Mario & Sonic at the Olympic Games (Wii)
- This article is about the first game in the Mario & Sonic game series for the Wii. For the Nintendo DS version of the game, see Mario & Sonic at the Olympic Games (Nintendo DS). For the whole Mario & Sonic game series, see Mario & Sonic (series).
Mario & Sonic at the Olympic Games | |||||||||
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For alternate box art, see the game's gallery. | |||||||||
Developer | Sega, Racjin Nintendo SPD Group No.4 | ||||||||
Publisher | Sega (NA, EU, OC) Nintendo (JP, SK, TW) | ||||||||
Platform(s) | Wii | ||||||||
Release date | Template:Release[?] | ||||||||
Language(s) | English (United States) French (France) German Spanish (Spain) Italian Japanese Korean | ||||||||
Genre | Sports | ||||||||
Rating(s) |
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Mode(s) | Varies according to the event that is played in the game | ||||||||
Input | Wii: Wii Remote and Nunchuk
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Mario & Sonic at the Olympic Games is a sports game for the Wii with a Nintendo DS version of the game released as well. The game places Mario, Sonic, and their various allies against each other in Olympic events. The game has the official Beijing 2008 Olympics license, and features environments based on actual Olympic venues.
Although both Nintendo and Sega worked on this collaboration, most of the development was handled by Sega. However, as the game was completed, Sega did publishing and marketing duties for all versions outside of Japan, South Korea, and Taiwan. Nintendo did publishing and marketing duties for the Japanese, Korean, and Taiwanese versions of this game.
Both versions of the game use the new functions of these consoles completely. The game was compatible with Nintendo Wi-Fi Connection.
Originally, Mario & Sonic at the Olympic Games was considered an April Fools' joke, as the game was revealed on March 28, 2007. However, soon after, Sega stated on their official website that the game is official, and that both Sega and Nintendo are working on this game project. Shigeru Miyamoto then soon confirmed that he would be supervising the project, confirming Mario & Sonic at the Olympic Games to be real.
Characters
Playable characters
The game features seventeen playable characters; eight from the Mario franchise, eight from the Sonic franchise, as well as Miis. These characters are broken up into four groups; All-Around, which consists of characters who neither excel or descend in any type of abilities, Speed, which consists of characters who are best at agility and stamina based events, Skill, which consists of characters who are above average skill and stamina, but have low power and top speeds, and Power, which consists of characters who are best at strength and endurance based events.
In Dream Fencing and Dream Table Tennis, players can use special attacks, which are powerful moves that inflict more damage or knock the opponent out of the ring (Dream Fencing), or hit the ball with more power (Dream Table Tennis).
Team Mario
Icon | Name | Type | Statistics | Emblem | ||||||||
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Mario | All-Around |
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Luigi | All-Around |
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Peach | Skill |
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Daisy | Speed |
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Yoshi | Speed |
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Wario | Power |
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Waluigi | Skill |
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Bowser | Power |
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Team Sonic
Icon | Name | Type | Statistics | Emblem | ||||||||
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Sonic | Speed |
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Tails | Skill |
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Knuckles | Power |
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Amy | All-Around |
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Blaze | All-Around |
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Shadow | Speed |
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Vector | Power |
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Dr. Eggman | Skill |
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Other
Supporting characters
Referees
Super Mario series
Sonic the Hedgehog series
- Espio the Chameleon
- Charmy Bee
- Cream the Rabbit
- Big the Cat (referees the rowing event, also sometimes appears as a cameo)
Audience members
Super Mario series
Others
Super Mario series
Sonic the Hedgehog series
Events
Olympic Events
Event | Icon | Description |
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File:MaSo Aquatics.jpg Aquatics - 100m Freestyle |
Swim two lengths of the pool in the fastest time. | |
File:MaSo Aquatics.jpg Aquatics - 4x100m Freestyle |
Four team members take turns to swim two lengths each. Each player should touch the wall before the next player dives in. The first team to have all four members complete two lengths wins. | |
File:MaSo Archery.jpg Archery - Archery |
Shoot four sets of three arrows into a target at 70 meters, aiming for the center circle for maximum score. The player with the highest total score wins. | |
File:MaSo Atletics.jpg Athletics - 100m |
Kick off from the starting block and sprint along the 100-meter stretch to the finish line in as short a time as possible to win. | |
