Battle Card (Paper Mario: Color Splash)

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This article is about the cards used as battle commands in Paper Mario: Color Splash. For the cards used as a special effect in Mario & Luigi: Paper Jam, see Battle Card (Mario & Luigi: Paper Jam).
Super Mario looking at his deck of cards in Paper Mario: Color Splash
Mario holding a set of Battle Cards
“Whatever...We've got cards, we've got paint...YOU KNOW WHAT TO DO, MARIO!”
Huey, Paper Mario: Color Splash

Battle Cards are important elements in Paper Mario: Color Splash. They succeed Stickers from the game's predecessor and serve as Mario's main method of attacking. As such, there are a wide variety of cards that appear in the game, and can be found in blocks, or purchased from Prisma Cardware.

Variations

There are three different kinds of battle cards:

  • Basic - These cards are meant for attacking enemies, healing and defending Mario, and refilling the paint hammer.
  • Enemy - These cards summon enemies that attack for Mario and take hits for him.
  • Thing - These are obtained by finding things in the world and squeezing them into cards. They can then be used to deal big damage to enemies, solve a puzzle outside of battle, and weaken the Koopaling bosses with specific thing cards.

Basic Cards

A Worn-Out Hammer Card in Paper Mario: Color Splash.A Hammer Card in Paper Mario: Color Splash.A Big Hammer Card in Paper Mario: Color Splash.A Huge Hammer Card in Paper Mario: Color Splash.
From left to right: a Worn-Out Hammer Card, a Hammer Card, a Big Hammer Card, and a Huge Hammer Card.

There are 60 Basic Cards in the game pertaining to four categories: Worn-Out Basic Cards have a colored border with fine colored stripes on a white background, Normal Basic Cards have a checkered background with colored squares on a white background, Big Basic Cards have a checkered background with bigger colored squares on a background of a lighter color, and Mega or Huge Basic Cards have a striped radial background in which a striped colored slice is alternated with a striped slice of a lighter color, the stripes themselves alternating a stripe of a lighter color with a stripe of a more saturated color. There are also cards that allow to obtain the same effect up to five times, depending on the number of items in the card.

