Mario & Sonic at the Olympic Games (Wii)

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This article is about the first game in the Mario & Sonic game series for the Wii. For the Nintendo DS version of the game, see Mario & Sonic at the Olympic Games (Nintendo DS). For the whole Mario & Sonic game series, see Mario & Sonic (series).
Mario & Sonic at the Olympic Games
Official box cover for the Wii version of Mario & Sonic at the Olympic Games
For alternate box art, see the game's gallery.
Developer Sega, Racjin
Nintendo SPD Group No.4
Publisher Sega (NA, EU, OC)
Nintendo (JP, SK, TW)
Platform(s) Wii
Release date Template:Release[?]
Language(s) English (United States)
French (France)
German
Spanish (Spain)
Italian
Japanese
Korean
Genre Sports
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
Mode(s) Varies according to the event that is played in the game
Input
Wii:

Mario & Sonic at the Olympic Games is a sports game for the Wii with a Nintendo DS version of the game released as well. The game places Mario, Sonic, and their various allies against each other in Olympic events. The game has the official Beijing 2008 Olympics license, and features environments based on actual Olympic venues.

Although both Nintendo and Sega worked on this collaboration, most of the development was handled by Sega. However, as the game was completed, Sega did publishing and marketing duties for all versions outside of Japan, South Korea, and Taiwan. Nintendo did publishing and marketing duties for the Japanese, Korean, and Taiwanese versions of this game.

Both versions of the game use the new functions of these consoles completely. The game was compatible with Nintendo Wi-Fi Connection.

Originally, Mario & Sonic at the Olympic Games was considered an April Fools' joke, as the game was revealed on March 28, 2007. However, soon after, Sega stated on their official website that the game is official, and that both Sega and Nintendo are working on this game project. Shigeru Miyamoto then soon confirmed that he would be supervising the project, confirming Mario & Sonic at the Olympic Games to be real.

Characters

Playable characters

A list of most of the characters in Mario & Sonic at the Olympic Games
All the main participants, including the Mii.

The game features seventeen playable characters; eight from the Mario franchise, eight from the Sonic franchise, as well as Miis. These characters are broken up into four groups; All-Around, which consists of characters who neither excel or descend in any type of abilities, Speed, which consists of characters who are best at agility and stamina based events, Skill, which consists of characters who are above average skill and stamina, but have low power and top speeds, and Power, which consists of characters who are best at strength and endurance based events.

In Dream Fencing and Dream Table Tennis, players can use special attacks, which are powerful moves that inflict more damage or knock the opponent out of the ring (Dream Fencing), or hit the ball with more power (Dream Table Tennis).

Team Mario

Icon Name Type Statistics Emblem
MarioOlympicGames icon.png Mario All-Around
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Mario.png
LuigiOlympicGames icon.png Luigi All-Around
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Luigi.png
Princess Peach's character select screen sprite from Mario & Sonic at the Olympic Games. Peach Skill
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Peach.png
DaisyMASATOG.png Daisy Speed
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Daisy.png
YoshiMASATOG.png Yoshi Speed
Speed
 
Power
 
Skill
 
Stamina
 
MS emblem yoshi.png
WarioMASATOG.png Wario Power
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Wario.png
WaluigiOlympicGames icon.png Waluigi Skill
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Waluigi.png
Bowser's character select screen sprite from Mario & Sonic at the Olympic Games. Bowser Power
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Bowser.png

Team Sonic

Icon Name Type Statistics Emblem
SonicOlympcGames icon.png Sonic Speed
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Sonic.png
Miles "Tails" Prower's character select screen sprite from Mario & Sonic at the Olympic Games. Tails Skill
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Tails.png
Knuckles the Echidna's character select screen sprite from Mario & Sonic at the Olympic Games. Knuckles Power
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Knuckles.png
Amy Rose's character select screen sprite from Mario & Sonic at the Olympic Games. Amy All-Around
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Amy.png
Blaze the Cat's character select screen sprite from Mario & Sonic at the Olympic Games. Blaze All-Around
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Blaze.png
Shadow the Hedgehog's character select screen sprite from Mario & Sonic at the Olympic Games. Shadow Speed
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Shadow.png
VectorOlympicGames icon.png Vector Power
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Vector.png
Eggman Olympic Games icon.png Dr. Eggman Skill
Speed
 
