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This is a list of profiles and statistics for Bob-omb.
Super Mario RPG: Legend of the Seven Stars
Super Mario RPG: Legend of the Seven Stars enemy
|
Bob-omb
|
|
HP
|
90
|
FP
|
100
|
Speed
|
1
|
Location(s)
|
Coal Mines
|
Attack
|
50
|
Magic attack
|
1
|
Role
|
Common
|
Defense
|
38
|
Magic defense
|
10
|
Bonus Flower
|
Defense Up! (40%)
|
Yoshi Cookie
|
None
|
Morph rate
|
0%
|
Evade
|
0%
|
Magic evade
|
0%
|
Spells
|
None
|
Weak
|
Jump, Fire
|
Strong
|
None
|
Sp. attacks
|
None
|
Coins
|
0
|
Exp. points
|
4
|
Items
|
Pick Me Up (5%)
|
Psychopath
|
"Ouch. HEY! Watch it!"
|
Paper Mario series
Paper Mario
Paper Mario enemy
|
Bowser (1)
|
|
Max HP
|
10
|
Attack
|
1
|
Defense
|
0
|
Role
|
Boss, training
|
Type
|
Ground
|
Level
|
0
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Claw Swipe (1), Power Up (Def +1), Boosted Claw Swipe (3), Fire Breath (10)
|
Sleep?
|
0%, 0
|
Dizzy?
|
0%, 0
|
Shock?
|
0%, 0
|
Shrink?
|
0%, 0
|
Stop?
|
0%, 0
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Peach's Castle
|
Tattle
|
N/A
|
Paper Mario enemy
|
Jr. Troopa (1)
|
|
Max HP
|
5
|
Attack
|
1
|
Defense
|
0
|
Role
|
Boss, training
|
Type
|
Ground
|
Level
|
41
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Hop (1), Power Hop (2; HP = 1)
|
Sleep?
|
100%, -1
|
Dizzy?
|
50%, -1
|
Shock?
|
100%, -1
|
Shrink?
|
100%, -1
|
Stop?
|
100%, -2
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Goomba Village
|
Tattle
|
N/A
|
Paper Mario enemy
|
Goomba
|
|
Max HP
|
2
|
Attack
|
1
|
Defense
|
0
|
Role
|
Common, training
|
Type
|
Ground
|
Level
|
5
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Headbonk (1)
|
Sleep?
|
100%, 0
|
Dizzy?
|
100%, 0
|
Shock?
|
100%, 0
|
Shrink?
|
100%, 0
|
Stop?
|
100%, 0
|
Fright?
|
100%
|
Air Lift?
|
100%
|
Hurricane?
|
90%
|
Coins
|
1
|
Items
|
Mushroom
|
Run
|
6
|
Location(s)
|
Goomba Village, Goomba Road, Pleasant Path, Shy Guy's Toy Box
|
Tattle
|
This is a Goomba. Goombas are what you'd call "small fries." Actually, they're pretty much the smallest fries. ...Hey, wait! I'm one of 'em! Max HP: 2, Attack Power: 1 Defense Power: 0 You can jump on them or whack 'em with the Hammer. These guys are old school. They've been around since you were in Super Mario Bros.!
|
Paper Mario enemy
|
Spiked Goomba
|
|
Max HP
|
2
|
Attack
|
2
|
Defense
|
0
|
Role
|
Common, training
|
Type
|
Ground, Top-Spiky
|
Level
|
6
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Spikebonk (2)
|
Sleep?
|
100%, 0
|
Dizzy?
|
100%, 0
|
Shock?
|
100%, 0
|
Shrink?
|
100%, 0
|
Stop?
|
100%, 0
|
Fright?
|
100%
|
Air Lift?
|
95%
|
Hurricane?
|
90%
|
Coins
|
1 + 0-1
|
Items
|
Mushroom
|
Run
|
6
|
Location(s)
|
Goomba Village, Goomba Road, Pleasant Path
|
Tattle
|
This is a Spiked Goomba. Spiked Goombas are Goombas with spikes on their heads. Max HP: 2, Attack Power: 2, Defense Power: 0 Whatever you do, don't jump on their spikes or you'll get hurt or even paralyzed!
|
Paper Mario enemy
|
Paragoomba
|
|
Max HP
|
2
|
Attack
|
1
|
Defense
|
0
|
Role
|
Common, training
|
Type
|
Flying
|
Level
|
6
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Dive Kick (1)
|
Sleep?
|
100%, 0
|
Dizzy?
|
100%, 1
|
Shock?
|
100%, 0
|
Shrink?
|
100%, 0
|
Stop?
|
100%, 0
|
Fright?
|
100%
|
Air Lift?
|
100%
|
Hurricane?
|
100%
|
Coins
|
1 + 0-1
|
Items
|
Mushroom
|
Run
|
6
|
Location(s)
|
Goomba Village, Goomba Road, Pleasant Path
|
Tattle
|
This is a Paragoomba. Obviously, Paragoombas are Goombas with wings. Max Hp: 2, Attack Power: 1, Defense Power: 0 You can't hit 'em with the Hammer while they're airborne. If you damage 'em, they'll fall to the ground and become ordinary Goombas.
|
Paper Mario enemy
|
Blue Goomba (1)
|
|
Max HP
|
6
|
Attack
|
1
|
Defense
|
0
|
Role
|
Boss
|
Type
|
Ground
|
Level
|
20
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Headbonk (1)
|
Sleep?
|
100%, 0
|
Dizzy?
|
100%, 0
|
Shock?
|
100%, 0
|
Shrink?
|
100%, 0
|
Stop?
|
100%, 0
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Goomba Road
|
Tattle
|
This is Blue Goomba. He's the younger of the two notorious Goomba Bros. Max HP: 6, Attack Power: 1, Defense Power: 0 As you heard in his little speech, he's one of the Goomba King's men. He doesn't look that healthy. He's weaker than his brother.
|
Paper Mario enemy
|
Red Goomba (1)
|
|
Max HP
|
7
|
Attack
|
1
|
Defense
|
0
|
Role
|
Boss
|
Type
|
Ground
|
Level
|
20
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Headbonk (1)
|
Sleep?
|
100%, 0
|
Dizzy?
|
100%, 0
|
Shock?
|
100%, 0
|
Shrink?
|
100%, 0
|
Stop?
|
100%, 0
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Goomba Road
|
Tattle
|
This is Red Goomba. He's the older of the two notorious Goomba Bros. Max HP: 7, Attack Power: 1, Defense Power: 0 The Goomba King ordered him to try to stop you. You can take this guy, no prob. He has just a little more HP than an ordinary Goomba.
|
Paper Mario enemy
|
Goomnut Tree
|
|
Max HP
|
1
|
Attack
|
0
|
Defense
|
0
|
Role
|
Support
|
Type
|
Ground
|
Level
|
1
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Goomnut Drop
|
Sleep?
|
0%, 0
|
Dizzy?
|
0%, 0
|
Shock?
|
0%, 0
|
Shrink?
|
0%, 0
|
Stop?
|
0%, 0
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Goomba Road
|
Tattle
|
This is a Goomnut Tree. Spiky Goomnuts will fall down if you hit this tree. They'll definitely hurt if they hit us, but it may be worth it to use them against the enemy.
|
Paper Mario enemy
|
Goomba King
|
|
Max HP
|
10
|
Attack
|
1
|
Defense
|
0
|
Role
|
Boss
|
Type
|
Ground
|
Level
|
49
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Spin Kick (1), Ground Stomp (2)
|
Sleep?
|
100%, -1
|
Dizzy?
|
100%, -1
|
Shock?
|
100%, -1
|
Shrink?
|
100%, -1
|
Stop?
|
100%, -1
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Goomba Road
|
Tattle
|
This is the Goomba King. He's really big. I mean, look at him! He looks really powerful. Max HP: 10, Attack Power: 1, Defense Power: 0 He's the boss of Red Goomba and Blue Goomba. Who cares if he's strong? You're much stronger. Gee, I wonder what he ate to become so big? I'd like to be a bit bigger, too.
|
Paper Mario enemy
|
Red Goomba (2)
|
|
Max HP
|
2/7
|
Attack
|
1
|
Defense
|
0
|
Role
|
Support
|
Type
|
Ground
|
Level
|
5
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Headbonk (1)
|
Sleep?
|
100%, 0
|
Dizzy?
|
100%, 0
|
Shock?
|
100%, 0
|
Shrink?
|
100%, 0
|
Stop?
|
100%, 0
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Goomba Road
|
Tattle
|
This is Red Goomba. He's the older of the two notorious Goomba Bros. Max HP: 7, Attack Power: 1, Defense Power: 0 The Goomba King ordered him to try to stop you. You can take this guy, no prob. He has just a little more HP than an ordinary Goomba.
|
Paper Mario enemy
|
Blue Goomba (2)
|
|
Max HP
|
2/6
|
Attack
|
1
|
Defense
|
0
|
Role
|
Support
|
Type
|
Ground
|
Level
|
5
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Headbonk (1)
|
Sleep?
|
100%, 0
|
Dizzy?
|
100%, 0
|
Shock?
|
100%, 0
|
Shrink?
|
100%, 0
|
Stop?
|
100%, 0
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Goomba Road
|
Tattle
|
This is Blue Goomba. He's the younger of the two notorious Goomba Bros. Max HP: 6, Attack Power: 1, Defense Power: 0 As you heard in his little speech, he's one of the Goomba King's men. He doesn't look that healthy. He's weaker than his brother.
|
Paper Mario enemy
|
Goombario
|
|
Max HP
|
N/A
|
Attack
|
1
|
Defense
|
0
|
Role
|
Training
|
Type
|
Ground
|
Level
|
N/A
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Headbonk (1)
|
Sleep?
|
N/A
|
Dizzy?
|
N/A
|
Shock?
|
N/A
|
Shrink?
|
N/A
|
Stop?
|
N/A
|
Fright?
|
N/A
|
Air Lift?
|
N/A
|
Hurricane?
|
N/A
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Shooting Star Summit
|
Tattle
|
N/A
|
Paper Mario enemy
|
Magikoopa (Shooting Star Summit)
|
|
Max HP
|
8
|
Attack
|
3
|
Defense
|
0
|
Role
|
Boss, training
|
Type
|
Flying or Ground
|
Level
|
32
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Magic Blast (3)
|
Sleep?
|
100%, 0
|
Dizzy?
|
50%, 0
|
Shock?
|
100%, 0
|
Shrink?
|
100%, 0
|
Stop?
|
100%, 0
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Shooting Star Summit
|
Tattle
|
This is a Magikoopa. Magikoopas use magical rods. Max HP: 8, Attack Power: 3, Defense Power: 0 Magic attacks are no joke, Mario. You'd better take these guys seriously.
|
Paper Mario enemy
|
Koopa Troopa
|
|
Max HP
|
4
|
Attack
|
1
|
Defense
|
1 (standing), 0 (flipped)
|
Role
|
Common
|
Type
|
Ground
|
Level
|
6
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Shell Toss (1), Struggle, Stand Up
|
Sleep?
|
90%, 0
|
Dizzy?
|
90%, 0
|
Shock?
|
90%, 1
|
Shrink?
|
90%, 0
|
Stop?
|
100%, 0
|
Fright?
|
90% (standing); 0% (flipped)
|
Air Lift?
|
90%
|
Hurricane?
|
90%
|
Coins
|
1 + 1
|
Items
|
Koopa Leaf, POW Block
|
Run
|
18
|
Location(s)
|
Pleasant Path, Koopa Bros. Fortress
|
Tattle
|
This is a Koopa Troopa. Everybody knows Koopa Troopas. They're Bowser's followers. Max HP: 4, Attack Power: 1, Defense Power: 1 Their shells are hard. If you can flip 'em over, their defense power will fall to 0 and it will become much easier for you to defeat 'em. You can flip 'em with a POW Block or a Jump attack.
|
Paper Mario enemy
|
Fuzzy
|
|
Max HP
|
3
|
Attack
|
1
|
Defense
|
0
|
Role
|
Common, boss
|
Type
|
Ground
|
Level
|
6
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Kissy-Kissy (1, recovers health according to damage)
|
Sleep?
|
95%, 0
|
Dizzy?
|
90%, 0
|
Shock?
|
75%, 0
|
Shrink?
|
75%, 0
|
Stop?
|
100%, 0
|
Fright?
|
95%
|
Air Lift?
|
95%
|
Hurricane?
|
95%
|
Coins
|
1 + 0-1
|
Items
|
None
|
Run
|
32
|
Location(s)
|
Koopa Village, Shy Guy's Toy Box
|
Tattle
|
This is a Fuzzy. Why do Fuzzies always jump up and down? They need to chill out! Max HP: 3, Attack Power: 1, Defense Power: 0 The problem with Fuzzies is their quickness. It's really tough to time their attacks. If they latch on to you, watch out! They'll absorb your HP.
|
Paper Mario enemy
|
Paratroopa
|
|
Max HP
|
4
|
Attack
|
1
|
Defense
|
1
|
Role
|
Common
|
Type
|
Flying
|
Level
|
6
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Shell Shot (1)
|
Sleep?
|
90%, 0
|
Dizzy?
|
90%, 1
|
Shock?
|
90%, 1
|
Shrink?
|
90%, 0
|
Stop?
|
100%, 0
|
Fright?
|
90%
|
Air Lift?
|
95%
|
Hurricane?
|
95%
|
Coins
|
1 + 1
|
Items
|
POW Block
|
Run
|
24
|
Location(s)
|
Pleasant Path, Koopa Bros. Fortress
|
Tattle
|
This is a Paratroopa. No surprise here--Paratroopas are Koopa Troopas with wings. Max HP: 4, Attack Power: 1, Defense Power: 1 When you jump on 'em or use a POW Block, their wings fall off and they become normal Koopa Troopas. It's easy to beat 'em once they're normal Koopa Troopas. Give 'em another Jump attack! They think they're pretty cool because they wear sunglasses, but they're not that tough.
|
Paper Mario enemy
|
Bob-omb
|
|
Max HP
|
3
|
Attack
|
1
|
Defense
|
0
|
Role
|
Common
|
Type
|
Ground
|
Level
|
6
|
Strong
|
None
|
Weak
|
Fire (KO), Explosion (KO), Electric (KO)
|
Moves
|
Hop Attack (1), Self Destruct (2)
|
Sleep?
|
75%, 0 (normal); 0%, 0 (angry)
|
Dizzy?
|
80%, 0 (normal); 40%, 0 (angry)
|
Shock?
|
80%, 0 (normal), 40%, 0 (angry)
|
Shrink?
|
90%, 0; 0%, 0 (angry)
|
Stop?
|
90%, 0 (normal); 0%, 0 (angry)
|
Fright?
|
90%
|
Air Lift?
|
90%
|
Hurricane?
|
90%
|
Coins
|
1 + 0-1
|
Items
|
Honey Syrup
|
Run
|
18
|
Location(s)
|
Koopa Bros. Fortress
|
Tattle
|
This is a Bob-omb. Bob-ombs are pretty temperamental, and they get steaming mad when you attack 'em. Max HP: 3, Attack Power: 1, Defense Power: 0 You'd better not jump on 'em when they're angry or they'll blow up in your face. In fact, stay away entirely. Attack 'em from a distance with items like Hammers. Or you could send in other things, like shells. If they attack when angry, they'll charge in and explode. So you'd better take care of them before they blow!
|
Paper Mario enemy
|
Bullet Bill
|
|
Max HP
|
2
|
Attack
|
2
|
Defense
|
0
|
Role
|
Common, support
|
Type
|
Hover
|
Level
|
5
|
Strong
|
None
|
Weak
|
Explosion (KO)
|
Moves
|
Sacrifice Slam (2, defeats Bullet Bill)
|
Sleep?
|
0%, 0
|
Dizzy?
|
100%, 1
|
Shock?
|
0%, 0
|
Shrink?
|
100%, 0
|
Stop?
|
0%, 0
|
Fright?
|
0%
|
Air Lift?
|
100%
|
Hurricane?
|
100%
|
Coins
|
0
|
Items
|
None
|
Run
|
32
|
Location(s)
|
Koopa Bros. Fortress
|
Tattle
|
This is a Bullet Bill, a kamikaze attacker. If you don't beat Bullet Bills quickly, they'll slam into you and explode. Max HP: 2, Attack Power: 2, Defense Power: 0 I'm serious, Mario. These guys will really make us pay if they manage to hit us! We have to beat 'em before they get the chance to strike us.
|
Paper Mario enemy
|
Bill Blaster
|
|
Max HP
|
4
|
Attack
|
0
|
Defense
|
1
|
Role
|
Boss
|
Type
|
Ground
|
Level
|
10
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Bullet Shot (creates Bullet Bill)
|
Sleep?
|
0%, 0
|
Dizzy?
|
0%, 0
|
Shock?
|
0%, 0
|
Shrink?
|
50%, 0
|
Stop?
|
0%, 0
|
Fright?
|
0%
|
Air Lift?
|
20%
|
Hurricane?
|
15%
|
Coins
|
3 + 1
|
Items
|
None
|
Run
|
N/A
|
Location(s)
|
Koopa Bros. Fortress
|
Tattle
|
This is a Bill Blaster. Bill Blasters are the cannons that shoot out Bullet Bills. Max HP: 4, Attack Power: 0, Defense Power: 1 They won't attack us directly, but they'll keep shooting out Bullet Bills as long as they can. It's efficient to attack 'em all at once, but you can also beat 'em one at a time.
|
Paper Mario enemy
|
Bowser???
|
|
Max HP
|
10
|
Attack
|
1
|
Defense
|
1
|
Role
|
Boss
|
Type
|
Ground
|
Level
|
1
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Fist Drop (1)
|
Sleep?
|
0%, 0
|
Dizzy?
|
0%, 0
|
Shock?
|
0%, 0
|
Shrink?
|
0%, 0
|
Stop?
|
0%, 0
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
0
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Koopa Bros. Fortress
|
Tattle
|
Bowser...? But he looks kind of...lame. I mean, he's lame anyway, but... Max HP: 10, Attack Power: 1, Defense Power: 1 Does Bowser really look like this? I always imagined him looking, well, a lot scarier.
|
Paper Mario enemy
|
Koopa Bros.
|
|
Max HP
|
?
|
Attack
|
1x
|
Defense
|
1 (stable), 0 (unstable)
|
Role
|
Boss
|
Type
|
Ground
|
Level
|
1
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Ninjakoopa Special (2-4)
|
Sleep?
|
Immune (stable), Good, 0 (unstable)
|
Dizzy?
|
Immune (stable), Good, 0 (unstable)
|
Shock?
|
N/A
|
Shrink?
|
N/A
|
Stop?
|
N/A
|
Fright?
|
Immune (stable), Good (unstable)
|
Air Lift?
|
N/A
|
Hurricane?
