User:Dorsal Axe/Sandbox/Flower
Attack Up
- "Attack is boosted!"
A character with Attack Up will have increased Attack power of all attacks with modifiable damage for the duration of the effect.
- Bestowed on self by Macho Grubba's Attack Boost (+3 ATK for 1 turn).
- Bestowed on self by Bulky Bob-omb and Bob-ulk's Power Up (+3 ATK for 3 turns).
- Bestowed on self or ally by Magikoopa's Magic Boost (+3 ATK for 3 turns).
- Bestowed on self by Wizzerd, Elite Wizzerd, and Dark Wizzerd's Power Up (chance to affect, alongside Attack Up)
- Bestowed on self by the Shadow Queen's Power Lift (+3 ATK for 3 turns).
- The special move Power Lift will increase the Attack power of Mario and his partner for 3 turns.
Merlee's Attack Up
Merlee's charm has a chance to increase Mario's Attack power by +3 for a single turn. When this occurs, Merlee will appear right before Mario attacks to bestow the effect. In the Nintendo Switch remake, this condition is indicated with its own unique icon.
Attack Down
- "Attack has dropped!"
A character afflicted by Attack Down will have decreased Attack power for all attacks with modifiable damage for the duration of the effect. It is not possible for a character's Attack to go below 0. Despite being fully coded, there is nothing in the game that can afflict any character with this status condition, effectively making it unused.
Defense Up
- "Defense is boosted!"
A character with Defense Up will have increased Defense against incoming attacks for the duration of the effect.
- Bestowed on self or ally by Magikoopa's Magic Boost (+3 DEF for 3 turns).
- Bestowed on self or ally by Red Magikoopa's Magic Shield (+3 DEF for 3 turns).
- Bestowed on self by Macho Grubba's Defense Boost (+3 DEF for 2 turns).
- Bestowed on self or ally by Kammy Koopa's Defense Boost (+3 DEF for 3 turns).
- Bestowed on self by Bulky Bob-omb and Bob-ulk's Defense Up (+3 DEF for 3 turns).
- Bestowed on self by Wizzerd, Elite Wizzerd, and Dark Wizzerd's Power Up (chance to affect, alongside Attack Up)
- Bestowed on self by the Shadow Queen's Power Lift (+3 DEF for 3 turns).
- Consuming a Courage Shell will increase the user's Defense. (+3 DEF for 3 turns).
- The special move Power Lift will increase the Defense of Mario and his partner by a variable amount for 3 turns.
Merlee's Defense Up
Merlee's charm has a chance to increase Mario's Defense by +3 for a single turn. When this occurs, Merlee will appear right before an enemy attacks Mario to bestow the effect. In the Nintendo Switch remake, this condition is indicated with its own unique icon.
Defense Down
- "Defense has dropped!"
Also known as "Soft", a character afflicted by Defense Down will have reduced Defense against incoming attacks for the duration of the effect. It is not possible for a character's Defense to go below 0.
- Inflicted by X-Naut PhD's Chemical Throw.
- Consuming a Mr. Softener will inflict this condition on all of the user's enemies in battle (-3 DEF for 3 turns).
- Consuming Heartful Cake or Mushroom Broth will inflict the user with this status condition (-1 DEF for 3 turns).
- The move Soft Stomp can inflict targets with this status condition (-3 DEF for 3 turns, duration will stack if used in succession).
HP Regeneration
- "HP will briefly recover!"
A character with HP Regeneration will recover a small amount of Heart Points (HP) at the end of each turn for the duration of the effect.
- Consuming a Slow Mushroom or Couple's Cake will recover 2 HP at the end of the user's turn, for 10 turns total.
- Consuming a Meteor Meal will recover 2 HP for 3 turns total, in addition to immediately restoring 7 HP.
- Consuming Mushroom Broth will recover 2 HP for 5 turns total, in addition to immediately restoring 15 HP and lowering the user's Defense by 1.
- Consuming a Mystery has a chance to bestow this status condition on the user, amongst other conditions.
- The Happy Heart and Happy Heart P badges will recover 1 HP at the end of the user's turn.
- The Lucky Start badge may bestow the effect on Mario at the start of a battle, recovering 2 HP at the end of each turn for 3 turns total.
FP Regeneration
- "FP will briefly recover!"
A character with FP Regeneration will recover a small amount of Flower Points (FP) at the end of each turn for the duration of the effect.
- Consuming Gradual Syrup will recover 2 FP at the end of the user's turn, for 10 turns total.
- Consuming a Mystery has a chance to bestow this status condition on the user, amongst other conditions.
- The Happy Flower badge will recover 1 FP at the end of the user's turn.
