closer to ground, does not count as turn), Hover to Fly (moves higher in the air, does not count as turn) | |||
Exp. points | 0 | Coins | 1 - 2 | Items | Dizzy Dial, Dried Mushroom (drop only), Fright Mask (drop only), Mushroom, Thunder Bolt | |||
Tattle Log #: 70 |
Log | A thunderhead that attacks with lightning. Don't touch it when it's charged up, or you'll be in for a shock. | ||||||
Tattle | That's a Dark Puff. It's basically a tiny, mean thunderhead. Max HP is 3, Attack is 2, and Defense is 0. Sometimes it'll charge itself with electricity. Don't touch it when it does! Yowch! You know what I mean, right? Brzzzzzzzzzzzzzzzzzzzzzzzzt! Shocking! After it charges itself, it'll totally zap you with lightning. Beat it as fast as you can. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Ruff Puff | ||||||||
Max HP | 7 | Attack | 4 | Defense | 0 | |||
Location(s) | Riverside Station | Role | Common | Level | 23 | |||
Sleep? | 75% | Dizzy? | 100% | Confuse? | 70% | |||
Tiny? | 90% | Stop? | 75% | Soft? | 90% | |||
Burn? | 100% | Freeze? | 100% | Fright? | 70% | |||
Gale Force? | 95% | KO? | 95% | Moves | Slam (4), Shocking Charge (Electric), Thunder Attack (4 to Mario and Partner, Piercing), Fly to Hover (Moves closer to ground, does not count as turn), Hover to Fly (moves higher in the air, does not count as turn) | |||
Exp. points | 0 | Coins | 2 - 3 | Items | Dizzy Dial, Dried Mushroom (drop only), Fire Flower (drop only), Mr. Softener, Mushroom (drop only), POW Block (drop only), Super Mushroom, Thunder Rage, Volt Mushroom (drop only) | |||
Tattle Log #: 71 |
Log | A relative of the Dark Puff...or perhaps just a different-colored one. It charges up and shocks you with lightning. It'll absorb lightning attacks, so try not to use those! | ||||||
Tattle | This is a Ruff Puff. Don't confuse them with Dark Puffs... Although I don't think the world would end if you DID confuse them, but anyway... Max HP is 7, Attack is 4, and Defense is 0. They swoop at you or charge themselves with electricity before unleashing lightning. Oh, and if you touch them while they're charged, you'll get a shock! And they'll absorb any lightning attacks you throw their way, so...don't do that. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Ice Puff | ||||||||
Max HP | 9 | Attack | 4 | Defense | 0 | |||
Location(s) | Path to Fahr Outpost, Pit of 100 Trials (Levels 51, 52, 54, 56, 57, 59) | Role | Common | Level | 25 | |||
Sleep? | 65% | Dizzy? | 95% | Confuse? | 60% | |||
Tiny? | 75% | Stop? | 65% | Soft? | 90% | |||
Burn? | 100% | Freeze? | 0% | Fright? | 70% | |||
Gale Force? | 85% | KO? | 95% | Moves | Slam (4), Freezing Charge (causes Ice Puff to be immune to direct attacks; they will cause 1 counter damage), Frost Attack (5 to Mario and Partner, Frozen, Piercing), Fly to Hover (Moves closer to ground, does not count as turn), Hover to Fly (moves higher in the air, does not count as turn) | |||
Exp. points | 0 | Coins | 0 - 4 | Items | Dizzy Dial, Dried Mushroom (drop only), Fire Flower (drop only), Fright Mask (drop only), Ice Storm, Ruin Powder, Super Mushroom | |||
Tattle Log #: 72 |
Log | Ruff Puff's chilly brother, it will sometimes freeze you with its cold breath. It also absorbs all ice attacks, so avoid using those! | ||||||
Tattle | That's an Ice Puff. It's a mean snow cloud that appears in cold areas. Max HP is 9, Attack is 4, and Defense is 0. It swoops down and uses cold breath to attack. Trust me, it's NOT refreshing. That cold breath can freeze us, so try to avoid it. Also, if we touch it when it's storing cold energy, we'll get hurt. Isn't that super weak? And it gets worse! It'll absorb any ice attacks we throw at it! They're vulnerable to fire, so let's try that, maybe. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Poison Puff | ||||||||
Max HP | 15 | Attack | 8 | Defense | 0 | |||
Location(s) | Pit of 100 Trials (Levels 91, 92, 94-96, 98, 99) | Role | Common | Level | 34 | |||
Sleep? | 65% | Dizzy? | 90% | Confuse? | 60% | |||
Tiny? | 80% | Stop? | 65% | Soft? | 80% | |||
Burn? | 100% | Freeze? | 100% | Fright? | 60% | |||
Gale Force? | 85% | KO? | 20% | Moves | Slam (8), Poison Charge (they will do Payback damage and poison the attacker), Poison Blast (10 to Mario and Partner, Poison, Piercing), Fly to Hover (Moves closer to ground, does not count as turn), Hover to Fly (moves higher in the air, does not count as turn) | |||
Exp. points | 2 | Coins | 2 - 4 | Items | Super Mushroom, Thunder Rage | |||
Tattle Log #: 73 |
Log | A poisonous cloud creature. It'll charge you or try to poison you. If you attack it up close while it's storing poison, you'll take damage. | ||||||
Tattle | That's a Poison Puff. Basically just a puff of poisonous air. Max HP is 15, Attack is 8, and Defense is 0. Its poison-gas attack is 10! These things charge you, but they also save up toxins and poison you with them. Scum! Plus, you can't touch them when they're saving up toxins or you'll get hurt. SO annoying! |
Boo family
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Boo | ||||||||
Max HP | 7 | Attack | 3 | Defense | 0 | |||
Location(s) | Creepy Steeple, Pit of 100 Trials (Levels 21, 22, 24-27, 29) | Role | Common | Level | 17 | |||
Sleep? | 50% | Dizzy? | 105% | Confuse? | 50% | |||
Tiny? | 90% | Stop? | 50% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 50% | Fright? | 50% | |||
Gale Force? | 90% | KO? | 10% | Moves | Scare (3), Hide (Invisible), Power Transfer (makes an ally Invisible), Float (causes some of the Boos in battle to move high in the air) | |||
Exp. points | 0 | Coins | 1 - 3 | Items | Dizzy Dial, Dried Mushroom (drop only), Fire Flower, Mini Mr. Mini, Mushroom (drop only), Slow Mushroom | |||
Tattle Log #: 74 |
Log | A somewhat-shy ghost that can make itself and its allies invisible. It may be a ghost, but it's pretty cute. | ||||||
Tattle | That's a Boo. It's everyone's favorite ghost. Well, most everyone... Max HP is 7, Attack is 3, and Defense is 0. It's nothing to write home about on the Attack side, but it can turn itself or allies invisible. If it turns invisible, we won't be able to hit it, so beat it while you can see it. Boos are kinda cute, but I sure wouldn't want to meet one in a dark alley. If I ran into one in the bathroom in the middle of the night, I'd... Well, never you mind what I'd do. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Atomic Boo | ||||||||
Max HP | 40 | Attack | 4 | Defense | 0 | |||
Location(s) | Creepy Steeple | Role | Boss | Level | 52 | |||
Sleep? | 40% | Dizzy? | 40% | Confuse? | 40% | |||
Tiny? | 0% | Stop? | 40% | Soft? | 80% | |||
Burn? | 100% | Freeze? | 30% | Fright? | 0% | |||
Gale Force? | 10% | KO? | 5% | Moves | Heavy Drop (4), Hide (N/A), Summon (4, Stop, Piercing), Spook (4 to the character in front, 3 to the character in back, Confusion, Piercing), Boo Swarm (3, 2, 1) | |||
Exp. points | 0 | Coins | 50 | Items | Lucky Start | |||
Tattle Log #: 75 |
Log | A massive creature made up of countless Boos. It attacks by breaking apart and sending out hundreds of Boos. | ||||||
Tattle | That's an Atomic Boo. It's a giant Boo made up of a ton of smaller Boos. Max HP is 40, Attack is 4, and Defense is 0. This thing will try to smoosh us. It can also split up and send hundreds of Boos at us. And when we attack, we might get so scared that we get confused or can't move. I sure wouldn't want to see this thing standing behind me in the middle of the night... Creeeeeepy... |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Dark Boo | ||||||||
Max HP | 8 | Attack | 5 | Defense | 0 | |||
Location(s) | Poshley Sanctum, Pit of 100 Trials (Levels 51-59) | Role | Common | Level | 24 | |||
Sleep? | 40% | Dizzy? | 100% | Confuse? | 40% | |||
Tiny? | 85% | Stop? | 40% | Soft? | 90% | |||
Burn? | 100% | Freeze? | 40% | Fright? | 40% | |||
Gale Force? | 85% | KO? | 10% | Moves | Scare (5), Outta Sight (makes user or ally invisible for one turn), Float (makes user and all allies invulnerable to ground attacks) | |||
Exp. points | 0 | Coins | 0 - 4 | Items | Dizzy Dial, Honey Syrup (drop only), Power Punch, Slow Mushroom, Tasty Tonic (drop only), Thunder Rage, Volt Mushroom (drop only) | |||
Tattle Log #: 76 |
Log | A creepy-looking Boo with high HP and Attack. Get it before it turns invisible! | ||||||
Tattle | That's a Dark Boo. Purple just looks... so wrong. These Boos are SO creepy. Max HP is 8, Attack is 5, and Defense is 0. Its HP and Attack are high, but they're just like ordinary Boos otherwise. So, just attack it like a normal Boo. Get it before it turns invisible! |
Lava Bubble family
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Ember | ||||||||
Max HP | 8 | Attack | 3 | Defense | 0 | |||