|
N/A
|
Coins
|
0
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Koopa Bros. Fortress
|
Tattle
|
The Koopa Bros. have formed a tall Koopa tower! Max HP: ?, Attack Power: ?, Defense Power: ? I'm not sure about this... They do a spinning attack with the whole gang piled high atop one another. Hit 'em with a Hammer or something to make 'em unstable. After that, any attack should knock 'em down. If you use an explosion, you can make 'em fall down at once. If you flip 'em over, the battle will nearly be ours! Beat 'em one by one!
|
Paper Mario enemy
|
R Ninjakoopa
|
|
Max HP
|
5
|
Attack
|
1
|
Defense
|
1 (standing), 0 (flipped)
|
Role
|
Boss
|
Type
|
Ground
|
Level
|
17
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Shell Toss (1), Join Tower, Struggle, Stand Up
|
Sleep?
|
30%, -1
|
Dizzy?
|
60%, -1
|
Shock?
|
60%, -1
|
Shrink?
|
100%, -1
|
Stop?
|
75%, -2
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
0
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Koopa Bros. Fortress
|
Tattle
|
This is Red Ninjakoopa. He's the Koopa Bros. leader. He's pretty much just a normal Koopa Troopa, though. Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack!
|
Paper Mario enemy
|
B Ninjakoopa
|
|
Max HP
|
5
|
Attack
|
1
|
Defense
|
1 (standing), 0 (flipped)
|
Role
|
Boss
|
Type
|
Ground
|
Level
|
17
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Shell Toss (1), Join Tower, Struggle, Stand Up
|
Sleep?
|
40%, -1
|
Dizzy?
|
30%, -1
|
Shock?
|
60%, -1
|
Shrink?
|
100%, -1
|
Stop?
|
75%, -2
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
0
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Koopa Bros. Fortress
|
Tattle
|
This is Black Ninjakoopa. Black is pretty fashionable... Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack!
|
Paper Mario enemy
|
Y Ninjakoopa
|
|
Max HP
|
5
|
Attack
|
1
|
Defense
|
1 (standing), 0 (flipped)
|
Role
|
Boss
|
Type
|
Ground
|
Level
|
16
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Shell Toss (1), Join Tower, Struggle, Stand Up
|
Sleep?
|
60%, -1
|
Dizzy?
|
75%, -1
|
Shock?
|
75%, -1
|
Shrink?
|
100%, -1
|
Stop?
|
75%, -2
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
0
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Koopa Bros. Fortress
|
Tattle
|
This is Yellow Ninjakoopa. Yellow reminds me of curry. Isn't that a weird thing to think of in the middle of a battle? Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack!
|
Paper Mario enemy
|
G Ninjakoopa
|
|
Max HP
|
5
|
Attack
|
1
|
Defense
|
1 (standing), 0 (flipped)
|
Role
|
Boss
|
Type
|
Ground
|
Level
|
16
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Shell Toss (1), Join Tower, Struggle, Stand Up
|
Sleep?
|
70%, -1
|
Dizzy?
|
45%, -1
|
Shock?
|
75%, -1
|
Shrink?
|
100%, -1
|
Stop?
|
75%, -2
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
0
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Koopa Bros. Fortress
|
Tattle
|
This is Green Ninjakoopa. He looks exactly the same as a normal Koopa Troopa. Max HP: 5, Attack Power: 1, Defense Power: 1 He has a little bit of defense power, but you can flip him over by jumping on him, just like a normal Koopa Troopa. Let's flip him over quick! Otherwise, the Bros. may form a tower and do their famous spinning attack!
|
Paper Mario enemy
|
Eldstar
|
|
Max HP
|
N/A
|
Attack
|
N/A
|
Defense
|
0
|
Role
|
Training
|
Type
|
N/A
|
Level
|
N/A
|
Strong
|
None
|
Weak
|
None
|
Moves
|
N/A
|
Sleep?
|
N/A
|
Dizzy?
|
N/A
|
Shock?
|
N/A
|
Shrink?
|
N/A
|
Stop?
|
N/A
|
Fright?
|
N/A
|
Air Lift?
|
N/A
|
Hurricane?
|
N/A
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Pleasant Path
|
Tattle
|
N/A
|
Paper Mario enemy
|
Jr. Troopa (2)
|
|
Max HP
|
15
|
Attack
|
2
|
Defense
|
1
|
Role
|
Boss
|
Type
|
Ground
|
Level
|
44
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Hop (2)
|
Sleep?
|
80%, -1
|
Dizzy?
|
50%, -1
|
Shock?
|
100%, -1
|
Shrink?
|
100%, -1
|
Stop?
|
100%, -2
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
0
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Pleasant Path
|
Tattle
|
What was his name? Jr. Troopa? I don't remember exactly... ...Just joking, kid! Max HP: 15, Attack Power: 2, Defense Power: 1 He looks so adorable hiding in his egg, doesn't he? So cute! It should be a snap to beat him now. ...I think.
|
Paper Mario enemy
|
Monty Mole (Mt. Rugged)
|
|
Max HP
|
3
|
Attack
|
2
|
Defense
|
0
|
Role
|
Common
|
Type
|
Ground
|
Level
|
8
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Rock Toss (2)
|
Sleep?
|
90%, 0
|
Dizzy?
|
90%, -1
|
Shock?
|
100%, 1
|
Shrink?
|
90%, 0
|
Stop?
|
100%, 0
|
Fright?
|
85%
|
Air Lift?
|
70%
|
Hurricane?
|
50%
|
Coins
|
1 + 0-1
|
Items
|
Honey Syrup
|
Run
|
18
|
Location(s)
|
Mt. Rugged
|
Tattle
|
This is a Monty Mole. Monty Moles are rock-throwing moles, big time mischief-makers. Max HP: 3, Attack Power: 2, Defense Power: 0 Ugh. They have kind of scary looking faces. They're pretty weak, though. Maybe they wear sunglasses because they have really sensitive eyes. Or maybe they're just hip.
|
Paper Mario enemy
|
Cleft
|
|
Max HP
|
2
|
Attack
|
2
|
Defense
|
2 (standing), 0 (flipped)
|
Role
|
Common
|
Type
|
Ground, Top Spiky (standing), Ground (flipped)
|
Level
|
10
|
Strong
|
Fire
|
Weak
|
None
|
Moves
|
Spike Charge (2), Struggle, Stand Up
|
Sleep?
|
40%, -1
|
Dizzy?
|
50%, -1
|
Shock?
|
50%, 0
|
Shrink?
|
75%, 0
|
Stop?
|
90%, 0
|
Fright?
|
40%
|
Air Lift?
|
40%
|
Hurricane?
|
40%
|
Coins
|
2 + 1-3
|
Items
|
None
|
Run
|
12
|
Location(s)
|
Mt. Rugged
|
Tattle
|
This is a Cleft. Clefts are pretty strong, so you'd better be careful. Max HP: 2, Attack Power: 2, Defense Power: 2 Their specialty is pretending to be rocks, so watch your step on the mountain. You'll get hurt if you jump on the spikes on their heads. You know, there's courage in running away sometimes...
|
Paper Mario enemy
|
Buzzar
|
|
Max HP
|
40
|
Attack
|
3
|
Defense
|
0
|
Role
|
Boss
|
Type
|
Flying
|
Level
|
35
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Claw Swoop (3), Feather Fling (2), Grapple Drop (4), High Swoop (4), Wind Blast (1-3, Mario/Partner)
|
Sleep?
|
60%, -1
|
Dizzy?
|
70%, 1
|
Shock?
|
70%, -1
|
Shrink?
|
75%, -1
|
Stop?
|
70%, -1
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
0
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Mt. Rugged
|
Tattle
|
This is Buzzar. He guards Mt. Rugged. Wow! That's one big bird! Max HP: 40, Attack Power: 3, Defense Power: 0 If you get caught in the clutches of his sharp claws, you'll lose 4 HP! Try to wriggle out of his grip. His special attack is flapping his wings to create wind. This attack damages your party members, too. But he was hatching eggs, wasn't he? Is it possible that he's really a she? I wonder...
|
Paper Mario enemy
|
Bandit
|
|
Max HP
|
5
|
Attack
|
2
|
Defense
|
0
|
Role
|
Common
|
Type
|
Ground
|
Level
|
9
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Thief Bump (2), Flee (Runs from Battle if holding coins)
|
Sleep?
|
70%, 0
|
Dizzy?
|
90%, 0
|
Shock?
|
100%, 1
|
Shrink?
|
90%, 0
|
Stop?
|
100%, 0
|
Fright?
|
90%
|
Air Lift?
|
90%
|
Hurricane?
|
90%
|
Coins
|
1 + 1-3
|
Items
|
Honey Syrup, Tasty Tonic
|
Run
|
18
|
Location(s)
|
Dry Dry Desert
|
Tattle
|
This is a Bandit. Bandits bump into you hard and shake up your pockets. They can steal up to 10 coins. Max HP: 5, Attack Power: 2, Defense Power: 0 They'll slyly approach and then slam into you all of a sudden. If you can damage them in an attack, you can get your stolen coins back. Let's beat 'em before they can make off with our loot!
|
Paper Mario enemy
|
Pokey
|
|
Max HP
|
4
|
Attack
|
2
|
Defense
|
0
|
Role
|
Common
|
Type
|
Ground, Spiky
|
Level
|
9
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Timber Attack (2), Body Shot (2), Head Dive (2), Unearth Friend (summons Pokey)
|
Sleep?
|
90%, 0
|
Dizzy?
|
90%, 0
|
Shock?
|
100%, 0
|
Shrink?
|
90%, 0
|
Stop?
|
100%, 0
|
Fright?
|
70%
|
Air Lift?
|
90%
|
Hurricane?
|
85%
|
Coins
|
1 + 0-1
|
Items
|
Dried Fruit, Tasty Tonic
|
Run
|
18
|
Location(s)
|
Dry Dry Desert, Shy Guy's Toy Box
|
Tattle
|
This is Pokey, an evil cactus. Pokeys attack by throwing parts of their bodies or by coming up close and falling on you. Max HP: 4, Attack Power: 2, Defense Power: 0 Be careful fighting them! It'll hurt if you jump on their spiky heads! They also have an annoying habit of calling in reinforcements. Let's beat 'em quickly!
|
Paper Mario enemy
|
Pokey Mummy
|
|
Max HP
|
4
|
Attack
|
2
|
Defense
|
0
|
Role
|
Common
|
Type
|
Ground, Spiky
|
Level
|
10
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Body Shot (2, Poison - Poor, 3), Head Dive (2, Poison - Good, 3)
|
Sleep?
|
80%, 0
|
Dizzy?
|
90%, 0
|
Shock?
|
100%, 0
|
Shrink?
|
90%, 0
|
Stop?
|
90%, 0
|
Fright?
|
60%
|
Air Lift?
|
90%
|
Hurricane?
|
85%
|
Coins
|
1 + 1-2
|
Items
|
Tasty Tonic
|
Run
|
24
|
Location(s)
|
Dry Dry Ruins
|
Tattle
|
This is a Pokey Mummy. Pokey Mummies are Pokeys that dried out and became mummies then went to live in the ruins. Max HP: 4, Attack Power: 2, Defense Power: 0 Careful! They have spikes on their heads! Trust me--it'll hurt if you jump on 'em. The mummification also made 'em poisonous. If you get poisoned when they attack you, you'll take damage for a while. What do you say we beat 'em before they can poison us?
|
Paper Mario enemy
|
Buzzy Beetle
|
|
Max HP
|
3
|
Attack
|
2
|
Defense
|
2 (standing), 0 (flipped)
|
Role
|
Common
|
Type
|
Ground or Ceiling
|
Level
|
10
|
Strong
|
Fire, Explosion (standing), None (flipped)
|
Weak
|
None
|
Moves
|
Shell Toss (2), Ceiling Drop (3), Stand Up
|
Sleep?
|
90%, 0
|
Dizzy?
|
75%, 0
|
Shock?
|
75%, 0
|
Shrink?
|
90%, 0
|
Stop?
|
90%, 0
|
Fright?
|
75% (standing); 0% (flipped)
|
Air Lift?
|
75%
|
Hurricane?
|
75%
|
Coins
|
1 + 1-2
|
Items
|
Super Soda
|
Run
|
24
|
Location(s)
|
Dry Dry Ruins, Toad Town Tunnels
|
Tattle
|
This is a Buzzy Beetle. Buzzy Beetles are cute--but mean. Max HP: 3, Attack Power: 2, Defense Power: 2 Fire attacks don't work very well against these hardheads. If you can flip 'em, though, their defense power falls to 0. Keep flipping 'em, Mario! I heard that they used to flourish all over the place, but now they're only found in dark, shadowy places.
|
Paper Mario enemy
|
Swooper
|
|
Max HP
|
4
|
Attack
|
2
|
Defense
|
0
|
Role
|
Common
|
Type
|
Ceiling or Flying
|
Level
|
10
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Flutter Bump (2)
|
Sleep?
|
80%, 0
|
Dizzy?
|
100%, 1
|
Shock?
|
90%, 1
|
Shrink?
|
90%, 0
|
Stop?
|
90%, 0
|
Fright?
|
90%
|
Air Lift?
|
100%
|
Hurricane?
|
95%
|
Coins
|
1
|
Items
|
N/A
|
Run
|
32
|
Location(s)
|
Dry Dry Ruins
|
Tattle
|
This is a Swooper, a ghost bat. Swoopers got their name because they swoop down out of the shadows. Max HP: 4, Attack Power: 2, Defense Power: 0 Even Jump attacks can't reach 'em when they're hanging on the ceiling, but earth tremors will knock 'em loose. Parakarry can also knock 'em loose with one of his moves. You can attack 'em however you choose once they're hovering in the air.
|
Paper Mario enemy
|
Stone Chomp
|
|
Max HP
|
4
|
Attack
|
3
|
Defense
|
1
|
Role
|
Boss
|
Type
|
Ground
|
Level
|
10
|
Strong
|
Fire
|
Weak
|
None
|
Moves
|
Body Hurl (3)
|
Sleep?
|
0%, -1
|
Dizzy?
|
75%, -1
|
Shock?
|
50%, 0
|
Shrink?
|
75%, 0
|
Stop?
|
75%, -1
|
Fright?
|
0%
|
Air Lift?
|
25%
|
Hurricane?
|
25%
|
Coins
|
5
|
Items
|
None
|
Run
|
N/A
|
Location(s)
|
Dry Dry Ruins
|
Tattle
|
This is a Stone Chomp, who guards the treasure in this room. He's made of stone. Duh! Max HP: 4, Attack Power: 3, Defense Power: 1 His jaws can supposedly crush a Coconut. I don't know about you, but I don't want to become a snack.
|
Paper Mario enemy
|
Tutankoopa
|
|
Max HP
|
30
|
Attack
|
3
|
Defense
|
0
|
Role
|
Boss
|
Type
|
Elevated
|
Level
|
55
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Shell Heave (3), Magic Spell (2, Mario; 2, Partner), Traitor Spell (2, Tutankoopa), Summon Chomp
|
Sleep?
|
20%, -1
|
Dizzy?
|
30%, -1
|
Shock?
|
30%, -1
|
Shrink?
|
60%, -1
|
Stop?
|
40%, -2
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
0
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Dry Dry Ruins
|
Tattle
|
This is Tutankoopa. He's one of Bowser's followers and he's been assigned to guard one of the Star Spirits. I've heard that he has sort of a pharaoh complex. Max HP: 30, Attack Power: 3, Defense Power: 0 He attacks by throwing shells from that high perch. Try to dodge when he uses magic: its attack power is 2 and it'll sting for sure. And he also summons Chomps, his loyal subjects. Those Chomps have some serious attack power. Think hard about who to attack first, Tutankoopa or Chomp.
|
Paper Mario enemy
|
Chomp
|
|
Max HP
|
4
|
Attack
|
3
|
Defense
|
3
|
Role
|
Support
|
Type
|
Ground
|
Level
|
14
|
Strong
|
Fire, Ice
|
Weak
|
None
|
Moves
|
Body Hurl (3)
|
Sleep?
|
0%, -1
|
Dizzy?
|
75%, -1
|
Shock?
|
0%, 0
|
Shrink?
|
75%, 0
|
Stop?
|
75%, -1
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
0
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Dry Dry Ruins
|
Tattle
|
It's a Chomp. You've heard about Chomps before, I'm sure. Max HP: 4, Attack Power: 3, Defense Power: 3 They're made of such hard stuff that most of your attacks won't even faze them. I heard a rumor that the Chomps are a little peeved at Tutankoopa because he works them so hard.
|
Paper Mario enemy
|
Piranha Plant
|
|
Max HP
|
5
|
Attack
|
3
|
Defense
|
0
|
Role
|
Common
|
Type
|
Ground, Top-Spiky
|
Level
|
11
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Bite (3)
|
Sleep?
|
95%, 1
|
Dizzy?
|
50%, 0
|
Shock?
|
100%, 0
|
Shrink?
|
80%, 0
|
Stop?
|
90%, 0
|
Fright?
|
40%
|
Air Lift?
|
20%
|
Hurricane?
|
20%
|
Coins
|
1 + 0-2
|
Items
|
Fire Flower
|
Run
|
18
|
Location(s)
|
Forever Forest
|
Tattle
|
This is a Piranha Plant. Piranha Plants pop out of the ground at unexpected moments, so be on your guard. Max HP: 5, Attack Power: 3, Defense Power: 0 You've seen 'em in every one of your adventures, so I imagine you know 'em pretty well. Their sharp jaws point upward, so you'll get bitten if you try to jump on 'em. They smile after biting people. That smug smile...it makes me hopping mad!
|
Paper Mario enemy
|
Forest Fuzzy
|
|
Max HP
|
6
|
Attack
|
1
|
Defense
|
0
|
Role
|
Common
|
Type
|
Ground
|
Level
|
11
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Kissy-Kissy (1, recovers health according to damage), Create Friend (creates Forest Fuzzy)
|
Sleep?
|
95%, -1
|
Dizzy?
|
90%, 0
|
Shock?
|
75%, 0
|
Shrink?
|
75%, 0
|
Stop?
|
90%, 0
|
Fright?
|
85%
|
Air Lift?
|
90%
|
Hurricane?
|
90%
|
Coins
|
1 + 0-2
|
Items
|
Thunder Bolt
|
Run
|
36
|
Location(s)
|
Forever Forest
|
Tattle
|
This is a Forest Fuzzy. Forest Fuzzies are always green. Max HP: 6, Attack Power: 1, Defense Power: 0 If they grab hold of you, they'll absorb your HP and add it to their own. The fiends! Those no good... Oh! And they sometimes divide. If they divide they become even stronger, so try to beat 'em before they can split.
|
Paper Mario enemy
|
Bzzap!