# Image Name Details Price* Found In
01 A Worn-Out Jump Card in Paper Mario: Color Splash. Worn-Out Jump Stomps a single enemy with a weak jump. N/A Ruddy Road
02 A Worn-Out Jump ×3 Card in Paper Mario: Color Splash. Worn-Out Jump ×3 Stomps a single enemy with a weak jump. Repeats three times. N/A Ruddy Road
03 A Worn-Out Jump ×5 Card in Paper Mario: Color Splash. Worn-Out Jump ×5 Stomps a single enemy with a weak jump. Repeats five times. N/A Sacred Forest
04 A Jump Card in Paper Mario: Color Splash. Jump Stomps a single enemy with a regular jump. The GUI coin in Paper Mario: Color Splash.5
The GUI coin in Paper Mario: Color Splash.20
Ruddy Road
05 A Jump ×2 Card in Paper Mario: Color Splash. Jump ×2 Stomps a single enemy with a regular jump. Repeats twice. The GUI coin in Paper Mario: Color Splash.15 The Crimson Tower
06 A Jump ×3 Card in Paper Mario: Color Splash. Jump ×3 Stomps a single enemy with a regular jump. Repeats three times. N/A Fortune Island
07 A Big Jump Card in Paper Mario: Color Splash. Big Jump Stomps a single enemy with a strong jump. The GUI coin in Paper Mario: Color Splash.15
The GUI coin in Paper Mario: Color Splash.60
Mondo Woods
08 A Big Jump ×2 Card in Paper Mario: Color Splash. Big Jump ×2 Stomps a single enemy with a strong jump. Repeats twice. The GUI coin in Paper Mario: Color Splash.40 Redpepper Volcano
09 A Huge Jump Card in Paper Mario: Color Splash. Huge Jump Stomps a single enemy with a super-strong jump. The GUI coin in Paper Mario: Color Splash.36
The GUI coin in Paper Mario: Color Splash.170
Green Energy Plant
10 A Line Jump Card in Paper Mario: Color Splash. Line Jump Stomps all enemies in order with a jump—forward and backward with perfect execution. The GUI coin in Paper Mario: Color Splash.20
The GUI coin in Paper Mario: Color Splash.90
Bloo Bay Beach
11 A Big Line Jump Card in Paper Mario: Color Splash. Big Line Jump Stomps all enemies in order with a strong jump—forward and backward with perfect execution. The GUI coin in Paper Mario: Color Splash.50
The GUI coin in Paper Mario: Color Splash.250
Plum Park
12 A Huge Line Jump Card in Paper Mario: Color Splash. Huge Line Jump Stomps all enemies in order with a super-strong jump—forward and backward with perfect execution. N/A Green Energy Plant
13 A Hopslipper Card in Paper Mario: Color Splash. Hopslipper Quickly stomps a single enemy up to 10 times. The GUI coin in Paper Mario: Color Splash.5
The GUI coin in Paper Mario: Color Splash.15
Ruddy Road
14 A Hopslipper ×2 Card in Paper Mario: Color Splash. Hopslipper ×2 Quickly stomps a single enemy up to 10 times. Repeats twice. The GUI coin in Paper Mario: Color Splash.12 Plum Park
15 A Hopslipper ×3 Card in Paper Mario: Color Splash. Hopslipper ×3 Quickly stomps a single enemy up to 10 times. Repeats three times. N/A Redpepper Volcano
16 A Big Hopslipper Card in Paper Mario: Color Splash. Big Hopslipper Quickly stomps a single enemy with extra power, up to 10 times. The GUI coin in Paper Mario: Color Splash.20
The GUI coin in Paper Mario: Color Splash.60
Mondo Woods
17 A Huge Hopslipper Card in Paper Mario: Color Splash. Huge Hopslipper Quickly stomps a single enemy with super power, up to 10 times. N/A Green Energy Plant
18 A Iron Jump Card in Paper Mario: Color Splash. Iron Jump Stomps even spiked enemies with a regular jump. The GUI coin in Paper Mario: Color Splash.6
The GUI coin in Paper Mario: Color Splash.22
Sunglow Ridge
19 A Iron Jump ×2 Card in Paper Mario: Color Splash. Iron Jump ×2 Stomps even spiked enemies with two regular jumps. The GUI coin in Paper Mario: Color Splash.20 Plum Park
20 A Iron Jump ×3 Card in Paper Mario: Color Splash. Iron Jump ×3 Stomps even spiked enemies with three regular jumps. N/A Redpepper Crater
21 A Big Iron Jump Card in Paper Mario: Color Splash. Big Iron Jump Stomps even spiked enemies with a strong jump. The GUI coin in Paper Mario: Color Splash.20
The GUI coin in Paper Mario: Color Splash.70
Plum Park
22 A Huge Iron Jump Card in Paper Mario: Color Splash. Huge Iron Jump Stomps even spiked enemies with a super-strong jump. N/A Mossrock Theater