Power
 
Skill
 
Stamina
 
MyS emblem Eggman.png

Other

Supporting characters

Referees

Super Mario series
Sonic the Hedgehog series

Audience members

Super Mario series

Others

Super Mario series
Sonic the Hedgehog series

Events

Olympic Events

Event Icon Description
Aquatics - 100m Freestyle event in Mario & Sonic at the Olympic Games for Wii File:MaSo Aquatics.jpg
Aquatics - 100m Freestyle
Swim two lengths of the pool in the fastest time.
Aquatics - 4x100m Freestyle event in Mario & Sonic at the Olympic Games for Wii File:MaSo Aquatics.jpg
Aquatics - 4x100m Freestyle
Four team members take turns to swim two lengths each. Each player should touch the wall before the next player dives in. The first team to have all four members complete two lengths wins.
Waluigi competing in Archery. File:MaSo Archery.jpg
Archery - Archery
Shoot four sets of three arrows into a target at 70 meters, aiming for the center circle for maximum score. The player with the highest total score wins.
100mdash in Mario and Sonic at the Olympic Games File:MaSo Atletics.jpg
Athletics - 100m
Kick off from the starting block and sprint along the 100-meter stretch to the finish line in as short a time as possible to win.
The 400m event. File:MaSo Atletics.jpg
Athletics - 400m
From a staggered start, kick off from the starting blocks, then endure a 400 meter run to the finishing line.
4x100m Relay File:MaSo Atletics.jpg
Athletics - 4x100m Relay
Four team members take turns sprinting with the baton in their own 100-meter stretch. Sprint to where the next team member is waiting. The last member to carry the baton will sprint to the finish line.
M&SATOG Wii 110m Hurdles Screenshot.png File:MaSo Atletics.jpg
Athletics - 110m Hurdles
Kick off from the starting blocks and sprint towards the finish line as quickly as you can, leaping across the hurdles positioned along your path.
410m hurtles File:MaSo Atletics.jpg
Athletics - 400m Hurdles
Kick off from the starting blocks and complete a 400-meter race to the finish line, leaping across the hurdles positioned along your path.
Longjump.png File:MaSo Atletics.jpg
Athletics - Long Jump
Sprint down the runway and jump before you reach the designated takeoff mark to avoid a foul. Try to jump as far as you can into the sand pit. The best of three attempts will be recorded.
Triplejump.png File:MaSo Atletics.jpg
Athletics - Triple Jump
Sprint down the runway towards the designated takeoff mark. Take a hop, step, and jump into the sand-filled pit. Start your first leap before the takeoff mark to avoid a foul. The best of three attempts will be recorded.
Princess Daisy participating in the High Jump event in the Wii version of Mario & Sonic at the Olympic Games. File:MaSo Atletics.jpg
Athletics - High Jump
Jog down the runway and leap over the crossbar, taking care not to knock it off its supports. You can set your own starting height, but this is increased with each successful jump. When you fail to clear the crossbar three times in succession, the last height you successfully cleared will be recorded as your score.
Polejump.png File:MaSo Atletics.jpg
Athletics - Pole Vault
Run down the runway and plant your pole in a box set in the ground to help you vault over the crossbar without knocking it off its supports. You can set your own starting height, but this is increased with each successful jump. As with the High Jump, your score will be determined after three successive failures.
Hammerthrow.png File:MaSo Atletics.jpg
Athletics - Hammer Throw
Take the hammer in hand, spin on the spot to build up momentum, and release the hammer in the direction of the landing area before the countdown runs out. The further away it lands, the better your score. The best of three attempts is recorded.
Javelinethrow.png File:MaSo Atletics.jpg
Athletics - Javelin Throw
Sprint down the runway to build momentum and throw the javelin as far as you can into the landing area. Time your throw carefully to avoid crossing the foul line, or the attempt will not count. The best of three attempts is recorded.
Fencingindividualepee.png File:MaSo Fencing.png
Fencing - Individual epée
Brandishing your epée, aim to touch your opponent anywhere on their body with the tip of the blade to score a point. Use your defense skills to prevent your opponent from doing the same. The first player to gain 15 points wins the round.
Trampoline.png File:MaSO Gymnastic.png
Gymnastics - Trampoline
Use the trampoline to propel yourself high into the air and perform complex spins and somersaults. Your performance is judged on how precisely you execute your moves. As you land, be sure to prepare yourself for the next set of moves with a good high jump.
Vault.png File:MaSO Gymnastic.png
Gymnastics - Vault
Run up to the springboard and vault across the horse, performing spins and somersaults in the air. A maximum of 10 points will be awarded, depending on your mid-air performance and the skill of your landing. The best of three attempts is recorded.
Rowingsinglesculls.png File:MaSo Rowing.jpg
Rowing - Single Sculls
Constant skill, as well as raw power, is required to make the continual adjustments necessary to keep your skiff moving in a straight line. Work your way along the course and cross the finishing line before your opponents to win.
Shootingskeet.png File:MaSo Skeet.png
Shooting - Skeet
Make your way through eight stations, firing at high and low airborne targets as they’re released. You only have enough ammunition for one shot per target, so aim carefully. The player with the most total hits wins.
Tabletennis.png File:MaSo TableTennis.jpg
Table Tennis - Singles
Use your paddle to bounce the ball across the net into your opponent’s side, and win a point if they fail to return it or allow it to bounce twice. The first player to reach 11 points wins the round. Each player takes turns serving twice.