|
|
Max HP
|
3
|
Attack
|
6
|
Defense
|
0
|
Role
|
Common
|
Type
|
Flying
|
Level
|
19
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Thorn Stab (6, Poison - Fair, 3), Swarm Sting (1x5, Shrink - Poor, 2)
|
Sleep?
|
60%, 0
|
Dizzy?
|
100%, 1
|
Shock?
|
90%, 0
|
Shrink?
|
75%, 0
|
Stop?
|
90%, 0
|
Fright?
|
70%
|
Air Lift?
|
95%
|
Hurricane?
|
95%
|
Coins
|
1 + 2-4
|
Items
|
Honey Syrup, Maple Syrup
|
Run
|
42
|
Location(s)
|
Forever Forest, Flower Fields
|
Tattle
|
This is a Bzzap! Bzzaps! are monstrous bees. Max HP: 3, Attack Power: 6, Defense Power: 0 If they sting you, sometimes you'll be poisoned. They also occasionally call a swarm of small bees to attack you in a cloud. Be careful of those little attackers, because you'll sometimes shrink when stung. They don't have a lot of HP, so take care of 'em as quick as you can.
|
Paper Mario enemy
|
Hyper Goomba
|
|
Max HP
|
7
|
Attack
|
1
|
Defense
|
0
|
Role
|
Common
|
Type
|
Ground
|
Level
|
12
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Headbonk (1), Charge Up, Missile-Bonk (8)
|
Sleep?
|
80%, 0
|
Dizzy?
|
80%, 0
|
Shock?
|
100%, 0
|
Shrink?
|
80%, 0
|
Stop?
|
90%, 0
|
Fright?
|
80%
|
Air Lift?
|
90%
|
Hurricane?
|
90%
|
Coins
|
1 + 0-2
|
Items
|
Dried Shroom
|
Run
|
24
|
Location(s)
|
Gusty Gulch, Windy Mill
|
Tattle
|
This is a Hyper Goomba. Hyper Goombas are crazy, uncivilized Goombas living in Gusty Gulch. Max HP: 7, Attack Power: 1, Defense Power: 0 They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It's a good idea to use Bow or an item to become transparent. The attack will miss for sure.
|
Paper Mario enemy
|
Hyper Paragoomba
|
|
Max HP
|
7
|
Attack
|
1
|
Defense
|
0
|
Role
|
Common
|
Type
|
Flying
|
Level
|
12
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Dive Kick (1), Charge Up, Missile-Dive (8)
|
Sleep?
|
80%, 0
|
Dizzy?
|
90%, 1
|
Shock?
|
100%, 0
|
Shrink?
|
80%, 0
|
Stop?
|
90%, 0
|
Fright?
|
80%
|
Air Lift?
|
95%
|
Hurricane?
|
95%
|
Coins
|
1 + 0-2
|
Items
|
Dried Shroom
|
Run
|
24
|
Location(s)
|
Gusty Gulch
|
Tattle
|
This is a Hyper Paragoomba. Hyper Paragoombas are Hyper Goombas with wings. Max HP: 7, Attack Power: 1, Defense Power: 0 They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It'll miss you if you can become transparent. Except for that, they're no different from normal Paragoombas, so use a Jump attack to defeat 'em.
|
Paper Mario enemy
|
Hyper Cleft
|
|
Max HP
|
4
|
Attack
|
3
|
Defense
|
3 (standing), 1 (flipped)
|
Role
|
Common
|
Type
|
Ground, Top-Spiky (standing), Ground (flipped)
|
Level
|
15
|
Strong
|
Fire
|
Weak
|
None
|
Moves
|
Spike Charge (3), Charge Up, Missile-Charge (8), Struggle, Stand Up
|
Sleep?
|
40%, -1
|
Dizzy?
|
50%, -1
|
Shock?
|
50%, 0
|
Shrink?
|
90%, 0
|
Stop?
|
90%, 0
|
Fright?
|
30% (standing); 0% (flipped)
|
Air Lift?
|
30%
|
Hurricane?
|
30%
|
Coins
|
2 + 1-3
|
Items
|
None
|
Run
|
18
|
Location(s)
|
Gusty Gulch
|
Tattle
|
This is a Hyper Cleft. Hyper Clefts have more defense power than normal Clefts. Max HP: 4, Attack Power: 3, Defense Power: 3 They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It'll miss you if you can become transparent. Their defense power will fall to 1 if you use an explosion to flip 'em over. And in case you hadn't noticed, they have spikes up top! It'll hurt if you jump on 'em.
|
Paper Mario enemy
|
Clubba
|
|
Max HP
|
8
|
Attack
|
3
|
Defense
|
0
|
Role
|
Common
|
Type
|
Ground
|
Level
|
13
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Heavy Club (3)
|
Sleep?
|
90%, 1
|
Dizzy?
|
75%, 0
|
Shock?
|
90%, 1
|
Shrink?
|
75%, 0
|
Stop?
|
90%, -1
|
Fright?
|
70%
|
Air Lift?
|
60%
|
Hurricane?
|
70%
|
Coins
|
1 + 1-3
|
Items
|
Super Shroom
|
Run
|
24
|
Location(s)
|
Tubba Blubba's Castle, Shy Guy's Toy Box
|
Tattle
|
This is a Clubba. Clubbas are the main guards of Tubba Blubba's Castle. Max HP: 8, Attack Power: 3, Defense Power: 0 They often sleep on the job. If you walk very slowly, they won't wake up. They may look big, but if you use the action command perfectly, they're not so tough.
|
Paper Mario enemy
|
Tubba Blubba (1)
|
|
Max HP
|
10
|
Attack
|
4
|
Defense
|
?
|
Role
|
Common
|
Type
|
Ground
|
Level
|
1
|
Strong
|
Piercing
|
Weak
|
None
|
Moves
|
Fist Drop (4), Body Crush (6), Confused Search (Leaves Battle)
|
Sleep?
|
0%, 0
|
Dizzy?
|
0%, 0
|
Shock?
|
0%, 0
|
Shrink?
|
0%, 0
|
Stop?
|
0%, 0
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
50
|
Location(s)
|
Tubba Blubba's Castle
|
Tattle
|
This is Tubba Blubba. He is one of Bowser's toughest followers and he's the master of this cursed castle. Max HP: 10, Attack Power: 4, Defense Power: ? Hip Attack Power : 6 I don't know his defense power. Everyone says he's invincible because he has never been hurt. I'd say it's a good idea to run from immortal enemies! If you get in deep trouble, Bow can hide you from him.
|
Paper Mario enemy
|
Tubba's Heart
|
|
Max HP
|
50
|
Attack
|
6
|
Defense
|
0
|
Role
|
Boss
|
Type
|
Elevated
|
Level
|
1
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Tackle (6), Charge Up, Swarm Squeeze (12)
|
Sleep?
|
0%, 0
|
Dizzy?
|
0%, 0
|
Shock?
|
0%, 0
|
Shrink?
|
90%, 0
|
Stop?
|
0%, 0
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Windy Mill
|
Tattle
|
This is Tubba's Heart. You might say it's the "heart" of Tubba's secret. Ha! OK, that wasn't funny. Max HP: 50, Attack Power: 6, Defense Power: 0 He has a terrible attack, so hide when he tells you he's about to unleash it. This attack will take away 12 HP! Whoa! Try to beat him before he can do his huge attack again. Trust me, it's dangerous. This is Bow's turn to shine!
|
Paper Mario enemy
|
Tubba Blubba (2)
|
|
Max HP
|
10
|
Attack
|
4
|
Defense
|
0
|
Role
|
Boss
|
Type
|
Ground
|
Level
|
70
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Fist Drop (4), Body Crush (6)
|
Sleep?
|
80%, 0
|
Dizzy?
|
80%, 0
|
Shock?
|
80%, 0
|
Shrink?
|
90%, 0
|
Stop?
|
80%, 0
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Gusty Gulch
|
Tattle
|
This is Tubba Blubba, now reunited with his heart. This is finally his true self. Max HP: 10, Attack Power: 4, Defense Power: 0 ...probably. His Hip Attack causes 6 points worth of damage. Be careful, because I'm not exactly sure what his other attacks can do. ...But... I think he's definitely weaker than before...
|
Paper Mario enemy
|
Jr. Troopa (3)
|
|
Max HP
|
40
|
Attack
|
5
|
Defense
|
1
|
Role
|
Boss
|
Type
|
Flying
|
Level
|
52
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Swoop Attack (5)
|
Sleep?
|
50%, -1
|
Dizzy?
|
50%, -1
|
Shock?
|
50%, -1
|
Shrink?
|
80%, -1
|
Stop?
|
80%, -2
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Forever Forest
|
Tattle
|
It's Jr. Troopa. I can't get enough of this guy! Waa ha ha ha! Did the little guy get lost in the big, bad forest? Max HP: 40, Attack Power: 5, Defense Power: 1 Apparently he's grown wings, so he can fly now. You'll have to jump to reach him. He's a bit stronger, so it may be worth it to use any items you have to attack him.
|
Paper Mario enemy
|
Gloomba
|
|
Max HP
|
7
|
Attack
|
2
|
Defense
|
0
|
Role
|
Common
|
Type
|
Ground
|
Level
|
11
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Headbonk (2)
|
Sleep?
|
70%, 0
|
Dizzy?
|
80%, 0
|
Shock?
|
90%, 0
|
Shrink?
|
80%, 0
|
Stop?
|
90%, 0
|
Fright?
|
80%
|
Air Lift?
|
90%
|
Hurricane?
|
85%
|
Coins
|
1 + 1-2
|
Items
|
Dizzy Dial, Sleepy Sheep
|
Run
|
18
|
Location(s)
|
Toad Town Tunnels
|
Tattle
|
This is a Gloomba. Gloombas are nasty Goombas who live in the Toad Town Tunnels. Max HP: 7, Attack Power: 2, Defense Power: 0 They're stronger than ordinary Goombas, but you can take 'em.
|
Paper Mario enemy
|
Paragloomba
|
|
Max HP
|
7
|
Attack
|
2
|
Defense
|
0
|
Role
|
Common
|
Type
|
Flying
|
Level
|
11
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Dive Kick (2)
|
Sleep?
|
70%, 0
|
Dizzy?
|
90%, 1
|
Shock?
|
90%, 0
|
Shrink?
|
80%, 0
|
Stop?
|
90%, 0
|
Fright?
|
80%
|
Air Lift?
|
95%
|
Hurricane?
|
90%
|
Coins
|
1 + 1-2
|
Items
|
Dizzy Dial
|
Run
|
21
|
Location(s)
|
Toad Town Tunnels
|
Tattle
|
This is a Paragloomba. Paragloombas are nasty winged Gloombas who make their home in the Toad Town Tunnels. Max HP: 7, Attack Power: 2, Defense Power: 0 Just like Paragoombas, Paragloombas lose their wings when attacked, then they fall and become Gloombas.
|
Paper Mario enemy
|
Spiked Gloomba
|
|
Max HP
|
7
|
Attack
|
3
|
Defense
|
0
|
Role
|
Common
|
Type
|
Ground, Top-Spiky
|
Level
|
12
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Spikebonk (3)
|
Sleep?
|
70%, 0
|
Dizzy?
|
80%, 0
|
Shock?
|
90%, 0
|
Shrink?
|
80%, 0
|
Stop?
|
90%, 0
|
Fright?
|
75%
|
Air Lift?
|
90%
|
Hurricane?
|
85%
|
Coins
|
1 + 1-2
|
Items
|
Dizzy Dial, Sleepy Sheep
|
Run
|
20
|
Location(s)
|
Toad Town Tunnels
|
Tattle
|
This is a Spiked Gloomba. They're Spiked Goombas who live in the Toad Town Tunnels. Max HP: 7, Attack Power: 3, Defense Power: 0 Be careful of the spiked hats they wear. It'll definitely hurt if you jump on 'em.
|
Paper Mario enemy
|
Dark Koopa
|
|
Max HP
|
8
|
Attack
|
3
|
Defense
|
2 (standing), 0 (flipped)
|
Role
|
Common
|
Type
|
Ground
|
Level
|
18
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Shell Toss (3), Dizzy Tornado (Dizzy - Good, 2), Stand Up
|
Sleep?
|
80%, 0
|
Dizzy?
|
50%, -1
|
Shock?
|
90%, 1
|
Shrink?
|
75%, 0
|
Stop?
|
90%, 0
|
Fright?
|
70% (standing); 0% (flipped)
|
Air Lift?
|
85%
|
Hurricane?
|
75%
|
Coins
|
1 + 3-4
|
Items
|
POW Block
|
Run
|
24
|
Location(s)
|
Toad Town Tunnels
|
Tattle
|
This is a Dark Koopa. Dark Koopas are Koopa Troopas who live in the Toad Town Tunnels. They're known for causing dizziness. Max HP: 8, Attack Power: 3, Defense Power: 2 Be extra careful when you see 'em grin, because that means they're getting ready to do their dizzy attack. Their defense power is 0 when they're turned over, so you should use Jump attacks.
|
Paper Mario enemy
|
Shy Guy
|
|
Max HP
|
7
|
Attack
|
2
|
Defense
|
0
|
Role
|
Common
|
Type
|
Ground
|
Level
|
14
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Bump Attack (2), Acrobatic Attack (3)
|
Sleep?
|
70%, 0
|
Dizzy?
|
90%, 0
|
Shock?
|
90%, 1
|
Shrink?
|
75%, 0
|
Stop?
|
90%, 0
|
Fright?
|
80%
|
Air Lift?
|
85%
|
Hurricane?
|
80%
|
Coins
|
1 + 0-2
|
Items
|
Dizzy Dial, Dried Shroom, Fright Jar, POW Block, Sleepy Sheep, Super Shroom
|
Run
|
24
|
Location(s)
|
Shy Guy's Toy Box, Jade Jungle
|
Tattle
|
This is a Shy Guy. They're ne'er-do-wells. Big time rascals. No good... Max HP: 7, Attack Power: 2, Defense Power: 0 They occasionally do acrobatic attacks that have an attack power of 3. Who knows what lies in the hearts of these troublemakers? I guess they're dangerous, but they're pretty small time.
|
Paper Mario enemy
|
Groove Guy
|
|
Max HP
|
7
|
Attack
|
2
|
Defense
|
0
|
Role
|
Common
|
Type
|
Ground
|
Level
|
15
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Dash Attack (2), Dizzy Dance (Dizzy - Fair, 2), Backup Call (summons Shy Guy, Groove Guy or Medi Guy)
|
Sleep?
|
70%, 0
|
Dizzy?
|
50%, -1
|
Shock?
|
90%, 1
|
Shrink?
|
75%, 0
|
Stop?
|
80%, 0
|
Fright?
|
70%
|
Air Lift?
|
85%
|
Hurricane?
|
80%
|
Coins
|
2 + 0-3
|
Items
|
Fright Jar, Mystery?
|
Run
|
32
|
Location(s)
|
Shy Guy's Toy Box
|
Tattle
|
This is a Groove Guy. Groove Guys wear weird clothes. They're probably stage clothes. Pssh... You know performers... Max HP: 7, Attack Power: 2, Defense Power: 0 They shake their booties to call in reinforcements. They also spin around in front of you and make you feel dizzy. These rock 'n' rollers are a drag, so let's ditch 'em as fast as we can.
|
Paper Mario enemy
|
Sky Guy
|
|
Max HP
|
7
|
Attack
|
3
|
Defense
|
0
|
Role
|
Common
|
Type
|
Flying
|
Level
|
14
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Aerial Shot (3)
|
Sleep?
|
70%, 0
|
Dizzy?
|
90%, 1
|
Shock?
|
90%, 1
|
Shrink?
|
75%, 0
|
Stop?
|
90%, 0
|
Fright?
|
80%
|
Air Lift?
|
90%
|
Hurricane?
|
90%
|
Coins
|
1 + 0-2
|
Items
|
None
|
Run
|
30
|
Location(s)
|
Shy Guy's Toy Box
|
Tattle
|
This is a Sky Guy. Sky Guys are master balloonists. Max HP: 7, Attack Power: 3, Defense Power: 0 We can attack the balloon, too. Once they fall, they're just like normal Shy Guys. I wish I had a balloon so I could float... That looks awesome!
|
Paper Mario enemy
|
Anti Guy
|
|
Max HP
|
50
|
Attack
|
10
|
Defense
|
0
|
Role
|
Boss
|
Type
|
Ground
|
Level
|
42
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Bump Attack (10), Acrobatic Attack (12)
|
Sleep?
|
50%, -1
|
Dizzy?
|
50%, -1
|
Shock?
|
60%, 0 (Shy Guy's Toy Box); 50%, 0 (Bowser's Castle)
|
Shrink?
|
50%, -1
|
Stop?
|
50%, -2
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
0
|
Items
|
None
|
Run
|
N/A
|
Location(s)
|
Shy Guy's Toy Box, Bowser's Castle
|
Tattle
|
This is an Anti Guy. His attacks are so intense that he's also called Deadly Guy. Max HP: 50, Attack Power: 10, Defense Power: 0 His attack power is 12 when he does an acrobatic attack, so dodge it! This guy is for real, so we'd better take him seriously.
|
Paper Mario enemy
|
Spy Guy
|
|
Max HP
|
7
|
Attack
|
2
|
Defense
|
0
|
Role
|
Common
|
Type
|
Ground
|
Level
|
15
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Hammer Smack (2, Command Loss), Quick Slingshot (2)
|
Sleep?
|
70%, 0
|
Dizzy?
|
80%, 0
|
Shock?
|
90%, 1
|
Shrink?
|
75%, 0
|
Stop?
|
90%, 0
|
Fright?
|
60%
|
Air Lift?
|
85%
|
Hurricane?
|
80%
|
Coins
|
1 + 0-3
|
Items
|
Dusty Hammer, Fire Flower, Pebble, Thunder Bolt, Thunder Rage
|
Run
|
30
|
Location(s)
|
Shy Guy's Toy Box
|
Tattle
|
This is a Spy Guy. Spy Guys look like they're ready for war in their spiffy camouflage gear! Max HP: 7, Attack Power: 2, Defense Power: 0 They change their weapons each time they're attacked. You'd best try to avoid their hammer attack! Every time you're hit by it, you'll lose one of your commands!
|
Paper Mario enemy
|
Medi Guy
|
|
Max HP
|
7
|
Attack
|
1
|
Defense
|
0
|
Role
|
Common
|
Type
|
Flying
|
Level
|
14
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Swoop (1), Heal (4 HP to itself or another ally)
|
Sleep?
|
70%, 0
|
Dizzy?
|
90%, 1
|
Shock?
|
90%, 1
|
Shrink?
|
75%, 0
|
Stop?
|
90%, 0
|
Fright?
|
70%
|
Air Lift?
|
90%
|
Hurricane?