23 A Spin Jump Card in Paper Mario: Color Splash. Spin Jump Stomps a single enemy—spiked or not—with a metal drill. Damages multiple enemies if executed well. The GUI coin in Paper Mario: Color Splash.10
The GUI coin in Paper Mario: Color Splash.30
Marmalade Valley
24 A Big Spin Jump Card in Paper Mario: Color Splash. Big Spin Jump Stomps a single enemy—spiked or not—with a strong metal drill. Damages many enemies if executed well. The GUI coin in Paper Mario: Color Splash.20
The GUI coin in Paper Mario: Color Splash.80
Toad Trainworks
25 A Worn-Out Hammer Card in Paper Mario: Color Splash. Worn-Out Hammer Whacks one enemy with a weak hammer. Damages multiple enemies if executed well. N/A Ruddy Road
26 A Worn-Out Jump ×3 Card in Paper Mario: Color Splash. Worn-Out Hammer ×3 Whacks one enemy with a weak hammer. Damages multiple enemies if executed well. Repeats three times. N/A Ruddy Road
27 A Worn-Out Hammer ×5 Card in Paper Mario: Color Splash. Worn-Out Hammer ×5 Whacks one enemy with a weak hammer. Damages multiple enemies if executed well. Repeats five times. N/A The Crimson Tower
28 A Hammer Card in Paper Mario: Color Splash. Hammer Whacks one enemy with a regular hammer. Damages multiple enemies if executed well. The GUI coin in Paper Mario: Color Splash.5
The GUI coin in Paper Mario: Color Splash.20
Ruddy Road
29 A Hammer ×2 Card in Paper Mario: Color Splash. Hammer ×2 Whacks one enemy with a regular hammer. Damages multiple enemies if executed well. Repeats twice. The GUI coin in Paper Mario: Color Splash.16 The Crimson Tower
30 A Hammer ×3 Card in Paper Mario: Color Splash. Hammer ×3 Whacks one enemy with a regular hammer. Damages multiple enemies if executed well. Repeats three times. N/A Redpepper Crater
31 A Big Hammer Card in Paper Mario: Color Splash. Big Hammer Whacks one enemy with a strong hammer. Damages multiple enemies if executed well. The GUI coin in Paper Mario: Color Splash.18
The GUI coin in Paper Mario: Color Splash.75
Mondo Woods
32 A Big Hammer ×2 Card in Paper Mario: Color Splash. Big Hammer ×2 Whacks one enemy with a strong hammer. Damages multiple enemies if executed well. Repeats twice. The GUI coin in Paper Mario: Color Splash.50 Redpepper Crater
33 A Huge Hammer Card in Paper Mario: Color Splash. Huge Hammer Whacks one enemy with a super-strong hammer. Damages multiple enemies if executed well. The GUI coin in Paper Mario: Color Splash.52
The GUI coin in Paper Mario: Color Splash.250
Black Bowser's Castle after beating the game
34 A KO Hammer Card in Paper Mario: Color Splash. KO Hammer Whacks a single enemy from the side with a hammer. Damages multiple enemies if executed well. The GUI coin in Paper Mario: Color Splash.7
The GUI coin in Paper Mario: Color Splash.28
Bloo Bay Beach
35 A Big KO Hammer Card in Paper Mario: Color Splash. Big KO Hammer Whacks a single enemy from the side with a strong hammer. Damages multiple enemies if executed well. The GUI coin in Paper Mario: Color Splash.16
The GUI coin in Paper Mario: Color Splash.70
Plum Park
36 A Huge KO Hammer Card in Paper Mario: Color Splash. Huge KO Hammer Whacks a single enemy from the side with a super-strong hammer. Damages multiple enemies if executed well. N/A Green Energy Plant
37 A Eekhammer Card in Paper Mario: Color Splash. Eekhammer Quickly whacks a single enemy with a hammer up to five times. The GUI coin in Paper Mario: Color Splash.5
The GUI coin in Paper Mario: Color Splash.20
Fortune Island
38 A Eekhammer ×2 Card in Paper Mario: Color Splash. Eekhammer ×2 Quickly whacks a single enemy with a hammer up to five times. Repeats twice. The GUI coin in Paper Mario: Color Splash.15 Plum Park
39 A Eekhammer ×3 Card in Paper Mario: Color Splash. Eekhammer ×3 Quickly whacks a single enemy with a hammer up to five times. Repeats three times. N/A Fortune Island
40 A Big Eekhammer Card in Paper Mario: Color Splash. Big Eekhammer Quickly whacks a single enemy with a strong hammer up to five times. The GUI coin in Paper Mario: Color Splash.15
The GUI coin in Paper Mario: Color Splash.60
Mondo Woods
41 A Big Eekhammer ×2 Card in Paper Mario: Color Splash. Big Eekhammer ×2 Quickly whacks a single enemy with a strong hammer up to five times. Repeats twice. The GUI coin in Paper Mario: Color Splash.40 Redpepper Volcano