- The Lucky Start badge may bestow the effect on Mario at the start of a battle, recovering 2 FP at the end of each turn for 3 turns total.
Allergic
- "Status hasn't changed!" - Nintendo GameCube
- "Can't be affected by status changes!" - Nintendo Switch
A character affected by Allergic will be immune to all status condition changes for the duration of the effect. It will not remove other status conditions already in effect, however.
- Inflicted by the Shadow Queen's Dangerous Breath (chance to affect, alongside Confused and Poisoned).
- Inflicted by Beldam's No Status.
- Consuming Space Food will bestow the effect on the user, in addition to immediately recovering 5 HP.
Burned
- "Burned! The fire will steadily do damage!"
A character who is Burned will be visibly on fire and lose 1 HP at the end of each turn for the duration of the effect. The duration of being Burned is typically shorter than that of being Poisoned. This condition can be negated by the Frozen status condition, as well as cured from the falling water or ice nozzle stage hazard. Lava Bubble's, Ember's, and Phantom Ember's are immune to being Burned, and will in fact recover HP when struck with a fire attack.
- Inflicted by Vivian's Shade Fist and Fiery Jinx.
- Inflicted by Flare's Flamespit, Doubleflame, and Multiflame.
- Inflicted by Lava Bubble's Fireball.
- Inflicted by Ember's Fireball, and Traveling Flame.
- Inflicted by Phantom Ember's Fireball.
- Inflicted by X-Naut PhD's red Chemical Throw.
- Inflicted by Sir Grodus's Flamethrower.
- The fire nozzle stage hazard can burn characters on stage during battle.
- The move Fire Drive will inflict targets with this condition.
Charged
- "Charged! Attack power is now boosted!"
- "Charged...but it had no effect!"
A character who is Charged will visibly shimmer with a rainbow of colors, and store charged Attack power that will unleashed on their next attack that can be boosted by charge. Stored charge will be expended at the end of an attack, even if it misses. It is possible to continuously build charge in succession, up to a maximum of +99. There is no icon for this status condition, as a visual effect is applied to the affected character themselves.
- Bestowed on self by various enemies using Charge Up or Charge:
- Koopatrol (+2)
- Bulky Bob-omb (+3)
- Macho Grubba and Cortez (+4)
- Dark Koopatrol (+5)
- Hyper Goomba, Hyper Paragoomba, Hyper Spiky Goomba, Hyper Cleft, Hyper Bald Cleft, and Sky-Blue Spiny (+6)
- Shadow Queen (+7)
- Gloomtail (+8)
- Bob-ulk (+9)
- Consuming Hot Sauce will store +1 charge.
- The move Charge will store +1 charge.
- The unused and unobtainable move Super Charge will store +2 charge.
Confused
- "Confused! Actions will be hindered for a while!
A character who is Confused has an approximately 50% chance each turn to do take an unexpected action instead of the intended action. Mario or his partner may use a basic attack on one another which the player cannot Guard or Superguard against, use Defend, Appeal, or Run Away actions, or switch to a random partner (ignoring the effect of Quick Change). Enemies may attack each other, or use healing moves or items on Mario or his partner. If an enemy is unable to attack a valid target on their team on their turn, they will simply do nothing.
- Inflicted by Vivian's Infatuate.
- Inflicted by Atomic Boo's Spook.
- Inflicted by Shadow Queen's Dangerous Breath (chance to affect, alongside Allergic, and Poisoned).
- Inflicted by Wizzerd's Confusion Beam.
- Inflicted by Bonetail's green Dangerous Breath.
- Consuming Ruin Powder will confuse all of the user's enemies in battle.
- The move Head Rattle can inflict the target with this condition.
Counter
- "Direct attacks will be countered!"
A character affected by Counter will for the duration of the effect cause direct attacker's to receive half of the damage they deal back to themselves (rounded down).
- Bestowed on self by Poison Puff's Poison Charge. In addition to countering damage, attackers will also become poisoned.
- Bestowed on self by Sir Grodus's Counterattack.
- Consuming a Spite Pouch will bestow this effect on the user.
- The Return Postage badge functions similarly to this effect, but does not actually apply a status condition on the user. Therefore, the effect of the badge can be stacked with the Counter condition to counter all damage.
Bomb Counter
- "Direct attacks will be countered!"
Bobbery's Hold Fast attack creates a status condition on himself that functions similarly to Counter. However, certain attacks may trigger this effect that do not trigger the regular Counter effect, such as Doopliss's Hammer. The effect can be stacked with the Counter condition.
Dizzy
- "Dizzy! Attacks might miss!"
