WarioWare Gold
Template:Infobox WarioWare Gold, known as Made in Wario Gorgeous (メイド イン ワリオ ゴージャス Meido in Wario Gōjasu) in Japan, is the eighth game in the WarioWare series, and the only entry for the Nintendo 3DS family.
The title is a compilation of microgames from across the franchise, including a number of new additions as well. Many returning microgames, however, have been updated to new control schemes, scenarios and visuals. Overall, WarioWare Gold features 316[1] microgames, the largest collection in any WarioWare game to date, a record previously held by WarioWare: Twisted! for the Game Boy Advance.
WarioWare Gold is also notable as the first game in the series to feature fully voiced cutscenes. Most characters receive new voice actors, while Charles Martinet reprises his role as Wario in the English version.
Story
After stealing a golden pot from a temple at Luxeville, Wario comes to the realization that he is completely out of money.[2] While reflecting on this in his house in Diamond City, Wario sees a report on television about Super Pyoro; a new entry in the Pyoro video game franchise that fans are eager to get their hands on.[2] Acknowledging the money that could be made in the booming industry, Wario again sets out to capitalize on the video game craze.[2] Using his laptop and a recording device, Wario streams his latest scheme to the residents of Diamond City; a gaming competition with a steep entry fee, but a ten million coin reward to the victor.[2] True to form, Wario calls up his closest friends to do most of the work for him and again, they agree.[2] With his fortune on the line, Wario sets out to begin Diamond City's first "Wario Bowl" games.[2] Unbeknownst to Wario however, a small girl named Lulu is pursuing him in attempt to retrieve the golden pot that was stolen.
Story Mode
Story Mode is divided into 4 leagues. The first 3 leagues all use a different control scheme: the Mash League (using the buttons like in WarioWare, Inc.: Mega Microgame$!), the Twist League (using gyro controls like in WarioWare: Twisted!), and the Touch League (using the touch screen like in WarioWare: Touched!). The 4th league is called the Ultra League and it uses all three control schemes plus a fourth involving blowing the microphone. The Ultra League is hidden at the beginning of the game and must be unlocked.[3] The first three leagues each consist of 5 stages, with each one having its own theme. The first stage is always an introduction stage hosted by Wario. The other 4 stages are hosted by one of Wario's friends and have one of the following themes: That's Life, Fantasy, Sports, and Nintendo Classics. All themes appear once in every league. In the Ultra League, there are 3 stages, including two "remix" stages which compile all the microgames from six of the previous stages, and center on two of the themes, and a final stage hosted by Wario's newest alter-ego, Wario Deluxe, which compiles all the microgames from the introduction stages and a brand-new set centered on a new theme: Anything Goes.
Image | Host/Microgame Set | Host Greeting |
---|---|---|
Mash League | ||
Wario (Mash) Intro Games |
"Mash League! Ready to play some Intro Games and mash some buttons? That's what I thought. You're welcome!" | |
File:Jimmy T. Pose Gold.png | Jimmy T Sports |
"Heyo! Jimmy T here. You made it to the first stage in the Mash League. Congrats. Know what we should do to celebrate? Take a little stroll around the town. It'd be real groovy. Speaking of groovy, I've got a cool set of Sports games for you to try. Now let's get movin'!" |
Night on the Town Jimmy T. finds a stray cat and it jumps into his hair. Amy and Mimi find him and think he is cute and want to take a picture of him. Later, Jimmy T. is shocked that the girls were taking pictures with the cat that was hiding in his hair. | ||
Mona That's Life |
"This is Mona! I'm psyched you made it to the second stage of the Mash League! I'm about ot head over to Joe's Clothes to find the perfect outfit for my party tonight. Come along and check out the games I put together for you. Their theme is That's Life! C'mon, let's motor!" | |
Search for Style In preparation for a party, Mona visits Joe's Clothes to find a dress. She asks Joe to find a dress that is perfect for her; one that is "sweet like a parfait", "cute like a plushie", and "super cool like Wario." Later, she buys the dress she wanted and invites Joe to the party. Realizing she's late, she drives off on her scooter and leaves Joe behind. | ||
Lulu is training in Crystal Park with her water gun, the Hydrocannon LX. The water causes a rainbow to appear, amusing her. | ||
Dribble & Spitz Fantasy |