42 A Huge Eekhammer Card in Paper Mario: Color Splash. Huge Eekhammer Quickly whacks a single enemy with a super-strong hammer up to five times. N/A Green Energy Plant
43 A Hurlhammer Card in Paper Mario: Color Splash. Hurlhammer Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well. The GUI coin in Paper Mario: Color Splash.15
The GUI coin in Paper Mario: Color Splash.65
Marmalade Valley
44 A Hurlhammer ×2 Card in Paper Mario: Color Splash. Hurlhammer ×2 Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well. Repeats twice. The GUI coin in Paper Mario: Color Splash.50 Fortune Island
45 A Hurlhammer ×3 Card in Paper Mario: Color Splash. Hurlhammer ×3 Whacks enemies with a thrown hammer. Can damage multiple enemies if executed well. Repeats three times. N/A Mossrock Theater
46 A Big Hurlhammer Card in Paper Mario: Color Splash. Big Hurlhammer Whacks enemies with a strong thrown hammer. Can damage multiple enemies if executed well. The GUI coin in Paper Mario: Color Splash.50
The GUI coin in Paper Mario: Color Splash.250
Sunset Express
47 A Huge Hurlhammer Card in Paper Mario: Color Splash. Huge Hurlhammer Whacks enemies with a super-strong thrown hammer. Can damage multiple enemies if executed well. N/A Black Bowser's Castle after beating the game
48 A Blazehammer Card in Paper Mario: Color Splash. Blazehammer Looses a giant flame on impact, burning all enemies if executed well. N/A Daffodil Peak
49 A Fire Flower Card in Paper Mario: Color Splash. Fire Flower Throws up to four fireballs at multiple enemies in order if executed well. The GUI coin in Paper Mario: Color Splash.40
The GUI coin in Paper Mario: Color Splash.200
Ruddy Road
50 A Big Fire Flower Card in Paper Mario: Color Splash. Big Fire Flower Throws up to four super-hot fireballs at multiple enemies in order if executed well. The GUI coin in Paper Mario: Color Splash.80
The GUI coin in Paper Mario: Color Splash.300
Vortex Island
51 A Ice Flower Card in Paper Mario: Color Splash. Ice Flower Throws up to four iceballs at multiple enemies in order if executed well. The GUI coin in Paper Mario: Color Splash.40
The GUI coin in Paper Mario: Color Splash.200
Ruddy Road
52 A Big Ice Flower Card in Paper Mario: Color Splash. Big Ice Flower Throws up to four freezing cold iceballs at multiple enemies in order if executed well. The GUI coin in Paper Mario: Color Splash.80
The GUI coin in Paper Mario: Color Splash.300
Vortex Island
53 A POW Block Card in Paper Mario: Color Splash. POW Block Shakes the ground to deal damage. Can crumple enemies and deliver higher damage if executed well. The GUI coin in Paper Mario: Color Splash.100 Kiwano Temple
54 A Mushroom Card in Paper Mario: Color Splash. Mushroom Makes you feel better. Just the thing when you're tired. The GUI coin in Paper Mario: Color Splash.20 Ruddy Road
55 A Big Mushroom Card in Paper Mario: Color Splash. Big Mushroom Makes you feel quite a bit better. Unknown if it tastes good or not. The GUI coin in Paper Mario: Color Splash.70 Plum Park
56 A Mega Mushroom Card in Paper Mario: Color Splash. Mega Mushroom Makes you feel GREAT! It also tastes delicious. The GUI coin in Paper Mario: Color Splash.150 Emerald Circus
57 A 1-Up Mushroom Card in Paper Mario: Color Splash. 1-Up Mushroom Refills your paint reserves. Plus it's just fun to look at. The GUI coin in Paper Mario: Color Splash.300 Emerald Circus
58 A Tail Card in Paper Mario: Color Splash. Tail Counters enemy attacks with a swipe of the tail. Lasts until you take damage. The GUI coin in Paper Mario: Color Splash.80 Fort Cobalt
59 A Spike Helmet Card in Paper Mario: Color Splash. Spike Helmet Counters attacks from above. Deals more damage if executed well. Lasts until you take damage. The GUI coin in Paper Mario: Color Splash.80 Indigo Underground
60 A Frog Suit Card in Paper Mario: Color Splash. Frog Suit Allows you to jump over enemy attacks completely if executed well. Lasts until you take damage. The GUI coin in Paper Mario: Color Splash.80 Sunglow Ridge
*When there are two prices, the upper one is that of the unpainted card, and the lower one is that of the painted card.