File:MaSo Atletics.jpg Athletics - 400m |
From a staggered start, kick off from the starting blocks, then endure a 400 meter run to the finishing line. | |
File:MaSo Atletics.jpg Athletics - 4x100m Relay |
Four team members take turns sprinting with the baton in their own 100-meter stretch. Sprint to where the next team member is waiting. The last member to carry the baton will sprint to the finish line. | |
File:MaSo Atletics.jpg Athletics - 110m Hurdles |
Kick off from the starting blocks and sprint towards the finish line as quickly as you can, leaping across the hurdles positioned along your path. | |
File:MaSo Atletics.jpg Athletics - 400m Hurdles |
Kick off from the starting blocks and complete a 400-meter race to the finish line, leaping across the hurdles positioned along your path. | |
File:MaSo Atletics.jpg Athletics - Long Jump |
Sprint down the runway and jump before you reach the designated takeoff mark to avoid a foul. Try to jump as far as you can into the sand pit. The best of three attempts will be recorded. | |
File:MaSo Atletics.jpg Athletics - Triple Jump |
Sprint down the runway towards the designated takeoff mark. Take a hop, step, and jump into the sand-filled pit. Start your first leap before the takeoff mark to avoid a foul. The best of three attempts will be recorded. | |
File:MaSo Atletics.jpg Athletics - High Jump |
Jog down the runway and leap over the crossbar, taking care not to knock it off its supports. You can set your own starting height, but this is increased with each successful jump. When you fail to clear the crossbar three times in succession, the last height you successfully cleared will be recorded as your score. | |
File:MaSo Atletics.jpg Athletics - Pole Vault |
Run down the runway and plant your pole in a box set in the ground to help you vault over the crossbar without knocking it off its supports. You can set your own starting height, but this is increased with each successful jump. As with the High Jump, your score will be determined after three successive failures. | |
File:MaSo Atletics.jpg Athletics - Hammer Throw |
Take the hammer in hand, spin on the spot to build up momentum, and release the hammer in the direction of the landing area before the countdown runs out. The further away it lands, the better your score. The best of three attempts is recorded. | |
File:MaSo Atletics.jpg Athletics - Javelin Throw |
Sprint down the runway to build momentum and throw the javelin as far as you can into the landing area. Time your throw carefully to avoid crossing the foul line, or the attempt will not count. The best of three attempts is recorded. | |
File:MaSo Fencing.png Fencing - Individual epée |
Brandishing your epée, aim to touch your opponent anywhere on their body with the tip of the blade to score a point. Use your defense skills to prevent your opponent from doing the same. The first player to gain 15 points wins the round. | |
File:MaSO Gymnastic.png Gymnastics - Trampoline |
Use the trampoline to propel yourself high into the air and perform complex spins and somersaults. Your performance is judged on how precisely you execute your moves. As you land, be sure to prepare yourself for the next set of moves with a good high jump. | |
File:MaSO Gymnastic.png Gymnastics - Vault |
Run up to the springboard and vault across the horse, performing spins and somersaults in the air. A maximum of 10 points will be awarded, depending on your mid-air performance and the skill of your landing. The best of three attempts is recorded. | |
File:MaSo Rowing.jpg Rowing - Single Sculls |
Constant skill, as well as raw power, is required to make the continual adjustments necessary to keep your skiff moving in a straight line. Work your way along the course and cross the finishing line before your opponents to win. | |
File:MaSo Skeet.png Shooting - Skeet |
Make your way through eight stations, firing at high and low airborne targets as they’re released. You only have enough ammunition for one shot per target, so aim carefully. The player with the most total hits wins. | |
File:MaSo TableTennis.jpg Table Tennis - Singles |
Use your paddle to bounce the ball across the net into your opponent’s side, and win a point if they fail to return it or allow it to bounce twice. The first player to reach 11 points wins the round. Each player takes turns serving twice. |
Dream Events
Event | Location | Description |
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(Sandhill Track Course) Dream Race |
Get on your marks for this intense power-up filled race course, made for either one player, or as many as four. | |
(10,000M Diving, Tropical Reef Diving Area) Dream Platform |
More like skydiving, soar through hoops and perform aerial tricks while avoiding obstacles and opponents to reach the finish line first. | |
(Duel Wharf Fencing Beach) Dream Fencing |
With unique special attacks for each character, this jungle-inspired world offers the ultimate duel. | |
(Speed Rally Table Tennis Stadium) Dream Table Tennis |
A sci-fi wonderland, this magical table tennis extravaganza offers a special ability for each character. |
Circuits
In Mario & Sonic at the Olympic Games, there is a mode called circuit mode. Circuit mode consists of three classes (beginners, advanced and masters) which each consist of five circuits save for the masters which has six. Each circuit has a number of set events which must be beaten. The winner of the circuit gets its trophy. To unlock the next circuit, beat the circuit before it. To unlock the next class, beat the final circuit of the class before.
