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Mario Party DS

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Template:Infobox Mario Party DS is the eleventh installment in the Mario Party series (thirteenth in Japan), the second for the handheld consoles (the first being Mario Party Advance for the Game Boy Advance and third being Mario Party: Island Tour for the Nintendo 3DS), and the only one for the Nintendo DS. It was released in Japan on November 8, 2007, in the United States on November 19, 2007, in Europe on November 23, 2007, and in Australia on December 6, 2007. This is the last Mario Party game to be developed by Hudson Soft, who was taken over by Nd Cube in 2012 for development. This Mario Party game is unique for having the characters to be shrunken down to a very small size and competing in a "mega world" for the majority of the game. It includes more than seventy new minigames and five new game boards. Its functions include touch control, microphone control and dual-screen challenges. It is possible for up to four players to play in wireless mode using only one game card.

Story

File:Sky Crystal.jpg
Mario seeing a Sky Crystal fall from the sky.

The story begins with a night in the Mushroom Kingdom, where five shining objects in the sky fall to the land. One falls near Mario, who discusses it with his friends the next day. Kamek flies overhead the gang, spreading invitations as he rides by. The sender of them turns out to be Bowser, who states in the invitations he is inviting them to his castle for a big feast, as apology for his misbehavior. Unintentionally, Donkey Kong and Diddy Kong get invitations as well.

Curious, the crew sets off for the castle, but upon their arrival, they find it was a trick as Bowser and Bowser Jr. trap Mario and friends in a cage when they enter. With the group trapped, Bowser uses a magic wand called the Minimizer to shrink them all down to the size of chess pieces, and they are thrown out to a distant location by Kamek. This leaves Bowser to look for the five shining objects, the Sky Crystals, in peace. Displeased by the outcome, the gang decides to head for the castle to settle the score with Bowser. The desire to be the one Superstar that defeats Bowser and his cronies causes Mario and his other seven friends to pit themselves against each other for the title along the way.

File:MPDS Jailed Intro.png
Mario and his friends after falling for Bowser's trap.

At the beginning of their journey, Wiggler begs the crew for help, as a Piranha Plant has infested his garden. The Piranha Plant is eventually defeated by the character who becomes the Superstar, leading to Wiggler rewarding them with a Sky Crystal that landed in his garden.

Soon after, Toadette finds and requests the group to defeat a Hammer Bro that was abusing her instruments in her music room. The Hammer Bro is defeated in a drum-off by the Superstar, Toadette giving a Sky Crystal she found to the gang as her thanks.

Afterwards, they set off for the jungle, where they find Diddy Kong, who shows the heroes that Donkey Kong was turned to stone by a Dry Bones. The Superstar manages to defeat Dry Bones in his arena, leading to Donkey Kong's restoration and Diddy Kong rewarding them with a Sky Crystal he found. Donkey Kong and Diddy Kong quickly recall the free food promised at Bowser's Castle, and eagerly head off towards the castle.

Upon nearing the castle, the crew find a Koopa Troopa from a library asking for help, as Kamek has trapped his grandfather, Koopa Krag, in one of his library books. The Superstar defeats Kamek at the end of a long hallway, and Koopa Krag is freed from the book, giving them a Sky Crystal as thanks.

Eventually, they reach Bowser's Castle, where they are promptly stuffed in a pinball machine by Bowser and Bowser Jr., the latter using it to mess with them. The one revealed to be the Superstar is taken from the pinball machine to be shrunk again and crushed by Bowser, but Donkey Kong and Diddy Kong arrive, the former unintentionally smashing the Minimizer by knocking it out of Bowser's hands and stepping on it afterwards, the actions reverting the heroes back to their original states.

File:Mario Party DS 48 32216.png
The cast enjoying a game of Triangle Twisters.

Reluctant to give up, Bowser reveals one more surprise: the Megamorph Belt. The device transforms Bowser into Blockhead Bowser, and the aforementioned Superstar does battle with him. Upon Bowser's defeat, Bowser and his son are tied up, Mario taking back the final Sky Crystal he initially found from them. Now in close proximity of each other, they are magically formed together to make a crystal DS, allowing play of Triangle Twisters, the fun challenge mentioned by Bowser, whose desire to have the Sky Crystals being to try the fun challenge. After hearing this, Mario decides to untie the two, and they all play Triangle Twisters together, thus ending the story. Nearby, Donkey Kong and Diddy Kong eat the entire feast by themselves, being quite satisfied.