"You made it to the third stage of the Mash League! My business partner, Spitz, and I are about to take a detour into space to drop off a customer. We got a bunch of Fantasy games that'll keep you busy during the drive. You ain't afraid of lasers, are ya?" | |
Cool Cabbies Dribble & Spitz navigate their taxi through deep space and into the line of fire between UFOs. As much as they're trying to keep cool, the get hit by a laser blast. Realizing the UFOs want to fight, the cabbies deploy Octoblazooka to fight them off. Later, they fend off the UFOs and head back to Earth. | ||
5-Volt Nintendo |
"You've arrived at the final stage of the Mash League! Good for you! Oh–I'm 5-Volt! Most of the time, I'm chasing after a rambunctious fourth grader, so whenever I get a chance to kick back and unwind, I take it. My games are all inspired by the Nintendo Classics games and toys I played with as a kid. Enjoy!" | |
Time to Sparkle One afternoon, 5-Volt is seen channel surfing from her living room. Realizing that 9-Volt would be home soon, she is reminded to prepare dinner. A TV program starring Mr. Sparkles appears so she decides to watch the show instead. She sees frying pans that are promoted to make people better. Because the pans weigh a ton, Mr. Sparkles hosts a workout session so his consumers can be strong enough to carry the pans. Since 5-Volt needs the pans, she works out along with Mr. Sparkles. Later, 9-Volt returns home and 5-Volt prepares hamburgers for him. After jumping in excitement, 9-Volt accidentally throws his Nintendo 3DS under a shelf. While 9-Volt, couldn't reach it, 5-Volt helps by lifting up the shelf with one arm thanks to the workout. | ||
Wario takes a gold coin bath, bragging about his plan to the Alien Bunnies. When he hugs the artifact he stole from Luxeville, he notices it smells bad, but brushes it off as "the smell of victory." | ||
Twist League | ||
Wario (Twist) Intro Games |
"Twist League! With Intro Games! Twisting stuff is fun, that's what I say. And what do you say? Wario is the greatest!" | |
Ashley & Red Fantasy |
"This is the Twist League! I guess I, Ashley, am in charge of amusing you now. How do you feel about demon summonings? It's not dangerous...usually. Come watch, or just play my Fantasy games. Either way, it's bound to be wicked." | |
Summon the Courage In her mansion, Ashley successfully summoned a demon named "Gahrumble". After summoning, Gahrumble appears to be starving. Red believes his starvation was the result of Hum Gree, who always gets his victims into constantly eating without getting full. Ashley decides to take on Hum Gree despite Red's discouragement. Though Red fears Hum Gree, Ashley requires him to come with her since he is her ride and transforms him into a broom. Later, Ashley and Red return to their mansion to celebrate their victory over Hum Gree and decide to eat. | ||
Dr. Crygor Sports |
"You've reached the second stage of the Twist League, so I can only assume you are quite intelligent. I should know–I'm Dr. Crygor! Why not join me and my lovable robot Mike on our research expedition? It'll be very educational. Plus, you'll have a chance to play my Sports games. Lucky you!" | |
Paranormal Frequencies Dr. Crygor ventures into Agate Forest to look for mushrooms. He appears to be frightened by the haunted atmosphere of the forest. Mike appears and surprises Crygor into thinking that it's a ghost and detects a paranormal frequency. At first Crygor thinks that Mike is pranking him into thinking that it was a ghost, but the paranormal frequency turns out to be Doris 1, a maid robot who was abandoned by her creator. After Doris 1 recognizes that Crygor was her creator, she chases him into the forest while Mike waits. Later, Dr. Crygor, Mike, and Doris 1 return to Crygor's lab after deciding not to abandon Doris 1 in the forest. Mike confesses that he made up the paranormal frequencies and that ghosts don't exist. Doris 1 however believes ghosts are real and absorbed their energy. Crygor realizes that he left the mushrooms back in the forest. | ||
Lulu is "carbing up" for her fight against Wario. A dog stops nearby, and Lulu shares her food with it. | ||
18-Volt Nintendo |
"You must be killin' it if you made to the third stage of the Twist League. Now you get to hang with me, 18-Volt. Whaddaya say we find a place to play some games? I've got some Nintendo Classics I think you'll love. I mean, I love 'em. Why wouldn't you?" | |
Game to Rap 18-Volt walks along Emerald Street excited about the upcoming summer break. He encounters Ralphie, a raccoon who lost his 3DS and games to 13-Amp whom he lost a bet to. 13-Amp challenges 18-Volt to a rap battle where if 18-Volt wins, 13-Amp must return Ralphie's games. If he loses, 13-Amp gets to have 18-Volt's game collection. They eventually find themselves on stage with 9-Volt as the DJ. Later, 18-Volt wins and the 3DS is returned to Ralphie. 13-Amp wishes to challenge 18-Volt again and feels embarrassed when she realizes that she lost to a fourth grader. | ||