|
95%
|
Coins
|
N/A + 2
|
Items
|
N/A
|
Run
|
24
|
Location(s)
|
Shy Guy's Toy Box
|
Tattle
|
This is a Medi Guy. Medi Guys are the emergency workers of the Shy Guy clan. Max HP: 7, Attack Power: 1, Defense Power: 0 They have the power to heal their wounded companions. Of course, they also attack. We'd better hurry up and take them out of the mix. It's a pain if they keep fixing all the damage we do.
|
Paper Mario enemy
|
Pyro Guy
|
|
Max HP
|
7
|
Attack
|
4
|
Defense
|
0
|
Role
|
Common
|
Type
|
Ground, Fiery
|
Level
|
15
|
Strong
|
Fire
|
Weak
|
Explosion (+1), Ice (+2), Water (+2)
|
Moves
|
Fire Bump (4)
|
Sleep?
|
70%, 0
|
Dizzy?
|
80%, 0
|
Shock?
|
90%, 1
|
Shrink?
|
75%, 0
|
Stop?
|
90%, 0
|
Fright?
|
60%
|
Air Lift?
|
85%
|
Hurricane?
|
80%
|
Coins
|
1 + 0-3
|
Items
|
Fire Flower
|
Run
|
24
|
Location(s)
|
Shy Guy's Toy Box
|
Tattle
|
This is a Pyro Guy. Pyro Guys are on fire, so any contact with them will cause damage. Max HP: 7, Attack Power: 4, Defense Power: 0 They're tough opponents, mainly because their attack power is so high. Any attacks that involve water or snow are our best bet because...well...you know.
|
Paper Mario enemy
|
Big Lantern Ghost
|
|
Max HP
|
40
|
Attack
|
5
|
Defense
|
0
|
Role
|
Boss
|
Type
|
Ground
|
Level
|
42
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Heavy Jump (5), Light Beam (2, Mario; 2, Partner), Lantern Extinguish
|
Sleep?
|
40%, -1
|
Dizzy?
|
50%, -1
|
Shock?
|
60%, -1
|
Shrink?
|
0%, 0
|
Stop?
|
60%, -2
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Shy Guy's Toy Box
|
Tattle
|
This is a Big Lantern Ghost. He avoids attacks by hiding in the dark. Max HP: 40, Attack Power: 5, Defense Power: 0 Your friends, like (ahem) me, will also be damaged when he does the flash attack. The flash attack's power is 2. Hit the Lantern many times to make it brighter, then you'll be able to attack him. As soon as you can see, hit him right in the head!
|
Paper Mario enemy
|
Shy Squad
|
|
Max HP
|
15
|
Attack
|
1
|
Defense
|
0
|
Role
|
Boss
|
Type
|
Ground
|
Level
|
1
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Mob Rush (1x 1-15), Flee (if at 1-6 HP)
|
Sleep?
|
0%, 0
|
Dizzy?
|
0%, 0
|
Shock?
|
0%, 0
|
Shrink?
|
0%, 0
|
Stop?
|
0%, 0
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Shy Guy's Toy Box
|
Tattle
|
This is the Shy Squad. It'll attack us with all its members at once. Max HP: 15, Attack Power: 1, Defense Power: 0 The number of times we're attacked will equal the number of Shy Guys in the Squad. Its attack power is huge when there are many Guys, but it drops for each one that falls. Let's use an attack that does tons of damage so we can decrease their numbers and increase our chances!
|
Paper Mario enemy
|
Stilt Guy
|
|
Max HP
|
7
|
Attack
|
4
|
Defense
|
0
|
Role
|
Boss
|
Type
|
Elevated
|
Level
|
1
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Stick Stomp (4)
|
Sleep?
|
60%, 0
|
Dizzy?
|
60%, 0
|
Shock?
|
90%, 0
|
Shrink?
|
75%, 0
|
Stop?
|
60%, 0
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Shy Guy's Toy Box
|
Tattle
|
This is Stilt Guy. Yes, as the name suggests, Stilt Guys are Shy Guys on Stilts. I mean, it seems pretty obvious to me... Max HP: 7, Attack Power: 4, Defense Power: 0 If you attack 'em by shaking the ground, they'll fall off their stilts and become normal Shy Guys.
|
Paper Mario enemy
|
Shy Stack
|
|
Max HP
|
10
|
Attack
|
1-4
|
Defense
|
0
|
Role
|
Boss
|
Type
|
Ground
|
Level
|
1
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Multi-shot (1-4)
|
Sleep?
|
60%, 0
|
Dizzy?
|
60%, 0
|
Shock?
|
90%, 0
|
Shrink?
|
75%, 0
|
Stop?
|
60%, 0
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Shy Guy's Toy Box
|
Tattle
|
This is a Shy Stack. Whoa, this pile has an incredible sense of balance! Look at that stack! Max HP: 10, Attack Power: 1, Defense Power: 0 Its attack power equals the number of Guys in the stack. It will be 4 if there are four Shy Guys stacked up. If you have the Spin Hammer ability, you can knock 'em off one by one. Obviously, their attack power decreases when there are fewer of 'em in the stack.
|
Paper Mario enemy
|
General Guy
|
|
Max HP
|
30
|
Attack
|
4
|
Defense
|
2
|
Role
|
Boss
|
Type
|
Ground
|
Level
|
73
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Bomb Throw (4), Lightning Shot (5, Mario; 2, Partner)
|
Sleep?
|
0%, -1
|
Dizzy?
|
0%, -1
|
Shock?
|
0%, 0
|
Shrink?
|
0%, -1
|
Stop?
|
0%, -2
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Shy Guy's Toy Box
|
Tattle
|
This is General Guy in his tank. The tank seems to be dangerous even though it's a toy. Max HP: 30, Attack Power: 4, Defense Power: 2 Not only does the General give commands from the tank, but he also throws bombs and uses electric attacks. The power of his electric attack is 5, and your party member takes 2 damage points, so defend yourself carefully. He'll lose the electric attack if we break the light bulb. Normal fighting styles seem ineffective because the tank is well fortified.
|
Paper Mario enemy
|
Bulb
|
|
Max HP
|
8
|
Attack
|
0
|
Defense
|
1
|
Role
|
Support
|
Type
|
Elevated
|
Level
|
1
|
Strong
|
None
|
Weak
|
None
|
Moves
|
N/A
|
Sleep?
|
0%, 0
|
Dizzy?
|
0%, 0
|
Shock?
|
0%, 0
|
Shrink?
|
0%, 0
|
Stop?
|
0%, 0
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Shy Guy's Toy Box
|
Tattle
|
N/A
|
Paper Mario enemy
|
Fuzzipede
|
|
Max HP
|
20
|
Attack
|
3
|
Defense
|
0
|
Role
|
Boss
|
Type
|
Elevated, Ground or Ceiling
|
Level
|
43
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Headbonk (3), Headbutt (3, Command Loss), Heal (4 HP; HP ≤ 7)
|
Sleep?
|
50%, -1
|
Dizzy?
|
50%, -1
|
Shock?
|
75%, 0
|
Shrink?
|
50%, 0
|
Stop?
|
75%, -2
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Toad Town (Whale)
|
Tattle
|
N/A
|
Paper Mario enemy
|
Jungle Fuzzy
|
|
Max HP
|
7
|
Attack
|
2
|
Defense
|
0
|
Role
|
Common
|
Type
|
Ground
|
Level
|
16
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Kissy-Kissy (2x5, recovers health according to damage), Create Friend (creates Jungle Fuzzy)
|
Sleep?
|
95%, -1
|
Dizzy?
|
90%, 0
|
Shock?
|
75%, 0
|
Shrink?
|
75%, 0
|
Stop?
|
90%, 0
|
Fright?
|
75%
|
Air Lift?
|
85%
|
Hurricane?
|
80%
|
Coins
|
1 + 0-3
|
Items
|
Dizzy Dial, Volt Shroom
|
Run
|
40
|
Location(s)
|
Jade Jungle
|
Tattle
|
This is a Jungle Fuzzy. Jungle Fuzzies are very similar to other Fuzzies, but they live in the jungle, so... ...that's their name. Max HP: 7, Attack Power: 2, Defense Power: 0 They cling to you, suck out your HP and add it to their own. What a sleazy move! They won't stop clinging to you unless you tear 'em off with the action command. They also occasionally divide, so let's beat 'em before they get the chance.
|
Paper Mario enemy
|
Spear Guy
|
|
Max HP
|
7
|
Attack
|
3
|
Defense
|
0
|
Role
|
Common
|
Type
|
Ground, sometimes Top-Spiky
|
Level
|
16
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Spear Stab (3), Spear Throw (3, turns into Shy Guy), Summon Friend (summons Spear Guy)
|
Sleep?
|
70%, 0
|
Dizzy?
|
90%, 0
|
Shock?
|
90%, 1
|
Shrink?
|
75%, 0
|
Stop?
|
80%, 0
|
Fright?
|
70%
|
Air Lift?
|
85%
|
Hurricane?
|
80%
|
Coins
|
2 + 0-3
|
Items
|
Sleepy Sheep
|
Run
|
32
|
Location(s)
|
Jade Jungle
|
Tattle
|
This is a Spear Guy. Spear Guys are relatives of Shy Guys. They live in the jungle. Max HP: 7, Attack Power: 3, Defense Power: 0 You'll get hurt if you attack with the Hammer while they're pointing the spear at you. You'll also get hurt if you try to jump on 'em when the spear's pointing upward. Pay attention to the position of their spears when we attack. Oh yeah, they also sometimes call in reinforcements. After they throw their spears, they become ordinary Shy Guys.
|
Paper Mario enemy
|
Hurt Plant
|
|
Max HP
|
8
|
Attack
|
2
|
Defense
|
0
|
Role
|
Common
|
Type
|
Ground
|
Level
|
16
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Chomp (2), Poison Chomp (2, Poison - Good, 3)
|
Sleep?
|
95%, 0
|
Dizzy?
|
50%, -1
|
Shock?
|
90%, 0
|
Shrink?
|
75%, 0
|
Stop?
|
90%, 0
|
Fright?
|
70%
|
Air Lift?
|
20%
|
Hurricane?
|
20%
|
Coins
|
1 + 0-2
|
Items
|
Super Soda, Tasty Tonic
|
Run
|
18
|
Location(s)
|
Jade Jungle
|
Tattle
|
This is a Hurt Plant. Hurt Plants pretend to be Heart Plants, which give you a Heart when you touch them. Max HP: 8, Attack Power: 2, Defense Power: 0 If a Hurt Plant bites you, you'll be poisoned. Then your HP will slowly fall with each turn. We'd better beat 'em as quickly as possible. Unless you can frequently restore your HP, you'll find yourself in trouble pretty fast.
|
Paper Mario enemy
|
M. Bush
|
|
Max HP
|
8
|
Attack
|
3
|
Defense
|
0
|
Role
|
Common
|
Type
|
Ground
|
Level
|
16
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Poison Bite (3, Poison - Poor, 2)
|
Sleep?
|
95%, 1
|
Dizzy?
|
50%, -1
|
Shock?
|
90%, 0
|
Shrink?
|
75%, 0
|
Stop?
|
90%, 0
|
Fright?
|
60%
|
Air Lift?
|
85%
|
Hurricane?
|
80%
|
Coins
|
1 + 0-2
|
Items
|
Tasty Tonic
|
Run
|
18
|
Location(s)
|
Jade Jungle
|
Tattle
|
This is an M. Bush. M. Bushes pretend to be bushes and wait for unwary prey. Max HP: 8, Attack Power: 3, Defense Power: 0 Their bites are sometimes poisonous, so be careful. If you get poisoned, your HP will gradually fall. Your situation could become critical unless you restore your HP as soon as possible. Let's clear 'em out quickly, OK? Use your most powerful attack, why don't you?
|
Paper Mario enemy
|
Putrid Piranha
|
|
Max HP
|
12
|
Attack
|
3
|
Defense
|
0
|
Role
|
Common, boss
|
Type
|
Ground
|
Level
|
17
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Bite (3), Poison Breath (2, Poison - Good, 3)
|
Sleep?
|
95%, 1
|
Dizzy?
|
50%, 0
|
Shock?
|
90%, 0
|
Shrink?
|
75%, 0
|
Stop?
|
85%, 0
|
Fright?
|
30%
|
Air Lift?
|
20%
|
Hurricane?
|
20%
|
Coins
|
1 + 1-3
|
Items
|
Fire Flower, Super Shroom
|
Run
|
24
|
Location(s)
|
Jade Jungle, Mt. Lavalava
|
Tattle
|
This is a Putrid Piranha. Max HP: 12, Attack Power: 3, Defense Power: 0 Putrid Piranhas sometimes bite, but the truly scary thing is their nasty, poisonous breath. The power of their bad breath is 2, but your HP will begin to fall if you get poisoned. You should try to recover as quickly as possible if you get poisoned.
|
Paper Mario enemy
|
W Magikoopa
|
|
Max HP
|
11
|
Attack
|
3
|
Defense
|
0
|
Role
|
Common, boss
|
Type
|
Flying or Ground
|
Level
|
21
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Single Heal (5HP to itself or another), Multi-Heal (3HP to all), Magic Blast (3), Wand Strike (3), Flee (Runs from Battle if alone)
|
Sleep?
|
50%, 0
|
Dizzy?
|
75%, 0
|
Shock?
|
75%, 0
|
Shrink?
|
80%, 0
|
Stop?
|
90%, -1
|
Fright?
|
40%
|
Air Lift?
|
80%
|
Hurricane?
|
70%
|
Coins
|
2
|
Items
|
N/A
|
Run
|
36
|
Location(s)
|
Jade Jungle, Mt. Lavalava, Flower Fields, Crystal Palace
|
Tattle
|
This is a White Magikoopa. He's one of the magicians in the Koopa clan. White robes, huh? How does he keep 'em clean? Max HP: 11, Attack Power: 3, Defense Power: 0 He's a healer. When he magically heals one companion it recovers 5 HP, and when he heals all of his companions at once, they all recover 3 HP. You'd better take care of this guy but fast.
|
Paper Mario enemy
|
Lava Bubble
|
|
Max HP
|
9
|
Attack
|
4
|
Defense
|
0
|
Role
|
Common
|
Type
|
Hover, Fiery
|
Level
|
17
|
Strong
|
Fire, Egg Missile
|
Weak
|
Explosion (+1), Ice (+2), Water (+2)
|
Moves
|
Fire Hop (4), Fireball Barrage (2, Partner)
|
Sleep?
|
50%, -1
|
Dizzy?
|
100%, 1
|
Shock?
|
50%, 0
|
Shrink?
|
75%, 0
|
Stop?
|
85%, 0
|
Fright?
|
50%
|
Air Lift?
|
90%
|
Hurricane?
|
85%
|
Coins
|
1 + 0-3
|
Items
|
Super Shroom
|
Run
|
30
|
Location(s)
|
Mt. Lavalava
|
Tattle
|
This is a Lava Bubble, a fire ball monster. Lava Bubbles live near lava. Max HP: 9, Attack Power: 4, Defense Power: 0 They are obviously pretty hot, so you'll get hurt if you try to jump on 'em. They sometimes attack your friends (like me!), too. The power of that attack is 2. Because of their fiery nature, they fear snow and water.
|
Paper Mario enemy
|
Spike Top
|
|
Max HP
|
4
|
Attack
|
3
|
Defense
|
4 (standing), 0 (flipped)
|
Role
|
Common
|
Type
|
Ground, Top-Spiky (standing), Ground (flipped)
|
Level
|
17
|
Strong
|
Fire, Explosion (standing), None (flipped)
|
Weak
|
None
|
Moves
|
Shell Toss (3), Stand Up
|
Sleep?
|
60%, -1
|
Dizzy?
|
75%, 1
|
Shock?
|
75%, 0
|
Shrink?
|
75%, 0
|
Stop?
|
90%, 0
|
Fright?
|
60% (standing); 0% (flipped)
|
Air Lift?
|
70%
|
Hurricane?
|
65%
|
Coins
|
1 + 2-3
|
Items
|
Super Soda
|
Run
|
18
|
Location(s)
|
Mt. Lavalava, Toad Town Tunnels
|
Tattle
|
This is Spike Top. Spike Tops have spikes on top. Duh! Max HP: 4, Attack Power: 3, Defense Power: 4 They're tough, just like Buzzy Beetles, and fire attacks don't affect 'em at all. But their defense power drops if you can flip 'em over.
|
Paper Mario enemy
|
R Magikoopa
|
|
Max HP
|
11
|
Attack
|
3
|
Defense
|
0
|
Role
|
Common
|
Type
|
Flying or Ground
|
Level
|
21
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Attack Boost (AT +1 to other), Magic Blast (3), Wand Strike (3), Flee (Runs from Battle if alone)
|
Sleep?
|
50%, 0
|
Dizzy?
|
75%, 0
|
Shock?
|
75%, 0
|
Shrink?
|
80%, 0
|
Stop?
|
90%, -1
|
Fright?
|
40%
|
Air Lift?
|
80%
|
Hurricane?
|
70%
|
Coins
|
2
|
Items
|
N/A
|
Run
|
36
|
Location(s)
|
Mt. Lavalava, Flower Fields, Crystal Palace
|
Tattle
|
This is a Red Magikoopa. He's one of the magicians in the Koopa clan. Snappy red robes, huh? Max HP: 11, Attack Power: 3, Defense Power: 0 He can magically increase the attack power of others. Take care of him before he can pump up his companions!
|
Paper Mario enemy
|
Lava Piranha (1)
|
|
Max HP
|
40
|
Attack
|
5
|
Defense
|
0
|
Role
|
Boss
|
Type
|
Elevated
|
Level
|
45
|
Strong
|
Fire
|
Weak
|
Ice (+2), Water (+2)
|
Moves
|
Flame Spew (5)
|
Sleep?
|
25%, -1
|
Dizzy?
|
25%, -1
|
Shock?
|
40%, -1
|
Shrink?
|
0%, -1
|
Stop?
|
40%, -2
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Mt. Lavalava
|
Tattle
|
This is a Lava Piranha. Lava Piranhas are plants that can somehow survive in lava. Max HP: 40, Attack Power: 5, Defense Power: 0 They blow out huge balls of fire to attack. That is one big flower! Wow!
|
Paper Mario enemy
|
Lava Bud (1)
|
|
Max HP
|
8
|
Attack
|
4
|
Defense
|
0
|
Role
|
Support
|
Type
|
Elevated
|
Level
|
1
|
Strong
|
Fire
|
Weak
|
Ice (KO), Water (KO)
|
Moves
|
Petit Spit (4)
|
Sleep?
|
75%, -1
|
Dizzy?
|
30%, -1
|
Shock?
|
75%, -1
|
Shrink?
|
0%, -1
|
Stop?