Enemy Cards

There are seventy Enemy Cards in the game, and most of them are occasionally dropped by enemies. The Kamek and Koopaling Cards can be obtained by beating the Rock Paper Wizard in Super Roshambo, and the Black Bowser's Castle Card is obtained after Mario defeats Bowser. When Mario uses an Enemy Card, the enemy that is pictured on the card is summoned. The summoned enemy attacks the enemies that are in battle with Mario, and it also takes hits for Mario. The enemy continues to help Mario until it is defeated or the battle is won. Only one enemy can be summoned at a time, and summoning another causes the first one to run away. If an Enemy Card is used against a boss, the enemy runs away, and Koopaling Enemy Cards cause normal enemies to run away when used.

# Image Name Details Best Location(s)
01 A Red Shy Guy card from Paper Mario: Color Splash Red Shy Guy Rushes over and punches an enemy. Ruddy Road, Cherry Lake, Indigo Underground, Daffodil Peak, The Crimson Tower, Fort Cobalt
02 A Green Shy Guy card from Paper Mario: Color Splash Green Shy Guy Rushes over and punches an enemy. Cherry Lake, Sunglow Ridge, Fort Cobalt, Mossrock Theater
03 A Blue Shy Guy card from Paper Mario: Color Splash Blue Shy Guy Rushes over and punches an enemy. Fort Cobalt
04 A Yellow Shy Guy card from Paper Mario: Color Splash Yellow Shy Guy Rushes over and punches an enemy. Plum Park, Fort Cobalt, Mossrock Theater
05 A Pink Shy Guy card from Paper Mario: Color Splash Pink Shy Guy Rushes over and punches an enemy. Plum Park, Fort Cobalt, Mossrock Theater
06 A Red Slurp Guycard from Paper Mario: Color Splash Red Slurp Guy Slurps paint from a single enemy to restore its own HP. Bloo Bay Beach, The Crimson Tower, Sunglow Ridge
07 A Blue Slurp Guy card from Paper Mario: Color Splash Blue Slurp Guy Slurps paint from a single enemy to restore its own HP. Cherry Lake, Fort Cobalt, Mossrock Theater
08 A Yellow Slurp Guy card from Paper Mario: Color Splash Yellow Slurp Guy Slurps paint from a single enemy to restore its own HP. Cherry Lake, Sunglow Ridge, Mossrock Theater
09 A Red Spike Guy card from Paper Mario: Color Splash Red Spike Guy Slide into a single enemy and attacks with a head-butt. Ruddy Road, The Crimson Tower, Mossrock Theater
10 A Green Spike Guy card from Paper Mario: Color Splash Green Spike Guy Slide into a single enemy and attacks with a head-butt. Mossrock Theater
11 A Blue Spike Guy card from Paper Mario: Color Splash Blue Spike Guy Slide into a single enemy and attacks with a head-butt. Cherry Lake, The Crimson Tower, Fort Cobalt
12 A Yellow Spike Guy card from Paper Mario: Color Splash Yellow Spike Guy Slide into a single enemy and attacks with a head-butt. Cherry Lake, The Crimson Tower, Fort Cobalt
13 A Pink Spike Guy card from Paper Mario: Color Splash Pink Spike Guy Slide into a single enemy and attacks with a head-butt. Fort Cobalt
14 A Red Roller Guy card from Paper Mario: Color Splash Red Roller Guy Rolls into all enemies using a powerful ring. Mossrock Theater
15 A Green Roller Guy card from Paper Mario: Color Splash Green Roller Guy Rolls into all enemies using a powerful ring. Mossrock Theater
16 A Pink Roller Guy card from Paper Mario: Color Splash Pink Roller Guy Rolls into all enemies using a powerful ring. Mossrock Theater
17 A Sombrero Guy card from Paper Mario: Color Splash Sombrero Guy Throws its hat at a single enemy. Sunset Express
18 A The Shy Bandit card from Paper Mario: Color Splash Shy Bandit Slurps up paint from a single enemy. Defeating an enemy with this attack may turn the enemy into a card. Fort Cobalt, World Map
19 A Goomba card from Paper Mario: Color Splash Goomba Headbutts a single enemy. The Crimson Tower, Sunglow Ridge, Mondo Woods, The Golden Coliseum, Sacred Forest
20 A Paragoomba card from Paper Mario: Color Splash Paragoomba Hurls itself at a single enemy with reckless abandon. Fort Cobalt, Mustard Café, Sacred Forest
21 A Bone Goomba card from Paper Mario: Color Splash Bone Goomba Headbutts a single enemy while rocking a skull on its noggin. Marmalade Valley
22 A Koopa Troopa card from Paper Mario: Color Splash Koopa Troopa Retreats inside its shell, and throws itself at all enemies. Cherry Lake, Bloo Bay Beach, The Golden Coliseum, Green Energy Plant
23 A Koopa Paratroopa card from Paper Mario: Color Splash Koopa Paratroopa Retreats inside its shell, and throws itself at a row of enemies. Can only attack enemies on the ground after losing its wings. Daffodil Peak, The Crimson Tower
24 A Swoop card from Paper Mario: Color Splash Swoop Swoops down and hurls itself at a single enemy. Indigo Underground
25 A Cheep Cheep card from Paper Mario: Color Splash Cheep Cheep Shoots water at a single enemy near the ground. Bloo Bay Beach, Sacred Forest
26 A Blooper card from Paper Mario: Color Splash Blooper Shoots water at a single enemy. Plum Park, Vortex Island, Lighthouse Island, Fortune Island
27 A Spike card from Paper Mario: Color Splash Spike Hurls an iron ball at all enemies on the ground. Kiwano Temple, The Golden Coliseum
28 A Dry Bones card from Paper Mario: Color Splash Dry Bones Throws a bone at a single enemy. Marmalade Valley, Vortex Island, Lighthouse Island, Fortune Island, Redpepper Crater
29 A Boo card from Paper Mario: Color Splash Boo Slaps a single enemy with its ghastly palm. Vortex Island, Lighthouse Island, Fortune Island
30 A Scardey Rat card from Paper Mario: Color Splash Scaredy Rat Hurls itself at a single enemy. Dark Bloo Inn, Toad Trainworks
