Firing the Airship's Burners

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Template:Levelbox Firing the Airship's Burners (or World 4-4) is the fourth and final level of World 4 and the sixteenth level overall in Super Mario Run.

Layouts

Pink Coins

The level starts at an area with a Ninji and a few Burners. The first Pink Coin is immediately afterward, right in the range of four Burners. The second Pink Coin is immediately after, within range of three horizontal Burners. The player will cross even more Burners, as well as a few Ninjis. The third Pink Coin is encountered quite a while afterwards, on top of a semi-solid platform below a platform with two Ninjis. Not too long after, a P Switch appears, and the Blue Coins lead the player directly to the fourth Pink Coin. After two more Ninjis, there is a drop that leads directly to the fifth and final Pink Coin. After more Burners and Ninjis, the player is led directly to the warp pipe to the boss battle with Boom Boom.

Purple Coins

The level starts at an area with a Ninji and a few Burners. The first Purple Coin is immediately afterward, right in the range of five Burners. The second Purple Coin is immediately after, behind three horizontal Burners; to get it, the player must wall jump behind the Burners. The player will cross even more Burners, as well as a few Ninjis. The third Purple Coin is encountered quite a while afterwards, below a semi-solid platform below a platform with two Ninjis, and right in the range of four Burners. Not too long after, a P Switch appears, and the Blue Coins lead the player directly to the fourth Purple Coin, where the player must bounce off of a Ninji to get it. After several more Ninjis and Burners, there is a drop that leads directly to the fifth and final Purple Coin. After more Burners and Ninjis, the player is led directly to the warp pipe to the boss battle with Boom Boom.

Black Coins

The level starts with an entire section of Burners, where the player needs to jump on the very first Ninji to collect the first Black Coin. The player will then pass several Burners firing in every possible direction, until the next Ninji, where the second Black Coin resides, right in the range of three Burners. After one Ninji, the third Black Coin is encountered, on top of a semi-solid platform below a platform with two Ninjis, and well-guarded by Burners. Not too long after, a P Switch appears, and the Blue Coins lead the player directly to the fourth Black Coin, where the player must bounce off of a Ninji and carefully cross the range of three horizontal Burners to get it. After several more Ninjis and Burners, there is a drop which, upon landing, leads directly to the fifth and final Black Coin, right in the range of four Burners. After more Burners and Ninjis, the player is led directly to the warp pipe to the boss battle with Boom Boom.

Enemies

Names in other languages

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