Beginners Class
This is the easiest class and is available from the start. There are three events in each circuit. This is the only class where four out of its five circuits are available from the start.
Mercury Circuit
To Unlock: Available from the start.
Events:
- 100m
- Long Jump
- Hammer Throw
Unlocks: 1/4 of Moonlight Circuit, Single Sculls, Dream Race and 4x100m Relay.
Venus Circuit
To Unlock: Available from the start.
Events:
- 110m Hurdles
- Skeet
- Javelin Throw
Unlocks: 1/4 of Moonlight Circuit, Single Sculls, Dream Race and 4x100m Relay.
Jupiter Circuit
To Unlock: Available from the start.
Events:
- 100m Freestyle
- Triple Jump
- Trampoline
Unlocks: 1/4 of Moonlight Circuit, Single Sculls, Dream Race and 4x100m Relay.
Saturn Circuit
To Unlock: Available from the start.
Events:
- Singles
- 4x100m Freestyle
- Individual Epée
Unlocks: 1/4 of Moonlight Circuit, Single Sculls, Dream Race and 4x100m Relay.
Moonlight Circuit
To Unlock: Beat Mercury, Venus, Jupiter and Saturn Circuits. Or, do 20 Single Match Mode events.
Events:
- 4x100m Relay
- Single Sculls
- Dream Race
Unlocks: Advanced Class, Archery.
Advanced Class
Defeating the Moonlight Circuit will unlock this class. Now each circuit has four events.
Stardust Circuit
To Unlock: Beat Moonlight Circuit, unlock Advanced Class. Or, do 30 Single Match Mode events.
Events:
- 100m
- Long Jump
- Hammer Throw
- Archery
Unlocks: Planet Circuit, High Jump.
Planet Circuit
To Unlock: Beat Stardust Circuit. Or, do 40 Single Match Mode events.
Events:
- 110m Hurdles
- Skeet
- Javelin Throw
- High Jump
Unlocks: Comet Circuit, 400m.
Comet Circuit
To Unlock: Beat Planet Circuit. Or, do 50 Single Match Mode events.
Events:
- 100m Freestyle
- Triple Jump
- Trampoline
- 400m
Unlocks: Satellite Circuit, Dream Fencing.
Satellite Circuit
To Unlock: Beat Comet Circuit.
Events:
- Singles
- 4x100m Freestyle
- Dream Race
- Dream Fencing
Unlocks: Sunlight Circuit, Dream Table Tennis.
Sunlight Circuit
To Unlock: Beat Satellite Circuit.
Events:
- 4x100m Relay
- Single Sculls
- Individual Epée
- Dream Table Tennis
Unlocks: Masters Class, 400m Hurdles.
Masters Class
This is the ultimate class and the only one with six circuits. There are five events per circuit.
Meteorite Circuit
To Unlock: Unlock Masters Class.
Events:
- 100m
- Long Jump
- Hammer Throw
- Archery
- 400m Hurdles
Unlocks: Supernova Circuit, Pole Vault.
Supernova Circuit
To Unlock: Beat Meteorite Circuit.