|
60%, -2
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Mt. Lavalava
|
Tattle
|
This is a Lava Bud. Lava Buds are little flowers branching out from the main stem of the Lava Piranha. They love it in the lava. Hey, if you were a fiery plant, you'd love it in there, too. Max HP: 8, Defense Power: 0 They blow small seeds or other projectiles to attack. The small Lava Buds' attack power is 4.
|
Paper Mario enemy
|
Lava Piranha (2)
|
|
Max HP
|
40
|
Attack
|
7
|
Defense
|
0
|
Role
|
Boss
|
Type
|
Elevated, Fiery
|
Level
|
45
|
Strong
|
Fire, Egg Missile
|
Weak
|
Ice (+2), Water (+2)
|
Moves
|
Fire Stream (7), Ignite (becomes fiery again)
|
Sleep?
|
25%, -1
|
Dizzy?
|
25%, -1
|
Shock?
|
40%, -1
|
Shrink?
|
0%, -1
|
Stop?
|
40%, -2
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Mt. Lavalava
|
Tattle
|
This is a Lava Piranha. Lava Piranhas are plants that can somehow survive in lava. Max HP: 40, Attack Power: 5, Defense Power: 0 Since their bodies are on fire, you'll take damage if you step on 'em. Don't worry if you're fireproof. They'll try to burn you with their fire breath. They're creatures born of fire, so water attacks will work extremely well against them.
|
Paper Mario enemy
|
Lava Bud (2)
|
|
Max HP
|
8
|
Attack
|
0
|
Defense
|
0
|
Role
|
Support
|
Type
|
Elevated, Fiery
|
Level
|
1
|
Strong
|
Fire, Egg Missile
|
Weak
|
Ice (KO), Water (KO)
|
Moves
|
Piranha Spit (creates Petit Piranha), Ignite (revives at full HP)
|
Sleep?
|
75%, -1
|
Dizzy?
|
30%, -1
|
Shock?
|
75%, -1
|
Shrink?
|
0%, -1
|
Stop?
|
60%, -2
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Mt. Lavalava
|
Tattle
|
This is a Lava Bud. Lava Buds are little flowers branching out from the main stem of the Lava Piranha. They love it in the lava. Hey, if you were a fiery plant, you'd love it in there, too. Max HP: 8, Defense Power: 0 They blow out Petit Piranhas. The Lava Buds' stems themselves won't attack you.
|
Paper Mario enemy
|
Petit Piranha
|
|
Max HP
|
1
|
Attack
|
6
|
Defense
|
0
|
Role
|
Support
|
Type
|
Flying or Hover, Fiery
|
Level
|
1
|
Strong
|
Fire
|
Weak
|
Ice (KO), Water (KO)
|
Moves
|
Firecracker (6, defeats Petit Piranha)
|
Sleep?
|
100%, 0
|
Dizzy?
|
100%, 1
|
Shock?
|
100%, 0
|
Shrink?
|
0%, 0
|
Stop?
|
80%, 0
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Mt. Lavalava
|
Tattle
|
This is a Petit Piranha. Petit Piranhas spew from Lava Buds. Max HP: 1, Attack Power: 6, Defense Power: 0 These things can do some serious damage, so watch it!
|
Paper Mario enemy
|
Jr. Troopa (4)
|
|
Max HP
|
40 (starts with 20)
|
Attack
|
6
|
Defense
|
1
|
Role
|
Boss
|
Type
|
Flying, Top-Spiky
|
Level
|
59
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Swoop Attack (6)
|
Sleep?
|
40%, -1
|
Dizzy?
|
90%, 0
|
Shock?
|
45%, -1
|
Shrink?
|
60%, -1
|
Stop?
|
70%, -2
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Toad Town Harbor
|
Tattle
|
It's Jr. Troopa! He swam all the way after us! This kid...he's got guts! Max HP: 40, Attack Power: 6, Defense Power: 1 He still flies but now he has a spike on his head. It'll hurt if you jump on him. He seems tougher this time... Luckily for us, he also looks pretty tuckered out. Well, he should be tired. The little guy swam to Lavalava Island and back! It seems better to attack from a distance with an item or something, rather than attacking him directly.
|
Paper Mario enemy
|
Kent C. Koopa
|
|
Max HP
|
70
|
Attack
|
10
|
Defense
|
6 (standing), 3 (flipped, shell), 0 (flipped, tail)
|
Role
|
Boss
|
Type
|
Ground
|
Level
|
55
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Heavy Stomp (10), Shell Toss (3, Mario; 3, Partner)
|
Sleep?
|
80%, 1
|
Dizzy?
|
30%, -1
|
Shock?
|
30%, -1
|
Shrink?
|
40%, -1
|
Stop?
|
50%, -2
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Pleasant Path
|
Tattle
|
This is Kent C. Koopa. He seems pretty greedy for such a large Koopa. Max HP: 70, Attack Power: 10, Defense Power: 6 He sometimes does a stamp attack with his shell. That attack has a power of 3. His shell attack also damages party members (like me!), so be sure to defend! As with all Koopas, your chances will greatly improve if you can flip him over. His defense power will drop. Watch it, though! He'll attack as soon as he's back on his feet. And by the way, is he not THE HUGEST KOOPA EVER!?! Somebody told me that he used to live in Koopa Village...
|
Paper Mario enemy
|
Blooper
|
|
Max HP
|
30
|
Attack
|
3
|
Defense
|
0
|
Role
|
Boss
|
Type
|
Flying
|
Level
|
44
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Spin Drop (3), Ink Blast (3)
|
Sleep?
|
70%, 0
|
Dizzy?
|
80%, 1
|
Shock?
|
90%, -1
|
Shrink?
|
90%, -1
|
Stop?
|
100%, 0
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Toad Town Tunnels
|
Tattle
|
This is a Blooper. Bloopers lurk in the dank pools of Toad Town Tunnels. Max HP: 30, Attack Power: 3, Defense Power: 0 They seem pretty unremarkable. Although... You have to wonder how they float in the air like that...
|
Paper Mario enemy
|
Electro Blooper
|
|
Max HP
|
50
|
Attack
|
4
|
Defense
|
0
|
Role
|
Boss
|
Type
|
Flying
|
Level
|
50
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Spin Drop (4), Ink Blast (4), Electric Charge, Electric Drop (6)
|
Sleep?
|
50%, -1 (normal); 25%, -1 (electrified)
|
Dizzy?
|
60%, 0 (normal); 30%, 0 (electrified)
|
Shock?
|
50%, -1 (normal); 0%, -1 (electrified)
|
Shrink?
|
80%, -1 (normal); 70%, -1 (electrified)
|
Stop?
|
80%, -1 (normal); 0%, -1 (electrified)
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Toad Town Tunnels
|
Tattle
|
This is an Electro Blooper. Electro Bloopers are electro-charged. Max HP: 50, Attack Power: 4, Defense Power: 0 A bit of advice: When they're emitting electricity, it'd be a smart move to avoid contact with 'em. If you can manage to damage 'em while they're emitting electricity, they'll go back to normal. Their attack power when they're emitting electricity is 6. Let's try to be careful, what do you say?
|
Paper Mario enemy
|
Super Blooper
|
|
Max HP
|
70
|
Attack
|
5
|
Defense
|
0
|
Role
|
Boss
|
Type
|
Flying
|
Level
|
65
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Spin Drop (5), Ink Blast (5), Get Enraged, Enraged Drops (10 x 2), Make Babies (creates Blooper Babies)
|
Sleep?
|
40%, -1 (normal); 0%, -1 (mad)
|
Dizzy?
|
60%, 0 (normal); 0%, 0 (mad)
|
Shock?
|
50%, -1 (normal); 0%, -1 (mad)
|
Shrink?
|
70%, -1 (normal); 0%, -1 (mad)
|
Stop?
|
60%, -2 (normal); 0%, -2 (mad)
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Toad Town Tunnels
|
Tattle
|
This is a Super Blooper. Whoa! It's huge! Easily the biggest Blooper ever! Max HP: 70, Attack Power: 5, Defense Power: 0 Trust me, its size doesn't lie. It's pretty powerful. When it gets mad, it turns red and its power goes way up. And sometimes it spawns Blooper Babies. Buckle down, Mario! We're in for a fight!
|
Paper Mario enemy
|
Blooper Baby
|
|
Max HP
|
6
|
Attack
|
2
|
Defense
|
0
|
Role
|
Support
|
Type
|
Flying
|
Level
|
1
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Kissy-Kissy (2x5, recovers health according to damage)
|
Sleep?
|
100%, -1
|
Dizzy?
|
100%, 0
|
Shock?
|
100%, -1
|
Shrink?
|
0%, -1
|
Stop?
|
100%, -2
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Toad Town Tunnels
|
Tattle
|
This is a Blooper Baby. Super Blooper spits 'em out and they come to drain you. Max HP: 6, Attack Power: 2, Defense Power: 0 We need to beat 'em quickly so they can't drain us dry. They're so cute, though!
|
Paper Mario enemy
|
Crazee Dayzee
|
|
Max HP
|
8
|
Attack
|
4
|
Defense
|
0
|
Role
|
Common
|
Type
|
Ground
|
Level
|
19
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Painful Song (4, Sleep - Poor, 3), Flee (Runs from Battle at low HP)
|
Sleep?
|
95%, 0
|
Dizzy?
|
30%, 0
|
Shock?
|
30%, 1
|
Shrink?
|
30%, 0
|
Stop?
|
30%, 0
|
Fright?
|
100%
|
Air Lift?
|
85%
|
Hurricane?
|
80%
|
Coins
|
1 + 1-4
|
Items
|
Honey Syrup, Maple Syrup
|
Run
|
32
|
Location(s)
|
Flower Fields
|
Tattle
|
This is a Crazee Dayzee. Crazee Dayzees look cute, but you won't think they're so cute after they attack you! Max HP: 8, Attack Power: 4, Defense Power: 0 They attack by singing a song. If you fall under the song's spell, you'll fall asleep. If you get their HP low enough, they'll try to run away. Beat 'em quickly so they can't flee.
|
Paper Mario enemy
|
Monty Mole (Flower Fields)
|
|
Max HP
|
12
|
Attack
|
3
|
Defense
|
0
|
Role
|
Common
|
Type
|
Ground
|
Level
|
19
|
Strong
|
None
|
Weak
|
Hammer Throw (+3)
|
Moves
|
Rock Toss (3)
|
Sleep?
|
60%, 0
|
Dizzy?
|
90%, -1
|
Shock?
|
90%, 1
|
Shrink?
|
75%, 0
|
Stop?
|
90%, 0
|
Fright?
|
50%
|
Air Lift?
|
55%
|
Hurricane?
|
40%
|
Coins
|
1
|
Items
|
None
|
Run
|
30
|
Location(s)
|
Flower Fields
|
Tattle
|
This is a Monty Mole. You remember Monty Moles from Mt. Rugged, don't you? Max HP: 12, Attack Power: 3, Defense Power: 0 They're vicious rock-throwers. They may look intimidating but they're not very strong.
|
Paper Mario enemy
|
Ruff Puff
|
|
Max HP
|
10
|
Attack
|
4
|
Defense
|
0
|
Role
|
Common
|
Type
|
Flying
|
Level
|
19
|
Strong
|
Electric
|
Weak
|
None
|
Moves
|
Inverted Thump (4)
|
Sleep?
|
50%, 0
|
Dizzy?
|
100%, 0
|
Shock?
|
40%, 0
|
Shrink?
|
75%, 0
|
Stop?
|
80%, -1
|
Fright?
|
40%
|
Air Lift?
|
90%
|
Hurricane?
|
90%
|
Coins
|
2 + 0-2
|
Items
|
Thunder Rage
|
Run
|
30
|
Location(s)
|
Flower Fields
|
Tattle
|
This is a Ruff Puff. Ruff Puffs are nasty little cloud henchmen of Huff N. Puff. Max HP: 10, Attack Power: 4, Defense Power: 0 Ruff Puffs float in the air, so a Jump attack or something similar may be best. Of course, I'd be more than happy to give 'em a Headbonk! It's your call, Mario.
|
Paper Mario enemy
|
Amazy Dayzee
|
|
Max HP
|
20
|
Attack
|
20
|
Defense
|
1
|
Role
|
Common
|
Type
|
Ground
|
Level
|
100
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Painful Song (20, Sleep - Poor, 3), Flee (Runs from Battle)
|
Sleep?
|
10%, -1
|
Dizzy?
|
10%, -1
|
Shock?
|
10%, -1
|
Shrink?
|
10%, 0
|
Stop?
|
10%, -2
|
Fright?
|
100%
|
Air Lift?
|
85%
|
Hurricane?
|
80%
|
Coins
|
10 + 0-1
|
Items
|
Honey Syrup, Maple Syrup, Jammin' Jelly
|
Run
|
6
|
Location(s)
|
Flower Fields
|
Tattle
|
This is an Amazy Dayzee. Amazy Dayzees are so rare that they're also called the Legendary Crazee Dayzees. Max HP: 20, Attack Power: 20, Defense Power: 1 These guys almost always flee at their first chance. It would be nice to beat one, but be careful! Their attacks pack a powerful punch!
|
Paper Mario enemy
|
Spiny
|
|
Max HP
|
5
|
Attack
|
4
|
Defense
|
3 (standing), 0 (flipped)
|
Role
|
Common
|
Type
|
Ground, Top-Spiky (normal), Ground (flipped)
|
Level
|
19
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Egg Roll (4), Stand Up
|
Sleep?
|
60%, 0
|
Dizzy?
|
75%, 0
|
Shock?
|
75%, 0
|
Shrink?
|
75%, 0
|
Stop?
|
90%, 0
|
Fright?
|
60%
|
Air Lift?
|
75%
|
Hurricane?
|
75%
|
Coins
|
1 + 0-1
|
Items
|
None
|
Run
|
26
|
Location(s)
|
Flower Fields, Toad Town Tunnels
|
Tattle
|
This is a Spiny. Spinies have spikes on their shells that are pretty sharp. Max HP: 5, Attack Power: 4, Defense Power: 3 They'll roll into Spiny Eggs and slam into you. It'll be much easier to fight them if you can flip them over. Their defense power falls to 0.
|
Paper Mario enemy
|
Lakitu
|
|
Max HP
|
12
|
Attack
|
3
|
Defense
|
0
|
Role
|
Common
|
Type
|
Flying
|
Level
|
20
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Spiny Flip (3), Summon Spiny (summons Spiny)
|
Sleep?
|
50%, 0
|
Dizzy?
|
100%, 1
|
Shock?
|
50%, -1
|
Shrink?
|
75%, 0
|
Stop?
|
80%, 0
|
Fright?
|
50%
|
Air Lift?
|
90%
|
Hurricane?
|
90%
|
Coins
|
2 + 0-2
|
Items
|
Honey Syrup, Stop Watch, Thunder Rage
|
Run
|
36
|
Location(s)
|
Flower Fields
|
Tattle
|
This is a Lakitu. Lakitus are strange Koopas that can ride clouds. Max HP: 12, Attack Power: 3, Defense Power: 0 They toss down Spiny Eggs, and these sometimes turn into crawling Spinies. We'd better deal with them quickly or else we'll be surrounded by Spinies. It seems like these Lakitus have been hassling you for your entire career, Mario.
|
Paper Mario enemy
|
GRN Magikoopa
|
|
Max HP
|
11
|
Attack
|
3
|
Defense
|
0
|
Role
|
Common
|
Type
|
Flying or Ground
|
Level
|
21
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Defense Boost (Def +1 to other), Magic Blast (3), Wand Strike (3), Flee (Runs from Battle if alone)
|
Sleep?
|
50%, 0
|
Dizzy?
|
75%, 0
|
Shock?
|
75%, 0
|
Shrink?
|
80%, 0
|
Stop?
|
90%, -1
|
Fright?
|
40%
|
Air Lift?
|
80%
|
Hurricane?
|
70%
|
Coins
|
2
|
Items
|
N/A
|
Run
|
36
|
Location(s)
|
Flower Fields, Crystal Palace
|
Tattle
|
This is a Green Magikoopa. He's one of the magicians in the Koopa clan. I have to admit, I like those green robes. Very cool! Max HP: 11, Attack Power: 3, Defense Power: 0 He can magically increase the defense power of others. He looks pretty surly.
|
Paper Mario enemy
|
Spike?
|
|
Max HP
|
50
|
Attack
|
4
|
Defense
|
0
|
Role
|
Boss
|
Type
|
Flying
|
Level
|
40
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Spiny Flip (4)
|
Sleep?
|
40%, -1
|
Dizzy?
|
50%, 0
|
Shock?
|
40%, -1
|
Shrink?
|
50%, -1
|
Stop?
|
50%, -1
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Flower Fields
|
Tattle
|
He said his name is Spike. He seems to be a Lakitu, but he's the weirdest one I've seen. Max HP: 50, Attack Power: 4, Defense Power: 0 He throws Spiny Eggs. Is it just me, or did he call himself Spike, Michael and Lakilester? What an odd guy... ...I have to wonder just what his real name is...
|
Paper Mario enemy
|
Y Magikoopa
|
|
Max HP
|
11
|
Attack
|
3
|
Defense
|
0
|
Role
|
Common
|
Type
|
Flying or Ground
|
Level
|
21
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Electric Boost (electrifies an enemy), Magic Blast (3), Wand Strike (3), Flee (Runs from Battle if alone)
|
Sleep?
|
50%, 0
|
Dizzy?
|
75%, 0
|
Shock?
|
75%, 0
|
Shrink?
|
80%, 0
|
Stop?
|
90%, -1
|
Fright?
|
40%
|
Air Lift?
|
80%
|
Hurricane?
|
70%
|
Coins
|
2
|
Items
|
N/A
|
Run
|
36
|
Location(s)
|
Flower Fields, Crystal Palace
|
Tattle
|
This is a Yellow Magikoopa. He's one of the magicians in the Koopa clan. Yellow is the new black, didn't you know? Max HP: 11, Attack Power: 3, Defense Power: 0 He can use magic to give his companions an electric charge. While his cohorts are electrified, don't attack them directly or you'll be in for a shocking surprise.
|
Paper Mario enemy
|
Huff N. Puff
|
|
Max HP
|
60
|
Attack
|
5
|
Defense
|
0
|
Role
|
Boss
|
Type
|
Flying
|
Level
|
80
|
Strong
|
Electric
|
Weak
|
None
|
Moves
|
Body Slam (5), Wind Breath (7-2), Ground Slam (5 + 2 for each Tuff Puff; HP < 5), Electric Charge, Ground Lightning (12), Direct Lightning (10), Puff Inhale (absorbs Tuff Puffs - 1 HP, small; 2 HP large)
|
Sleep?
|
0%, 0
|
Dizzy?
|
0%, 0
|
Shock?
|
0%, 0
|
Shrink?
|
0%, 0
|
Stop?