Location(s) | Keelhaul Key, Pirate's Grotto | Role | Common | Level | 20 | |||
Sleep? | 50% | Dizzy? | 105% | Confuse? | 75% | |||
Tiny? | 90% | Stop? | 90% | Soft? | 95% | |||
Burn? | 0% | Freeze? | 50% | Fright? | 50% | |||
Gale Force? | 90% | KO? | 95% | Moves | Jump (3), Traveling Flame (2 to Mario and Partner, Burn, Piercing), Fireball (2, Burn, Piercing) | |||
Exp. points | 0 | Coins | 1 - 4 | Items | Power Punch | |||
Tattle Log #: 77 |
Log | These blue flame spirits are susceptible to ice and explosive attacks. They're said to be vengeful spirits of the recent dead. If you attack with fire, something horrible will happen. | ||||||
Tattle | That's an Ember. Sort of a pale-blue flame spirit. Kind of spooky. Max HP is 8, Attack is 3, and Defense is 0. Of course, since this thing is a flame, touching it will hurt. Didn't Mama teach you that? Here's another thing you should know—something HORRIBLE is likely to happen if you attack it with fire! Looks like it's susceptible to ice or explosive attacks though, so that's something. If you get hit by a flame attack, you'll catch fire, so try to guard well. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Lava Bubble | ||||||||
Max HP | 6 | Attack | 4 | Defense | 0 | |||
Location(s) | Pirate's Grotto, Pit of 100 Trials (Levels 43, 45, 48) | Role | Common | Level | 21 | |||
Sleep? | 50% | Dizzy? | 105% | Confuse? | 75% | |||
Tiny? | 90% | Stop? | 90% | Soft? | 95% | |||
Burn? | 0% | Freeze? | 50% | Fright? | 50% | |||
Gale Force? | 90% | KO? | 95% | Moves | Jump (4), Fireball (3, Burn, Piercing) | |||
Exp. points | 0 | Coins | 1 - 3 | Items | Power Punch, HP Drain, Super Mushroom | |||
Tattle Log #: 78 |
Log | This flame spirit is vulnerable to explosions and ice attacks. If you stomp on it, you'll take damage. If you attack it with fire, you'll wish you'd stomped instead. | ||||||
Tattle | That's a Lava Bubble. It's a flame spirit. Max HP is 6, Attack is 4, and Defense is 0. Its HP and Attack power may be different from an Ember's, but otherwise it's the same. Since it is made of fire, try not to touch it, 'cause it'll burn you. And whatever you do, make sure you don't attack it with fire! Apparently it's vulnerable to explosions and ice attacks. Oh, and if you get hit by a flame attack, you might catch fire, so guard well. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Phantom Ember | ||||||||
Max HP | 10 | Attack | 5 | Defense | 0 | |||
Location(s) | Palace of Shadow, Pit of 100 Trials (Levels 73, 78) | Role | Common | Level | 30 | |||
Sleep? | 40% | Dizzy? | 100% | Confuse? | 65% | |||
Tiny? | 80% | Stop? | 80% | Soft? | 90% | |||
Burn? | 0% | Freeze? | 40% | Fright? | 40% | |||
Gale Force? | 80% | KO? | 90% | Moves | Jump (5), Fireball (5, Burn, Piercing) | |||
Exp. points | 0 | Coins | 2 - 4 | Items | Dried Mushroom (drop only), Fright Mask (drop only), Honey Syrup (drop only), Maple Syrup (drop only), Mushroom (drop only), POW Block (drop only), Power Punch, Ruin Powder, Super Mushroom, Tasty Tonic (drop only) | |||
Tattle Log #: 79 |
Log | An angry spirit from beyond. Its flame attack will set you on fire. Whatever you do, don't use fire attacks! | ||||||
Tattle | That's a Phantom Ember. It's an angry spirit born of hatred and confusion. So, um... I'm not too cool with this thing! B-b-b-b-bleck... Max HP is 10, Attack is 5, and Defense is 0. You'll take damage if you touch it, and something even worse will happen if you attack it with fire. Also, if it attacks you, you might catch on fire, so try to guard well. Let's send this ghoul back to the grave, OK? P-p-p-p-please... |
Cleft family
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Bald Cleft | ||||||||
Max HP | 2 | Attack | 1 | Defense | 2 | |||
Location(s) | Shhwonk Fortress | Role | Common | Level | 12 | |||
Sleep? | 50% | Dizzy? | 50% | Confuse? | 50% | |||
Tiny? | 70% | Stop? | 100% | Soft? | 100% | |||
Burn? | 0% | Freeze? | 70% | Fright? | 50% | |||
Gale Force? | 40% | KO? | 95% | Moves | Charge (1) | |||
Exp. points | 0 | Coins | 5 | Items | None | |||
Tattle Log #: 80 |
Log | Basically a rock monster with a sharp, craggy face. It attacks by charging, and is impervious to fire. | ||||||
Tattle | That's a Bald Cleft. Basically, a rock monster with a sharp, craggy face. Uh... This is kind of mean, but bald guys... really just don't do it for me. Max HP is 2, Attack is 1, and Defense is 2. Yeah. This guy is rock solid. Fire doesn't even hurt it. It might be best to attack with, say... a POW Block. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Hyper Bald Cleft | ||||||||
Max HP | 3 | Attack | 2 | Defense | 2 | |||
Location(s) | Glitz Pit | Role | Common | Level | 12 | |||
Sleep? | 40% | Dizzy? | 40% | Confuse? | 40% | |||
Tiny? | 65% | Stop? | 90% | Soft? | 100% | |||
Burn? | 0% | Freeze? | 60% | Fright? | 40% | |||
Gale Force? | 30% | KO? | 95% | Moves | Charge (2), Charge Up (ATK+6), Missilecharge (8) | |||
Exp. points | 0 | Coins | 1 - 3 | Items | None | |||
Tattle Log #: 81 |
Log | A hyperactive Bald Cleft that can charge up energy, boosting its Attack to 8. | ||||||
Tattle | That's a Hyper Bald Cleft. Like Clefts and Bald Clefts, this is also a rock monster. Max HP is 3, Attack is 2, and Defense is 2. This hyper version can build up its energy, boosting its Attack to 8 on the next turn. It has low HP, but its body is rock-hard and impervious to fire, making it super tough. It says here that item attacks are pretty effective. Beat it before it goes hyper! |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Cleft | ||||||||
Max HP | 2 | Attack | 2 | Defense | 2 | |||
Location(s) | Shhwonk Fortress, Boggly Woods, Pit of 100 Trials (Levels 12, 17) | Role | Common | Level | 12 | |||
Sleep? | 50% | Dizzy? | 50% | Confuse? | 50% | |||
Tiny? | 70% | Stop? | 100% | Soft? | 100% | |||
Burn? | 0% | Freeze? | 70% | Fright? | 50% | |||
Gale Force? | 70% | KO? | 95% | Moves | Cleft Charge (2) | |||
Exp. points | 0 | Coins | 1 - 3 | Items | Mushroom, Thunder Bolt, Earth Quake, Mini Mr. Mini, Dizzy Dial | |||
Tattle Log #: 82 |
Log | A spiky, rock-headed jerk that's impervious to fire attacks and has a solid body. | ||||||
Tattle | That's a Cleft. A rock-head jerk with spikes on his noggin. What a rocker! Max HP is 2, Attack is 2, and Defense is 2. That hard head is a major pain. Fire doesn't hurt it, but other types of items are pretty effective, usually. If nothing seems to work on it, you can always just run. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Iron Cleft (Red) | ||||||||
Max HP | 6 | Attack | 4 | Defense | ??? (immune to all attacks except Gulp) | |||
Location(s) | Glitz Pit | Role | Mini-Boss | Level | 18 | |||
Sleep? | 0% | Dizzy? | 0% | Confuse? | 0% | |||
Tiny? | 0% | Stop? | 0% | Soft? | 0% | |||
Burn? | 0% | Freeze? | 0% | Fright? | 0% | |||
Gale Force? | 0% | KO? | 0% | Moves | Charge (4, resists counter, Piercing) | |||
Exp. points | 0 | Coins | 3 | Items | None | |||
Tattle Log #: 83 |
Log | No attacks can pierce the Defense of this hard, metallic Cleft. Are they impossible to defeat? | ||||||
Tattle | That's an Iron Cleft. That guy is SCARY. Period! Max HP is 6, Attack is 4, and Defense is...UNKNOWN?! What's WITH this book? It says no attack will work against Iron Clefts! It says nothing in the world is as hard as an Iron Cleft, so its Defense is impenetrable. If that's true, the only way to beat one is to whack it with the other one... Running away may not be a bad idea at this point. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Iron Cleft (Green) | ||||||||
Max HP | 6 | Attack | 4 | Defense | ??? (immune to all attacks except Gulp) | |||
Location(s) | Glitz Pit | Role | Mini-Boss | Level | 18 | |||
Sleep? | 0% | Dizzy? | 0% | Confuse? | 0% | |||
Tiny? | 0% | Stop? | 0% | Soft? | 0% | |||
Burn? | 0% | Freeze? | 0% | Fright? | 0% | |||
Gale Force? | 0% | KO? | 0% | Moves | Charge (4, resists counter, Piercing) | |||
Exp. points | 0 | Coins | 3 | Items | None | |||
Tattle Log #: 84 |
Log | No attacks can pierce the Defense of this hard, metallic Cleft. Since this one is wearing green shoes, it must be the younger brother. | ||||||
Tattle | That's an Iron Cleft. The green shoes mean...this one must be the younger brother! Max HP is 6, Attack is 4, and Defense is...UNKNOWN?! What's WITH this book? It says no attack will work against Iron Clefts! It says nothing in the world is as hard as an Iron Cleft, so its Defense is impenetrable. If that's true, the only way to beat one is to whack it with the other one... Running away may not be a bad idea at this point. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Hyper Cleft | ||||||||
Max HP | 4 | Attack | 3 | Defense | 3 | |||
