Mario Bros. (Game Boy Advance)

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Mario Bros.
M&LSS Mario Bros.png
A title screen for the game in Mario & Luigi: Superstar Saga.
Developer Nintendo Research & Development 1
Publisher Nintendo
Platform(s) Game Boy Advance/e-Reader, Virtual Console (Wii U), Game Boy Advance - Nintendo Switch Online
Release date
Super Mario Advance
Game Boy Advance:
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Super Mario World: Super Mario Advance 2
Game Boy Advance:
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Yoshi's Island: Super Mario Advance 3
Game Boy Advance:
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Super Mario Advance 4: Super Mario Bros. 3
Game Boy Advance:
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Mario & Luigi: Superstar Saga
Game Boy Advance:
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Standalone:
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Language(s) English (United States)
Genre Platformer
Rating(s)
ESRB:E - Everyone[?]
PEGI:3 - Three years and older[?]
CERO:A - All ages[?]
ACB:G - General[?]
Mode(s) Up to 4 players simultaneously
Input
Wii U:
Wii Remote (horizontal)
Nintendo Switch:
Game Boy Advance:

Mario Bros. is a Game Boy Advance game included in every Super Mario Advance game, as well as Mario & Luigi: Superstar Saga (only in the original Game Boy Advance iteration, making it no longer included the 3DS remake).

Gameplay

4 Player Battle mode of Mario Bros. (Game Boy Advance)
4 Player Battle in Super Mario Advance

All of the Super Mario Advance games and the original Mario & Luigi: Superstar Saga game can connect to each other to play Classic or Battle mode with up to four players. Classic is based on the co-op mode from the original and uses the Japanese arcade phase system. Battle is based on the Battle Game from Super Mario All-Stars. The remake also uses the Game Boy Advance's Single-Pak multiplayer feature. It can connect and play with other Game Boy Advance systems without the game, although Battle is the only multiplayer mode that can be played in this way.

Mario Bros. enhances the graphics to take advantage of the Game Boy Advance's 32-bit capabilities, including adding backgrounds to the stages. Music is added where it was originally absent, and voice clips are added in single-player mode. Jumping onto floors has been made easier; mid-air turning is allowed, as opposed to the original where Mario or Luigi had to stay in one direction during jumping. The Power Squat Jump from Super Mario Bros. 2 has been added, and the Bonus Stages are now noticeably easier than they were originally. There are also two POW Blocks per phase set, and they can be picked up much like in Super Mario Bros. 2. Players can also pick each other up and throw them.

Characters

Playable

Image Name Information
Sprite of Mario from Mario Bros. (Game Boy Advance)Sprite of the second player from Mario Bros. (Game Boy Advance). His cap depicts Mario's "M" in between stages and he is described as a Mario in the manual as are all the other players regardless of their color.Sprite of the third player from Mario Bros. (Game Boy Advance).Sprite of the fourth player from Mario Bros. (Game Boy Advance). Mario The main protagonist. The red one is player one, green one is player two, the yellow one is player three, and the blue one is player four. Prior to the initial release, the player three was purple with yellow overalls and the player four was orange with red overalls, with the latter resembling Fire Mario and Fire Luigi's appearance from the original NES version of Super Mario Bros. 3.[1]

Enemies

Target enemies must be defeated to clear the phase while other enemies should be defeated by the player's discretion. Each phase consists of one or two types of targets with a maximum of six targets. Spinies and Sidesteppers appear together only in Phase 6. The last target enemy will always move at its fastest pace unless said enemy is a Fighter Fly.

Image Name Debut Information and abilities
A red Spiny in Mario Bros. (Game Boy Advance)Green SpinyBlue Spiny Spiny Phase 1 The first enemies in the game, replacing Shellcreepers.
Sprite of a Crab from Mario Bros. (Game Boy Advance)Angry red Sidestepper from Mario Bros. (Game Boy Advance)Green CrabAngry green Sidestepper from Mario Bros. (Game Boy Advance)Blue CrabAngry blue Sidestepper from Mario Bros. (Game Boy Advance) Sidestepper Phase 5 Crab creatures that are trickier to defeat and have appeared in various games. The first time the player hits them, they will gain an angry expression and walk faster. The player thus needs to hit them twice before kicking them off. They are the most common target enemy in the game.
GBA Fighter FlyGreen Fighter FlyPink Fighter Fly Fighter Fly Phase 7 Flies that jump up and down and are the hardest to defeat. The player can only hit them while they are on the land. After the second bonus stage, all subsequent non-bonus phases will have one or two of them.
BowserMB.png Bowser Round 4 (Battle only) Bowser possesses the ability to breathe fire on enemies. He patrols the central floor and cannot be defeated but can be stunned by bumping him from below.

Other enemies

Image Name Debut Information and abilities
Sprite of a Freezy from Mario Bros. (Game Boy Advance) Freezy Phase 10 Ice creatures that possess the ability to "self destruct" and cover the floor they are on with ice. Ice-covered floors give the Marios less traction.
An Icicle Icicle Phase 17 Icicles that at first appear as droplets of water, before forming into a sharp icicle. The icicle will eventually fall over, defeating any Marios underneath.
Sprite of a Fireball from Mario Bros. (Game Boy Advance)Sprite of a green Fireball from Mario Bros. (Game Boy Advance) Fireball Phase 1 Gigantic balls of fire that come in two varieties. Red ones bounce diagonally around the stage while Green ones travel horizontally. They can be defeated by bashing them from underneath, just as they hit the ground. The player can also use a POW Block to defeat them as well.

Items

Image Name Effect
A coin from Mario Bros. (Game Boy Advance) Coin Coins that appear each time an enemy is defeated, with the exception of the last one defeated. They also make an appearance every five stages in a "Test Your Skill" event. If the player collects all of these coins, they will receive a point bonus.
A POW Block from Mario Bros. (Game Boy Advance) (Classic mode)A POW Block from Mario Bros. (Game Boy Advance) (Battle mode) POW Block POW Blocks always appear in the center of the level, knocking over all enemies on-screen when a brother hits it. They can only be used three times; after the third time, the block disappears and does not reappear until later stages. They appear to be colored blue in all modes with the exception of Battle, where they are colored red.

References