|
0%, 0
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Cloudy Climb
|
Tattle
|
This is Huff N. Puff. He's a giant cloud monster. Max HP: 60, Attack Power: 5, Defense Power: 0 His thunder attack is very dangerous. If you don't defend, you'll take massive damage. When you attack Huff N. Puff, little clouds called Tuff Puffs come out. Their number is based on the amount of damage you do. If you leave the Tuff Puffs, Huff N. Puff will swallow them up and restore his HP. You need to use smart tactics to beat this guy, Mario.
|
Paper Mario enemy
|
Tuff Puff
|
|
Max HP
|
1
|
Attack
|
2
|
Defense
|
0
|
Role
|
Support
|
Type
|
Flying
|
Level
|
1
|
Strong
|
Electric
|
Weak
|
None
|
Moves
|
Puff Squeeze (2 x ∞)
|
Sleep?
|
0%, 0
|
Dizzy?
|
0%, 0
|
Shock?
|
0%, 0
|
Shrink?
|
0%, 0
|
Stop?
|
0%, 0
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Cloudy Climb
|
Tattle
|
These are the Tuff Puffs that break off when you damage Huff N. Puff. Max HP: 1, Attack Power: 2, Defense Power: 0 Tuff Puffs will fly over and attack you directly. You have to shake them off you using the action command or they'll keep on damaging you. Huff N. Puff will swallow the Tuff Puffs to restore his HP, so think carefully when attacking. You can beat the Tuff Puffs easily by attacking all enemies.
|
Paper Mario enemy
|
Jr. Troopa (5)
|
|
Max HP
|
50
|
Attack
|
8
|
Defense
|
1
|
Role
|
Boss
|
Type
|
Ground
|
Level
|
65
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Magic Blast (8)
|
Sleep?
|
35%, -2
|
Dizzy?
|
45%, -1
|
Shock?
|
45%, -1
|
Shrink?
|
60%, -1
|
Stop?
|
60%, -2
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Shiver Snowfield
|
Tattle
|
It's Jr. Troopa! I'm stunned! Really! This guy just will not quit! Max HP: 50, Attack Power: 8, Defense Power: 1 He's obviously been training. It seems he can use magic now. Sigh... Let's get this over with.
|
Paper Mario enemy
|
Frost Piranha
|
|
Max HP
|
10
|
Attack
|
4
|
Defense
|
0
|
Role
|
Common
|
Type
|
Ground
|
Level
|
22
|
Strong
|
Ice
|
Weak
|
Fire (+2), Egg Missile (+2)
|
Moves
|
Bite (4), Icy Breath (Freeze - Good, 2)
|
Sleep?
|
95%, 1
|
Dizzy?
|
50%, 0
|
Shock?
|
90%, 0
|
Shrink?
|
75%, 0
|
Stop?
|
85%, 0
|
Fright?
|
20%
|
Air Lift?
|
20%
|
Hurricane?
|
20%
|
Coins
|
1 + 1-4
|
Items
|
Fire Flower
|
Run
|
18
|
Location(s)
|
Shiver Snowfield, Shiver Mountain
|
Tattle
|
This is a Frost Piranha. Frost Piranhas are frozen Piranha Plants. Max HP: 10, Attack Power: 4, Defense Power: 0 They'll try to freeze you with their icy breath. You'll be at their mercy if they freeze you, so you'd better try to immobilize them right away. Ice attacks won't work--they love ice! Fire attacks, though...
|
Paper Mario enemy
|
Gulpit
|
|
Max HP
|
12
|
Attack
|
2
|
Defense
|
0
|
Role
|
Common
|
Type
|
Ground
|
Level
|
22
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Large Rock Spit (7), Small Rock Spit (5), Lick (2)
|
Sleep?
|
60%, 0
|
Dizzy?
|
90%, 0
|
Shock?
|
80%, 1
|
Shrink?
|
75%, 0
|
Stop?
|
85%, 0
|
Fright?
|
70%
|
Air Lift?
|
50%
|
Hurricane?
|
50%
|
Coins
|
1 + 1-4
|
Items
|
Pebble, Super Shroom
|
Run
|
24
|
Location(s)
|
Shiver Snowfield, Shiver Mountain
|
Tattle
|
This is a Gulpit. Whoa! Gulpits look pretty burly, don't they? Max HP: 12, Attack Power: 2, Defense Power: 0 Gulpits attack by picking rocks up in their mouths and then spitting 'em back out. The bigger the rock they spit, the more damage you'll take. Big rocks take 7 HP in damage, and small ones take 5 HP. They can't do much damage without ammo, so you should concentrate on the rocks first.
|
Paper Mario enemy
|
Gulpits' Rocks
|
|
Max HP
|
1
|
Attack
|
0
|
Defense
|
0
|
Role
|
Support
|
Type
|
Ground
|
Level
|
1
|
Strong
|
None
|
Weak
|
None
|
Moves
|
N/A
|
Sleep?
|
0%, 0
|
Dizzy?
|
0%, 0
|
Shock?
|
0%, 0
|
Shrink?
|
0%, 0
|
Stop?
|
0%, 0
|
Fright?
|
0%
|
Air Lift?
|
100%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Shiver Snowfield, Shiver Mountain
|
Tattle
|
These are Gulpits' Rocks. Gulpits gulp them and then spit 'em at people. There are two sizes of rocks. The big rocks do more damage than the small rocks do. ...Big surprise, huh?
|
Paper Mario enemy
|
Monstar
|
|
Max HP
|
20
|
Attack
|
1
|
Defense
|
0
|
Role
|
Boss
|
Type
|
Flying
|
Level
|
45
|
Strong
|
Star
|
Weak
|
None
|
Moves
|
Magic Storm (1)
|
Sleep?
|
0%, 0
|
Dizzy?
|
0%, 0
|
Shock?
|
0%, 0
|
Shrink?
|
0%, 0
|
Stop?
|
0%, 0
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Shiver Snowfield
|
Tattle
|
This monster... Even I don't know what it is! I don't know why, but it looks really terrifying. ...I get the funny feeling I had a nightmare about it... Max HP: 20, Defense Power: 0 I don't know its attack power, but it must be very powerful, judging by its looks.
|
Paper Mario enemy
|
Duplighost
|
|
Max HP
|
15
|
Attack
|
4
|
Defense
|
0
|
Role
|
Common, boss
|
Type
|
Ground
|
Level
|
23
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Headbutt (4), Copy (copies current partner)
|
Sleep?
|
60%, -1
|
Dizzy?
|
75%, -1
|
Shock?
|
75%, 1
|
Shrink?
|
75%, 0
|
Stop?
|
80%, -1
|
Fright?
|
50%
|
Air Lift?
|
80%
|
Hurricane?
|
70%
|
Coins
|
1 + 2-6
|
Items
|
Mystery?
|
Run
|
32
|
Location(s)
|
Shiver Mountain, Crystal Palace, Bowser's Castle
|
Tattle
|
This is a Duplighost. Duplighosts disguise themselves as members of our party. Max HP: 15, Attack Power: 4, Defense Power: 0 They love to attack in disguise. It seems like they're generally stronger fighters when they're not disguised, though.
|
Paper Mario enemy
|
Goombario??? (Duplighost)
|
|
Max HP
|
15
|
Attack
|
1/2/3
|
Defense
|
0
|
Role
|
Common, boss
|
Type
|
Ground
|
Level
|
23
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Headbonk (1/2/3 x 2), Tattle (no effect)
|
Sleep?
|
60%, -1
|
Dizzy?
|
75%, -1
|
Shock?
|
75%, 0
|
Shrink?
|
75%, 0
|
Stop?
|
80%, -1
|
Fright?
|
50%
|
Air Lift?
|
80%
|
Hurricane?
|
70%
|
Coins
|
1
|
Items
|
N/A
|
Run
|
32
|
Location(s)
|
Shiver Mountain, Crystal Palace, Bowser's Castle
|
Tattle
|
It's a Duplighost disguised as me. Max HP: 15 It'll do Headbonk and Tattle. That looks nothing like me. Does it? No! Seriously, though, does it? Mario? Hello? Look, I've been working out like crazy trying to get in shape for adventuring. There's just no way I'm that pudgy!
|
Paper Mario enemy
|
Kooper??? (Duplighost)
|
|
Max HP
|
15
|
Attack
|
2/3/5
|
Defense
|
1 (standing), 0 (flipped)
|
Role
|
Common, boss
|
Type
|
Ground
|
Level
|
23
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Shell Toss (2/3/5), Stand Up
|
Sleep?
|
60%, -1
|
Dizzy?
|
75%, -1
|
Shock?
|
75%, 0
|
Shrink?
|
75%, 0
|
Stop?
|
80%, -1
|
Fright?
|
50%
|
Air Lift?
|
80%
|
Hurricane?
|
70%
|
Coins
|
1
|
Items
|
N/A
|
Run
|
32
|
Location(s)
|
Shiver Mountain, Crystal Palace, Bowser's Castle
|
Tattle
|
It's a Duplighost disguised as Kooper. Max HP: 15 This imposter almost looks better than the original! Ha! Its disguise is pretty much perfect. Its attack power is exactly the same as the character it's imitating. It's probably not very difficult for this Duplighost to disguise itself as Kooper. After all, our pal is pretty unusual looking. It'll attack us with its shell, just like the regular Kooper. You'll have the best luck beating it if you flip it.
|
Paper Mario enemy
|
Bombette??? (Duplighost)
|
|
Max HP
|
15
|
Attack
|
2/3/5
|
Defense
|
0
|
Role
|
Common, boss
|
Type
|
Ground
|
Level
|
23
|
Strong
|
None
|
Weak
|
Fire (KO), Explosion (KO), Electric (KO), Shock (KO)
|
Moves
|
Body Slam (2/3/5)
|
Sleep?
|
60%, -1
|
Dizzy?
|
75%, -1
|
Shock?
|
75%, 0
|
Shrink?
|
75%, 0
|
Stop?
|
80%, -1
|
Fright?
|
50%
|
Air Lift?
|
80%
|
Hurricane?
|
70%
|
Coins
|
1
|
Items
|
N/A
|
Run
|
32
|
Location(s)
|
Shiver Mountain, Crystal Palace, Bowser's Castle
|
Tattle
|
It's a Duplighost disguised as Bombette. Max HP: 15 Its disguise is pretty much perfect. Its attack power is exactly the same as Bombette's. You should be careful even though she looks cute.
|
Paper Mario enemy
|
Parakarry??? (Duplighost)
|
|
Max HP
|
15
|
Attack
|
2/3/5
|
Defense
|
1
|
Role
|
Common, boss
|
Type
|
Flying
|
Level
|
23
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Sky Dive (2/3/5)
|
Sleep?
|
60%, -1
|
Dizzy?
|
75%, -1
|
Shock?
|
75%, 0
|
Shrink?
|
75%, 0
|
Stop?
|
80%, -1
|
Fright?
|
50%
|
Air Lift?
|
80%
|
Hurricane?
|
70%
|
Coins
|
1
|
Items
|
N/A
|
Run
|
32
|
Location(s)
|
Shiver Mountain, Crystal Palace, Bowser's Castle
|
Tattle
|
It's a Duplighost disguised as Parakarry. Max HP: 15 He looks even more intelligent as an enemy. Its disguise is pretty much perfect. Its attack power is exactly the same as Parakarry's. Don't underestimate him, Mario. He looks pretty serious.
|
Paper Mario enemy
|
Bow??? (Duplighost)
|
|
Max HP
|
15
|
Attack
|
1
|
Defense
|
0
|
Role
|
Common, boss
|
Type
|
Flying
|
Level
|
23
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Smack (1 x 4/5/6)
|
Sleep?
|
60%, -1
|
Dizzy?
|
75%, -1
|
Shock?
|
75%, 0
|
Shrink?
|
75%, 0
|
Stop?
|
80%, -1
|
Fright?
|
50%
|
Air Lift?
|
80%
|
Hurricane?
|
70%
|
Coins
|
1
|
Items
|
N/A
|
Run
|
32
|
Location(s)
|
Shiver Mountain, Crystal Palace, Bowser's Castle
|
Tattle
|
It's a Duplighost disguised as Bow. Max HP: 15 Its disguise is pretty much perfect. Its attack power is exactly the same as Bow's. Look, you've seen her in action. Do you really want to know what a Smack attack feels like?
|
Paper Mario enemy
|
Watt??? (Duplighost)
|
|
Max HP
|
15
|
Attack
|
3/4/5
|
Defense
|
0
|
Role
|
Common, boss
|
Type
|
Flying
|
Level
|
23
|
Strong
|
Electric
|
Weak
|
None
|
Moves
|
Electro Dash (3/4/5)
|
Sleep?
|
60%, -1
|
Dizzy?
|
75%, -1
|
Shock?
|
75%, 0
|
Shrink?
|
75%, 0
|
Stop?
|
80%, -1
|
Fright?
|
50%
|
Air Lift?
|
80%
|
Hurricane?
|
70%
|
Coins
|
1
|
Items
|
N/A
|
Run
|
32
|
Location(s)
|
Shiver Mountain, Crystal Palace, Bowser's Castle
|
Tattle
|
It's a Duplighost disguised as Watt. Max HP: 15 Its disguise is pretty much perfect. Its attack power is exactly the same as the character it's imitating. You know how Watt is shocking? Same goes for this Duplighost.
|
Paper Mario enemy
|
Sushie??? (Duplighost)
|
|
Max HP
|
15
|
Attack
|
3/4/5
|
Defense
|
0
|
Role
|
Common, boss
|
Type
|
Ground
|
Level
|
23
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Belly Flop (3/4/5)
|
Sleep?
|
60%, -1
|
Dizzy?
|
75%, -1
|
Shock?
|
75%, 0
|
Shrink?
|
75%, 0
|
Stop?
|
80%, -1
|
Fright?
|
50%
|
Air Lift?
|
80%
|
Hurricane?
|
70%
|
Coins
|
1
|
Items
|
N/A
|
Run
|
32
|
Location(s)
|
Shiver Mountain, Crystal Palace, Bowser's Castle
|
Tattle
|
It's a Duplighost disguised as Sushie. Max HP: 15 Its face looks even grouchier than the real thing! Its disguise is pretty much perfect. Its attack power is exactly the same as Sushie's. I'm glad we have Sushie on our side. She's intimidating! I wonder if this imposter is meddlesome as well...
|
Paper Mario enemy
|
Lakilester??? (Duplighost)
|
|
Max HP
|
15
|
Attack
|
3/4/5
|
Defense
|
0
|
Role
|
Common, boss
|
Type
|
Flying
|
Level
|
23
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Spiny Flip (3/4/5)
|
Sleep?
|
60%, -1
|
Dizzy?
|
75%, -1
|
Shock?
|
75%, 0
|
Shrink?
|
75%, 0
|
Stop?
|
80%, -1
|
Fright?
|
50%
|
Air Lift?
|
80%
|
Hurricane?
|
70%
|
Coins
|
1
|
Items
|
N/A
|
Run
|
32
|
Location(s)
|
Shiver Mountain, Crystal Palace, Bowser's Castle
|
Tattle
|
It's a Duplighost disguised as Lakilester. Max HP: 15 It's hard to take him seriously. Its disguise is pretty much perfect. Its attack power is exactly the same as Lakilester's. It's tough to dodge his Spiny Flip, so pay attention.
|
Paper Mario enemy
|
White Clubba
|
|
Max HP
|
12
|
Attack
|
5
|
Defense
|
0
|
Role
|
Common, boss
|
Type
|
Ground
|
Level
|
23
|
Strong
|
Ice
|
Weak
|
Fire (+2), Egg Missile (+2)
|
Moves
|
Heavy Club (5), Swift Club (2 x 3)
|
Sleep?
|
80%, 0
|
Dizzy?
|
75%, 0
|
Shock?
|
75%, 1
|
Shrink?
|
75%, 0
|
Stop?
|
80%, -1
|
Fright?
|
50%
|
Air Lift?
|
50%
|
Hurricane?
|
60%
|
Coins
|
1 + 3-6
|
Items
|
None
|
Run
|
32
|
Location(s)
|
Shiver Mountain, Crystal Palace
|
Tattle
|
This is a White Clubba. They live in cold climates. Who knows why they moved here... Max HP: 12, Attack Power: 5, Defense Power: 0 They sometimes attack consecutively. They're pretty powerful. It's tough to swing such big clubs! Ice attacks won't work on them, so break out fire if you have it.
|
Paper Mario enemy
|
Swoopula
|
|
Max HP
|
8
|
Attack
|
2
|
Defense
|
0
|
Role
|
Common
|
Type
|
Elevated or Flying
|
Level
|
22
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Kissy-Kiss (2 x 5, recovers health according to damage)
|
Sleep?
|
60%, 0
|
Dizzy?
|
100%, 1
|
Shock?
|
80%, 0
|
Shrink?
|
75%, 0
|
Stop?
|
85%, 0
|
Fright?
|
70%
|
Air Lift?
|
95%
|
Hurricane?
|
95%
|
Coins
|
1 + 0-4
|
Items
|
Volt Shroom
|
Run
|
40
|
Location(s)
|
Crystal Palace
|
Tattle
|
This is a Swoopula. Swoopulas attack from the air and cling to you to suck your HP. Max HP: 8, Attack Power: 2, Defense Power: 0 Hit repeatedly to fight it off or else it'll keep sucking your HP. You can't jump high enough to attack them while they're hanging from the ceiling. An earthquake attack ought to work, though. Flying party members, like Bow or Parakarry, can also attack them with ease. If they fall and begin to flap around, you can attack them by jumping as well.
|
Paper Mario enemy
|
GRY Magikoopa
|
|
Max HP
|
11
|
Attack
|
3
|
Defense
|
0
|
Role
|
Common
|
Type
|
Ground
|
Level
|
21
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Invisible Boost (makes enemy transparent), Magic Blast (3), Wand Strike (3), Flee (Runs from Battle if alone)
|
Sleep?
|
50%, 0
|
Dizzy?
|
75%, 0
|
Shock?
|
75%, 0
|
Shrink?
|
80%, 0
|
Stop?
|
90%, -1
|
Fright?
|
40%
|
Air Lift?
|
80%
|
Hurricane?
|
70%
|
Coins
|
2
|
Items
|
N/A
|
Run
|
36
|
Location(s)
|
Crystal Palace
|
Tattle
|
This is a Gray Magikoopa. He's one of the magicians in the Koopa clan. Those gray robes aren't very flashy, but they're kind of cool. Max HP: 11, Attack Power: 3, Defense Power: 0 He can use magic to make his companions transparent. We can't attack enemies that are transparent. Let's try to beat 'em before that becomes an issue, what do you say?