Location(s) | Twilight Trail, Pit of 100 Trials (Levels 32, 35, 37) | Role | Common | Level | 17 | |||
Sleep? | 40% | Dizzy? | 40% | Confuse? | 40% | |||
Tiny? | 65% | Stop? | 90% | Soft? | 100% | |||
Burn? | 0% | Freeze? | 60% | Fright? | 40% | |||
Gale Force? | 30% | KO? | 95% | Moves | Charge (3), Charge Up (ATK+6), Missilecharge (9) | |||
Exp. points | 0 | Coins | 1 - 4 | Items | Dried Mushroom (drop only), Earth Quake, Mini Mr. Mini, Repel Cape, Super Mushroom | |||
Tattle Log #: 85 |
Log | A hyperactive Cleft that uses charge moves to boost its Attack power to 9. | ||||||
Tattle | That's a Hyper Cleft. It's basically a Cleft that uses charged-up moves. Max HP is 4, Attack is 3, and Defense is 3. When it charges up, its Attack power rises to 9. Couple its rock-hardness with its ability to charge up... and things get scary. If you're confident, you may wanna try doing Superguards to send its attacks back... If you can't, you'd better use some items, or you'd better hightail it out of here. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Moon Cleft | ||||||||
Max HP | 6 | Attack | 5 | Defense | 5 | |||
Location(s) | The Moon, Pit of 100 Trials (Levels 52, 55, 57) | Role | Common | Level | 26 | |||
Sleep? | 30% | Dizzy? | 30% | Confuse? | 30% | |||
Tiny? | 60% | Stop? | 80% | Soft? | 100% | |||
Burn? | 0% | Freeze? | 50% | Fright? | 30% | |||
Gale Force? | 20% | KO? | 95% | Moves | Charge (5) | |||
Exp. points | 0 | Coins | 1 - 4 | Items | Earth Quake, Mini Mr. Mini, Mushroom (drop only), Stopwatch, Super Mushroom | |||
Tattle Log #: 86 |
Log | A Cleft living on the moon. Its Defense is high, but if you turn it over with an explosion, its Defense goes down to 0. | ||||||
Tattle | That's a Moon Cleft. It's your basic Cleft living on the moon. Max HP is 6, Attack is 5, and Defense is 5. Defense is high, as usual... and fire attacks don't work against it. If you can turn it over with an explosion though, its Defense goes down to 0. |
Bristle family
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Bristle | ||||||||
Max HP | 2 | Attack | 1 | Defense | 4 | |||
Location(s) | Shhwonk Fortress, Glitz Pit | Role | Common | Level | 16 | |||
Sleep? | 40% | Dizzy? | 40% | Confuse? | 40% | |||
Tiny? | 60% | Stop? | 100% | Soft? | 100% | |||
Burn? | 0% | Freeze? | 60% | Fright? | 50% | |||
Gale Force? | 40% | KO? | 95% | Moves | Destruction (1) | |||
Exp. points | 0 | Coins | 5 | Items | None | |||
Tattle Log #: 87 |
Log | A petrified, spine-covered monster that attacks by charging at you and is impervious to fire. If you approach, its spikes will pop out and poke you. | ||||||
Tattle | That's a Bristle. Totally covered in spikes. They're so prickly! Max HP is 2, Attack is 1, and Defense is 4. AND they're impervious to fire. Even trying to get close enough to whack it with a hammer is dangerous! Seriously, its spikes will totally pop out! So, since you can't jump on it or use your hammer... you'd better use an item! |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Dark Bristle | ||||||||
Max HP | 8 | Attack | 8 | Defense | 4 | |||
Location(s) | Pit of 100 Trials (Floors 81-89) | Role | Common | Level | 34 | |||
Sleep? | 20% | Dizzy? | 20% | Confuse? | 20% | |||
Tiny? | 50% | Stop? | 80% | Soft? | 100% | |||
Burn? | 0% | Freeze? | 40% | Fright? | 30% | |||
Gale Force? | 20% | KO? | 30% | Moves | Destruction (8) | |||
Exp. points | 1 | Coins | 2 - 4 | Items | Super Mushroom | |||
Tattle Log #: 88 |
Log | An ancient creature made of rock. Its Defense is high. You can't jump on it because of its spikes, and you can't get close to it because of its spears. | ||||||
Tattle | That's a Dark Bristle. It's an ancient creature made of rock. Max HP is 8, Attack is 8, and Defense is 4. You can't jump on it because of its spikes, and you can't approach due to its spears. AND its Defense is high. You'd better take it out with special moves or items. |
Bob-omb family
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Bob-omb | ||||||||
Max HP | 4 | Attack | 2 | Defense | 1 | |||
Location(s) | Glitz Pit, Pit of 100 Trials (Levels 21, 23, 24, 26, 28, 29) | Role | Common | Level | 12 | |||
Sleep? | 70% | Dizzy? | 70% | Confuse? | 70% | |||
Tiny? | 90% | Stop? | 100% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 100% | Fright? | 90% | |||
Gale Force? | 80% | KO? | 95% | Moves | Ram (2), Explosion (5) | |||
Exp. points | 0 | Coins | 1 - 2 | Items | Super Mushroom, Repel Cape, Stopwatch, Ice Storm | |||
Tattle Log #: 89 |
Log | A round bomb soldier that gets furious when damaged and attacks by charging and then exploding. | ||||||
Tattle | That's a Bob-omb. It attacks by blowing itself up. Yeah. Reeeeeeeal smart. Max HP is 4, Attack is 2, and Defense is 1. A Bob-omb will get totally mad if you damage it. They have, like, super-short fuses. When it gets mad, it'll charge and explode on its next turn. THAT attack...really hurts. Oh, and if it's mad, it'll blow up at the slightest contact. So don't attack directly! Attack it from a step away with a hammer, or hit it with something hard, like a shell. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Bulky Bob-omb | ||||||||
Max HP | 6 | Attack | 2 | Defense | 1 | |||
Location(s) | Pirate's Grotto, Pit of 100 Trials (Levels 41-43, 46-48) | Role | Common | Level | 22 | |||
Sleep? | 90% | Dizzy? | 70% | Confuse? | 70% | |||
Tiny? | 80% | Stop? | 75% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 100% | Fright? | 80% | |||
Gale Force? | 20% | KO? | 95% | Moves | Light Fuse (no effect), Defense Up (Defense Boost +3), Power Up (Attack Boost +3), Charge Up (ATK+3), Explosion (2, 5, or 8) | |||
Exp. points | 0 | Coins | 0 - 4 | Items | None | |||
Tattle Log #: 90 |
Log | A big pink Bob-omb that explodes after four turns. That explosion is big, so take it out before then. | ||||||
Tattle | That's a Bulky Bob-omb. I think it's like other Bob-ombs... but it's huge! Max HP is 6, Attack is 2, Defense is 1. It's weird... It never attacks, but once its fuse is lit, it'll blow up on its own eventually. I don't mind it taking itself out of the battle, but that explosion hurts us too! Oh, and when it powers up, that Attack power is 8, so watch out! Fire and explosions will make them blow up immediately, so I guess setting it off early is one strategy... You can run too, but if you're gonna fight, beat it before it goes off! |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Bob-ulk | ||||||||
Max HP | 10 | Attack | 4 | Defense | 2 | |||
Location(s) | Pit of 100 Trials (Levels 92, 93, 96, 97) | Role | Common | Level | 34 | |||
Sleep? | 70% | Dizzy? | 50% | Confuse? | 50% | |||
Tiny? | 70% | Stop? | 55% | Soft? | 85% | |||
Burn? | 100% | Freeze? | 90% | Fright? | 60% | |||
Gale Force? | 10% | KO? | 20% | Moves | Power up (no effect), Defense Up (Defense Boost +3), Power Up (Power Boost +3), Charge Up (ATK+9), Explosion (4, 7, or 16) | |||
Exp. points | 2 | Coins | 0 - 5 | Items | None | |||
Tattle Log #: 91 |
Log | A really, really big Bob-omb that explodes after four turns. Take it out before then, or you'll be peeling your lips off the ceiling! | ||||||
Tattle | That's a Bob-ulk. That's...easily the biggest Bob-omb I've ever seen! Max HP is 10, Attack is 4, and Defense is 2. It won't attack, but once its fuse is lit, it'll explode after a while. So the problem is...how to beat it before it goes off. I mean, its bomb attack has a power of 16! That's no joke. Seriously, watch out for that. Just go all out to beat it. Pull out all the stops. Or you could just set it off early with fire or explosions. Your call. |
Chain Chomp family
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Chain Chomp | ||||||||
Max HP | 7 | Attack | 6 | Defense | 5 | |||
Location(s) | Palace of Shadow, Pit of 100 Trials (Levels 71-73, 75-78) | Role | Common | Level | 32 | |||
Sleep? | 0% | Dizzy? | 65% | Confuse? | 65% | |||
Tiny? | 90% | Stop? | 70% | Soft? | 95% | |||
Burn? | 0% | Freeze? | 70% | Fright? | 45% | |||
Gale Force? | 30% | KO? | 90% | Moves | Chomp (6) | |||
Exp. points | 0 | Coins | 2 - 4 | Items | Dried Mushroom (drop only), Fire Flower (drop only), Fright Mask (drop only), Honey Syrup (drop only), Maple Syrup (drop only), Mushroom (drop only), POW Block (drop only), Power Punch, Ruin Powder (drop only), Defend Plus | |||
Tattle Log #: 92 |
Log | It's tough to damage this creature, but it has low HP, so it's possible to take it out with one decisive blow. | ||||||
Tattle | That's a Chain Chomp. I'd hate to get chomped by those teeth. They look nasty. Max HP is 7, Attack is 6, and Defense is 5. Its body is hard, so most attacks won't do much. Plus, you can't damage it with fire or ice attacks. Luckily, it has low HP, so you could take it down with a special move or an item. Chain Chomps are like, so super pumped all the time. Don't they ever get tired? |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Red Chomp | ||||||||