Characters

Mario Party DS has 8 playable characters and 5 board hosts, with a boss for each board. Other characters with little to no role are also present.

Playable characters

Mario Luigi Princess Peach Princess Daisy
Artwork of Mario for Mario Party DS Artwork of Luigi for Mario Party DS Artwork of Princess Peach for Mario Party 6 (Reused for Super Mario 64 DS, Mario Kart Arcade GP, Mario Party 7, New Super Mario Bros. and Mario Party DS) Artwork of Princess Daisy for Mario Party 6 (reused for Mario Party 7, Mario Party DS, Mario & Sonic at the Olympic Winter Games and Mario Party: Island Tour)
Wario Waluigi Yoshi Toad
Artwork of Wario for Mario Party DS (reused for Mario Party: Island Tour and Mario & Sonic at the Rio 2016 Olympic Games) Artwork of Waluigi for Mario Party DS (reused for Mario & Sonic at the Rio 2016 Olympic Games) Artwork of Yoshi for Mario Party DS (reused for Mario Kart Wii, Mario & Sonic at the Olympic Winter Games and Super Mario Run) Artwork of Toad in Super Mario Galaxy (also used in Mario Party DS and Mario Party: Island Tour)

Board hosts/bosses

Wiggler's Garden Toadette's Music Room DK's Stone Statue Kamek's Library Bowser's Pinball Machine
Board Host Board Host/Boss
Wiggler Toadette Diddy Kong Kamek Bowser
Wiggler Artwork of Toadette in Mario Party 7 (also used in Mario Party DS, Mario Kart Wii and Mario Super Sluggers) File:Diddy Kong.png Super Mario Galaxy promotional artwork: A Magikoopa or Kamek holding his wand (reused for Mario Party DS as his artwork) Bowser
Boss
Piranha Plant Hammer Bro Dry Bones
Piranha Plant File:Hammer Bro.png Artwork of Dry Bones in Mario Party 7 (also used in Mario Party DS, Mario Kart Wii and Mario & Sonic at the Rio 2016 Olympic Games)

Supporting cast

Minigame enemies

Team Names

For the Tag Battle setting in Party Mode, each combination of playable characters create one unique Team Name. The list of possible results are shown below:

Mario
Mario's mugshot in Mario Party DS.
Luigi
Luigi's mugshot in Mario Party DS
Princess Peach
Peach's mugshot in Mario Party DS.
Princess Daisy
Daisy's mugshot in Mario Party DS.
Wario
Wario's mugshot in Mario Party DS.
Waluigi
Waluigi's mugshot in Mario Party DS.
Yoshi
Yoshi's mugshot in Mario Party DS
Toad
Toad's mugshot in Mario Party DS.
Mario
Mario's mugshot in Mario Party DS.
Mario Bros. Fan Favorites Flower Players Foe Bros. 'Stache Stars Old Buddies Fungus Friends
Luigi
Luigi's mugshot in Mario Party DS
Mario Bros. Green Peaches Shy Sidekicks 'Stache Clashers Lean Meanies Green Machines Green Mushrooms
Princess Peach
Peach's mugshot in Mario Party DS.
Fan Favorites Green Peaches Power Princesses Rotten Peaches Black Peaches Sweetie Pies Peachy 'Shrooms
Princess Daisy
Daisy's mugshot in Mario Party DS.
Flower Players Shy Sidekicks Power Princesses Wilted Flowers Skinny Stars Cutie Pies Button Mushrooms
Wario
Wario's mugshot in Mario Party DS.
Foe Bros. 'Stache Clashers Rotten Peaches Wilted Flowers Bad Boys Unlikely Pals Poison Mushrooms
Waluigi
Waluigi's mugshot in Mario Party DS.
'Stache Stars Lean Meanies Black Peaches Skinny Stars Bad Boys Purple Dinos Bad Mushrooms
Yoshi
Yoshi's mugshot in Mario Party DS
Old Buddies Green Machines Sweetie Pies Cutie Pies Unlikely Pals Purple Dinos Star Supporters
Toad
Toad's mugshot in Mario Party DS.
Fungus Friends Green Mushrooms Peachy 'Shrooms Button Mushrooms Poison Mushrooms Bad Mushrooms Star Supporters