Dream Events

MaSo DreamEvents.jpg

Event Location Description
DreamRace MarioSonicOlympicGames.png (Sandhill Track Course)
Dream Race
Get on your marks for this intense power-up filled race course, made for either one player, or as many as four.
Dream Platform.png (10,000M Diving, Tropical Reef Diving Area)
Dream Platform
More like skydiving, soar through hoops and perform aerial tricks while avoiding obstacles and opponents to reach the finish line first.
M&SATOG Dream Fencing screenshot.png (Duel Wharf Fencing Beach)
Dream Fencing
With unique special attacks for each character, this jungle-inspired world offers the ultimate duel.
DreamTableTennis Wii.png (Speed Rally Table Tennis Stadium)
Dream Table Tennis
A sci-fi wonderland, this magical table tennis extravaganza offers a special ability for each character.

Circuits

In Mario & Sonic at the Olympic Games, there is a mode called circuit mode. Circuit mode consists of three classes (beginners, advanced and masters) which each consist of five circuits save for the masters which has six. Each circuit has a number of set events which must be beaten. The winner of the circuit gets its trophy. To unlock the next circuit, beat the circuit before it. To unlock the next class, beat the final circuit of the class before.

Beginners Class

This is the easiest class and is available from the start. There are three events in each circuit. This is the only class where four out of its five circuits are available from the start.

Mercury Circuit

To Unlock: Available from the start.
Events:

  1. 100m
  2. Long Jump
  3. Hammer Throw

Unlocks: 1/4 of Moonlight Circuit, Single Sculls, Dream Race and 4x100m Relay.

Venus Circuit

To Unlock: Available from the start.
Events:

  1. 110m Hurdles
  2. Skeet
  3. Javelin Throw

Unlocks: 1/4 of Moonlight Circuit, Single Sculls, Dream Race and 4x100m Relay.

Jupiter Circuit

To Unlock: Available from the start.
Events:

  1. 100m Freestyle
  2. Triple Jump
  3. Trampoline

Unlocks: 1/4 of Moonlight Circuit, Single Sculls, Dream Race and 4x100m Relay.

Saturn Circuit

To Unlock: Available from the start.
Events:

  1. Singles
  2. 4x100m Freestyle
  3. Individual Epée

Unlocks: 1/4 of Moonlight Circuit, Single Sculls, Dream Race and 4x100m Relay.

Moonlight Circuit

To Unlock: Beat Mercury, Venus, Jupiter and Saturn Circuits. Or, do 20 Single Match Mode events.
Events:

  1. 4x100m Relay
  2. Single Sculls
  3. Dream Race

Unlocks: Advanced Class, Archery.

Advanced Class

Defeating the Moonlight Circuit will unlock this class. Now each circuit has four events.

Stardust Circuit

To Unlock: Beat Moonlight Circuit, unlock Advanced Class. Or, do 30 Single Match Mode events.
Events:

  1. 100m
  2. Long Jump
  3. Hammer Throw
  4. Archery

Unlocks: Planet Circuit, High Jump.

Planet Circuit

To Unlock: Beat Stardust Circuit. Or, do 40 Single Match Mode events.
Events:

  1. 110m Hurdles
  2. Skeet
  3. Javelin Throw
  4. High Jump

Unlocks: Comet Circuit, 400m.

Comet Circuit

To Unlock: Beat Planet Circuit. Or, do 50 Single Match Mode events.
Events:

  1. 100m Freestyle
  2. Triple Jump
  3. Trampoline
  4. 400m

Unlocks: Satellite Circuit, Dream Fencing.