Max HP | 6 | Attack | 5 | Defense | 3 | |||
Location(s) | Glitz Pit, Pit of 100 Trials (Levels 53-55, 58, 59) | Role | Common | Level | 24 | |||
Sleep? | 0% | Dizzy? | 65% | Confuse? | 65% | |||
Tiny? | 90% | Stop? | 70% | Soft? | 95% | |||
Burn? | 0% | Freeze? | 70% | Fright? | 45% | |||
Gale Force? | 30% | KO? | 95% | Moves | Chomp (5) | |||
Exp. points | 0 | Coins | 3 - 4 | Items | Power Punch | |||
Tattle Log #: 93 |
Log | A red, brutal Chain Chomp. Attack and Defense are high. Rumor has it that it's so angry because someone painted it red while it was sleeping... | ||||||
Tattle | That's a Red Chomp. It's a rabid, red, biting, chewing, chomping fool! Max HP is 6, Attack is 5, and Defense is 3. Its attacks are so powerful, we could be in a world of hurt if we don't beat it fast! Which is why it's really, REALLY annoying that its Defense is so high. Its HP is pretty low though, so items and special moves might just work... Just look at that color! Think someone painted it after it fell asleep at a party? |
Bullet Bill family
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Bill Blaster | ||||||||
Max HP | 5 | Attack | 0 | Defense | 2 | |||
Location(s) | Pirate's Grotto | Role | Common | Level | 22 | |||
Sleep? | 0% | Dizzy? | 0% | Confuse? | 0% | |||
Tiny? | 90% | Stop? | 0% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 100% | Fright? | 0% | |||
Gale Force? | 15% | KO? | 95% | Moves | Bullet Blast (summons Bullet Bill), Bullet Double (summons two Bullet Bills) | |||
Exp. points | 0 | Coins | 3 - 6 | Items | Mushroom (drop only), Honey Syrup (drop only), Money Money (drop only) | |||
Tattle Log #: 94 |
Log | A large black cannon that shoots Bullet Bills. Unknown whether it is alive or not. | ||||||
Tattle | That's a Bill Blaster. It's the cannon that shoots Bullet Bills. Max HP is 5, Defense is 2. It doesn't attack directly, but shoots Bullet Bills at you. I know the Bullet Bills are annoying, but take out the Bill Blaster first, trust me. Arrgh! How many of those things will it shoot at us?! YOU'RE SO ANNOYING! |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Bullet Bill | ||||||||
Max HP | 2 | Attack | 4 | Defense | 1 | |||
Location(s) | Pirate's Grotto | Role | Common | Level | 1 | |||
Sleep? | 0% | Dizzy? | 105% | Confuse? | 50% | |||
Tiny? | 95% | Stop? | 0% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 70% | Fright? | 0% | |||
Gale Force? | 100% | KO? | 95% | Moves | Body Slam (4) | |||
Exp. points | 0 | Coins | N/A | Items | None | |||
Tattle Log #: 95 |
Log | A projectile that attacks after being shot from a Bill Blaster. Take it out before it slams into you. | ||||||
Tattle | That's a Bullet Bill. It attacks after being shot from a Bill Blaster. Max HP is 2, Attack is 4, Defense is 1. Take care of it quickly, or it'll totally whale into you, mosh-pit style! |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Bombshell Bill Blaster | ||||||||
Max HP | 10 | Attack | 0 | Defense | 4 | |||
Location(s) | Palace of Shadow | Role | Common | Level | 31 | |||
Sleep? | 0% | Dizzy? | 0% | Confuse? | 0% | |||
Tiny? | 80% | Stop? | 0% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 90% | Fright? | 0% | |||
Gale Force? | 5% | KO? | 90% | Moves | Bombshell Blast (summons Bombshell Bill), Bombshell Double (summons two Bombshell Bills) | |||
Exp. points | 0 | Coins | 3 - 4 | Items | Dried Mushroom (drop only), Fire Flower (drop only), Honey Syrup (drop only), POW Block (drop only), Money Money (drop only) | |||
Tattle Log #: 96 |
Log | A much-tougher Bill Blaster. It's really strong, but if you don't beat it, it'll keep shooting Bombshell Bills. | ||||||
Tattle | That's a Bombshell Bill Blaster. It fires Bombshell Bills. Makes sense, right? Max HP is 10, Defense is 4. It's really, really tough. Yeah, hard to hurt this guy. Thing is, if you don't take it out, it'll keep shooting Bombshell Bills at you. So, you gotta figure out a way to beat it, and fast! |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Bombshell Bill | ||||||||
Max HP | 3 | Attack | 6 | Defense | 2 | |||
Location(s) | Palace of Shadow | Role | Common | Level | 1 | |||
Sleep? | 0% | Dizzy? | 100% | Confuse? | 40% | |||
Tiny? | 85% | Stop? | 0% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 60% | Fright? | 0% | |||
Gale Force? | 90% | KO? | 90% | Moves | Body Slam (6) | |||
Exp. points | 0 | Coins | N/A | Items | Dried Mushroom (drop only), Fire Flower (drop only), Fright Mask (drop only), Honey Syrup (drop only), Mushroom (drop only), POW Block (drop only), Tasty Tonic (drop only), Volt Mushroom (drop only) | |||
Tattle Log #: 97 |
Log | A souped-up Bullet Bill. It'll hit you hard if you don't take it out first. Its HP is low, so do it quickly! | ||||||
Tattle | That's a Bombshell Bill. These things are repeatedly shot out by Bombshell Bill Blasters. Max HP is 3, Attack is 6, and Defense is 2. Its Attack is high, but its HP is low, so take it out before it takes YOU out! Then again, if you focus on these guys, you'll never win. Smack that Bombshell Bill Blaster! |
Wizzerd family
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Dark Wizzerd | ||||||||
Max HP | 10 | Attack | 5 | Defense | 2 | |||
Location(s) | Palace of Shadow, Pit of 100 Trials (Levels 61, 63, 66, 68) | Role | Common | Level | 33 | |||
Sleep? | 10% | Dizzy? | 90% | Confuse? | 40% | |||
Tiny? | 85% | Stop? | 50% | Soft? | 90% | |||
Burn? | 100% | Freeze? | 50% | Fright? | 30% | |||
Gale Force? | 85% | KO? | 90% | Moves | Tickle (5), Laser Beam (5, Piercing), Lightning Storm (5), Power Up (Raises Stats), Recover (Heals 10 HP), Clone (creates illusions when alone) | |||
Exp. points | 0 | Coins | 2 - 4 | Items | Dried Mushroom (drop only), Fire Flower (drop only), Honey Syrup (drop only), Life Mushroom, Stopwatch, Tasty Tonic (drop only), Thunder Rage, Power Plus, Power Plus P | |||
Tattle Log #: 98 |
Log | A part-machine, part-organic, magic-using entity. It'll multiply itself to confuse you. | ||||||
Tattle | That's a Dark Wizzerd. It's a part-machine, part-organic, centuries-old thing. Max HP is 10, Attack is 5, and Defense is 2. It uses magic to attack and to alter your condition, so stay on guard. If there's only one left, it'll multiply itself to confuse you. I know they look totally goofy, but they're actually pretty tough enemies.
|
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Wizzerd | ||||||||
Max HP | 10 | Attack | 6 | Defense | 3 | |||
Location(s) | Pit of 100 Trials (Floors 71-79) | Role | Common | Level | 30 | |||
Sleep? | 10% | Dizzy? | 90% | Confuse? | 40% | |||
Tiny? | 85% | Stop? | 50% | Soft? | 90% | |||
Burn? | 100% | Freeze? | 50% | Fright? | 30% | |||
Gale Force? | 85% | KO? | 40% | Moves | Laser Beam (6, Piercing), Confusion Beam (Confusion will happen if attack doesn't hurt Mario), Lightning Storm (6), Power Up (Raises Stats), Recover (Heals 6 HP) | |||
Exp. points | 1 | Coins | 0 - 4 | Items | Stopwatch, Thunder Rage, Super Mushroom | |||
Tattle Log #: 99 |
Log | A part-machine, part-organic creature who uses different kinds of magic. It looks to be the best tickler of all time. | ||||||
Tattle | That's a Wizzerd. It's a part-machine, part-organic, centuries-old thing. Max HP is 10, Attack is 6, and Defense is 3. It uses magic to attack, heal, and alter your condition, so stay on guard. Its Defense is high, but we can totally take this thing! |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Elite Wizzerd | ||||||||
Max HP | 12 | Attack | 8 | Defense | 5 | |||
Location(s) | Pit of 100 Trials (Floors 91, 93-95, 97-99) | Role | Common | Level | 36 | |||
Sleep? | 0% | Dizzy? | 80% | Confuse? | 20% | |||
Tiny? | 75% | Stop? | 30% | Soft? | 80% | |||
Burn? | 100% | Freeze? | 40% | Fright? | 10% | |||
Gale Force? | 75% | KO? | 20% | Moves | Tickle (8), Laser Beam (8, Piercing), Lightning Storm (8), Power Up (Raises Stats), Recover (Heals 10 HP), Clone (creates illusions when alone) | |||
Exp. points | 2 | Coins | 2 - 5 | Items | Shooting Star, Stopwatch, Ultra Mushroom, Jammin' Jelly (drop only) | |||
Tattle Log #: 100 |
Log | The top of the heap for half-machine organisms. It uses various magic moves, and if it's alone, it'll create illusions of itself. | ||||||
Tattle | That's an Elite Wizzerd. This is the top of the heap for half-machine organisms. Max HP is 12, Attack is 8, and Defense is 5. You can probably guess this, but it uses various magic moves in battle. And if it's alone, it'll create illusions of itself. It has no real weakness. So just use whatever you've got to beat it, OK? Let's go, Mario!