Modes

  • Story Mode (1 Player) - A single player mode that follows the storyline of the game. It puts the player through the five boards of the game, requiring them to win a Battle Royal on each board and defeat the boss of it in a minigame to progress.
  • Party Mode (1-4 Players) - The main mode of the game, where the player competes against several human-controlled or computer-controlled players on a party board in either a Battle Royale, Tag Battle or Duel Battle.
  • Minigame Mode (1-4 Players) - A mode where the player can play six games that use the pool of minigames available in a variety of challenges that don’t take place on the game boards, those being Free Play, Step It Up, Battle Cup, Score Scuffle, Boss Bash and Rocket Rascals. The player can pit themselves against up to three other human-controlled players in the Multiplayer version of this mode.
  • Puzzle Mode (1-2 Players) - A mode where the player can play six puzzle-action games, the majority being classics from previous Mario Party games. This mode introduces the new touch-controlled puzzle game, Triangle Twisters, which offers two play modes, Frenzy Mode and Focus Mode. Additionally, the player can pit themselves against another human-controlled player in the Multiplayer version of this mode.
  • Multiplayer (2-4 Players) - Using one game card, players can wirelessly play together in Party Mode, Minigame Mode (2-4 Players), Puzzle Mode and Extra Mode (2 Player) with nearby Nintendo DS users.
  • Extras Mode (2 Player) - A multiplayer exclusive mode that includes games designed for two: the cooperative Pen Pals and the competitive Desert Duel.
  • Gallery - Includes over 120 collectibles that can be viewed at the player's discretion when unlocked. This mode also allows them to listen to the game's music and watch the cutscenes seen in Story Mode when viewed at least once in it.

Gameplay

The gameplay in Mario Party DS follows the style of the console games that preceded it. Up to four players take turns to roll a Dice Block that shows numbers from 1-10, which decides how far players move across boards. The goal is to acquire the most Stars through the conditions decided on each of the boards. After all players have had their turn, the type of minigame is determined by what color space the player lands on (red or blue). If the player landed on a green, duel or friend space, the player's color is randomly red or blue. Landing on a Bowser space will result in the player's color turning red. For instance, if one player lands on a red space while three other players land on a blue space, a 1 vs. 3 minigame is held, with the red player on the solo side and the three players on the other side. The players then engage in a minigame, and whoever wins the minigame earns 10 coins. The turn will end afterward, the process repeating until the set number of turns have passed. The game will end once the set number of turns have passed, and the total number of Stars and coins the players have collected will be tallied, Stars being the primary factor for rankings while coins are the tie-breakers.

At the end of a Party Mode game, Bonus Stars may be rewarded to the players who have excelled the most at certain criteria. If there is a tie between three or less players, the Stars are awarded to all of the tied players. The following are shown below:

  • Mini-Game Star - Awarded to the players who have won the most minigames.
  • Happening Star - Awarded to the players who have landed on the most ? Spaces.
  • Running Star - Awarded to the players who have moved the most spaces using Dice Blocks.
  • Item Star - Awarded to the players who used the most items.
  • Hex Star - Awarded to the players who laid down the most hexes.
  • Friendship Star - Awarded to the players who landed on the most Friend Spaces.