A character who is Dizzy has an approximately 50% chance each turn for their attack to miss the target. As FP is consumed for FP-consuming moves at the start of an attack, this will result in FP being wasted for missed attacks.
- The falling prop stage event can make affected characters Dizzy during battle.
- Consuming a Dizzy Dial has a chance to inflict this condition on all of the user's enemies in battle.
- Ms. Mowz's move Tease can inflict targets with this status condition.
Dodgy
- "Dodgy! Some attacks will automatically be dodged!"
A character afflicted with Dodgy has a 50% of evading incoming attacks during battle for the duration of the effect.
- Bestowed on self or ally by Magikoopa's Magic Boost (chance to affect, alongside other positive status conditions).
- Bestowed on self by Macho Grubba's Dodgy.
- Bestowed on self by Sir Grodus's Evade.
- The fog nozzle stage hazard will bestow a similar effect to Dodgy on affected characters, but not the status condition itself. This can be stacked with Dodgy for a maximum 75% chance of evading incoming attacks.
- Consuming a Repel Cape will bestow this effect on the user for 4 turns.
- Consuming a Mystery has a chance to bestow this status condition on the user, amongst other conditions.
- Flurrie's move Dodgy Fog will bestow this status condition on Mario.
- The Lucky Start badge may bestow the effect on Mario at the start of a battle, for 3 turns.
Electrified
- "Electrified! Enemies that make contact will get hurt!"
A character who becomes Electrified will cause direct attackers to fail their attack and take 1 HP of damage to themselves. Despite being a positive status condition, the Feeling Fine badge will prevent it from being bestowed on the user, except for when using the Zap Tap badge.
- Bestowed on self by Dark Puff's Shocking Charge.
- Bestowed on self by Ruff Puff's Shocking Charge.
- Bestowed on self or ally by Green Magikoopa's Zap.
- Bestowed on self by Ice Puff's Freezing Charge.
- Bestowed on self or ally by Kammy Koopa's Zap.
- Bestowed on self by Elite Wizzerd's Power Up (chance to affect, alongside Dodgy and Invisible)
- Consuming a Volt Shroom or Electro Pop will bestow this status condition on the user.
- Consuming a Love Pudding, Peach Tart, or Mystery has a chance to bestow this status condition on the user, amongst other conditions.
- The Zap Tap badge bestows a constant Electrified status condition on the user.
- The Lucky Start badge may bestow the effect on Mario at the start of a battle, for 3 turns.
Frozen
- "Frozen! Movement will be impossible for a while!"
A character who is Frozen will be visibly encased in a block of ice and be unable to take any action for the duration of the effect. When the status condition ends, the affected character will take 1 HP of damage. This condition can be negated by the Burned status condition, as well as cured from fire nozzle stage hazard.
- Inflicted by Frost Piranha's Jaw Clamp.
- Inflicted by Ice Puff's Frost Attack.
- Inflicted by Beldam's Blizzard.
- Inflicted by Sir Grodus's Ice Beam.
- Inflicted by Bonetail's blue Dangerous Breath.
- The ice nozzle stage hazard can freeze characters on stage during battle.
- Consuming an Ice Storm has a chance to inflict this condition on all of the user's enemies in battle.
- Consuming an Icicle Pop, Snow Bunny, or Zess Frappe has a chance to freeze the user.
- The move Ice Smash will inflict targets with this condition.
Huge
- "Huge! Attack power is now boosted!"
A character afflicted by Huge will visibly enlarge, and their Attack power will increase by 2 for the duration of the effect. It can be considered the inverse of the Tiny status, which lowers Attack by 2.
- Bestowed on self by X-Naut and Elite X-Naut's Potion.
- Bestowed on ally by Beldam's Grow.
- Bestowed on self or ally by Magikoopa's Magic Boost (chance to affect, alongside other positive status conditions).
- Bestowed on self or ally by Red Magikoopa's Enlarge.
- Bestowed on self or ally by Kammy Koopa's Make Huge.
- Bestowed on self by Wizzerd, Dark Wizzerd, and Elite Wizzerd's Power Up.
- Consuming a Power Punch will bestow this status condition on the user or their ally.
Tiny
- "Tiny! Attack power has now dropped!"
A character afflicted by Tiny will visibly shrink, and their Attack power will decrease by 2 for the duration of the effect. This status condition can be cured by consuming Fresh Juice, Tasty Tonic, Sweet Treat, or Sweet Feast. It can be considered the inverse of the Huge status, which increases Attack by 2. The voice and sound effects of characters afflicted with Tiny will increase in pitch.
- Inflicted by Beldam's Shrink.
- Inflicted by X-Naut PhD's purple Chemical Throw.
- Inflicted by Bonetail's purple Dangerous Breath.