|
Blooper family
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Blooper | ||||||||
Max HP | 12 | Attack | 1 | Defense | 0 | |||
Location(s) | Rogueport Underground | Role | Mini-Boss | Level | 41 | |||
Sleep? | 100% | Dizzy? | 100% | Confuse? | 100% | |||
Tiny? | 100% | Stop? | 100% | Soft? | 100% | |||
Burn? | 100% | Freeze? | 100% | Fright? | 0% | |||
Gale Force? | 0% | KO? | 0% | Moves | Ink Blast (1) | |||
Exp. points | 0 | Coins | 50 | Items | None | |||
Tattle Log #: 101 |
Log | A giant, squidlike thing that attacks with its ink and tentacles. Based on its dialect, it may come from the western sea. | ||||||
Tattle | That's a Blooper...and a really super-humongous one too! EWWWWW! It's all slimy! I just totally can't STAND slimy, nasty, icky things. G-R-O-S-S, gross! Max HP is 12, Attack is 1, and Defense is 0. It attacks with tentacles and ink. Once you damage both its tentacles, it'll fall down... And then it's attack time! By the way, the tentacles each have 3 HP. Now relax and make seafood out of that slimy, nasty Blooper! |
Hooktail family
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Hooktail | ||||||||
Max HP | 20 (+10 upon revival) | Attack | 5 | Defense | 1 | |||
Location(s) | Hooktail Castle | Role | Boss | Level | 65 | |||
Sleep? | 20% | Dizzy? | 50% | Confuse? | 50% | |||
Tiny? | 0% | Stop? | 0% | Soft? | 0% | |||
Burn? | 100% | Freeze? | 0% | Fright? | 0% | |||
Gale Force? | 0% | KO? | 0% | Moves | Fire Breath (4, Piercing), Stomp (5), Chomp (5) | |||
Exp. points | 0 | Coins | 100 | Items | None | |||
Tattle Log #: 102 |
Log | This giant dragon attacks by munching, stomping and breathing stinky, fiery breath. She hates things that make ribbit noises, especially creatures that start with "f" and end with "rog." | ||||||
Tattle | That's Hooktail! Max HP is 20, Attack is 5, and Defense is 1. She'll stomp and munch on you, and she has a more dragonish attack—stinky, fiery breath! She's tricky, especially when she's losing, and she'll try to fool you into being merciful. Oh, yeah, and one more thing. She hates things that start with "f" and end with "rog". Supposedly, there's something related to that somewhere in this castle. Did we find it? |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Gloomtail | ||||||||
Max HP | 80 | Attack | 8 | Defense | 2 | |||
Location(s) | Palace of Shadow | Role | Boss | Level | 76 | |||
Sleep? | 30% | Dizzy? | 30% | Confuse? | 30% | |||
Tiny? | 0% | Stop? | 30% | Soft? | 70% | |||
Burn? | 100% | Freeze? | 0% | Fright? | 0% | |||
Gale Force? | 0% | KO? | 1% | Moves | Poison Breath (8, Poison, Piercing), Stomp (8), Chomp (8), Earthquake (10, Piercing; useless against Vivian and Flurrie), Charge +8 (warning for Megabreath), Megabreath (16) | |||
Exp. points | 0 | Coins | 50 | Items | Star Stone | |||
Tattle Log #: 103 |
Log | Hooktail's brother. He's a big, dark, poison-spewing baddie. Watch out for his famous megabreath attack! | ||||||
Tattle | That's Gloomtail. I think he's Hooktail's brother. I see the family resemblance... Max HP is 80, Attack is 8, and Defense is 2. He'll bite or stomp you, and he may also breathe poison on you. Great. When his HP gets low, he may throw in some other attacks as well. Wouldn't surprise me. Especially watch out for his megabreath move, 'cause the word is it's GNARLY! He also stores power for some attacks, so use Vivian to hide to avoid those. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
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Bonetail | ||||||||
Max HP | 200 | Attack | 8 | Defense | 2 | |||
Location(s) | Pit of 100 Trials (Level 100) | Role | Super-Boss | Level | 0 | |||
Sleep? | 0% | Dizzy? | 0% | Confuse? | 0% | |||
Tiny? | 0% | Stop? | 0% | Soft? | 0% | |||
Burn? | 100% | Freeze? | 0% | Fright? | 0% | |||
Gale Force? | 0% | KO? | 0% | Moves | Dangerous Breath (8, Piercing; sleep (white), confusion (pink), shrink (purple), frozen (blue)), Recover (20 HP, max twice), Stomp (8), Chomp (8) | |||
Exp. points | 99 | Coins | 999 | Items | Return Postage | |||
Tattle Log #: 104 |
Log | The oldest sister of Hooktail. She's just bones now. She's incredibly tough... Maybe even the toughest? | ||||||
Tattle | That's Bonetail. She's the older sister of Hooktail... So old she's just bones, in fact. Wow. Now THAT'S old. Her body's Max HP is 200, her Attack is 8, and her Defense is 2. She has various breaths that might confuse us or put us to sleep. When her HP gets low, she'll recover... or reanimate, as the case may be. She's probably stronger than your basic final-boss type, seriously! Let's do this right! |
Glitz Pit bosses
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Rawk Hawk | ||||||||
Max HP | 40 | Attack | 4 | Defense | 0 | |||
Location(s) | Glitz Pit | Role | Boss | Level | 34 | |||
Sleep? | 60% | Dizzy? | 60% | Confuse? | 60% | |||
Tiny? | 85% | Stop? | 50% | Soft? | 90% | |||
Burn? | 100% | Freeze? | 40% | Fright? | 0% | |||
Gale Force? | 0% | KO? | 0% | Moves | Slide Kick (4), Double Flip (4 to Mario and Partner), Superman Slam (6), Prop Drop (1x10, changes to ceiling), Drop 'Shroom (Heals by five), Drop Stomp (3x3) | |||
Exp. points | 0 | Coins | N/A | Items | Champ's Belt | |||
Tattle Log #: 105 |
Log | A champion fighter. Battling him requires a certain level of artistry. "You wanna hate me, but you can't help but love the RAAAAAAAWWWWK!" | ||||||
Tattle | That's Rawk Hawk! He flips, flaps, and slaps! That's what the book says. Max HP is 40, Attack is 4, and Defense is 0. He's really good at aerial maneuvers, but other than that, he's pretty... meh. One thing you should know is that Rawk Hawk NEVER fights above the board. Carelessness leads to lifelessness, y'know! |
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Macho Grubba | ||||||||
Max HP | 60 | Attack | 4 | Defense | 0 | |||
Location(s) | Glitz Pit | Role | Boss | Level | 71 | |||
Sleep? | 50% | Dizzy? | 50% | Confuse? | 50% | |||
Tiny? | 75% | Stop? | 40% | Soft? | 90% | |||
Burn? | 100% | Freeze? | 30% | Fright? | 0% | |||
Gale Force? | 0% | KO? | 0% | Moves | Body Slam (4), Fast (attacks twice) Defense Boost (boosts defense by 3), Attack Boost (boosts attack power by 3), Punch (4 to Mario and Partner), Charge (charges attack by 4.), Dodgy (some attack will miss.), Backflip (4) | |||
Exp. points | 0 | Coins | 100 | Items | None | |||
Tattle Log #: 106 |
Log | Macho Grubba has the confidence to match his muscles after being powered up by the Crystal Star | ||||||
Tattle | That's Macho Grubba. He's Grubba all souped-up on Crystal Star power. Max HP is 60, Attack is 4, and Defense is 0. His attack pattern is simple—first he increases the number of times he can attack... Then he powers himself up with all sorts of wild, power-uppy moves. So, it's pretty important to pay close attention to how he's powered himself up. The wildest thing about this musclehead is that he was just regular ol' Grubba a moment ago... I guess the Crystal Stars really ARE powerful! |
Doopliss encounters
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
????? (1) | ||||||||
Max HP | 40 | Attack | 4 | Defense | 0 | |||
Location(s) | Creepy Steeple | Role | Boss | Level | 52 | |||
Sleep? | 60% | Dizzy? | 70% | Confuse? | 60% | |||
Tiny? | 80% | Stop? | 60% | Soft? | 90% | |||
Burn? | 100% | Freeze? | 50% | Fright? | 0% | |||
Gale Force? | 0% | KO? | 0% | Moves | (As Himself) Head Missile (4), Transform (turns into Shadow Mario) (As Shadow Mario) Jump (2x2), Hammer (4) | |||
Exp. points | 0 | Coins | 100 | Items | None | |||
Tattle Log #: 107 |
Log | This is the beast that's plunged Twilight Town into the depths of fear and despair. It enjoys turning innocent people into pigs. | ||||||
Tattle | Huh? Wow, how totally bizarre... This thing isn't listed in here. There's a monster in here that looks like this thing...but it doesn't list a name. Max HP is 40, Attack is 4, and Defense is 0. It's apparently really good at transforming itself and other things. Maybe it used that power to turn the villagers into pigs! This thing is a real jerk! |
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Doopliss (3) | ||||||||
Max HP | 40 | Attack | 6 | Defense | 0 | |||
Location(s) | Palace of Shadow | Role | Boss | Level | 57 | |||
Sleep? | 40% | Dizzy? | 40% | Confuse? | 40% | |||
Tiny? | 60% | Stop? | 50% | Soft? | 80% | |||
Burn? | 100% | Freeze? | 30% | Fright? | 0% | |||
Gale Force? | 0% | KO? | 5% | Moves | (As Himself) Head Missile (6), Transform (turns into Mario or Partner) (As Mario) Jump (3x2), (As Partner) Ability (Uses Partner's standard ability) | |||
Exp. points | 0 | Coins | N/A | Items | None | |||
Tattle Log #: 108 |
Log | A fiend who takes the shapes of Mario and friends, then attacks. Recruited by Beldam, it is now the latest member of the Three Shadows. | ||||||
Tattle | That's Doopliss. He's a shape-shifter, and even turned into you once, Mario! Max HP is 40, Attack is 6, and Defense is 0. He may turn into one of us and attack. When he does, he'll have our abilities! Hey, how do you think he became one of the Three Shadows? Isn't that...weird? How do you think he stands Beldam's abuse? You think he's all right in the head? |
Other bosses
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Cortez | ||||||||
Max HP | 60 (has 20 HP per round) | Attack | 4 | Defense | 1 | |||
Location(s) | Pirate's Grotto | Role | Boss | Level | 77 | |||
Sleep? | 40% | Dizzy? | 50% | Confuse? | 50% | |||
Tiny? | 0% | Stop? | 40% | Soft? | 90% | |||
Burn? | 100% | Freeze? | 25% | Fright? | 0% | |||
Gale Force? | 0% | KO? | 0% | Moves | 'Stab (4; hits front character), Slash (4; hits rear character), Multi-Stab/Slash (2x4), Bone Throw (4), Headbutt (4), Charge (raises Atk. Power by 4), Bite (4), Recover (devours souls of audience) | |||
Exp. points | 0 | Coins | 100 | Items | None | |||
Tattle Log #: 109 |
Log | A pirate spirit who stayed in Keelhaul Key to guard his treasure. | ||||||