Spaces

Space Image Description
Blue Space File:MPDSBlueSpace.PNG The most common space, the Blue Space gives players three coins if they land on it. It gives their section in the heads up display a blue color, which is used to determine pairings in minigames.
Red Space File:MPDSRedSpace.PNG A fairly common space, the Red Space takes three coins from players that land on it. It gives their section in the heads up display a red color, which is used to determine pairings in minigames.
Green Space File:MPDSHappSpace.PNG This space causes certain events to happen that can benefit the player, harm the player, benefit a number of players, or harm a number of players. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames. In this case, the green color eventually flashes to red or blue.
Friend Space File:MPDSFriendSpace.PNG When they land on this space in Battle Royale, players can select one opponent to be a friend. Both then receive 5 coins. In Team Battle, the player and one of the two opponents get 5 coins. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames.
Duel Space File:MPDSDuelSpace.PNG Engages with an opponent of the player's choice into a duel minigame. The winner gets to use a roulette that determines the reward from the opponent. It gives the player's section in the heads up display a green color, which is used to determine pairings in minigames.
Bowser Space File:MPDSBowserSpace.PNG Any players that land here causes Bowser to arrive. Bowser causes a series of events that harms usually whoever landed on the space. It gives their section in the heads up display a red color, which is used to determine pairings in minigames. Bowser can cause these events:
  • Gimme Coins!: The player gives 20 coins to Bowser. Sometimes, the player gives 10 coins instead.
  • If the player does not have 20, Bowser takes 10 coins away instead.
  • Gimme Stars!: Bowser takes one star from the player.
  • Gimme Charity!: Bowser forces the player to give 10 coins to all opponents.
  • In Battle Royale, the player loses a total of 30 coins. If less than 30, the highest amount divisible by three would be the basis (depending how many coins the player has that can be given out to the other players equally).
  • In Duel and Team Battle, 10 Coins is all the player has to give away. If less than 10, the player has to forfeit all coins.
  • Gimme Equality!: Bowser redistributes every player's coins so they all have the same amount. This can be the only event that can benefit the player.
Star Space A Star Space in Mario Party DS. Once players reach this space, they can pay 20 coins to receive a Star. Other boards may have different conditions players need to fulfill to earn a Star. Unlike other spaces, this space cannot be landed on (unless a Star spawns directly on a player), and this space does not subtract from the dice roll.

Items

File:ItemShopMPDS.PNG
The Item Shop of Mario Party DS

Alongside normal items seen in earlier Mario Party console titles, Mario Party DS introduces a new type of item that is also used during board gameplay: Hexes. The normal items are most often acquired through purchase at an Item Shop, and may be used by players to gain an advantage. Alternatively, Hexes can be found only at Hex Areas and can be placed on the board to usually hinder the player who lands on the space where it was set. Each player may only carry three items/hexes at one time.

Normal items

Mario Party DS is the first Mario Party game to have standard items since Mario Party 4. These items can be bought at shops on each board, run by a Monty Mole. In addition, for the first time players can purchase more than one item in one stop.

Item Image Description Shop Price
Double Dice Set Item-Double.png Allows the player to roll two Dice Blocks. 3 Coins
Triple Dice Set Item-Triple.png Same as the Double Dice Set, but with three Dice Blocks. 7 Coins
Halfway Dice Block Item-Half.png Allows the player to roll a Dice Block with the numbers 1 through 5. 1 Coin
Warp Dice Block Item-Warp.png Causes the player to warp to a random space on the board, then roll. 2 Coins
Snag Bag Item-Snag.png Allows the player to steal a random item from an opponent of their choice. 8 Coins
Star Pipe Item-Star.png Warps the player directly to the Star Space, allowing them to buy the Star if they wish and if they have 20 coins, then roll. 15 Coins
Block Sensor Item-Sensor.png Causes the next space the player lands upon to contain a Hidden Block. 20 Coins
Grab Bag A Grab Bag from Mario Party DS Removes all the player's current items and hexes and gives them a Star Pipe, Block Sensor, and Triple Dice Set. 25 Coins

Hexes

Hexes are items placed on spaces to usually hinder the player who lands on a set Hex. If a character lands on their own hex, they receive 5 coins, much like landing on their own Character Space in previous Mario Party games The only exceptions to this is if the player lands on a Coin Block or Star Block they placed, where they will reap the benefit of the hexes instead. Unlike character spaces, hexes go away after being landed on. Hexes can be replaced by other hexes.

Princess Daisy approaching a Hex in Mario Party DS, from the board Wiggler's Garden.
Daisy is about to pass a Hex Area.
Name Image Description
10-Coin Hex Hex-10.png Causes the player who lands on the hex to give ten coins to the one who set it.
20-Coin Hex Hex-20.png Causes the player who lands on the space to give twenty coins to the player who placed the hex.
Coin Swap Hex Hex-Coin.png Causes the player who set the hex and the player that lands on it to swap coin totals.
1-Star Hex Hex-1S.png The player who lands on this hex must give one star to the player who set it.
2-Star Hex Hex-2S.png The player who sets this hex steals two stars from the player that lands on it.
Space Swap Hex Hex-Space.png Both the player who lands on the hex and the one who placed it swap positions on the board.
Star Block Block-Star.png The player who lands on this hex can hit a block with a 1 through 3 on it to gain that many stars.
Coin Block Block-Coin.png The player that lands on this hex is able to hit a block containing coins, by pressing the A button repeatedly, to gain as many as possible in ten seconds.