31 A Ninji card from Paper Mario: Color Splash Ninji Strikes a single enemy with an ancient ninja jump attack. Fort Cobalt
32 A Fuzzy card from Paper Mario: Color Splash Fuzzy Strikes a single enemy with a jump attack. The Golden Coliseum, Sunset Express, Redpepper Volcano
33 A Red Snifit card from Paper Mario: Color Splash Red Snifit Spits a bullet at a single enemy. Plum Park, Mustard Café
34 A Green Snifit card from Paper Mario: Color Splash Green Snifit Spits a bullet at a single enemy. Mustard Café
35 A Blue Snifit card from Paper Mario: Color Splash Blue Snifit Spits a bullet at a single enemy. Mustard Café
36 A Yellow Snifit card from Paper Mario: Color Splash Yellow Snifit Spits a bullet at a single enemy. Mustard Café
37 A Pink Snifit card from Paper Mario: Color Splash Pink Snifit Spits a bullet at a single enemy. Mustard Café
38 A Red Slurp Snifit card from Paper Mario: Color Splash Red Slurp Snifit Slurps up an enemy's paint to restore its own HP. Sunglow Ridge, Plum Park
39 A Blue Slurp Snifit card from Paper Mario: Color Splash Blue Slurp Snifit Slurps up an enemy's paint to restore its own HP. Plum Park
40 A Yellow Slurp Snifit card from Paper Mario: Color Splash Yellow Slurp Snifit Slurps up an enemy's paint to restore its own HP. Plum Park
41 A Red Spike Snifit card from Paper Mario: Color Splash Red Spike Snifit Spits three bullets at a single enemy. Plum Park
42 A Green Spike Snifit card from Paper Mario: Color Splash Green Spike Snifit Spits three bullets at a single enemy. Plum Park, Mustard Café
43 A Blue Spike Snifit card from Paper Mario: Color Splash Blue Spike Snifit Spits three bullets at a single enemy. Plum Park
44 A Yellow Spike Snifit card from Paper Mario: Color Splash Yellow Spike Snifit Spits three bullets at a single enemy. Plum Park
45 A Pink Spike Snifit card from Paper Mario: Color Splash Pink Spike Snifit Spits three bullets at a single enemy. Mustard Café
46 A Spiny card from Paper Mario: Color Splash Spiny Retreats inside its shell, and hurls itself at all enemies. Daffodil Peak, Sunglow Ridge, Kiwano Temple
47 A Buzzy Beetle card from Paper Mario: Color Splash Buzzy Beetle Retreats inside its shell, and hurls itself at all enemies. Indigo Underground, Sacred Forest, Lighthouse Island
48 A Spike Top card from Paper Mario: Color Splash Spike Top Retreats inside its shell, and hurls itself at all enemies. Redpepper Volcano, Redpepper Crater
49 A Rocky Wrench card from Paper Mario: Color Splash Rocky Wrench Throws a wrench at a single enemy. Sunset Express
50 A Pokey card from Paper Mario: Color Splash Pokey Throws itself at a single enemy. Mustard Café
51 A Green Pokey card from Paper Mario: Color Splash Green Pokey Throws itself at a single enemy. Mustard Café
52 A Bob-omb card from Paper Mario: Color Splash Bob-omb Approaches a single enemy and explodes. Fort Cobalt, Redpepper Crater
53 A Lava Bubble card from Paper Mario: Color Splash Lava Bubble Throws itself at a single enemy. Redpepper Volcano, Redpepper Crater
54 A Fire Piranha Plant card from Paper Mario: Color Splash Fire Piranha Plant Spits a fireball at a single enemy. Mossrock Theater, Redpepper Crater
55 A Ptooi card from Paper Mario: Color Splash Ptooie Throws an iron ball at a single enemy. Mossrock Theater
56 A Dino Rhino card from Paper Mario: Color Splash Dino Rhino Charges a single enemy. Mossrock Theater, The Emerald Circus
57 A Hammer Bro card from Paper Mario: Color Splash Hammer Bro Tosses a hammer at a single enemy. The Golden Coliseum
58 A Boomerang Bro card from Paper Mario: Color Splash Boomerang Bro Tosses a boomerang at all enemies. Green Energy Plant
59 A Fire Bro card from Paper Mario: Color Splash Fire Bro Tosses a fireball at a single enemy. Redpepper Crater, Fortune Island
60 A Ice Bro card from Paper Mario: Color Splash Ice Bro Tosses an iceball at a single enemy. Lighthouse Island, Fortune Island
61 A Juggler Bro card from Paper Mario: Color Splash Juggler Bro Tosses a hammer at a single enemy. Mossrock Theater, The Emerald Circus
62 A Circus Bro card from Paper Mario: Color Splash Circus Bro Tosses a boomerang at all enemies. Mossrock Theater, The Emerald Circus
63 A Sledge Bro card from Paper Mario: Color Splash Sledge Bro Pounds the ground, shaking up all standing enemies. Vortex Island, Green Energy Plant
64 A Kamek card from Paper Mario: Color Splash Kamek Attacks all enemies with his Koopa magicks. Roshambo Temple #6
65 The fully painted Morton Card in Paper Mario: Color Splash. Morton Scares off enemies with his imposing figure. Roshambo Temple #1
66 The fully painted Iggy Card in Paper Mario: Color Splash. Iggy Scares off enemies with his lanky dimensions. Roshambo Temple #2
67 The fully painted Ludwig Card in Paper Mario: Color Splash. Ludwig Scares off enemies with his classical stylings. Roshambo Temple #3
68 The fully painted Wendy Card in Paper Mario: Color Splash. Wendy Scares off enemies with her oversized jewelry. Roshambo Temple #4
69 The fully painted Larry Card in Paper Mario: Color Splash. Larry Scares off enemies with his kooky personality. Roshambo Temple #5
70 The fully painted Lemmy Card in Paper Mario: Color Splash. Lemmy Scares off enemies with his rainbow mohawk. Roshambo Temple #7
71 The fully painted Roy Card in Paper Mario: Color Splash. Roy Scares off enemies with his cool red shades. Roshambo Temple #8
72 A Black Bowser's Castle card from Paper Mario: Color Splash Black Bowser's Castle Falls from the sky and crushes everything. Defeat Black Bowser