Penny That's Life |
"Penny here with the final stage of the Twist League! Long time, no see. I've been cooped up in my lab, working on my latest invention. I'm still putting on the final touches, so in the meantime check out these games I made. They're all part of the That's Life theme, and they're all awesome!" | |
Star Scientist Penny works on her Totally Transformative Elixir which is designed to make a voice sound higher pitched so she can accomplish her dream of being a pop-star. She decides to test the elixir on Dr. Crygor. While the elixir makes Crygor's voice high pitched, it gives him a massive stomach ache which causes him to faint. Penny decides to feed him the Super-Special Tummy Tonic to ease the pain. Later, the tonic cures the stomach pain. Crygor tells Penny to rework the elixir to not create stomach-aches and asks her when the effect will wear off while Penny laughs nervously. | ||
Wario wakes up, believing half of the contestants must have given up already. When he learns eight stages have been beaten, he decides to "rage-nap". | ||
Touch League | ||
Wario (Touch) Intro Games |
"Touch League! These Intro Games make touching stuff easy, even if you're not Wario. All right, all right! I'll show you how it's done." | |
Kat & Ana That's Life |
"This is the first stage of the Touch League. We're Kat and Ana, and we're off to get our ninja learner's permits. To prepare for the test, we designed a whole bunch of games in the That's Life genre. Everyday fun is the best kind, 'cause it's every day!" | |
True Ninjas Kat & Ana visit the Diamond City Castle in hopes of passing a ninja test to obtain ninja learner's permits. The duo finds Ms. Munchey who they assume is a ninja. Their test appears to be eating whatever Ms. Munchey makes. Ana gets ecstatic as she loves to eat and feels that she'll pass the test. Later, they pass the test and realize that they're "Gourmet Masters". Kat & Ana are shocked that they entered the wrong department. Ninja Steve, who was in the bathroom, appear and is ready to offer Kat & Ana the ninja test. Though full of food, Kat and Ana prepare to face the true challenge. | ||
9-Volt Nintendo |
"I'm 9-Volt, and this is the second stage of the Touch League! I bet it's gonna be way more fun than what I'm doing–studying math. I'd rather be home with my pet Fronk, or playing the Nintendo Classics games that I made for the tournament. Think of me when you're gaming like a pro!" | |
Math Quest 9-Volt finds himself in math class at Diamond City Elementary School. After being disappointed about being in class, Fronk surprises 9-Volt to make math more interesting. In order to get 9-Volt into paying attention, Fronk organizes an RPG based word problem to help him solve it. Realizing that math is like a video game, he and Fronk star in an RPG. Later, 9-Volt beat the game and feels like a hero with Fronk as his apprentice. To thank him for making math interesting, 9-Volt offers his dessert to Fronk but declines it as he considers himself as an old man. While 9-Volt doesn't believe so, Fronk considers turning one to be considered as "old" but appears young from the practice of "8-Bit Yoga." | ||
Lulu is still in the park, sleepy, and realizes she is late to meet Wario. She runs off, but comes back to pet the stray dog for a little longer. | ||
Cricket & Mantis Sports |
"Welcome to the third stage of the Touch League! My name is Cricket, and I suggest you to pay close attention. My mentor, Master Mantis, is about to introduce me to a state-of-the-art training center. I can only imagine what kinds of Sports-themed games we'll encounter while we're there. Let's go!" | |
Precious Prancers Young Cricket and Master Mantis visit the Diamond City Amusement Park to train for unexpected dangers. Cricket finds the thrill rides as the dangers he conquers. To start his training, Cricket hops on the "Precious Prancers" carousel. Later, they accomplish the training not realizing that Lulu is latching onto Cricket's arms. After discovering her, Cricket tells Lulu to get off. Before his next trial involving a ferris wheel, Cricket must complete a lost child trial and Lulu tells him to giddy up like a horse. | ||
Orbulon Fantasy |
"Greetings. You've come upon the final stage of the Touch League. I am Orbulon. I am no Earth folk like you, but I still enjoy the savory delights of this planet. Mmm...delights. While they do not satiate hunger, my Fantasy-themed games will surely provide ample amusement." | |