Gameboards

Picture Name Description Boss Boss Mini-Game
Wiggler's Garden Wiggler's Garden The player must find the star and buy it for 20 coins. Once the player claims the star, it will go to another location. Piranha Plant
The Piranha Plant sprite from Mario Party DS.
Feed and Seed
Toadette's Music Room Toadette's Music Room Players must find the Music Notes and buy stars from them for 5-30 coins. Hammer Bro
The Hammer Bro sprite from Mario Party DS.
Hammer Chime
DK's Stone Statue DK's Stone Statue The star on this board is always located on the second-to-last space. Players can buy multiple stars at once on this stage depending on how many coins they have at the time. A star will cost 20 coins. Dry Bones
The Dry Bones sprite from Mario Party DS.
Hexoskeleton
Kamek's Library Kamek's Library On this board there are three magic jars to find. The player will need to pay 10 coins to open a magic jar. One contains a star, one 5 coins and the other sends them back to start. This is completely random and will change once someone finds the star. Kamek
The Kamek sprite from Mario Party DS.
Book Bash
File:MPDSPinballBoard.PNG Bowser's Pinball Machine Players must find the star and buy it for 20 coins. Afterwards, the star moves to a different space. Bowser
Bowser's sprite from Mario Party DS.
Bowser's Block Party

Minigames

Main article: List of Mario Party DS minigames

Mario Party DS features 73 minigames from 7 different categories. There are 32 4-player minigames (29 of which are also Duel minigames), 12 1-vs-3 minigames, 13 2-vs-2 minigames (3 of which are also Duel minigames), 5 Battle minigames, 5 Boss minigames and 6 Puzzle minigames. Of these, 58 are unique, 4 are minigames with the goal of collecting coins, and 11 are specialized.

Staff

Main article: List of Mario Party DS staff

Mario Party DS was worked on by both Hudson Soft and Group No. 4 of the Nintendo SPD. Its game, planning, program, visual, sound and senior directors were Kouji Matsuura, Yuka Sasaki, Hideki Nishmoto, Akhiro Shibata, Ichiro Shimakura and Kenji Kikuchi respectively. Satoru Iwata and Hidetoshi Endo were the game's executive producers.

During the credits the eight playable characters run into view periodically. The player can tap on the characters once they've run into full view on the Touch Screen with the stylus to make the tapped character jump, and can continue to do so for the remainder of the credits.

Collection

Main article: List of Mario Party DS collectibles

Mario Party DS features a wide variety of collectible items. These range between figurines of the many characters in the game, features of the five boards played on in the game, trophies related to the bosses defeated in the game and various badges one of which the player being allowed to equip. There are 30, 71, 25 and 30 of these respectively, each particular collectible with a different requirement to unlock.

Pre-release and unused content

Main article: List of Mario Party DS pre-release and unused content

In Mario Party DS, Wiggler's Garden was originally going to be called Petey's Greenhouse, where Petey Piranha would need help as a member of his army, a Piranha Plant, had betrayed him and begun to destroy his greenhouse. Toadsworth was also originally planned to appear as the owner of the item houses, but was replaced by a Monty Mole, although Toadsworth was still mentioned in some collectibles' descriptions in the Gallery.

Gallery

Template:Morepic

Names in other languages

Template:Foreignname

Trivia

  • This is the first Mario Party since Mario Party 4 to not have any Donkey Kong Spaces.
  • The manual has a mistake on Page 26. It states that during a 2 Player game (the player vs a CPU opponent or another player), only Battle or Boss minigames can be chosen. In reality, during a 2 Player match, only Duel and Boss minigames can be chosen.
  • This is the only Mario Party game in which there are no Bonus Stars given out in the Story Mode.
  • This is the first and currently only Mario Party game not to have a visible host.
  • If a CPU has a Space Swap Hex or a Warp Dice Block, they'll never use it.
  • Two minigames were removed in the Korean release, likely because of casino gambling chips.

External links

References

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