Final Destination
Final Destination is a stage that appears in every Super Smash Bros. game to date. It has absolutely no features, except for the large platform, so the combatants are not bothered by the stage in any way. In all five games, the Final Destination floats all around space, showing all the different landscape of the world. In the games, the places that the Final Destination travels through have changed.
In Super Smash Bros., Final Destination only appears as the battlefield on which the player fights Master Hand in Classic mode.
Final Destination reappears in Super Smash Bros. Melee as an unlockable stage, unlocked by clearing the Event Match "The Showdown", and is still where the battle against Master Hand is held in Classic mode. The player may also battle Crazy Hand, if the right conditions are met. Final Destination is also where the player battles Giant Bowser in Adventure mode. If the right conditions are met, the player is also be able to battle Giga Bowser afterwards.
In Super Smash Bros. Brawl, the stage is available from the start. Like in the past titles, it is a simple platform. In The Subspace Emissary, a Final Destination-like stage is the location of the final battle with Tabuu.
Final Destination returns in Super Smash Bros. for Nintendo 3DS/Wii U, with a different look. Like Brawl, it features a background that takes place in space. It should also be noted that every stage has an alternate Final Destination incarnation. Also, in a new mode of online play, For Glory mode, these versions of the stages are the only stages available. Stages in their Final Destination form are stylized as Stage Name (Ω Form).
Final Destination returns again in Super Smash Bros. Ultimate. This time, its theme song is a rearrangement of "Lifelight", with later part has backward notes for the same theme. The stage also can be played with Battlefield form.
In both Melee and Brawl, the unlock match for Ganondorf takes place here; in the former, this is also true of the unlock match for Mewtwo.
Songs
Super Smash Bros. Brawl
My Music
Name | Source | Credits | Requirements |
---|---|---|---|
Final Destination | Super Smash Bros. Brawl | ||
Credits (Super Smash Bros.) | Super Smash Bros. | Arrangement Supervisor: Yusuke Takahama | Clear Classic mode on Hard difficulty. |
Opening (Super Smash Bros. Melee) | Super Smash Bros. Melee | Arrangement Supervisor: Kentaro Ishizaka | Grab CD |
Final Destination (Melee) | Super Smash Bros. Melee | Original | Grab CD |
Giga Bowser (Melee) | Super Smash Bros. Melee | Original | Grab CD |
Not in My Music
Name | Source | Credits | Plays In |
---|---|---|---|
The Hidden Village | The Legend of Zelda: Twilight Princess | Original | Fight with Ganondorf |
Super Smash Bros. for Nintendo 3DS
Name | Source | Credits |
---|---|---|
Final Destination | Original | Arrangement Supervisor: Torine Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. |
Menu (Melee): Ver. 2 | Super Smash Bros. Melee | Arrangement Supervisor: Nobuko Toda Composition: HAL Laboratory, Inc. Arrangement: FILM SCORE LLC |
Super Smash Bros. for Wii U
Name | Source | Credits | Requirements |
---|---|---|---|
Final Destination | Original | Arrangement Supervisor: Torine Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. | |
Final Destination Ver. 2 | Original | Arrangement Supervisor: Junichi Nakatsuru Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. | |
Master Hand | Original | Arrangement Supervisor: LindaAI-CUE Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. | |
Menu (Melee): Ver. 2 | Super Smash Bros. Melee | Arrangement Supervisor: Nobuko Toda Composition: HAL Laboratory, Inc. Arrangement: FILM SCORE LLC | |
Credits (Super Smash Bros.) | Super Smash Bros. Brawl (Super Smash Bros.) |
Arrangement Supervisor: Yusuke Takahama | |
Metal Battle (Melee) | Super Smash Bros. Melee | Original | Collect CD |
Final Destination (Melee) | Super Smash Bros. Melee | ||
Giga Bowser (Melee) | Super Smash Bros. Melee | ||
Final Destination (Brawl) | Super Smash Bros. Brawl | ||
Boss Battle Song 2 (Brawl) | Super Smash Bros. Brawl | ||
Master Core | Original | Arrangement Supervisor: LindaAI-CUE Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. |
Clear Classic at Intensity 5.5 or higher |
Master Fortress: First Wave | Original | Arrangement Supervisor: LindaAI-CUE Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. |
Clear Solo Classic at intensity 8.0 with 2 characters |
Master Fortress: Second Wave | Original | Arrangement Supervisor: LindaAI-CUE Composition: BANDAI NAMCO Studios Inc. Arrangement: BANDAI NAMCO Studios Inc. |
Clear Solo Classic at intensity 8.0 with 3 characters |
Trophy information from Super Smash Bros. Melee
Gallery
Luigi battling Master Hand on the original Final Destination
Final Destination's appearance in Super Smash Bros. Melee
Final Destination's appearance in Super Smash Bros. Brawl
Final Destination in Super Smash Bros. for Nintendo 3DS
Final Destination in Super Smash Bros. for Wii U
Final Destination in Super Smash Bros. Ultimate with the dark background
Name in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 終点[?] Shūten |
Endpoint | |
Chinese | 終點 (Traditional) 终点 (Simplified)[?] Zhōngdiǎn |
Endpoint | |
Dutch | Eindstation[?] | Terminal Station (lit.: End Station) | |
German | Letzte Station[?] | Last Station | |
Italian | Destinazione finale[?] | Literal translation | |
Korean | 종점[?] Jongjeom |
Terminus | |
Portuguese | Destino Final[?] | Literal translation | |
Russian | Последняя арена[?] Poslednyaya arena |
Last Arena | |
Spanish | Destino final[?] | Literal translation |
Trivia
- The ground pattern of the original Final Destination stage is somewhat similar to a Maya calendar. This supposed association may have something to do with the cataclysmic prophecies implied by periodic cycles established by the Mayan civilizations.
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