Thing Cards

“Objects that are 3D are called Things. A Thing Card is what you get when you squeeze a Thing. When you use them, crazy things can happen.”
Huey, Paper Mario: Color Splash

Only one of each Thing Card can be carried at a time. However Replica Cards, which are less powerful versions of Thing Cards, can have multiple copies in a deck. A Replica Card has an effect similar to the Thing Cards they are replicating with the exception of a transparent "REPLICA" watermark added in front of the animation and the card, as well as doing less damage. During the battles against the Koopalings, if a Replica of the mandatory Thing Cards is used, the Koopaling will nullify its effect, forcing the player to use the actual mandatory Thing Cards instead. Replica Cards cannot be used outside of battle as well.

# Image Name Details Origin Use The Wringer Prices
01 A Fire Extingisher Card in Paper Mario: Color Splash. Fire Extinguisher Exhales a torrent of CO2 that can quell any flame. On top of the cliff in Ruddy Road To extinguish Morton's hammer in The Crimson Tower The GUI coin in Paper Mario: Color Splash.300
02 A Fan Card in Paper Mario: Color Splash. Fan The blades inside rotate at high speed to create a nice breeze. Scenic spot in Cherry Lake To blow the Blue Chosen Toad's boat in Bloo Bay Beach, and to give wind to the captain's ship in Violet Passage The GUI coin in Paper Mario: Color Splash.300
03 A Plunger Card in Paper Mario: Color Splash. Plunger The plumber's weapon of choice. Push down on the shaft to unclog even the cloggiest of pipes. Prisma Harbor in Port Prisma To free Rescue Green from the pipe in Indigo Underground. The GUI coin in Paper Mario: Color Splash.150
04 A Lemon Card in Paper Mario: Color Splash. Lemon Adds a little zest to any meal. A hill in Indigo Underground Part of cooking the Steak in Tangerino Grill The GUI coin in Paper Mario: Color Splash.150
05 A Cat-o-Luck Card in Paper Mario: Color Splash. Cat-o-Luck A feline statue that purrs with good-luck vibes. Enshrined at the top of a dark-red tower. Top floor of The Crimson Tower N/A The GUI coin in Paper Mario: Color Splash.300
06 A Piggy Bank Card in Paper Mario: Color Splash. Piggy Bank There's only one way to get the coins out of this bad boy: BREAK IT! Shed in Château Chanterelle N/A The GUI coin in Paper Mario: Color Splash.150
07 A Bone Card in Paper Mario: Color Splash. Bone A favorite snack of round pets with sharp teeth! High in calcium! The highest boardwalk in Marmalade Valley1
Dressing room in The Golden Coliseum
To bait Princess into coming to the professor in Château Chanterelle, and to destroy Iggy's chariots in The Golden Coliseum The GUI coin in Paper Mario: Color Splash.3002
08 A Bottle Opener Card in Paper Mario: Color Splash. Bottle Opener Harnesses the principle of leverage to pry off bottle caps. Storage in The Golden Coliseum To open a bottle in Redpepper Volcano The GUI coin in Paper Mario: Color Splash.250
09 A Ice Pick Card in Paper Mario: Color Splash. Ice Pick Its pointy tip can chip ice into perfectly portioned pieces for any size glass. Storage in The Golden Coliseum To pop Lemmy's Wonder Ball in The Emerald Circus The GUI coin in Paper Mario: Color Splash.250
10 A Balloons Card in Paper Mario: Color Splash. Balloons Makes things float into the sky, and raises voices by an octave or two. Performance stage in Plum Park To lift Ludwig's Super Ludsub out of the water in Fort Cobalt The GUI coin in Paper Mario: Color Splash.300
11 A Teapot Card in Paper Mario: Color Splash. Teapot Used to steep and pour tea at fancy tea parties. Serenity Fountain in Plum Park Start the Ghost's tea party in Dark Bloo Inn The GUI coin in Paper Mario: Color Splash.250
12 A Turnip Card in Paper Mario: Color Splash. Turnip This turnip is so big that you can't pull it out without 26 hands and a big "Heave ho!" Sacred Forest Entrance N/A The GUI coin in Paper Mario: Color Splash.200
13 A Instant Camera Card in Paper Mario: Color Splash. Instant Camera The future of personal photography. Selfies so real, you'll begin to question reality itself. Snifit or Whiffit prize; Cobalt Base To serve a distraction for Wendy in Fortune Island The GUI coin in Paper Mario: Color Splash.150