Events:
- 110m Hurdles
- Skeet
- Javelin Throw
- High Jump
- Pole Vault
Unlocks: Cosmos Circuit, Vault.
Cosmos Circuit
To Unlock: Beat Supernova Circuit.
Events:
- 100m Freestyle
- Triple Jump
- Trampoline
- 400m
- Vault
Unlocks: Galaxy Circuit, Dream Platform.
Galaxy Circuit
To Unlock: Beat Cosmos Circuit.
Events:
- Singles
- 4x100m Freestyle
- Individual Epée
- Dream Race
- Dream Platform
Unlocks: Universal Circuit.
Universal Circuit
To Unlock: Beat Galaxy Circuit.
Events:
- 4x100m Relay
- Single Sculls
- Dream Table Tennis
- Dream Fencing
- Dream Race
Unlocks: Big Bang Circuit.
Big Bang Circuit
To Unlock: Beat Universal Circuit.
Events:
- Dream Race
- Dream Fencing
- Dream Platform
- Singles
- 4x100m Relay
Unlocks: None.
Free Circuit
In Free Circuit, the number of events and the currently available events themselves can be chosen to create a unique circuit.
Emblems
Emblems are awarded for completing special requirements such as doing all of a character's missions or winning all events in a class.
Character Emblems
These are gained by completing all six of a character's missions.
- Amy Emblem
- Blaze Emblem
- Bowser Emblem
- Daisy Emblem
- Dr. Eggman Emblem
- Knuckles Emblem
- Luigi Emblem
- Mario Emblem
- Peach Emblem
- Shadow Emblem
- Sonic Emblem
- Tails Emblem
- Vector Emblem
- Waluigi Emblem
- Wario Emblem
- Yoshi Emblem
Champ Emblems
To get a Champ Emblem, get gold medals in all events of a class.
- Aquatics Champs Emblem
- Dream Champ Emblem
- Field Champ Emblem
- Gymnastics Champ Emblem
- Track Champ Emblem
Other Emblems
- Bouncing Emblem - Get a 10 in Trampoline.
- Collaborative Emblem - Play as every character.
- Complete Game Emblem - Unlock every event.
- Friendly Emblem - Play multiplayer.
- Full Play Emblem - Play every event.
- Gallery Owner Emblem - Unlock all music in Gallery Mode.
- Hunter Emblem - Get 120 points in Archery.
- Knight's Emblem - Win fencing without getting hit once.
- Network Emblem - Connect to Wi-Fi (unobtainable after May 20, 2014).
- Olympic Record Emblem - Get an Olympic Record.
- Penalty Emblem - False start in 100m.
- Ping Pong Emblem (Table Tennis Perfect Emblem in DS version) - Win Singles without missing the ball.
- Rocket Emblem - Get a perfect start in 100m.
- Shooting Emblem - Don't miss a clay in Skeet.
- Somersault Emblem - Get a 10 in Vault.
- Team Mario Emblem - Receive gold medals in all events for all Mario characters.
- Team Sonic Emblem - Receive gold medals in all events for all Sonic characters.
- Thanks for Playing Emblem - Start the game 50 times.