Gigantaburger Orbulon enters the drive-thru of Gigantaburger to order food. After finishing his meal, he returns to order another. The process repeats until Orbulon orders Megaburgers which are sold out. Realizing that they don't have the hams to make them, Orbulon teleports to a farm to capture pigs. Later, Orbulon returns to the Gigantaburger with his Oinker full of pigs. After noticing that the pigs are alive, Danny, the drive through call taker, can't fulfill his request as he is only a high school cashier who issn't allowed near the grill and the pigs cannot be cooked in the restaurant. | ||
In the stadium, Wario tries to perform a bungee jumping stunt to promote the Ultra League. | ||
Ultra League | ||
Dancing Team Sports & That's Life |
"Jimmy T is back and ready to par-TAY! Up next we got the Ultra League. Get excited, 'cause we're gonna mix up the controls from the Mash, Twist, and Touch Leagues! The Dancing Team's headin' over to Club Joe now with all their best Sports and That's Life games... Fronk and Mike are going to be there too, and they got a few surprises up their sleeves. Ooooh yeaaah!" | |
Dance Floor Dilemma Joe operates a nightclub. After thinking that no one is coming, he initially decides to close early. Jimmy T. Mona, Dr. Crygor, Penny, Kat, Ana, Young Cricket, Master Mantis, Mike, and Fronk show up. The party goers show off their moves and they attract crowds to the club. Mike and Fronk introduce their games and show the player how to play them. Later as everyone is having a good time, Mona realizes that they should invite Wario. | ||
Potluck Gang Nintendo Classics & Fantasy |
"Come join me, 5-Volt, for an extra-special second stage of the Ultra League! I'm throwing a barbecue, and everyone's going to bring their favorite food. 9-Volt and Fronk have been drooling since yesterday! Join the Potluck Gang for some games too, including some from the Nintendo Classics and Fantasy genres." | |
It's a Potluck Dribble, Spitz, 5-Volt, Ashley, Red, 18-Volt, 9-Volt, Orbulon, Mike, and Fronk head to the Peridot Campground for a potluck. 9-Volt gets concerned when Orbulon and Red bring dubious food and thinks a potluck was a bad idea after Ashley brings a mandrake. 9-Volt and 18-Volt jump in excitement when 5-Volt brings card games. Later 18-Volt defeats 9-Volt at the card game and thinks he was lucky. Dribble thinks to invite Wario the next time they have a potluck. Finally, 5-Volt takes a picture of the guests along with some Sasquatch family members. | ||
Wario Deluxe Anything Goes |
"What are YOU doing here?! Are you thinking you could beat ME? THE Wario?! Well, think again. The theme for this last stage is Anything Goes. That's right! You're about to see all kinds of crazy stuff! I'd pay attention if I were you. I'm not gonna make this easy!" | |
Who Is Wario Deluxe? Wario tells the player that he has claimed the reward. Wario puts on the pot of Luxeville and transforms into Wario Deluxe. The sky over Diamond City grows dark and Wario Deluxe rides on a platform hoisted by several balloons. He then challenges the player to the last of his microgames, but sometime during the challenge, he uses his new powers to confuse the player by hiding what function is needed for the coming games. He then suggests that the the player should surrender, but then Lulu appears and distracts him by shooting arrows into some of his balloons and grabbing the pot, allowing the player to defeat him. Afterwards, Lulu introduces herself as "Luxeville's greatest hero", but Wario doesn't see it. She then demands Wario to return the pot, but when he refuses, she squirts him with the Hydrocannon LX. The pot falls off and Wario reverts to his normal self. She reveals that the pot was actually a potty which shocks Wario. He allows her take it back and tells everyone-else to leave as the credits roll with Lulu flying on a balloon. The credits were interrupted by 9-Volt and the rest of the Warioware crew while Mona, Dribble, and Penny demand their pay. Wario decides to run off with a suitcase but is eventually tripped by Ashley's spell. Young Cricket secures Wario to the ground while 5-Volt takes a picture. The suitcase opens up which Spitz described as "Shiny". While 18-Volt reminds Wario that stealing is wrong, Kat realizes that they weren't paid enough and Ana believed that Wario spent it on balloons. Jimmy T. and Dr. Crygor jokingly agree to split the pay and Orbulon promises Wario a share of the cut. While the crew agrees to split the cut, Wario is displeased. The game ends and the actual credits roll. |
Other characters
These characters appear in Story Mode as side characters. Mike and Fronk have their own sets of microgames, but they are exclusive to the remix stages in the Ultra League.