Tattle | That's Cortez! He's the dreaded pirate spirit who haunts the island! Max HP is 20, Attack is 4, and Defense is 1. His HP may seem low, but he's a spirit, so even when his HP hits 0, he'll come back. Plus, he has tons of different attacks. He's as tough and scary as he looks. I'd say just keep damaging him, and sooner or later he'll go down for good! Let's give this tormented spirit some eternal rest! |
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Smorg | ||||||||
Max HP | Smorg: 50 Smorg Miasma: 4 Smorg Miasma (Pincher): 6 |
Attack | Smorg Miasma: 5 Smorg Miasma (Pincher): 10 |
Defense | Smorg Miasma (Both): 1 | |||
Location(s) | Excess Express | Role | Boss | Level | 78 | |||
Sleep? | 0% | Dizzy? | 0% | Confuse? | 0% | |||
Tiny? | 0% | Stop? | 0% | Soft? | 0% | |||
Burn? | 0% | Freeze? | 0% | Fright? | 0% | |||
Gale Force? | 0% | KO? | 0% | Moves | Tentacle Slap (5), Pinch (10) | |||
Exp. points | 0 | Coins | 50 | Items | None | |||
Tattle Log #: 110 |
Log | A monster made up of tons of smaller Smorgs. It uses Smorg tentacles to attack. You can't damage the body until you defeat the tentacles. | ||||||
Tattle | That's a Smorg. Lots of Smorgs gathered to create this huge monster. Max HP is 50, Attack is 5, and Defense is 1. It attacks with weird tentacles. We won't do any damage to the main body unless we defeat the tentacles first. That's simple biology. The tentacles will regenerate, but use that time to deal a ton of damage, OK? It may also take other forms that expose more of its gross body but boost its Attack power! Let's just hurry and beat this thing down so we can save those trapped passengers! |
X-Naut family
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
X-Naut | ||||||||
Max HP | 4 | Attack | 3 | Defense | 0 | |||
Location(s) | The Great Tree, X-Naut Fortress | Role | Common | Level | 13 | |||
Sleep? | 90% | Dizzy? | 90% | Confuse? | 90% | |||
Tiny? | 95% | Stop? | 90% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 80% | Fright? | 100% | |||
Gale Force? | 80% | KO? | 95% | Moves | Ground Pound (3), Tackle (3), Potion (Huge) | |||
Exp. points | 0 | Coins | 1 - 2 | Items | Dizzy Dial, Fire Flower, Honey Syrup (drop only), Maple Syrup (drop only), POW Block (drop only), Stopwatch, Super Mushroom, Volt Mushroom (drop only), HP Plus | |||
Tattle Log #: 111 |
Log | A foot soldier that uses potions and attacks by ramming. This X-Naut is the lowest of Grodus's underlings. | ||||||
Tattle | That's an X-Naut. Says here it's classified as an "enemy combatant." That description stinks... You think it means they're just low-level foot soldiers? Max HP is 4, Attack is 3, and Defense is 0. They drink these potions that make them all big and burly...then they attack! One's easy, but if there's two or more, better watch out! Use your partner's moves and items to take 'em down! |
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
X-Nauts | ||||||||
Max HP | 6 (first round), 10 (second round) | Attack | 5 (Decreases as HP is lost) | Defense | 0 | |||
Location(s) | Keelhaul Key | Role | Support | Level | 0 | |||
Sleep? | 0% | Dizzy? | 0% | Confuse? | 0% | |||
Tiny? | 0% | Stop? | 0% | Soft? | 0% | |||
Burn? | 0% | Freeze? | 0% | Fright? | 0% | |||
Gale Force? | 0% | KO? | 0% | Moves | Team Body Slam (5), Individual Fall (1x5), Ceiling Forks (4, both characters), Combined Roll (5, both characters) | |||
Exp. points | 0 | Coins | N/A | Items | None | |||
Tattle Log #: 112 |
Log | Platoon members summoned by Crump. Their Max HP depends on their condition. As long as Crump is still standing, he'll always summon more to replace the ones you defeat. There's no telling how many hours of exhaustive training it took to coordinate their team-up attacks under Crump's commands. | ||||||
Tattle | That's an X-Naut platoon. Crump commands them all. Where'd they come from? Their Max HP depends on their condition, but Attack is 5 and Defense is 0. They're gonna come at us with coordinated group maneuvers, I'm sure. But they're pretty wimpy, so we should be able to handle it, don'tcha think? |
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
X-Naut PhD | ||||||||
Max HP | 9 | Attack | 4 | Defense | 0 | |||
Location(s) | X-Naut Fortress | Role | Common | Level | 27 | |||
Sleep? | 80% | Dizzy? | 80% | Confuse? | 80% | |||
Tiny? | 90% | Stop? | 80% | Soft? | 90% | |||
Burn? | 100% | Freeze? | 70% | Fright? | 90% | |||
Gale Force? | 70% | KO? | 95% | Moves | Chemical Throw (Blue (makes self dodgy) Red (4 and burns Mario) Orange (regains 10 HP to self or to partner, or 5 HP to self and one partner) Yellow (3 to Mario and partner and shrink (attack -2) to Mario and partner) Purple (4 and lowers defense (defense -3) to Mario)) | |||
Exp. points | 0 | Coins | 1 - 4 | Items | Dried Mushroom (drop only), Fright Mask (drop only), Honey Syrup (drop only), Maple Syrup (drop only), Mushroom (drop only), POW Block (drop only), Shooting Star, Stopwatch, Super Mushroom, Tasty Tonic (drop only), Volt Mushroom (drop only), P-Down, D-Up, P-Down, D-Up P | |||
Tattle Log #: 113 |
Log | An X-Naut that throws chemicals. Research is ongoing about the effects of the chemicals they throw. | ||||||
Tattle | That's an X-Naut PhD. Guys like this invent all the annoying things we fight. Max HP is 9, Attack is 4, and Defense is 0. He likes to throw beakers of chemicals. The chemicals do all kinds of stuff, like making things huge or burning people. He may also use potions to heal himself or make himself impossible to hit. X-Naut PhDs are REALLY annoying, so take them out before they boost themselves. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Elite X-Naut | ||||||||
Max HP | 10 | Attack | 5 | Defense | 1 | |||
Location(s) | X-Naut Fortress | Role | Common | Level | 28 | |||
Sleep? | 70% | Dizzy? | 70% | Confuse? | 70% | |||
Tiny? | 85% | Stop? | 70% | Soft? | 85% | |||
Burn? | 100% | Freeze? | 60% | Fright? | 80% | |||
Gale Force? | 60% | KO? | 95% | Moves | Body Slam (5), Potion (Huge) | |||
Exp. points | 0 | Coins | 2 - 4 | Items | Boo's Sheet, Dried Mushroom (drop only), Fire Flower (drop only), Stopwatch, Super Mushroom, Tasty Tonic (drop only), Thunder Rage, P-Up, D-Down | |||
Tattle Log #: 114 |
Log | The pinnacle of the X-Naut troops, this soldier tackles and throws potions. Elite X-Nauts may be enhanced with nutrients developed by X-Naut PhDs. | ||||||
Tattle | That's an Elite X-Naut. This guy is the crème de la crème of the X-Nauts. Max HP is 10, Attack is 5, and Defense is 1. He'll use regular attacks as well as boosting his power or size. Elite X-Nauts are tough, but you just have to smack away until they go down. |
Yux family
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Yux | ||||||||
Max HP | 3 | Attack | 2 | Defense | 0 | |||
Location(s) | The Great Tree, X-Naut Fortress | Role | Common | Level | 12 | |||
Sleep? | 30% | Dizzy? | 100% | Confuse? | 70% | |||
Tiny? | 90% | Stop? | 80% | Soft? | 95% | |||
Burn? | 0% | Freeze? | 0% | Fright? | 0% | |||
Gale Force? | 90% | KO? | 95% | Moves | Ring Toss (2, Piercing), Zap (1x3, Piercing) | |||
Exp. points | 0 | Coins | 1 - 2 | Items | None | |||
Tattle Log #: 115 |
Log | These pathetically ugly creatures were created in the X-Naut laboratories. With Mini-Yux around them, they're impervious to all attacks. | ||||||
Tattle | That's a Yux. Says here it's a creature created in the X-Naut labs. Max HP is 3, Attack is 2, and Defense is 0. According to this, attacks and items won't affect it if it has Mini-Yux around it. So, if any Mini-Yux appear, take those out first. Duh! |
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Mini-Yux | ||||||||
Max HP | 1 | Attack | 0 | Defense | 0 | |||
Location(s) | The Great Tree, X-Naut Fortress | Role | Support | Level | 0 | |||
Sleep? | 80% | Dizzy? | 100% | Confuse? | 90% | |||
Tiny? | 90% | Stop? | 100% | Soft? | 95% | |||
Burn? | 0% | Freeze? | 0% | Fright? | 0% | |||
Gale Force? | 100% | KO? | 100% | Moves | ||||
Exp. points | 0 | Coins | N/A | Items | None | |||
Tattle Log #: 116 |
Log | Each one can divide into two. As long as you clear these out first, ordinary Yux are nothing to be feared. | ||||||
Tattle | That's a Mini-Yux. A creature made to protect a Yux, it can split into two. Max HP is 1, Attack is 0, and Defense is 0. These twerps are the reason you sometimes can't do any damage to the main Yux. They're a pain, but you HAVE to beat them before the Yux. Flurrie's pretty effective... |
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Z-Yux | ||||||||
Max HP | 7 | Attack | 4 | Defense | 0 | |||
Location(s) | The Moon, X-Naut Fortress | Role | Common | Level | 27 | |||
Sleep? | 20% | Dizzy? | 95% | Confuse? | 60% | |||
Tiny? | 85% | Stop? | 70% | Soft? | 90% | |||
Burn? | 100% | Freeze? | 0% | Fright? | 0% | |||
Gale Force? | 80% | KO? | 95% | Moves | Ring Toss (4, Piercing), Recover (+2 HP) | |||
Exp. points | 0 | Coins | 0 - 3 | Items | None | |||
Tattle Log #: 117 |
Log | A genetic improvement on the original Yux. Mini-Z-Yux often appear to restore HP or protect the main unit from damage. | ||||||
Tattle | That's a Z-Yux. It's a genetic improvement on the original Yux. Max HP is 7, Attack is 4, and Defense is 0. Multiple Mini-Z-Yux will appear to protect the main unit, as you'd expect. Sometimes they also restore HP to the main unit, which really burns me up! It doesn't have much HP, but those barriers often protect it from attacks. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Mini-Z-Yux | ||||||||
Max HP | 2 | Attack | 0 | Defense | 0 | |||
Location(s) | The Moon, X-Naut Fortress | Role | Support | Level | 0 | |||
Sleep? | 70% | Dizzy? | 95% | Confuse? | 80% | |||
Tiny? | 85% | Stop? | 90% | Soft? | 90% | |||
Burn? | 100% | Freeze? | 0% | Fright? | 0% | |||
Gale Force? | 95% | KO? | 100% | Moves | ||||
Exp. points | 0 | Coins | N/A | Items | None | |||
Tattle Log #: 118 |