- World Record Emblem - Get a World Record
Reception
Reviews | |||
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Release | Reviewer, Publication | Score | Comment |
Wii | Sterling McGarvey, Gamespy | 3.5/5 | "Mario & Sonic at the Olympic Games is certainly one of the best Olympian titles since Epyx's Winter Games in the 1980s. However, given the sparse quality of that field, that might not hold much weight. It's a title that seems squarely aimed at the Wii Sports crowd, though some of the mini-games don't feel as well-implemented as in Nintendo's effort. Nevertheless, when the games work, it's a fun experience that you can mostly play through whether you have a nunchuk or not, a nice touch for gamers who have more Remotes than nunchuks during multiplayer sessions. Mario & Sonic is by no means a bad compilation of sports-oriented mini-games; it's occasionally flawed but ultimately fun." |
Wii | Aaron Thomas, GameSpot | 6/10 | "Mario & Sonic at the Olympic Games probably isn't the game you envisioned when you imagined the once-fierce rivals finally getting together, but that's not its biggest problem. Instead, the trouble lies in the often uninteresting and occasionally frustrating motion controls combined with some events that are too similar to one another, as well as shallow gameplay that brings the game down." |
Wii | Ellie Gibson, Eurogamer | 7/10 | "Mario & Sonic's biggest flaw, however, is undoubtedly the unlocking nonsense...There are plenty of enjoyable mini-games here and they're nicely varied. There are some stinkers but that's to be expected. Most of the mini-games are well-balanced, and some have enough depth to make you keep playing again and again. Many of them will make you laugh out loud. It's a shame you can't play all of them without having to complete hours of single-player challenges. But if you're willing to put the hours in, Mario & Sonic at the Olympic Games is a highly entertaining party game." |
Aggregators | |||
Compiler | Platform / Score | ||
Metacritic | 67 | ||
GameRankings | 68.01% |
Music Gallery
Both versions feature a gallery where facts and trivias can be found. In order to answer the question, the player has to play a mini-game. Unlocking all mini-games in a section will unlock a tune from both series. The information, mini-games, and songs differ between Wii and DS.
Songs
Super Mario series
- Ground Theme (from Super Mario Bros.)
- Underground Theme (from Super Mario Bros.)
- Underwater Theme (from Super Mario Bros.)
- Ground Theme (from Super Mario Bros. 3)
- Ground Theme (from Super Mario World)
Sonic the Hedgehog series
- Green Hill Zone (from Sonic the Hedgehog)
- Star Light Zone (from Sonic the Hedgehog)
- Special Stage (from Sonic the Hedgehog 2)
- Sonic Heroes Theme [Instrumental] (from Sonic Heroes)
- Let the Speed Mend It [Instrumental] (from Sonic & the Secret Rings)
Pre-release and unused content
Gallery
- For this subject's image gallery, see Gallery:Mario & Sonic at the Olympic Games.
Staff
- Main article: List of Mario & Sonic at the Olympic Games (Wii) staff
Quotes
- Main article: List of Mario & Sonic at the Olympic Games quotes
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | マリオ&ソニック AT 北京オリンピック[?] Mario ando Sonikku atto Pekin Orinpikku |
Mario & Sonic at the Beijing Olympics | |
Dutch | Mario & Sonic op de Olympische Spelen[?] | Mario & Sonic at the Olympic Games | |
German | Mario & Sonic bei den Olympischen Spielen[?] | Mario & Sonic at the Olympic Games | |
Italian | Mario & Sonic ai Giochi Olimpici[?] | Mario & Sonic at the Olympic Games | |
Korean | 마리오와 소닉 베이징 올림픽[?] Mario-wa Sonik Beijing Olimpik |
Mario & Sonic at the Beijing Olympics | |
Portuguese | Mario e Sonic nos Jogos Olímpicos[?] | Mario & Sonic at the Olympic Games | |
Spanish | Mario & Sonic en los Juegos Olímpicos[?] | Mario & Sonic at the Olympic Games |
Media
Trivia
- This is not the first time that Mario takes part in the Olympics. He also competed in an event called "Intergalactical Olympics" in the Club Nintendo comic "Super Mario: Verloren in der Zeit".
- The DVD set of The Adventures of Super Mario Bros. 3 was re-released in a double pack with The Adventures of Sonic the Hedgehog Volume 1 to tie in with the release of this game.
- A version of this game was also released on mobile phones in June 2008, but lacked Mario characters and only included Sonic characters. Because of this it was simply titled Sonic at the Olympic Games.
- Princess Peach and Princess Daisy were originally going to have swimsuits for the aquatic events. However, this idea was rejected by Nintendo. Eventually, Peach, Daisy, Amy, and Blaze were given swimsuits in Mario & Sonic at the London 2012 Olympic Games.[1]
References
External links
- Mario & Sonic at the Olympic Games on Sonic Retro
- Nintendo's official US site for Mario & Sonic at the Olympic Games (Wii version)
- Nintendo's official UK site for Mario & Sonic at the Olympic Games (Wii version)
- Nintendo's official Japanese website for Mario & Sonic at the Olympic Games (Wii version)