Crazy Hand

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This article is about the hand from the Super Smash Bros. series. For the wave-like hands from Super Paper Mario, see Underhand. For the pointing hands from New Super Mario Bros., see Phantom Hand.

Template:SSB Infobox Crazy Hand is a villain in the Super Smash Bros. series, first appearing in Super Smash Bros. Melee. Like his right-handed counterpart, Master Hand, he is a large, disembodied, gloved hand, though he is a left hand instead of a right hand. Unlike Master Hand, who embodies a being of creation, Crazy Hand embodies a being of destruction. Crazy Hand is voiced by Dean Harrington (Melee), Pat Cashman (Brawl), and Xander Mobus (3DS / Wii U and Ultimate), who also voiced the announcer of the respective games.

Crazy Hand is a more dangerous foe than Master Hand, since he has more attacks, and many of his attacks also have side effects, such as the Lip's Stick flower. Crazy Hand also attacks more frequently, giving fewer opportunities to hit, which makes the battle in Classic Mode harder because the fight with him and Master Hand is timed.

History

Super Smash Bros. Melee

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Crazy Hand's stock icon in Super Smash Bros. Melee

Crazy Hand is one of the main antagonists in Super Smash Bros. Melee, along with Master Hand and Giga Bowser. Crazy Hand will appear alongside Master Hand in a timed match when the player completes Classic Mode on normal, hard, or very hard under ten minutes, and does not use a continue. In addition, Crazy Hand is also fought in the 50th event match alongside Master Hand. This match is not timed.

On very hard difficulty, Crazy Hand's drill, rocket punch, jet (only when he attempts to fly into the player), third poke, grab (forward throw), and punch (on grounded players) is a One-hit KO.

Defeating Crazy Hand in Classic Mode earns the player 80000 points, which is mandatory for getting the Diskun trophy.

Super Smash Bros. Brawl

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File:CrazyHandBrawl.jpg
Crazy Hand's artwork, from Super Smash Bros. Brawl
File:CrazyHandBombs.jpg
Crazy Hand, dropping bombs from his hand, attempting to damage the player

In Super Smash Bros. Brawl, Crazy Hand appears under the same circumstances in Classic Mode as he does in Super Smash Bros. Melee. Though he is absent from the Subspace Emissary, Crazy Hand appears in Boss Battles Mode with the standard Emissary boss health bar.

Unlike in Super Smash Bros. Melee, no bonuses are awarded for defeating Crazy Hand in this game. As a result, defeating Crazy Hand in Classic Mode is not mandatory for completing 100% of Super Smash Bros. Brawl.

Super Smash Bros. for Nintendo 3DS / Wii U

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Crazy Hand, alongside Master Hand, in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U
Crazy Hand, alongside Master Hand, in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U
Crazy Hand, alongside Master Hand, in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U

Crazy Hand retains his role as a final boss in Classic mode in Super Smash Bros. for Nintendo 3DS, along with Master Hand. However, rather than having to clear Classic mode within a certain time, Crazy Hand will appear in battle if the player sets the intensity to 3.0 or higher, and chooses the black path at the end. However, on intensity 8.0 and higher, only the black path will be available, and Crazy Hand must be fought. In battle, both Master Hand and Crazy Hand share their stamina. When the intensity is set to 5.1 or higher, after losing a portion of stamina, Crazy Hand will be engulfed in flames and exit the battle, while Master Hand will transform into the Master Core.

Crazy Hand

Crazy Hand is also a final boss in Super Smash Bros. for Wii U's Classic mode. However, unlike in Super Smash Bros. for Nintendo 3DS, players will be forced to fight Crazy Hand, along with Master Hand, at intensity 3.0 or higher; this also means that at intensities 5.1 and above, Master Core must be fought as well. Also, one of the two Special Orders modes is Crazy Orders, which involves using a pass or spending gold to participate in consecutive battles and racking up rewards in a ten minute timespan. After winning at least one battle, the player can choose to fight Crazy Hand in a stamina match. Depending on how many tickets have been cleared cleared, additional opponents may appear alongside Crazy Hand, including Master Hand. Crazy Hand occasionally drops chests when hit, and when defeated, the player gets to keep all rewards accumulated.

Crazy Hand also has a new move, known as the Void. He rips open some part of the air and can suck the players into a void, which deal damage after the players are launched out. The only way to avoid Void are using shield, and doing continuous rolls.

Super Smash Bros. Ultimate

Template:Main-external Crazy Hand reappears in Super Smash Bros. Ultimate, where he returns as a boss in Classic Mode, as well as in Adventure Mode: World of Light. In Classic Mode, Crazy Hand appears alongside Master Hand if the player reaches Intensity 7.0 or higher, though some fighters are assigned to fight the former alone. In World of Light, Dharkon creates an army of clones of the original Crazy Hand, some of whom create obstacles for the player, and are fought as well. If the player meets the requirements for the game's true ending, Crazy Hand and Master Hand help the player, opening up a hole in space for the latter to enter, defeating Galeem's and Dharkon's clones to pave way for the final battle with both entities.

Trophy information

Super Smash Bros. Melee

Name Image Game Description
Crazy Hand File:Trophy84.PNG Super Smash Bros. Melee
12/01
Where the Master Hand loves to create, its alter ego is impulsive and destructive, consumed with that hollow feeling which comes from destroying one’s own creations. The Crazy Hand appears when a player clears obstacles quickly and the Master Hand’s power is low. You have only one chance to defeat the Crazy Hand.

Super Smash Bros. Brawl

Name Image Game Description
Crazy Hand BrawlTrophy131.png GCN Super Smash Bros. Melee A seeming manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.
Wii Super Smash Bros. Brawl

Super Smash Bros. for Nintendo 3DS / Wii U

Name 3DS Image Wii U Image Appears in NTSC-U Description PAL Description
Crazy Hand CrazyHandTrophy3DS.png Crazy Hand GCN Super Smash Bros. Melee (12/2001)
Wii U Super Smash Bros. for Wii U
The erratic Crazy Hand embodies destruction in the Smash Bros. universe. You can see madness in the way he moves and the attacks he unleashes. Pairing up with Master Hand makes him an especially dangerous foe. Be ready for an intense battle when their laughter fills the air.
The personification of destruction in the Smash Bros. universe. There's madness in every move he makes. He'll drop bombs on you, squeeze you and squash you into the ground. When Master Hand and Crazy Hand pair up, they're incredibly dangerous. Prepare yourself for an intense battle when their laughter fills the air.

Blue indicates exclusive to the Wii U version.

Names in other languages

Language Name Meaning Notes
Japanese クレイジーハンド[?]
Kureijī hando
Crazy Hand
Russian Безумная рука / Безумец[?]
Besumnaya ruka / Bezumets
Crazy Hand / The Crazy

hi in arabic i’m not sure what it means but it’s probablg really cool

Gallery

Trivia

  • Crazy Hand never appears in the Subspace Emissary. Despite this, his trophy is part of the Subspace Emissary category.
  • Crazy Hand is the only boss that players don't have to fight to unlock the Boss Battles game mode in Super Smash Bros. Brawl.
  • In Kirby & The Amazing Mirror, Crazy Hand appears as a boss alongside Master Hand.
  • In Super Smash Bros. Brawl, Crazy Hand's opening laugh isn't heard in the Sound Test, but his dying scream is.