- Consuming an Mini Mr. Mini will inflict this condition on all of the user's enemies in battle.
- The move Shrink Stomp can inflict this status condition on the target.
- Yoshi Kid's move Mini-Egg can inflict this status condition on the target.
Immobilized
- "Immobilized! Movement will be impossible for a while!"
A character who is Immobilized will be unable to take any action for the duration of the effect. It is also possible for the audience to become Immobilized, leaving them unable to react to or interfere with the battle on stage.
- Inflicted by X-Yux's Ring Toss and Zap.
- Inflicted by Atomic Boo's Summon.
- Inflicted by Sir Grodus's Clock Beam.
- Consuming an Stop Watch will inflict this condition on all of the user's enemies in battle.
- The special move Clock Out will inflict this condition on the affected targets (which can potentially be Mario and his partner).
Invisible
- "Invisible! Attacks will now miss!"
A character who becomes Invisible will evade enemy attacks for the duration of the effect. Invisible characters can still be affected by Earth Tremor and Art Attack.
- Bestowed on self or ally by Magikoopa's Magic Boost (chance to affect, alongside other positive status conditions).
- Bestowed on self or ally by Green Magikoopa and Kammy Koopa's Invisiblast.
- Bestowed on self by Boo's Hide, or on ally by Power Transfer.
- Bestowed on self or ally by Dark Boo's Outta Sight.
- A Boo from the audience may randomly appear to bestow this effect on a combatant during battle.
- Consuming a Boo's Sheet will bestow this status condition on the user.
- Consuming a Love Pudding has a chance to bestow this status condition on the user, amongst other conditions.
- Vivian's move Veil will bestow on Mario a similar effect to this status condition for 1 turn.
Poisoned
- "Poisoned! The toxins will steadily do damage!"
A character who is Poisoned will visibly appear sick and lose 1 HP at the end of each turn for 9 turns. This status condition can be cured by consuming Fresh Juice, Tasty Tonic, Healthy Salad, Sweet Treat, or Sweet Feast. It's possible for enemies to poison their allies if they are Confused and attack them with a Poison-inducing move.
- Inflicted by Bowser's Poison Fang.
- Inflicted by Putrid Piranha's Poison Breath.
- Inflicted by Cortez's Hook.
- Inflicted by Poison Pokey's Slam, Body Throw, and Bonk.
- Inflicted by Beldam's Toxic Magic.
- Inflicted by Gloomtail's Poison Breath.
- Inflicted by the Shadow Queen's Dangerous Breath (chance to affect, alongside Allergic and Confused).
- Inflicted by Poison Puff's Poison Charge and Poison Blast.
- Consuming a Poison Shroom will inflict the user with this status condition, in addition to depleting half of their HP.
Prohibited
A character affected by Prohibited will be forbidden from using specific attack commands. It's possible for Mario's jump and hammer to be completely disabled, and for a partner's special abilities to be completely disabled.
- Inflicted by Bowser's Jump attack.
- The Jumpman badge will increase Mario's jump attack power by 1, at the cost of prohibiting use of his hammer.
- The Hammerman badge will increase Mario's hammer attack power by 1, at the cost of prohibiting use of his jump.
Quick
- "More chances to attack are now available!"
- Mario can act an additional time this turn!
A character afflicted with Quick will be able to attack twice in the same turn for the duration of the effect. This effect is completely negated by the Slow status condition, which can be considered the inverse condition of Quick.
- Bestowed on self by Macho Grubba's Fast.
- Bestowed on ally by Beldam's Speedy.
- Goombella's move Rally Wink will bestow Mario with this status condition for 1 turn.
Sleepy
- "Sleepy! It'll take time for the sleepiness to wear off!"
A character afflicted with Sleepy will be unable to take any action for the duration of the effect, but can still Guard and Superguard against incoming attacks with reduced action command timing windows. There is a chance for a sleeping character to wake when they are directly attacked. In the Nintendo Switch remake, sleeping partners will be carried off-stage by the stage hands when using a special move.
- Inflicted by Crazee Dayzee's Sing.
- Inflicted by Amazy Dayzee's Lullaby.
- Inflicted by Bonetail's white Dangerous Breath.
- Consuming a Sleepy Sheep will inflict this condition on all of the user's enemies in battle.
- The move Sleepy Stomp can inflict targets with this status condition.
Slow
- "Less chances to attack are now available!"
A character afflicted with Slow will only be able to attack every other turn for the duration of the effect. This effect is completely negated by the Quick status condition, which can be considered the inverse condition of Slow.
- Inflicted by Beldam's Slow Time.
- Consuming the unused and unobtainable Koopa Curse item will inflict the target with this status condition.