Log | A protector of the Z-Yux. There can be as many as four. They must all be defeated to make the Z-Yux vulnerable. | ||||||
Tattle | That's a Mini-Z-Yux. It lives to protect the Z-Yux. There can be as many as four. Max HP is 2, Attack is 0, and Defense is 0. Seems like they won't attack directly. However, if you don't clear these guys out, you'll never be able to attack the Z-Yux. Using a multiple-strike attack to take them out all at once is a totally good idea. I mean, I respect them for protecting their...whatever, but they get NO mercy! |
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
X-Yux | ||||||||
Max HP | 10 | Attack | 3 | Defense | 1 | |||
Location(s) | X-Naut Fortress | Role | Common | Level | 32 | |||
Sleep? | 0% | Dizzy? | 0% | Confuse? | 0% | |||
Tiny? | 0% | Stop? | 0% | Soft? | 0% | |||
Burn? | 0% | Freeze? | 0% | Fright? | 0% | |||
Gale Force? | 0% | KO? | 10% | Moves | Ring Toss (3, Piercing, Stop), Zap (2x5, Piercing, Stop) | |||
Exp. points | 0 | Coins | 5 | Items | None | |||
Tattle Log #: 119 |
Log | A new Yux designed to protect important areas. Its attacks will sometimes immobilize you. | ||||||
Tattle | That's an X-Yux. I hear this is read as "Cross"-Yux, not as "Ex"-Yux. Anyway, this is a new Yux designed to protect extra-important areas... They were designed to be unbeatable. They're not. Max HP is 10, Attack is 3, and Defense is 1. It can produce two Mini-X-Yuxes at once. AND it has an excellent success rate of immobilizing opponents. We gotta do something about that if we're gonna win. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Mini-X-Yux | ||||||||
Max HP | 1 | Attack | 0 | Defense | 0 | |||
Location(s) | X-Naut Fortress | Role | Support | Level | 0 | |||
Sleep? | 70% | Dizzy? | 90% | Confuse? | 10% | |||
Tiny? | 80% | Stop? | 90% | Soft? | 85% | |||
Burn? | 100% | Freeze? | 0% | Fright? | 0% | |||
Gale Force? | 90% | KO? | 25% | Moves | ||||
Exp. points | 0 | Coins | N/A | Items | None | |||
Tattle Log #: 120 |
Log | A protector of the X-Yux. You can't attack the main unit until you clear these things out. | ||||||
Tattle | That's a Mini-X-Yux. It lives to protect the X-Yux. Up to four can guard the X-Yux. Max HP is 1, Attack is 0, and Defense is 0. You can't attack the main unit until you clear these annoying pests out. So use multiple-strike attacks to take them out all at once! |
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Grodus X | ||||||||
Max HP | 3 | Attack | 4 | Defense | 0 | |||
Location(s) | Palace of Shadow | Role | Support | Level | 0 | |||
Sleep? | 0% | Dizzy? | 90% | Confuse? | 10% | |||
Tiny? | 75% | Stop? | 75% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 75% | Fright? | 0% | |||
Gale Force? | 90% | KO? | 90% | Moves | Zap (4) | |||
Exp. points | 0 | Coins | N/A | Items | None | |||
Tattle Log #: 121 |
Log | An annoying magical protector of Grodus. When he has four of these, he's invincible! | ||||||
Tattle | That's a Grodus X. It protects Grodus. Max HP is 3, Attack is 4, and Defense is 0. This guy is no problem on its own, but Grodus's Defense goes up for each of them. When he has four surrounding him, we won't be able to damage him at all. So let's dish out some hurt to them while we pound on Grodus. Got it? |
Magnus family
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Magnus | ||||||||
Max HP | 30 | Attack | 2 | Defense | 1 | |||
Location(s) | The Great Tree | Role | Boss | Level | 68 | |||
Sleep? | 0% | Dizzy? | 50% | Confuse? | 50% | |||
Tiny? | 0% | Stop? | 50% | Soft? | 90% | |||
Burn? | 100% | Freeze? | 30% | Fright? | 0% | |||
Gale Force? | 0% | KO? | 0% | Moves | Magnus von Punish (Stomp attack) (2), Earthquake (2, Piercing), Flying X-Fists (4) | |||
Exp. points | 0 | Coins | 100 | Items | None | |||
Tattle Log #: 122 |
Log | A powerful and cutting-edge robot built by X-Naut scientists. It has all the features expected of a robot, including rocket fists. | ||||||
Tattle | That's Magnus von Grapple. It's a giant robot built by the X-Nauts. Lord Crump drives it. Max HP is 30, Attack is 2, and Defense is 1. Its most effective attack is one that takes advantage of its size—a smothering stomp. It can also shoot out its fists, which do these super-gnarly rocket punches. Its fists have Max HP of 2, an Attack of 4, and Defense of 0. Its fists are super powerful, so it's best to knock them down fast. The thing about this robot is I can't tell if it looks cool, or really, REALLY stupid... And we're not even going to discuss the color. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Magnus 2.0 | ||||||||
Max HP | 70 | Attack | 6 | Defense | 2 | |||
Location(s) | X-Naut Fortress | Role | Boss | Level | 84 | |||
Sleep? | 0% | Dizzy? | 40% | Confuse? | 40% | |||
Tiny? | 0% | Stop? | 40% | Soft? | 80% | |||
Burn? | 100% | Freeze? | 20% | Fright? | 0% | |||
Gale Force? | 0% | KO? | 0% | Moves | Magnus Drill Attack (6), Flying Disk (6), Flying X-Fists (9), Rapid Fire Cannon (3 per hit) | |||
Exp. points | 0 | Coins | 100 | Items | None | |||
Tattle Log #: 123 |
Log | The biggest upgrades seem to be the flying features. Watch out for the new machine gun. | ||||||
Tattle | Ah! Magnus von Grapple 2.0. The upgraded version of Magnus von Grapple. Max HP is 70, Attack is 6, and Defense is 2. Its basic Attack is a drill move that drops from above. It also sometimes releases its fists for flying X-Punches. Each X-Punch has a Max HP of 5, and Attack of 9, and a Defense of 0. When those fists are flying, you may get attacked by the fists and body in one turn... Take care of those low-HP fists early on—trust me. When the body's HP gets low, it'll also fire machine guns and who knows what else. It may not look too different from the last version, but it's much stronger, so be careful! I still think the whole design is a little ridiculous though... |
X-Naut family (Part 2)
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Lord Crump (2) | ||||||||
Max HP | 60 (30 per round) | Attack | 3 | Defense | 0 | |||
Location(s) | Keelhaul Key | Role | Boss | Level | 57 | |||
Sleep? | 80% | Dizzy? | 60% | Confuse? | 80% | |||
Tiny? | 85% | Stop? | 70% | Soft? | 90% | |||
Burn? | 100% | Freeze? | 60% | Fright? | 0% | |||
Gale Force? | 0% | KO? | 0% | Moves | Body Slam (3), Heal (this occurs after Round 1), Summon (In Round 2, Lord Crump will summon replacements for the X-Naut Platoon the following turn.) | |||
Exp. points | 0 | Coins | N/A | Items | None | |||
Tattle Log #: 124 |
Log | A leader of the X-Nauts. He likes to attack with body slams. Always an interesting foe... | ||||||
Tattle | That's Lord Crump. Not this guy again... Ugh. Max HP is 30, Attack is 3, and Defense is 0. He just attacks normally, so don't worry much about him... But...those X-Nauts all around him are a force to be reckoned with. They're going to attack us with all kinds of weird moves, I can just FEEL it! If we take out their leader though, they won't have the focus to attack. Get Crump! |
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Grodus | ||||||||
Max HP | 50 | Attack | 7 | Defense | 1 | |||
Location(s) | Palace of Shadow | Role | Boss | Level | 87 | |||
Sleep? | 30% | Dizzy? | 30% | Confuse? | 30% | |||
Tiny? | 60% | Stop? | 30% | Soft? | 75% | |||
Burn? | 100% | Freeze? | 30% | Fright? | 0% | |||
Gale Force? | 0% | KO? | 1% | Moves | Thunderbolt (7, Piercing), Flamethrower (6, Piercing, Burn), Ice Beam (5, Piercing, Freeze), Clock Beam (Stop), Counterattack (Payback), Evade (Dodgy), Dud (indicated by smoke from scepter, 0) | |||
Exp. points | 0 | Coins | 50 | Items | None | |||
Tattle Log #: 125 |
Log | The nasty creature who kidnapped Peach. He's into world domination. Some hobby, huh? | ||||||
Tattle | That's Grodus! He's the head of the X-Nauts who kidnapped Peach. Max HP is 50, Attack is 7, and Defense is 1. But...when he has Grodus Xs surrounding him, his Defense will go up by that number. He may also use electricity, fire, and time-stopping magic. That doesn't sound good! Still, he's a totally weird guy. Why's he so intense and serious all the time? I guess we don't have time to worry about that. Let's beat him and find Peach! |
The Three Shadows
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Beldam (1) | ||||||||
Max HP | 9 | Attack | 1 | Defense | 0 | |||
Location(s) | Boggly Woods | Role | Boss | Level | 26 | |||
Sleep? | 70% | Dizzy? | 70% | Confuse? | 70% | |||
Tiny? | 80% | Stop? | 80% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 50% | Fright? | 0% | |||
Gale Force? | 0% | KO? | 0% | Moves | Ice Punch (1), Blizzard (2 to Mario and Partner, Piercing.), Grow (An ally gets "Huge" status.), Shrink (Mario or Partner gets "Tiny" status.) | |||
Exp. points | 0 | Coins | N/A | Items | Necklace | |||
Tattle Log #: 126 |
Log | The eldest sister and leader of the Three Shadows, she uses magic to attack. Her personality stinks. | ||||||
Tattle | That's Beldam. She's the oldest sister, the leader of the Three Shadows. Max HP is 9, Attack is 1, and Defense is 0. But her blizzard attack has an Attack of 2. She can make her partners big and make us tiny, and attacks with weird magic. The worst thing about her is that sinister snicker. She sounds so totally evil! I mean, she's just the sort of person you want to avoid like the plague, y'know? |
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Beldam (2) | ||||||||
Max HP | 30 | Attack | 5 | Defense | 0 | |||
Location(s) | Palace of Shadow | Role | Boss | Level | 57 | |||
Sleep? | 40% | Dizzy? | 40% | Confuse? | 40% | |||
Tiny? | 60% | Stop? | 50% | Soft? | 80% | |||
Burn? | 100% | Freeze? | 30% | Fright? | 0% | |||
Gale Force? | 0% | KO? | 5% | Moves | Ice Punch (5), Blizzard (6 to Mario and Partner, Piercing, can get "Frozen" status.), Grow, Shrink, Slow Time (Mario or Partner gets "Slow" status.), Speedy (An ally gets "Fast" status.), Toxic Magic (Mario or Partner gets "Poison" status.), No Status (Mario or Partner gets "Allergic" status.) | |||
