K. Rool's Keep

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 03:22, January 8, 2024 by PorpleBot (talk | contribs) (Text replacement - "Fra([AE]?M? *)=" to "Fre$1=")
Jump to navigationJump to search
K. Rool's Keep
K. Rool's Keep
K. Rool's Keep, as it appears in Donkey Kong Land 2.
The map of K. Rool's Keep in Donkey Kong Country 2 for the Game Boy Advance.
Game Donkey Kong Country 2: Diddy's Kong Quest
Donkey Kong Land 2
Level(s) 6
<< List of worlds >>

Template:Quote2 K. Rool's Keep is the sixth world of Donkey Kong Country 2: Diddy's Kong Quest and the fifth of Donkey Kong Land 2. It is a perched castle belonging to Kaptain K. Rool, and it is situated on the very top of Crocodile Isle. There are two ice caverns, a mine shaft, and three dungeons between the bottom and top of the castle. Donkey Kong Island also appears in the background, on the left side of the world map. Unlike the other worlds, K. Rool's Keep does not have a boss. In the Game Boy Advance version, Donkey Kong Island is no longer visible from the world map, and the boss fought at the end is a giant orange Kremling named Kerozene.

Both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2 have six levels and a boss level, most of which are identically named in both games:

Profiles

Donkey Kong Country 2: Diddy's Kong Quest

Template:Quote2 Template:Quote2 Template:Quote2

Donkey Kong Land 2

Template:Quote2

Gallery

Names in other languages

Language Name Meaning Notes
French Castel de K. Rool[?] K. Rool's Castle
German K. Rools Reich[?] K. Rool's Realm
Italian Forte K. Rool[?] Fort K. Rool
Spanish Guarida de K. Rool[?] K. Rool's Lair

References

  1. ^ Super Donkey Kong 2: Dixie & Diddy instruction booklet, page 29.