Coin Rush

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Coin Rush with Mario
Mario in World 6-A in Coin Rush mode.

Coin Rush is a mode in New Super Mario Bros. 2. It can only be played with one player. In this mode, the player, as Mario, must race through three random courses without losing one life and while collecting as many coins as possible. Of course, the player still has access to all the coin-rewarding items from Solo Play mode, such as the Gold Block. As the player progresses in the game, they will be given a Gold Flower in the Item Stock (unless White Raccoon Mario mode is chosen, whereas the Item Stock will be empty), which can be used in only one of the three levels. By default, there are only 100 seconds in the time limit allowed per course. The player can boost their time limit by collecting + Clocks and making it past Checkpoint Flags. As mentioned before, one single death ends the challenge, since the player cannot collect extra lives. Because of this, collecting 100 coins does not affect the player's life count, and all 1-Up Mushrooms are replaced by Golden Mushrooms, which give 50 coins (100 if collected by Gold Mario) each. Mario's remaining time will also be converted into coins (1 coin for every 5 remaining seconds). The third random course will always be a Fortress or a Castle. There are three course packs, and more packs can be downloaded via paid downloadable content on the Nintendo eShop.[1]

Coin Values

Items

Item Reward as Mario Reward as Gold Mario
Coin 1 coin 1 coin
Golden Mushroom 50 coins 100 coins
First* Star/Moon Coin 10 coins 20 coins
Second* Star/Moon Coin 20 coins 40 coins
Third* Star/Moon Coin 50 coins 100 coins

* - Order of Star Coins collected in a single level.

Enemies/Bosses

Number of enemies defeated consecutively Reward as Gold Mario or from defeating gold enemy Reward from defeating gold enemy as Gold Mario
First defeated enemy 5 coins 10 coins
Second defeated enemy 10 coins 20 coins
Third defeated enemy 15 coins 30 coins
Fourth defeated enemy 20 coins 40 coins
Fifth (or more) defeated enemy 50 coins 100 coins
Number of boss hits Reward as Mario Reward as Gold Mario
First/second hit on boss 0 coins 30 coins
Final hit on boss Coin total multiplied by 2

Flagpole

Height Reward as Mario Reward as Gold Mario
Top of flagpole Coin total multiplied by 2
Lower than top 0 coins 10 to 50 coins*

* - The amount of coins earned from grabbing the flagpole as Gold Mario depends on the height Mario grabbed it (i.e. The higher Mario grabs the pole, the more coins he receives).

Starting Packs

  • Mushroom Pack: Included in-game; randomly selects courses from Worlds 1, 2, and Mushroom.
  • Flower Pack: Included in-game; randomly selects from Worlds 3, 4, and Flower.
  • Star Pack: Included in-game; randomly selects from Worlds 5, 6, and Star.

Names in Other Languages

Template:Foreignname

References

Template:BoxTop