Unlucky Space

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Unlucky Space
Unlucky Space from Mario Party 10
Purpose Penalizes the player who lands on it.
First appearance Mario Party 9 (2012)
Latest appearance Mario Party 10 (2015)

The Unlucky Space is a space that first appears in Mario Party 9. When a player lands on it, they will be penalized with a negative event.

History

Mario Party 9

In Mario Party 9, unlike Lucky Spaces which rewards the Captain for landing on it, Unlucky Spaces serve as their negative counterpart, penalizing any Captain unfortunate enough to land on one. Typically located next to a red Warp Pipe, an Unlucky Space will make a Piranha Plant appear and will force the Captain to travel down the Red Pipe into a cavern with six Mini Ztar Spaces. The Captain must then roll a standard Dice Block and move accordingly; higher numbers lead to spaces with a greater loss of Mini Stars. After that, the Captain will return to the main board (not by Piranha Plant again, exiting normally exactly like the Blue Warp Pipes), and end their turn. If the Captain has no Mini Stars upon landing in this space, the Piranha Plant will retreat into the pipe without taking the Captain away.

Unlucky Spaces are rarer than Lucky Spaces, and appear only in three boards; Toad Road, Bob-omb Factory and Blooper Beach. There is only one Unlucky Space in Toad Road, whereas Bob-omb Factory and Blooper Beach have their Unlucky Spaces on branching paths that Captains either can or cannot avoid.

On Blooper Beach, there are also two consecutive Unlucky Spaces just before the last fork of the board that causes a different event from the above to occur. Landing on any one of them will cause the nearby Blooper statue to activate and create a whirlpool, sucking the vehicle to a path around it comprising of Mini Ztar Spaces and Dash Spaces. The captain who lands on the Unlucky Spaces will also lose 3 Mini Stars. The players take turns getting out of the path to avoid losing excessive Mini Stars while the Blooper statue drags the vehicle two spaces back at the end of each player's turn.

Mario Party: Island Tour

Only one Unlucky Space appears in Mario Party: Island Tour, right in the path of a sleeping Chain Chomp in Perilous Palace Path. If a player lands on this space, the Chain Chomp will wake up and chase all of the players in its path at most six spaces backward.

Mario Party 10

Unlucky Spaces reappear in Mario Party 10. If the player lands on one, they will usually lose Mini Stars, though something else bad may happen, such as in Whimsical Waters where a Blooper may ink a player, preventing them from using Special Dice Blocks on the next turn.

Super Mario Party Jamboree

after a long hiatus, Unlucky spaces return in Super Mario Party Jamboree where they act as the negative counterpart to Lucky Spaces where a roulette starts and the player must stop it, they appear as red spaces with an image of a purple four-leaf clover the events so far are as follows:

  • Max out on Loadstones
  • Lose 3 coins
  • Lose 5 coins
  • Give 3 coins to the last place player: unlike Bowser Spaces if the player who landed on the unlucky space is in last place then the coins will be given to the player in third place.
  • Give 5 coins to the last place player

Gallery

See also

Names in other languages

Language Name Meaning Notes
Japanese 不運なスペース[?]
Fu'un na Supēsu
Ill-fated space
アンラッキーマス[?]
Anrakkī Masu
Unlucky Space Mario Party 10
Chinese 厄運格[?]
Èyùn Gé
Bad Luck Space
French Case malchance[?] Bad Luck Space
Italian Spazio malasorte[?] Bad Luck Space
Spazio imprevisto rosso[?] Red Event Space Mario Party: Island Tour
Russian Поле неудачи[?] Space of Bad Luck
Spanish (NOA) Casilla salada[?] Smalty Space
Spanish (NOE) Casilla gafe[?] Jinx Space