Exp. points | 0 | Coins | N/A | Items | None | |||
Tattle Log #: 127 |
Log | Her magic is powerful, and she'll throw all sorts of magic powders at you. After Vivian left the trio, she pressured Doopliss into filling the third spot. | ||||||
Tattle | That's Beldam. She's the leader of the Three Shadows, back again. Max HP is 30, Attack is 5, and Defense is 0. Her special move is a blizzard blast. If it hits you, you'll totally freeze. She has lots of other tricks up her sleeves too. I wonder what that plan was that she mentioned? What do you think they're up to? |
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Marilyn (1) | ||||||||
Max HP | 12 | Attack | 2 | Defense | 0 | |||
Location(s) | Boggly Woods | Role | Boss | Level | 26 | |||
Sleep? | 80% | Dizzy? | 80% | Confuse? | 80% | |||
Tiny? | 80% | Stop? | 80% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 60% | Fright? | 0% | |||
Gale Force? | 0% | KO? | 0% | Moves | Clap Attack (2), Charge (ATK+2), Thunder (2, Piercing) | |||
Exp. points | 0 | Coins | N/A | Items | None | |||
Tattle Log #: 128 |
Log | She's one of the Three Shadows, which makes her Beldam's younger sister. She has strong Attack power, so it might be best to defeat her first. | ||||||
Tattle | That's Marilyn. She's one of the Three Shadows, Beldam's younger sister. Max HP is 12, Attack is 2, and Defense is 0. She charges up her attacks occasionally. Says here she's the toughest of the sisters, so it might be best to defeat her first, huh? Other than that, she doesn't have any particularly outstanding characteristics. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Marilyn (2) | ||||||||
Max HP | 40 | Attack | 7 | Defense | 0 | |||
Location(s) | Palace of Shadow | Role | Boss | Level | 57 | |||
Sleep? | 50% | Dizzy? | 50% | Confuse? | 50% | |||
Tiny? | 60% | Stop? | 50% | Soft? | 80% | |||
Burn? | 100% | Freeze? | 40% | Fright? | 0% | |||
Gale Force? | 0% | KO? | 5% | Moves | Clap Attack (7), Charge (ATK+7), Thunder (7, Piercing) | |||
Exp. points | 0 | Coins | N/A | Items | None | |||
Tattle Log #: 129 |
Log | The strongest of the Three Shadows. Watch out for her high Attack power. She doesn't say much, but Beldam and Vivian can understand her just fine. | ||||||
Tattle | That's Marilyn. She's Beldam's sister, another one of the Three Shadows. Max HP is 40, Attack is 7, and Defense is 0. She'll attack you directly or use lightning. She also saves up energy for a big attack sometimes. So long as you avoid the brunt of her attacks, she shouldn't be too tough... |
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Vivian | ||||||||
Max HP | 10 | Attack | 1 | Defense | 0 | |||
Location(s) | Boggly Woods | Role | Boss | Level | 26 | |||
Sleep? | 70% | Dizzy? | 70% | Confuse? | 70% | |||
Tiny? | 80% | Stop? | 80% | Soft? | 95% | |||
Burn? | 100% | Freeze? | 50% | Fright? | 0% | |||
Gale Force? | 0% | KO? | 0% | Moves | Shade Fist (1), Fiery Jinx (1 HP to both characters, Piercing) | |||
Exp. points | 0 | Coins | N/A | Items | None | |||
Tattle Log #: 130 |
Log | The youngest of the Three Shadows. She's so cute, she's able to infatuate anyone. | ||||||
Tattle | That's Vivian. She's the youngest of the Three Shadows. Max HP is 10, Attack is 1, and Defense is 0. She doesn't seem all that noteworthy. Uh... She is kinda cute, I guess... She might even be cuter than I am... I guess... Wow. I think I might be jealous. |
Shadow Queen
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Shadow Queen (Peach) | ||||||||
Max HP | 150 | Attack | 7 | Defense | 0 | |||
Location(s) | Palace of Shadow | Role | Boss | Level | 0 | |||
Sleep? | 30% | Dizzy? | 30% | Confuse? | 30% | |||
Tiny? | 60% | Stop? | 30% | Soft? | 75% | |||
Burn? | 100% | Freeze? | 0% | Fright? | 0% | |||
Gale Force? | 0% | KO? | 0% | Moves | Lightning Blast (7, Piercing), Power Lift (+3 to attack and defense), Charge +7 (warning for Dark/Shadow Wave), Dark Wave (14, Piercing; unleashes attack after charging), Dangerous Breath (4, Piercing; confusion (pink), poisoned (green) or allergic (blue)), HP Drain (7, Piercing; steals HP from player), Slap (7), Dead Hand Stampede (3 per hit, Piercing), Shade Hands (3 per hit, Piercing; drags players under stage), Shadow Wave (17, Piercing; unleashed after using Power Lift, and then charging) | |||
Exp. points | 0 | Coins | N/A | Items | None | |||
Tattle Log #: 131 |
Log | The resurrected Shadow Queen, currently possessing Princess Peach's body. She has enough power to silence Grodus with a single blow... Be careful! | ||||||
Tattle | Omigosh, what happened? I can't believe Peach got possessed! That's AWFUL! Now she's...the Shadow Queen. The demon that destroyed this town 1,000 years ago. Max HP is 150, Attack is 7, and Defense is 0. She'll unleash big lightning attacks. She'll also use magic to raise Attack and Defense, or to absorb HP... She might even try to drag us into the darkness... I don't feel good about attacking Peach, but we have to do SOMETHING! Don't think of it as Peach! We just have to fight to the end! C'MON! |
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Shadow Queen | ||||||||
Max HP | 150 | Attack | 7 | Defense | 1 | |||
Location(s) | Palace of Shadow | Role | Final Boss | Level | 0 | |||
Sleep? | 30% | Dizzy? | 30% | Confuse? | 30% | |||
Tiny? | 0% | Stop? | 30% | Soft? | 60% | |||
Burn? | 100% | Freeze? | 0% | Fright? | 0% | |||
Gale Force? | 0% | KO? | 0% | Moves | Lightning Blast, Power Lift, Charge +7 (warning for Dark/Shadow Wave), Dark Wave (14, Piercing; unleashes attack after charging), Dangerous Breath, HP Drain, Slap, Dead Hand Stampede, Shade Hands, Shadow Wave (17, Piercing; unleashed after using Power Lift, and then charging) | |||
Exp. points | 0 | Coins | 200 | Items | None | |||
Tattle Log #: 132 |
Log | The legendary demon who has been sealed within the Palace of Shadow for 1,000 years by the power of the Crystal Stars. She tried to cast the world into darkness, but Mario whipped her but good. And Peach is back to normal, thank goodness! | ||||||
Tattle | That's the Shadow Queen! Wow, she's scary...but we gotta hold our ground! Max HP is 150, Attack is 7, and Defense is 1. She'll use lightning magic and boost her own Attack and Defense power. And if she uses her breath on us, we could be poisoned, confused, or lose power-ups! But...the worst is when she saves energy for a big attack! That... is... GNARLY! We'd do best to just avoid it by hiding in the shadows with Vivian, I think. Boy, and not only is her body scary, but her hands are pretty mean as well. She has several attack patterns, so watch closely to see what's coming! Now, Mario! Let's do it! This is it, our final battle! Let's give it all we've got! |
Remake exclusive
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Whacka | ||||||||
Max HP | 108 | Attack | 10 | Defense | 1 | |||
Location(s) | Pit of 100 Trials (Level 100) | Role | Super-Boss | Level | ??? | |||
Sleep? | ?% | Dizzy? | ?% | Confuse? | ?% | |||
Tiny? | ?% | Stop? | ?% | Soft? | ?% | |||
Burn? | 100% | Freeze? | ?% | Fright? | ?% | |||
Gale Force? | 0% | KO? | ?% | Moves | Stage Shake (1x3 to 5 to self), Bump Throw (10 for each Whacka Bump, 25 for each Red Whacka Bump), Recover (+10 HP (Normal), +30 HP (Red)) | |||
Exp. points | 32 | Coins | 100 | Items | Gold Whacka Bump (first time), Whacka Bump (subsequent times) | |||
Tattle Log #: 133 |
Log | A mysterious creature from parts unknown who now resides in the depths below Rogueport. He'll drop Whacka Bumps when he's attacked and use them to retaliate. After all those whacks to his noggin, this popular target is finally whacking back! | ||||||
Tattle | That's a Whacka. They're pretty rare, but you can also find them hiding in Keelhaul Key. He's got a Max HP of 108, and Attack of 10, and a Defense of 1. I never expected to run into one of these guys all the way down here! When he's attacked, he'll drop a Whacka Bump. Then he'll use that bump for a powerful attack of his own. That means we should try to use as few attacks as possible to keep him from dropping those Whacka Bumps! Seriously, I never expected to fight a Whacka. It's so hard to tell what they're thinking... I bet he gets really scary when he's mad... but I hope we don't find out. |
Paper Mario: The Thousand-Year Door enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Prince Mush | ||||||||
Max HP | 96 | Attack | 6 | Defense | 6 | |||
Location(s) | Glitz Pit | Role | Super-Boss | Level | 41 | |||
Sleep? | 0% | Dizzy? | 0% | Confuse? | 0% | |||
Tiny? | 0% | Stop? | 0% | Soft? | 0% | |||
Burn? | 0% | Freeze? | 0% | Fright? | 0% | |||
Gale Force? | 0% | KO? | 5% | Moves | ??? | |||
Exp. points | ? | Coins | N/A | Items | Prince Mush's Belt | |||
Tattle Log #: 134 |
Log | The original champ of the Glitz Pit and a squeaky-clean fighter. He was gone for a long time, but he's still super strong! If his stance changes, he's about to use a different battle style, so watch out! Outside the ring, he's Jolene's li'l brother...Mush. Just...Mush. | ||||||
Tattle | That's Prince Mush, the original champion of the Glitz Pit! He's finally making his comeback! He's got a Max HP of 96, an Attack of 6, and a Defense of 6. You'd never guess that he was kept away from fighting for such a long time. He's still a powerhouse. He's known for being a clean fighter, so he'll come straight at you without relying on dirty tricks. He's also known to switch between different battle styles. Just keep an eye on his stance! When he changes it up, we'll have to think fast and come up with a good attack method. And if you're not sure you'll come out on top, try to rely on Superguards! Also, I've heard he's not a fan of cake. What's the story there, hm? Some cake-based trauma in his past? Whatever. If you can manage to beat this guy, you'll become the true, unrivalled champion! |