|
Paper Mario enemy
|
Crystal King
|
|
Max HP
|
70
|
Attack
|
6
|
Defense
|
2
|
Role
|
Boss
|
Type
|
Ground or Flying
|
Level
|
85
|
Strong
|
Ice
|
Weak
|
Fire (+2), Egg Missile (+2)
|
Moves
|
Bit Spit (4 x 1-3), Ice Bolt (6, Freeze - Good, 2), Icy Breath (8), Summon Bits (creates Crystal Bits), Make Illusions, Make Parallusions, Recover (20 HP; HP < 38; twice only)
|
Sleep?
|
30%, -1
|
Dizzy?
|
40%, -1
|
Shock?
|
40%, -1
|
Shrink?
|
0%, -1
|
Stop?
|
50%, -2
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Crystal Palace
|
Tattle
|
This is the Crystal King. He's one of Bowser's main guys. I don't know how he managed to take over this palace, but... Max HP: 70, Attack Power: 6, Defense Power: 2 He'll attack you by summoning and launching Crystal Bits. The power of each attack is 4. The number of times he attacks equals the number of Crystal Bits he's deployed. He'll also try to freeze you whenever he can. When his HP gets low, he may try to divide and conquer. The power of this attack is 8. You can hurt him only by attacking his real body. If you don't know which one's the main body, you should attack all of them. Pretty brilliant, eh?
|
Paper Mario enemy
|
Crystal Bit
|
|
Max HP
|
1
|
Attack
|
0
|
Defense
|
0
|
Role
|
Support
|
Type
|
Flying
|
Level
|
1
|
Strong
|
Ice
|
Weak
|
Fire (+2), Egg Missile (+2)
|
Moves
|
N/A
|
Sleep?
|
0%, 0
|
Dizzy?
|
0%, 0
|
Shock?
|
0%, 0
|
Shrink?
|
0%, 0
|
Stop?
|
0%, 0
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Crystal Palace
|
Tattle
|
This is a Crystal Bit. Basically, Crystal Bits are just pieces of the Crystal King. You can drop 'em with ease. Their Max HP is 1 and they're only dangerous when the Crystal King spews 'em out. Their defense power is 0. These guys are pretty weak. They'll keep coming, though, until you've finally beaten the Crystal King.
|
Paper Mario enemy
|
Crystal King (copy)
|
|
Max HP
|
70
|
Attack
|
5
|
Defense
|
0
|
Role
|
Support
|
Type
|
Ground or Flying
|
Level
|
1
|
Strong
|
Ice
|
Weak
|
Fire (+2), Egg Missile (+2)
|
Moves
|
N/A
|
Sleep?
|
30%, -1
|
Dizzy?
|
40%, -1
|
Shock?
|
40%, -1
|
Shrink?
|
0%, -1
|
Stop?
|
50%, -2
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Crystal Palace
|
Tattle
|
I think this is a deceptive duplicate of the Crystal King. Since it's just an illusion, all of your attacks will just go through it. Max HP: 70, Attack Power: 5, Defense Power: 0 Just a reminder, Mario... You must damage the real one.
|
Paper Mario enemy
|
Chan
|
|
Max HP
|
15
|
Attack
|
2
|
Defense
|
2
|
Role
|
Common (single battle)
|
Type
|
Ground
|
Level
|
1
|
Strong
|
Fire, Explosion (standing), None (flipped)
|
Weak
|
None
|
Moves
|
Shell Shot (2) Get Up (Stops being flipped)
|
Sleep?
|
30%, 0
|
Dizzy?
|
50%, 0
|
Shock?
|
50%, 0
|
Shrink?
|
50%, 0
|
Stop?
|
100%, 0
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
0
|
Location(s)
|
Toad Town Dojo
|
Tattle
|
This is Chan, of the Dojo. He's training under The Master and is happy to fight us. Max HP: 15, Attack Power: 2, Defense Power: 2 Hammer attacks don't work well, but you can turn him over with Jump attacks. Once he's flipped over, he's easy. No mercy, Mario!
|
Paper Mario enemy
|
Lee
|
|
Max HP
|
20
|
Attack
|
5
|
Defense
|
0
|
Role
|
Common (single battle)
|
Type
|
Ground
|
Level
|
1
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Headbutt (5), Copy (copies current partner)
|
Sleep?
|
60%, -1
|
Dizzy?
|
75%, -1
|
Shock?
|
75%, -1
|
Shrink?
|
75%, -1
|
Stop?
|
75%, -1
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
0
|
Location(s)
|
Toad Town Dojo
|
Tattle
|
This is Lee, of the Dojo. He's training under The Master and is happy to fight us. Max HP: 20, Attack Power: 5, Defense Power: 0 He has mastered the art of disguise, so don't let it faze you when he suddenly mirrors us. Remember, he can't stay disguised forever. Don't let his strange tactics throw you off guard, no matter how many times he transforms.
|
Paper Mario enemy
|
Goombario??? (Lee)
|
|
Max HP
|
20
|
Attack
|
1/2/3
|
Defense
|
0
|
Role
|
Common (single battle)
|
Type
|
Ground
|
Level
|
1
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Headbonk (1/2/3 x 2), Tattle (no effect)
|
Sleep?
|
60%, -1
|
Dizzy?
|
75%, -1
|
Shock?
|
75%, 0
|
Shrink?
|
80%, 0
|
Stop?
|
90%, -1
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
0
|
Location(s)
|
Toad Town Dojo
|
Tattle
|
It's Lee disguised as me. His Max HP is 20. Do I really look like that? No way... He'll use Headbonk and Tattle. He has the same skills as me. Of course, I'm much better looking and more debonair. And I hope that I'm stronger!
|
Paper Mario enemy
|
Kooper??? (Lee)
|
|
Max HP
|
20
|
Attack
|
2/3/5
|
Defense
|
1 (standing), 0 (flipped)
|
Role
|
Common (single battle)
|
Type
|
Ground
|
Level
|
1
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Shell Toss (2/3/5), Stand Up
|
Sleep?
|
60%, -1
|
Dizzy?
|
75%, -1
|
Shock?
|
75%, 0
|
Shrink?
|
80%, 0
|
Stop?
|
90%, -1
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
0
|
Location(s)
|
Toad Town Dojo
|
Tattle
|
This is Lee disguised as Kooper. His Max HP is 20. Lee has disguised himself as Kooper perfectly, so his attack power is the same as Kooper's usual power. Just like Kooper, he attacks with his shell. If you flip him over, you'll beat him with ease. Incidentally, Lee's red scarf and wristband look cooler than Kooper's. ...Don't tell Kooper I said that, though.
|
Paper Mario enemy
|
Bombette??? (Lee)
|
|
Max HP
|
20
|
Attack
|
2/3/5
|
Defense
|
0
|
Role
|
Common (single battle)
|
Type
|
Ground
|
Level
|
1
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Body Slam (2/3/5)
|
Sleep?
|
60%, -1
|
Dizzy?
|
75%, -1
|
Shock?
|
75%, 0
|
Shrink?
|
80%, 0
|
Stop?
|
90%, -1
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
0
|
Location(s)
|
Toad Town Dojo
|
Tattle
|
This is Lee disguised as Bombette. His Max HP is 20. Lee has disguised himself as Bombette perfectly, so his attack power is the same as Bombette's usual power. Sure, he looks cute as Bombette, but he packs a punch!
|
Paper Mario enemy
|
Parakarry??? (Lee)
|
|
Max HP
|
20
|
Attack
|
2/3/5
|
Defense
|
1
|
Role
|
Common
|
Type
|
Flying
|
Level
|
1
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Sky Dive (2/3/5)
|
Sleep?
|
60%, -1
|
Dizzy?
|
75%, -1
|
Shock?
|
75%, 0
|
Shrink?
|
80%, 0
|
Stop?
|
90%, -1
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
0
|
Location(s)
|
Toad Town Dojo
|
Tattle
|
This is Lee disguised as Parakarry. His Max HP is 20. Lee has disguised himself as Parakarry perfectly, so his attack power is the same as Parakarry's usual power. He's usually slow, but once he's in battle, he's a whirlwind of feet and feathers. He's a sight to behold in the heat of battle. To tell the truth, I think he's the most intimidating one on our team!
|
Paper Mario enemy
|
Bow??? (Lee)
|
|
Max HP
|
20
|
Attack
|
1
|
Defense
|
0
|
Role
|
Common (single battle)
|
Type
|
Flying
|
Level
|
1
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Smack (1 x 4/5/6)
|
Sleep?
|
60%, -1
|
Dizzy?
|
75%, -1
|
Shock?
|
75%, 0
|
Shrink?
|
80%, 0
|
Stop?
|
90%, -1
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
0
|
Location(s)
|
Toad Town Dojo
|
Tattle
|
This is Lee disguised as Bow. His Max HP is 20. Lee has disguised himself as Bow perfectly, so his attack power is the same as Bow's usual power. That Smack attack is brutal! So cruel!
|
Paper Mario enemy
|
Watt??? (Lee)
|
|
Max HP
|
20
|
Attack
|
3/4/5
|
Defense
|
0
|
Role
|
Common (single battle)
|
Type
|
Flying
|
Level
|
1
|
Strong
|
Electric
|
Weak
|
None
|
Moves
|
Electro Dash (3/4/5)
|
Sleep?
|
60%, -1
|
Dizzy?
|
75%, -1
|
Shock?
|
75%, 0
|
Shrink?
|
80%, 0
|
Stop?
|
90%, -1
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
0
|
Location(s)
|
Toad Town Dojo
|
Tattle
|
This is Lee disguised as Watt. His Max HP is 20, so you should be serious even though he looks as adorable as Watt. Lee has disguised himself as Watt perfectly, so his attack power is the same as Watt's usual power. Remember, don't stomp on him! You'll get a massive electric charge if you do.
|
Paper Mario enemy
|
Sushie??? (Lee)
|
|
Max HP
|
20
|
Attack
|
3/4/5
|
Defense
|
0
|
Role
|
Common (single battle)
|
Type
|
Ground
|
Level
|
1
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Belly Flop (3/4/5)
|
Sleep?
|
60%, -1
|
Dizzy?
|
75%, -1
|
Shock?
|
75%, 0
|
Shrink?
|
80%, 0
|
Stop?
|
90%, -1
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
0
|
Location(s)
|
Toad Town Dojo
|
Tattle
|
This is Lee disguised as Sushie. His Max HP is 20. Sushie looks tough! Think she'd be mad if she heard that? Lee has disguised himself as Sushie perfectly, so his attack power is the same as Sushie's usual power. I'm not too thrilled to have to fight Sushie. She's strong!
|
Paper Mario enemy
|
Lakilester??? (Lee)
|
|
Max HP
|
20
|
Attack
|
3/4/5
|
Defense
|
0
|
Role
|
Common (single battle)
|
Type
|
Flying
|
Level
|
1
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Spiny Flip (3/4/5)
|
Sleep?
|
60%, -1
|
Dizzy?
|
75%, -1
|
Shock?
|
75%, 0
|
Shrink?
|
80%, 0
|
Stop?
|
90%, -1
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
0
|
Location(s)
|
Toad Town Dojo
|
Tattle
|
This is Lee disguised as Lakilester. His Max HP is 20. If I remember our battle with the real Lakilester correctly, this one seems to be weaker. Lee has disguised himself as Lakilester perfectly, so his attack power is the same as Lakilester's usual power. Dodging that Spiny Flip is tough, so pay attention.
|
Paper Mario enemy
|
The Master (1)
|
|
Max HP
|
50
|
Attack
|
6
|
Defense
|
0
|
Role
|
Boss
|
Type
|
Ground
|
Level
|
1
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Focus Punch (6)
|
Sleep?
|
40%, -1
|
Dizzy?
|
40%, -1
|
Shock?
|
50%, -1
|
Shrink?
|
60%, -1
|
Stop?
|
70%, -1
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
0
|
Location(s)
|
Toad Town Dojo
|
Tattle
|
This is The Master. He owns the Dojo--and he's the strongest member. Max HP: 50, Attack Power: 6, Defense Power: 0 If he's the best in the Dojo, he must be pretty tough!
|
Paper Mario enemy
|
The Master (2)
|
|
Max HP
|
75
|
Attack
|
8
|
Defense
|
0
|
Role
|
Boss
|
Type
|
Ground
|
Level
|
1
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Slide Kick (8), Double Combo (5 + 6)
|
Sleep?
|
30%, -2
|
Dizzy?
|
30%, -1
|
Shock?
|
30%, -1
|
Shrink?
|
40%, -1
|
Stop?
|
50%, -1
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
0
|
Location(s)
|
Toad Town Dojo
|
Tattle
|
This is The Master. He owns the Dojo--and he's the strongest member. Max HP: 75, Attack Power: 8, Defense Power: 0 He knows both normal and advanced methods of attack. You'd better concentrate, Mario! This guy doesn't mess around at all!
|
Paper Mario enemy
|
The Master (3)
|
|
Max HP
|
99
|
Attack
|
10
|
Defense
|
1
|
Role
|
Boss
|
Type
|
Ground
|
Level
|
1
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Slide Kick (10), Double Combo (5 + 6), Triple Combo (5 + 6 + 7)
|
Sleep?
|
20%, -2
|
Dizzy?
|
20%, -2
|
Shock?
|
20%, -1
|
Shrink?
|
20%, -1
|
Stop?
|
30%, -1
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
0
|
Location(s)
|
Toad Town Dojo
|
Tattle
|
He is The Master. He owns the Dojo--and he's the strongest member. Max HP: 99, Attack Power: 10, Defense Power: 1 He may well know a few moves I've never heard of... We can't expect mercy from this guy, so let's take the fight to him.
|
Paper Mario enemy
|
Ember
|
|
Max HP
|
10
|
Attack
|
4
|
Defense
|
0
|
Role
|
Common
|
Type
|
Hover, Fiery
|
Level
|
24
|
Strong
|
Fire, Egg Missile
|
Weak
|
Ice (+2), Water (+2), Explosion (+1)
|
Moves
|
Fire Hop (4), Fireball Barrage (3, Partner)
|
Sleep?
|
0%, 0
|
Dizzy?
|
100%, 1
|
Shock?
|
0%, 0
|
Shrink?
|
90%, 0
|
Stop?
|
85%, 0
|
Fright?
|
50%
|
Air Lift?
|
80%
|
Hurricane?
|
75%
|
Coins
|
1 + 4-6
|
Items
|
Shooting Star
|
Run
|
24
|
Location(s)
|
Star Way
|
Tattle
|
This is an Ember. Embers are fiery monsters forged from uncanny blue fire. Max HP: 10, Attack Power: 4, Defense Power: 0 They may look frosty, but they're actually on fire, so fire attacks won't work. They divide themselves when they're attacked. Keep attacking 'em, though. You'll get 'em eventually. They'll probably fight back. Their attacks usually deal out 3 damage points. Water attacks will work well. Let's beat 'em before they get a chance to burn us.
|
Paper Mario enemy
|
Koopatrol
|
|
Max HP
|
8
|
Attack
|
4
|
Defense
|
3 (standing), 0 (flipped)
|
Role
|
Common
|
Type
|
Ground, Top-Spiky (normal), Ground (flipped)
|
Level
|
25
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Shell Toss (4), Charge Up, Shell Missile (10), Summon Friend (summon Koopatrol), Stand Up
|
Sleep?
|
50%, -1 (normal); 0%, 0 (charged)
|
Dizzy?
|
75%, 0 (normal); 0%, 0 (charged)
|
Shock?
|
75%, 0 (normal); 0%, 0 (charged)
|
Shrink?
|
70%, 0 (normal); 0%, 0 (charged)
|
Stop?
|
80%, -1 (normal); 0%, 0 (charged)
|
Fright?
|
60% (standing); 0% (flipped)
|
Air Lift?
|
75%
|
Hurricane?
|
65%
|
Coins
|
2 + 0-3
|
Items
|
Super Shroom
|
Run
|
36
|
Location(s)
|
Shy Guy's Toy Box, Bowser's Castle
|
Tattle
|
This is a Koopatrol. They're elite Koopa soldiers. These are the highest-ranked guards of Bowser's Castle. Max HP: 8, Attack Power: 4, Defense Power: 3 In case you hadn't noticed, they're fitted with spikes. Don't jump on 'em. When their HP drops low, they'll charge up power for one last-ditch attack. The power of this desperate attack is 10. They've also been known to call in reinforcements when they're in trouble. Don't underestimate these nasty Koopas, Mario.
|
Paper Mario enemy
|
Hammer Bros.
|
|
Max HP
|
12
|
Attack
|
5
|
Defense
|
1
|
Role
|
Common
|
Type
|
Ground
|
Level
|
27
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Hammer Throw (5, Shrink - Good, 2), Hammer Surge (5 x 2, Shrink - Fair, 2; HP < 5)
|
Sleep?
|
50%, -1
|
Dizzy?
|
70%, -1
|
Shock?
|
70%, 0
|
Shrink?
|
70%, 0
|
Stop?
|
80%, -2
|
Fright?
|
40%
|
Air Lift?
|
75%
|
Hurricane?
|
60%
|
Coins
|
2 + 0-3
|
Items
|
Super Shroom
|
Run
|
46
|
Location(s)
|
Shy Guy's Toy Box, Bowser's Castle
|
Tattle
|
These are the Hammer Bros. You've seen these punks before, haven't you? Max HP: 12, Attack Power: 5, Defense Power: 1 Be careful of that hammer! If it hits you, you'll get shrunk in a wink. When the Hammer Bros. get desperate, they'll hurl a ton of hammers, so watch it. These guys have been a pain for ages, so let's give 'em an old-fashioned whopping. As always, they're not to be underestimated.
|
Paper Mario enemy
|
Magikoopa (Bowser's Castle)
|
|
Max HP
|
11
|
Attack
|
6
|
Defense
|
0
|
Role
|
Common
|
Type
|
Ground or Flying
|
Level
|
26
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Magic Blast (6), Illusion Blast (6), Attack Boost (AT +1 to other), Defense Boost (Def +1 to other), Electric Boost (electrifies an enemy), Invisible Boost (makes enemy transparent), Single Heal (5 HP to one ally), Multi-Heal (3HP to all), Make Illusion, Flee (Runs from Battle if alone)
|
Sleep?
|
40%, -1
|
Dizzy?
|
75%, -1
|
Shock?
|
75%, -1
|
Shrink?
|
60%, -1
|
Stop?
|
80%, -2
|
Fright?
|
40%
|
Air Lift?
|
80%
|
Hurricane?
|
70%
|
Coins
|
2 + 1-4
|
Items
|
None
|
Run
|
36
|
Location(s)
|
Bowser's Castle
|
Tattle
|
This is a Magikoopa. Magikoopas are the elite magicians of the Koopa clan. Max HP: 11, Attack Power: 6, Defense Power: 0 Tread carefully, Mario! Their magical attacks pack a serious punch! They know many nasty spells. We'd better beat them before they can do anything crazy.