14 A Basin Card in Paper Mario: Color Splash. Basin An extremely heavy bathing aid. Dropping this on an enemy's head might just knock it out. Fences in Fort Cobalt To Stun Draggadon in Redpepper Volcano The GUI coin in Paper Mario: Color Splash.300
15 A Battery Card in Paper Mario: Color Splash. Battery Contains enough energy to power household items and such. Cabin in Violet Passage To power the house in Green Energy Plant The GUI coin in Paper Mario: Color Splash.300
16 A Compass Card in Paper Mario: Color Splash. Compass Directs lost travelers to their destination. Cabin in Violet Passage To clear the fog in the fifth area of the Lost Sea The GUI coin in Paper Mario: Color Splash.150
17 A Cork Card in Paper Mario: Color Splash. Cork A stopper used to keep troublesome things from coming out of dangerous holes. Pipe in Vortex Island To clog the smokestack during Larry's battle in the Sunset Express The GUI coin in Paper Mario: Color Splash.200
18 A Washing Machine Card in Paper Mario: Color Splash.
The PAL version of a Washing Machine Card in Paper Mario: Color Splash.
Washing Machine3 Swishes water and agitate clothing in order to remove stubborn stains. Parallel vortex in Vortex Island To clear the black paint during Roy's battle in Black Bowser's Castle The GUI coin in Paper Mario: Color Splash.300
19 A Lightbulb Card in Paper Mario: Color Splash. Lightbulb Harnesses electricity to illuminate darkness. Sunglasses recommended when handling. Top floor in Lighthouse Island To light up the lighthouse in Lighthouse Island The GUI coin in Paper Mario: Color Splash.150
20 A Salt and Pepper Card in Paper Mario: Color Splash. Salt and Pepper Seasons even the blandest of meals. Smoky room in Fortune Island Part of cooking the Steak in Tangerino Grill The GUI coin in Paper Mario: Color Splash.150
21 A Charcoal Grill Card in Paper Mario: Color Splash. Charcoal Grill Grills food to perfection. Volcano on Fortune Island Part of cooking the Steak in Tangerino Grill The GUI coin in Paper Mario: Color Splash.300
22 A Megaphone Card in Paper Mario: Color Splash. Megaphone Amplifies the sound put into the mic, turning a whisper into a shout... and a shout into an explosion of noise. Room in Toad Trainworks To awaken the Thwomp in the Sunset Express The GUI coin in Paper Mario: Color Splash.150
23 A Hair Dryer Card in Paper Mario: Color Splash. Hair Dryer Blows searing-hot air that can dry out or melt practically anything! Spa in Redpepper Crater To melt the ice in Tangerino Grill The GUI coin in Paper Mario: Color Splash.250
24 A Magnifying Glass Card in Paper Mario: Color Splash. Magnifying Glass Makes things appear larger than they are. Can also fry ants and other various creatures. Tangerino Grill freezer To enlarge the pipe in Sacred Forest, and to enlarge the small Toad in Port Prisma The GUI coin in Paper Mario: Color Splash.200
25 A Claw Hammer Card in Paper Mario: Color Splash. Claw Hammer This steel-headed hammer is harder than the one Mario usually uses. It can even break huge rocks that might be blocking your path. Pipe room in Green Energy Plant N/A The GUI coin in Paper Mario: Color Splash.200
26 A Recorder Card in Paper Mario: Color Splash. Recorder The pleasant, nostalgic melody makes you feel like you're being whirled up into the sky. Goal in Green Energy Plant N/A The GUI coin in Paper Mario: Color Splash.300
27 A Disco Ball Card in Paper Mario: Color Splash. Disco Ball This relic from years past is making a comeback. None can resist its call to hit the dance floor. Backstage in The Emerald Circus To distract Lemmy from his Wonder Ball in The Emerald Circus The GUI coin in Paper Mario: Color Splash.200
28 A Huey card from Paper Mario: Color Splash Huey+ A sentient paint can who came from Prisma Fountain Emergency Recovery Unit. Black Bowser Boss Battle To suck the black paint from Black Bowser N/A
1: Not found in this location after using it in Château Chanterelle
2: Labeled as "Coming soon" on Wringer's list after collecting it in Marmalade Valley and up to collecting it again in The Golden Colosseum
3: The two versions of the Washing Machine thing are exclusive to different versions: the top-loading one appears in the American and Japanese versions, and the front-loading one in the European version.
+: Although Replica versions of this card are found in the game's files, they cannot be obtained in the final game.