Satellite Circuit

To Unlock: Beat Comet Circuit.
Events:

  1. Singles
  2. 4x100m Freestyle
  3. Dream Race
  4. Dream Fencing

Unlocks: Sunlight Circuit, Dream Table Tennis.

Sunlight Circuit

To Unlock: Beat Satellite Circuit.
Events:

  1. 4x100m Relay
  2. Single Sculls
  3. Individual Epée
  4. Dream Table Tennis

Unlocks: Masters Class, 400m Hurdles.

Masters Class

This is the ultimate class and the only one with six circuits. There are five events per circuit.

Meteorite Circuit

To Unlock: Unlock Masters Class.
Events:

  1. 100m
  2. Long Jump
  3. Hammer Throw
  4. Archery
  5. 400m Hurdles

Unlocks: Supernova Circuit, Pole Vault.

Supernova Circuit

To Unlock: Beat Meteorite Circuit.
Events:

  1. 110m Hurdles
  2. Skeet
  3. Javelin Throw
  4. High Jump
  5. Pole Vault

Unlocks: Cosmos Circuit, Vault.

Cosmos Circuit

To Unlock: Beat Supernova Circuit.
Events:

  1. 100m Freestyle
  2. Triple Jump
  3. Trampoline
  4. 400m
  5. Vault

Unlocks: Galaxy Circuit, Dream Platform.

Galaxy Circuit

To Unlock: Beat Cosmos Circuit.
Events:

  1. Singles
  2. 4x100m Freestyle
  3. Individual Epée
  4. Dream Race
  5. Dream Platform

Unlocks: Universal Circuit.

Universal Circuit

To Unlock: Beat Galaxy Circuit.
Events:

  1. 4x100m Relay
  2. Single Sculls
  3. Dream Table Tennis
  4. Dream Fencing
  5. Dream Race

Unlocks: Big Bang Circuit.

Big Bang Circuit

To Unlock: Beat Universal Circuit.
Events:

  1. Dream Race
  2. Dream Fencing
  3. Dream Platform
  4. Singles
  5. 4x100m Relay

Unlocks: None.

Free Circuit

In Free Circuit, the number of events and the currently available events themselves can be chosen to create a unique circuit.

Emblems

Emblems are awarded for completing special requirements such as doing all of a character's missions or winning all events in a class.

Character Emblems

These are gained by completing all six of a character's missions.

  • Amy Emblem
  • Blaze Emblem
  • Bowser Emblem
  • Daisy Emblem
  • Dr. Eggman Emblem
  • Knuckles Emblem
  • Luigi Emblem
  • Mario Emblem
  • Peach Emblem
  • Shadow Emblem
  • Sonic Emblem
  • Tails Emblem
  • Vector Emblem
  • Waluigi Emblem
  • Wario Emblem
  • Yoshi Emblem

Champ Emblems

To get a Champ Emblem, get gold medals in all events of a class.

  • Aquatics Champs Emblem
  • Dream Champ Emblem
  • Field Champ Emblem
  • Gymnastics Champ Emblem
  • Track Champ Emblem

Other Emblems

  • Bouncing Emblem - Get a 10 in Trampoline.
  • Collaborative Emblem - Play as every character.
  • Complete Game Emblem - Unlock every event.
  • Friendly Emblem - Play multiplayer.
  • Full Play Emblem - Play every event.
  • Gallery Owner Emblem - Unlock all music in Gallery Mode.
  • Hunter Emblem - Get 120 points in Archery.
  • Knight's Emblem - Win fencing without getting hit once.
  • Network Emblem - Connect to Wi-Fi (unobtainable after May 20, 2014).
  • Olympic Record Emblem - Get an Olympic Record.
  • Penalty Emblem - False start in 100m.
  • Ping Pong Emblem (Table Tennis Perfect Emblem in DS version) - Win Singles without missing the ball.
  • Rocket Emblem - Get a perfect start in 100m.
  • Shooting Emblem - Don't miss a clay in Skeet.
  • Somersault Emblem - Get a 10 in Vault.
  • Team Mario Emblem - Receive gold medals in all events for all Mario characters.
  • Team Sonic Emblem - Receive gold medals in all events for all Sonic characters.
  • Thanks for Playing Emblem - Start the game 50 times.
  • World Record Emblem - Get a World Record