|
Paper Mario enemy
|
Magikoopa (copy)
|
|
Max HP
|
N/A
|
Attack
|
N/A
|
Defense
|
N/A
|
Role
|
Common
|
Type
|
Ground or Flying
|
Level
|
1
|
Strong
|
None
|
Weak
|
None
|
Moves
|
N/A
|
Sleep?
|
0%, 0
|
Dizzy?
|
0%, 0
|
Shock?
|
0%, 0
|
Shrink?
|
0%, 0
|
Stop?
|
0%, 0
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Bowser's Castle
|
Tattle
|
This is a deceptive duplicate of a Magikoopa. There's no use attacking 'em. The real Magikoopa's power is: Max HP: 11, Attack Power: 6, Defense Power: 0
|
Paper Mario enemy
|
Bony Beetle
|
|
Max HP
|
8
|
Attack
|
3
|
Defense
|
4 (standing), 0 (flipped)
|
Role
|
Common
|
Type
|
Ground, Top-Spiky (standing, spikes), Ground (flipped or standing, spikeless)
|
Level
|
25
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Shell Toss (3), Spike Bounce (5), Stand Up
|
Sleep?
|
60%, -1
|
Dizzy?
|
75%, 0
|
Shock?
|
75%, -1
|
Shrink?
|
75%, 0
|
Stop?
|
85%, -1
|
Fright?
|
60% (standing); 0% (flipped)
|
Air Lift?
|
70%
|
Hurricane?
|
60%
|
Coins
|
2 + 2-5
|
Items
|
Super Shroom
|
Run
|
32
|
Location(s)
|
Bowser's Castle
|
Tattle
|
It's a Bony Beetle. They're bony Buzzy Beetles. ...Hence the name. Max HP: 8, Attack Power: 3, Defense Power: 4 It's tough to damage 'em. When their spikes are out, their attack power is 5. When they retract their spikes, take the opportunity to flip 'em over. After that, beating 'em will be a breeze.
|
Paper Mario enemy
|
Bombshell Bill
|
|
Max HP
|
3
|
Attack
|
6
|
Defense
|
0
|
Role
|
Common
|
Type
|
Hover
|
Level
|
24
|
Strong
|
None
|
Weak
|
Fire (KO), Explosion (KO)
|
Moves
|
Sacrifice Slam (6, defeats Bombshell Bill)
|
Sleep?
|
0%, -1
|
Dizzy?
|
100%, 0
|
Shock?
|
0%, -1
|
Shrink?
|
100%, 0
|
Stop?
|
0%, -2
|
Fright?
|
0%
|
Air Lift?
|
100%
|
Hurricane?
|
95%
|
Coins
|
0 + 0-3
|
Items
|
Super Shroom
|
Run
|
39
|
Location(s)
|
Bowser's Castle
|
Tattle
|
This is a Bombshell Bill. Bombshell Bills have such beautiful gold casings! Of course, if you sit and admire 'em, you'll get hit. Max HP: 3, Attack Power: 6, Defense Power: 0 Pay attention to their HP, because their explosions get bigger as their HP drops. Let's take 'em out before they get near us!
|
Paper Mario enemy
|
B. Bill Blaster
|
|
Max HP
|
10
|
Attack
|
0
|
Defense
|
4
|
Role
|
Common
|
Type
|
Ground
|
Level
|
27
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Bullet Shot (creates Bombshell Bill)
|
Sleep?
|
0%, 0
|
Dizzy?
|
0%, 0
|
Shock?
|
0%, 0
|
Shrink?
|
50%, 0
|
Stop?
|
0%, -1
|
Fright?
|
0%
|
Air Lift?
|
15%
|
Hurricane?
|
10%
|
Coins
|
4 + 0-4
|
Items
|
None
|
Run
|
60
|
Location(s)
|
Bowser's Castle
|
Tattle
|
This is a B. Bill Blaster. B. Bill Blasters shoot a constant stream of Bombshell Bills. Max HP: 10, Defense Power: 4 They won't attack you directly. They're pretty resilient. You have to keep attacking 'em, though, otherwise the air will be filled with Bombshell Bills. And nobody wants that.
|
Paper Mario enemy
|
Dry Bones
|
|
Max HP
|
8
|
Attack
|
4
|
Defense
|
2
|
Role
|
Common
|
Type
|
Ground
|
Level
|
30
|
Strong
|
None
|
Weak
|
Fire (+10), Explosion (+10)
|
Moves
|
Bone Throw (4), Shake, Reassemble
|
Sleep?
|
0%, 0
|
Dizzy?
|
0%, 0
|
Shock?
|
50%, 0 (normal); 0%, 0 (down)
|
Shrink?
|
60%, 0 (normal); 0%, 0 (down)
|
Stop?
|
85%, -1 (normal); 0%, 0 (down)
|
Fright?
|
10%
|
Air Lift?
|
75%
|
Hurricane?
|
70%
|
Coins
|
0 + 0-5
|
Items
|
Super Shroom
|
Run
|
36
|
Location(s)
|
Bowser's Castle
|
Tattle
|
This is a Dry Bones. Dry Bones are skeletal remains from Koopa Troopas. Max HP: 8, Attack Power: 4, Defense Power: 2 Just when you think they're beat, these guys rise back up and attack again! You're going to have to beat them all at once. Or you could use fire attacks. If they become ashes, there's no way they'll recover.
|
Paper Mario enemy
|
Jr. Troopa (6)
|
|
Max HP
|
60
|
Attack
|
8
|
Defense
|
2
|
Role
|
Boss
|
Type
|
Ground (normal/magic), Flying, Top-Spiky (flying)
|
Level
|
74
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Hop (8), Swoop Attack (8), Spike Dive (9), Magic Blast (8), Lightning Blast (9), Recover (10 HP)
|
Sleep?
|
30%, -2
|
Dizzy?
|
40%, -2 (magic/normal); 90%, -1 (flying)
|
Shock?
|
40%, -1
|
Shrink?
|
60%, -1 (magic); 50%, -1 (normal/flying)
|
Stop?
|
60%, -2 (magic); 50%, -2 (normal/flying)
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Bowser's Castle
|
Tattle
|
It's Jr. Troopa again! My man! The little guy still has some egg shell left on his body! Aww! Max HP: 60, Attack Power: 8, Defense Power: 2 Whoa! He's been working out! He looks as though he may be able to change his shape, too. You've got to love this guy's effort, Mario. To follow us all the way here? What dedication! Come to think of it, how do you think he got here, anyway?
|
Paper Mario enemy
|
Bowser (2)
|
|
Max HP
|
50
|
Attack
|
6
|
Defense
|
1 (normal), 4 (boosted)
|
Role
|
Boss
|
Type
|
Ground
|
Level
|
0
|
Strong
|
None (normal), Piercing (boosted), Shielded (6, boosted)
|
Weak
|
None
|
Moves
|
Claw Swipe (6/12, Poison - Good, 3), Heavy Jump (6/12, Command Loss), Flame Breath (8/16), Shockwave Drain (4, Mario; 3 Partner; boost loss), Power Up, Recover (20 HP)
|
Sleep?
|
30%, -1 (normal); 0%, -1 (star rod)
|
Dizzy?
|
30%, -1 (normal); 0%, -1 (star rod)
|
Shock?
|
30%, -1 (normal); 0%, -1 (star rod)
|
Shrink?
|
50%, -1 (normal); 0%, -1 (star rod)
|
Stop?
|
30%, -2 (normal); 0%, -2 (star rod)
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Peach's Castle
|
Tattle
|
It's the Evil King Bowser! Finally, after all this time! Max HP: 50, Defense Power: 1 He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 8, Stamp Attack/Nail Attack: 6 I'm sure he has other attacks that I don't know. Boy, does he look nasty! He's strong enough as it is, but I'm sure he can use that Star Rod to increase his power until he's nearly invincible. Princess Peach needs us! Let's take him, Mario!
|
Paper Mario enemy
|
Bowser (3)
|
|
Max HP
|
99
|
Attack
|
8
|
Defense
|
2 (normal), ? (boosted)
|
Role
|
Boss
|
Type
|
Ground
|
Level
|
0
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Claw Swipe (8/16, Poison - Good, 3), Heavy Jump (8/16, Command Loss), Flame Breath (10/20), Shockwave Drain (6, Mario; 3 Partner; boost loss), Lightning Blast (10/20), Power Up, Recover (30 HP)
|
Sleep?
|
0%, -1
|
Dizzy?
|
0%, -1
|
Shock?
|
0%, -1
|
Shrink?
|
0%, -1
|
Stop?
|
0%, -2
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Peach's Castle
|
Tattle
|
It's the Evil King Bowser! Uh... I think he got bigger. That's not a good sign... Max HP: 99, Defense Power: 2 He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 10, Stamp Attack/Nail Attack: 8 I'm sure he has other attacks that I don't know. Kammy Koopa's mysterious device has somehow beefed up his power even more. That's hardly fair! You should use that Star Beam whenever he uses the Star Rod to increase his power. Oh, you already knew that?
|
Paper Mario enemy
|
Kammy Koopa
|
|
Max HP
|
10
|
Attack
|
4
|
Defense
|
0
|
Role
|
Boss
|
Type
|
Flying
|
Level
|
99
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Block Crush (4, Twink)
|
Sleep?
|
0%, 0
|
Dizzy?
|
0%, 0
|
Shock?
|
0%, 0
|
Shrink?
|
0%, 0
|
Stop?
|
0%, 0
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Peach's Castle
|
Tattle
|
N/A
|
Paper Mario enemy
|
Bowser (4)
|
|
Max HP
|
99
|
Attack
|
8
|
Defense
|
2 (normal), ? (boosted)
|
Role
|
Boss
|
Type
|
Ground
|
Level
|
0
|
Strong
|
None
|
Weak
|
None
|
Moves
|
Claw Swipe (8/16, Poison - Good, 3), Heavy Jump (8/16, Command Loss), Flame Breath (10/20), Shockwave Drain (6, Mario; 3 Partner; boost loss), Lightning Blast (10/20), Power Up, Recover (30 HP)
|
Sleep?
|
0%, -1
|
Dizzy?
|
0%, -1
|
Shock?
|
0%, -1
|
Shrink?
|
0%, -1
|
Stop?
|
0%, -2
|
Fright?
|
0%
|
Air Lift?
|
0%
|
Hurricane?
|
0%
|
Coins
|
N/A
|
Items
|
N/A
|
Run
|
N/A
|
Location(s)
|
Peach's Castle
|
Tattle
|
It's the Evil King Bowser! No more messing around! Max HP: 99, Defense Power: 2 He has a huge arsenal of attacks, from blowing clouds of fire to jumping on us. Fire Attack: 10, Stamp Attack/Nail Attack: 8 I'm sure he has other attacks that I don't know. When he increases his power with the Star Rod, our attacks will be totally useless. When that happens, you must use our ultimate weapon, the Peach Beam! It has the power of everyone's wishes! This is our time, Mario! Let's take this chump! We're coming, Princess!
|
Paper Mario: The Thousand-Year Door
Paper Mario: The Thousand-Year Door enemy
|
Bob-omb
|
|
Max HP
|
4
|
Attack
|
2
|
Defense
|
1
|
Location(s)
|
Glitz Pit, Pit of 100 Trials (Levels 21, 23, 24, 26, 28, 29)
|
Role
|
Common
|
Level
|
12
|
Sleep?
|
70%
|
Dizzy?
|
70%
|
Confuse?
|
70%
|
Tiny?
|
90%
|
Stop?
|
100%
|
Soft?
|
95%
|
Burn?
|
100%
|
Freeze?
|
100%
|
Fright?
|
90%
|
Gale Force?
|
80%
|
KO?
|
95%
|
Moves
|
Ram (2), Explosion (5)
|
Exp. points
|
0
|
Coins
|
1 - 2
|
Items
|
Super Shroom, Repel Cape, Stopwatch, Ice Storm
|
Tattle Log #: 86
|
Log
|
A round bomb soldier that gets furious when damaged and attacks by charging and then exploding.
|
Tattle
|
That's a Bob-omb. It attacks by blowing itself up. Yeah. Reeeeeeeal smart. Max HP is 4, Attack is 2, and Defense is 1. A Bob-omb will get totally mad if you damage it. They have like, super-short fuses. When it gets mad, it'll charge and explode on its next turn. THAT attack...really hurts. Oh, and if it's mad, it'll blow up at the slightest contact. So don't attack directly! Attack it from a step away with a hammer or hit it with something hard, like a shell.
|
Paper Mario: Sticker Star
Paper Mario: Color Splash
Paper Mario: Color Splash enemy
|
Bob-omb
|
|
HP
|
25
|
Type
|
Normal
|
Role
|
Common
|
Card
|
Strong
|
None
|
Weak
|
None
|
Card drop rate
|
3
|
|
Moves
|
Body Attack (8), Bomb Attack (16), Bomb Counterattack (12), Group Attack (8), Group Bomb Attack (16), Blowback Attack (24)
|
Location(s)
|
Fort Cobalt, Redpepper Crater, Black Bowser's Castle
|
Quotes
|
N/A
|
Enemy class
|
ENEMY_RANDAM_1_5
|
Dropped items
|
Hammer Scraps
|
10
|
Red paint
|
11
|
Yellow paint
|
11
|
Blue paint
|
11
|
Orange paint
|
0
|
Green paint
|
0
|
Purple paint
|
11
|
|
Mario & Luigi series
Mario & Luigi: Superstar Saga
Mario & Luigi: Superstar Saga enemy
|
Bob-omb
|
|
HP
|
30
|
POW
|
60
|
Defense
|
50
|
Speed
|
40
|
Experience
|
16 (7)
|
Coins
|
1 (5)
|
Location
|
Beanbean Outskirts
|
Jump
|
Normal
|
Hammer
|
Normal
|
Hand
|
Normal
|
Fire
|
Critical
|
Thunder
|
Normal
|
Stat down?
|
100%
|
Stun?
|
60%
|
Burn?
|
0%
|
Level
|
30
|
Role
|
Common
|
Item drop
|
Nut – 19.35% Red Pepper – 32.26% (100%)
|
Notice
- Stats in parentheses are from the Japanese version (if they differ from the original American and European stats).
- Stats in gray are only found in the game's coding and are not available during "normal" gameplay.
|
Mario & Luigi: Partners in Time
Mario & Luigi: Superstar Saga + Bowser's Minions / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
- Minion Quest: The Search for Bowser / Bowser Jr.'s Journey profile: They have explosive power upon impact. Handle these Melee troopers with care.
Super Smash Bros. series
Super Smash Bros. Melee
Trophy
Name
|
Image
|
Game / Move
|
Description
|
Bob-omb
|
|
Super Mario Bros. 2 10/88
|
These little guys are just what they appear to be: walking bombs. Pick one up and hurl it for an incredibly potent attack. If no one picks them up, Bob-ombs light their own fuses and start wandering around armed and dangerous. In Super Mario 64, Bob-ombs chased Mario down once they noticed him. Pink Bob-ombs are nice and capable of speech.
|
Super Smash Bros. Brawl
Trophy
Name
|
Image
|
Appearance(s)
|
Description
|
Bob-omb
|
|
NES Super Mario Bros. 2 N64 Super Mario 64
|
A mobile bomb with a fuse on its head. It can be picked up and thrown as a powerful explosive, but if no one grabs it, it will tire of waiting and start wandering, then detonate whenever it likes. Its power and unpredictability make it an accident waiting to happen. In sudden-death matches if they go on too long, Bob-ombs rain from the sky to move things along.
|
Super Smash Bros. for Nintendo 3DS / Wii U
Trophy
Name
|
Image
|
Appears in
|
American English description
|
British English description
|
Bob-omb
|
|
NES Super Mario Bros. 3 (02/1990) Wii U New Super Mario Bros. U (11/2012)
|
This enemy lacks any kind of subtlety–a fuse on its head, a slowly turning key in the back, and two short legs to carry its little bomb body. You can figure out what happens next. When a Bob-omb starts flashing, you better start running!
|
A bomb for a body, burning fuse on top, two little legs and a wind-up key spinning away on the back... We probably don't need to tell you what's going on here. Now, that doesn't happen too often! Then again, who knows? Maybe some people will look at a Bob-omb and think it's an eight ball having an identity crisis.
|
Blue indicates exclusive to the Wii U version.
Super Smash Bros. Ultimate
Spirit
Name
|
Image
|
Series / game
|
Type
|
Class
|
Strength / effect(s)
|
How to obtain
|
Spirit battle
|
Opponent(s)
|
Battle conditions
|
Stage
|
Song
|
Bob-omb
|
|
Super Mario Series
|
Support (1)
|
Advanced
|
Bob-omb Equipped
|
Sheldon's Place; Spirit Board
|
Kirby ×3
|
Rule: Item: Bob-omb
- The enemy's throwing type items have increased power
- The enemy has increased move speed
|
Mushroom Kingdom
|
Airship Theme - Super Mario Bros. 3
|
Mario Party series
Mario Party DS
Name
|
Image
|
Description
|
How to Unlock
|
Bob-omb
|
|
What a shiny, black, round body! And what a cute windup key! Now, you might wonder why he stares at you so intently...
|
Win 16000 MP Points.
|
Bob-omb Rival
|
|
15,000 MPP earns you the rank of Bob-omb Rival, and this is your badge! It makes your moods explosive.
|
Win 15000 MP Points.
|
- Bomb Minor: A constellation named after a curious type of wind-up walking bomb. Red and black varieties exist, but both are powerful.
Mario Party: Star Rush
Image
|
Name
|
Bio
|
|
Bob-omb An enemy that is also a bomb.
|
"Bob-ombs inevitably blow up after enough time passes, taking down anything in the vicinity."
|
Mario Kart series
Mario Kart 7
- Instruction manual bio: "When thrown, Bob-ombs will explode after a certain amount of time or when a kart runs into them. Karts that hit the explosion will roll or spin out. Hold
or
to equip."
- North American website bio: "This explosive item causes a big bang when launched."
Mario Kart 8
- Instruction manual bio: "Once used, a Bob-omb will explode after a short time or upon impact with a vehicle. Anyone caught in the blast will spin out of control or be knocked over!"
Mario Kart Tour
- Tips & Tricks: "This will walk towards opponents who get too close, and then explode when it touches a kart or when some time has passed. Karts caught in its blast will crash."
- Mario Kart Tour Twitter: "Item introduction: Bob-omb
Throw it out in front of you, or drop it off behind you. Eventually it will explode, crashing any karts caught in the blast. It will even march a little closer towards opponents before exploding. This cute-looking item has a scary side!"[1]
Super Mario Run
- Notebook bio: "This Bowser minion looks like it could blow at any moment. Stomp it and it'll go flying quickly away. Phew!"
Dr. Mario World
- Stage mode: "Increases score by 400/800/1200/1600/2000 points."
- Versus mode: "If opponent uses a skill, grants 4%/8%/12%/16%/20% chance skill meter fills instantly."
References