Gangplank Galleon (world)

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This article is about a world in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. For the ship itself, see Gangplank Galleon.
Gangplank Galleon
Gangplank Galleon
<< List of worlds >> (DKC2) or >> (DKL2)

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Gangplank Galleon is the name of the first world of both Donkey Kong Country 2: Diddy's Kong Quest and its pseudo-sequel, Donkey Kong Land 2. It takes place on the large pirate ship of the same name, which belongs to the Kremlings and their leader, K. Rool. Gangplank Galleon is docked right next to Crocodile Isle.

Every level takes place some place on the pirate ship. The galleon has many chasms inside, which are dangerous for the Kongs. The masts form a good clamber system, and inside the ship is a flooded caliginous cargo. The masts, hold and deck host many enemies, the most common being Neeks, Klomps, and Krunchas. There are a few aquatic enemies in the flooded cargo hold, including Lockjaws, Shuri, and Puftups. A large Mini-Necky boss, Krow, is located at the peak of the area, in his own crow's nest.

In Donkey Kong Land 2, Gangplank Galleon appears on the right side of Crocodile Isle, rather than the left (the positions of the isle and Gangplank Galleon are reversed in Donkey Kong Country 2). Gangplank Galleon is also docked on the right side of Crocodile Isle in the Game Boy Advance version.

Levels

The level names are exactly the same between Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, but the layouts are different between every one. Most levels in Donkey Kong Land 2 serve as simplified versions of the associated Donkey Kong Country 2 level.

Donkey Kong Country 2: Diddy's Kong Quest

Level Summary Enemies Animal Friends
1-1RambiBox DKC2.png
Pirate Panic
The starting level of the game, Pirate Panic is a simple, straightforward level that takes place on a ship deck. There are simple enemies, a couple of opportunities to gain extra lives, and a message from Kaptain K. Rool in one of the ship's rooms. Klobber (green)
Klomp
Neek
Rambi
Mainbrace Mayhem
Mainbrace Mayhem
The first rigging level, Mainbrace Mayhem involves Diddy and Dixie climbing up ship masts and yards to reach the top. They can use the various grid-shaped ropes to climb farther up the level. They can often find Klingers climbing and then sliding down the ropes, and Click-Clacks walking on the ship masts. Click-Clack
Klinger
Klomp
Neek
None
Gangplank Galley
Gangplank Galley
This is the second level to take place on a ship deck. Unlike Pirate Panic, the first level of the game, Gangplank Galley features more large barrel platforms for the Kongs to walk on, and hooks that assist them with crossing wide gaps. Kaboings are the main enemy featured in the level, and these enemies bounce around the level. Kaboing
Klomp
Kruncha
Neek
None
Lockjaw's Locker
Lockjaw's Locker
This is the first level where the Kongs swim in a body of water, set in a flooded cargo of the ship. There are two instances where the Kongs can be assisted by their swordfish ally, Enguarde, with combating the underwater enemies and even for entering into a Bonus Area. Flotsam
Klomp
Lockjaw
Shuri
Enguarde
TopsailTrouble2.png
Topsail Trouble
Topsail Trouble is a rigging level which takes place during a rainstorm. There is a Rattly Animal Crate at the very start, providing Diddy and Dixie with the option to ride on Rattly during the first half of the level, up until they reach the Star Barrel. Zingers make their first main appearance in the level, and frequently patrol around the ropes that the Kongs must climb to reach the top, just like in Mainbrace Mayhem. Click-Clack
Flitter
Klinger
Klomp
Kruncha
Neek
Zinger
Rattly
Krow's Nest from Donkey Kong Country 2: Diddy's Kong Quest
Boss level: Krow's Nest
Krow's Nest is the boss level of Gangplank Galleon and the first boss level in the game. The Kongs must fight Krow in order to move on to the second world, Crocodile Cauldron. None None

Donkey Kong Land 2

Level Description
DKL2 Pirate Panic 1.png
Pirate Panic
The first level of the game, Pirate Panic takes place on a ship deck, featuring basic enemies such as Klomps and Neeks. Diddy and Dixie must watch out for a few narrow pitfalls placed along their path, so to avoid falling off the level.
Mainbrace Mayhem
Mainbrace Mayhem
A simpler version of its Donkey Kong Country 2 counterpart, Mainbrace Mayhem involves the Kongs going up the ship masts by climbing on ropes.
Gangplank Galley
Gangplank Galley
The second ship deck level and the level to have Krunchas. Just before the Star Barrel, the Kongs can transform into Rambi for the second remaining half of the level.
Lockjaw's Locker
Lockjaw's Locker
A level that takes place in the flooded cargo of Gangplank Galleon.
Topsail Trouble
Topsail Trouble
A rigging level similar to Mainbrace Mayhem. The Kongs have the choice to briefly transform into Rattly at the start of the level.
Krow's Nest from Donkey Kong Land 2
Boss level: Krow's Nest
This is where the Kongs fight the world boss, Krow.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese 海賊船「バッドクルール」[?]
Kaizokusen "Baddo Kurūru"
Pirate Ship "Bad K.Rool"
German Galionsplanken![?] -
Italian Plancia del Galeone[?] Galleon Gangplank
Spanish Galeón Plancha[?] Planch Galleon

Trivia

  • The manual for the SNES version labels the first world as Gangplank Galley despite mentioning Gangplank Galleon in its description.[1] This was not corrected in the GBA version, which uses a slightly rewritten description that does not refer to it by the proper name.[2]
  • Due to the German translation of the level Lockjaw's Locker, the Gangplank Galleon has been believed to be a reference to The Flying Dutchman, a ship whose captain was cursed to roam the seas forever on that ship. The ship in fact comes extremely close to matching the ghost ship.

References

  1. ^ Donkey Kong Country 2: Diddy's Kong Quest instruction booklet, page 20.
  2. ^ Donkey Kong Country 2 instruction booklet, page 26.