Reception

Reviews
Release Reviewer, Publication Score Comment
Wii Sterling McGarvey, Gamespy 3.5/5 "Mario & Sonic at the Olympic Games is certainly one of the best Olympian titles since Epyx's Winter Games in the 1980s. However, given the sparse quality of that field, that might not hold much weight. It's a title that seems squarely aimed at the Wii Sports crowd, though some of the mini-games don't feel as well-implemented as in Nintendo's effort. Nevertheless, when the games work, it's a fun experience that you can mostly play through whether you have a nunchuk or not, a nice touch for gamers who have more Remotes than nunchuks during multiplayer sessions. Mario & Sonic is by no means a bad compilation of sports-oriented mini-games; it's occasionally flawed but ultimately fun."
Wii Aaron Thomas, GameSpot 6/10 "Mario & Sonic at the Olympic Games probably isn't the game you envisioned when you imagined the once-fierce rivals finally getting together, but that's not its biggest problem. Instead, the trouble lies in the often uninteresting and occasionally frustrating motion controls combined with some events that are too similar to one another, as well as shallow gameplay that brings the game down."
Wii Ellie Gibson, Eurogamer 7/10 "Mario & Sonic's biggest flaw, however, is undoubtedly the unlocking nonsense...There are plenty of enjoyable mini-games here and they're nicely varied. There are some stinkers but that's to be expected. Most of the mini-games are well-balanced, and some have enough depth to make you keep playing again and again. Many of them will make you laugh out loud. It's a shame you can't play all of them without having to complete hours of single-player challenges. But if you're willing to put the hours in, Mario & Sonic at the Olympic Games is a highly entertaining party game."
Aggregators
Compiler Platform / Score
Metacritic 67
GameRankings 68.01%

Music Gallery

Both versions feature a gallery where facts and trivias can be found. In order to answer the question, the player has to play a mini-game. Unlocking all mini-games in a section will unlock a tune from both series. The information, mini-games, and songs differ between Wii and DS.

Songs

Super Mario series

Sonic the Hedgehog series

Pre-release and unused content

Main article: List of Mario & Sonic at the Olympic Games pre-release and unused content

Gallery

For this subject's image gallery, see Gallery:Mario & Sonic at the Olympic Games.

Staff

Main article: List of Mario & Sonic at the Olympic Games (Wii) staff

Quotes

Main article: List of Mario & Sonic at the Olympic Games quotes

Names in other languages

Language Name Meaning Notes
Japanese マリオ&ソニック AT 北京オリンピック[?]
Mario ando Sonikku atto Pekin Orinpikku
Mario & Sonic at the Beijing Olympics
Dutch Mario & Sonic op de Olympische Spelen[?] Mario & Sonic at the Olympic Games
German Mario & Sonic bei den Olympischen Spielen[?] Mario & Sonic at the Olympic Games
Italian Mario & Sonic ai Giochi Olimpici[?] Mario & Sonic at the Olympic Games
Korean 마리오와 소닉 베이징 올림픽[?]
Mario-wa Sonik Beijing Olimpik
Mario & Sonic at the Beijing Olympics
Portuguese Mario e Sonic nos Jogos Olímpicos[?] Mario & Sonic at the Olympic Games
Spanish Mario & Sonic en los Juegos Olímpicos[?] Mario & Sonic at the Olympic Games

Media

Template:More media

Help:MediaHaving trouble playing?

Trivia

  • This is not the first time that Mario takes part in the Olympics. He also competed in an event called "Intergalactical Olympics" in the Club Nintendo comic "Super Mario: Verloren in der Zeit".
  • The DVD set of The Adventures of Super Mario Bros. 3 was re-released in a double pack with The Adventures of Sonic the Hedgehog Volume 1 to tie in with the release of this game.
  • A version of this game was also released on mobile phones in June 2008, but lacked Mario characters and only included Sonic characters. Because of this it was simply titled Sonic at the Olympic Games.
  • Princess Peach and Princess Daisy were originally going to have swimsuits for the aquatic events. However, this idea was rejected by Nintendo. Eventually, Peach, Daisy, Amy, and Blaze were given swimsuits in Mario & Sonic at the London 2012 Olympic Games.[1]
  • In the game's country/region selection, Israel is erroneously listed in the "Europe 1" section instead of "Asia," most likely because Israel participates in more European sport competitions than Asian competitions.

References

External links

Template:Mario games