- Mike
- Lulu[4] (First appearance)
- Fronk
- Manager Joe
- 13-Amp[5] (First appearance)
- Octoblazooka[6] (First appearance)
- Doris 1[7] (First appearance)
- Dark Lord Hum Gree[8] (First appearance)
- Amy (First appearance)
- Mimi (First appearance)
- Mr. Sparkles (First appearance)
- Gahrumble (First appearance)
- Ralphie (First appearance)
- Ms. Munchly (First appearance)
- Ninja Steve (First appearance)
- Danny (First appearance)
- Pops (First appearance)
- Ben (First appearance)
- Little Hammy (First appearance)
- Sasquatch Family (First appearance)
- Space Gangs (First appearance)
- Cat (First appearance)
- Ruffington (First appearance)
- Mandrake
- Pyoro
- Alien Bunnies
Challenge Mode
Challenge Mode features stages with altered rules. Challenge mode is unlocked after completing Story Mode. The following Challenge stages have been confirmed.[9][10]
Stage | Description |
---|---|
All Mixed Up | All the microgames from all stages are mixed together. |
Thrill Ride | All the microgames are mixed together and only one life is avaiable. |
Super Hard | All the microgames are mixed at high speed. |
WarioWatch | Similar to its version in WarioWare: Twisted!. No lives can be lost in this mode. Instead, the game ends when the clock reaches 0. When a microgame is completed, more time is added to the clock. Microgames must be completed as fast as possible to get high scores. |
Sneaky Gamer | Similar to its version in Game & Wario. The player controls 9-Volt playing microgames after bedtime while avoiding being caught by 5-Volt. When 9-Volt hides, he becomes tired, so he cannot hide for a long time. When 5-Volt discovers 9-Volt playing or when 9-Volt becomes too tired, the game ends. |
Wario Interrupts | All microgames from all stages are mixed together. Wario Deluxe unleashes several distractions like blocking the screen during a microgame. Lulu can be called to eliminate the distraction. |
Cruise Controls | Control the speed of Dribble and Spitz's taxi by tilting the Nintendo 3DS. The faster the taxi's speed, the faster the microgames are played. The player must complete a set of 15 microgames in as little time as possible. |
Split Screen | Kat and Ana take turns at playing microgames. Kat's games are played on the top screen of the Nintendo 3DS, while Ana's are played on the bottom. There are no transitions between games, so the player has little time to prepare. |
Battle Time | This is a multiplayer mode hosted by Young Cricket and Master Mantis. Two players can compete with each other and the first who loses all his/her lives loses. |
Microgames
- Main article: List of WarioWare Gold microgames
WarioWare Gold is a collection of 300 microgames (not counting the boss microgames), 54 of which are new to the series.[11][12][13][14][15][16] Each microgame falls under a specific genre – Wario's games, "Sports", "That's Life", "Fantasy", "Nintendo Classics" – and a control scheme – "Mash", "Twist", "Touch", "Blow".
Souvenirs
- Main article: List of WarioWare Gold souvenirs
Similarly to WarioWare: Twisted! and Game & Wario, WarioWare Gold features extra content in the form of souvenirs, obtainable via the Capsule Machine.[17][2] These souvenirs are divided into eight categories: Minigames, Phones, Studio, Movies, Cards, Nintendo, Records and Miscellaneous.
Missions
- Main article: List of WarioWare Gold missions
Missions are certain milestones that could be achieved, similar to medals in WarioWare: D.I.Y.. Once a mission is completed, the player is rewarded with certain number of coins.
List of changes
This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
General
- All microgame speeds by default are 120 bpm.
- Some of the sounds and music in the microgames are either remixed, remastered or replaced entirely.
- Several returning microgames are given new names; for example, I Spy from WarioWare, Inc.: Mega Microgame$! was renamed to Busted!
- Microgames returning from WarioWare: D.I.Y. and WarioWare: D.I.Y. Showcase now have three difficulty levels like the microgames returning from other games, rather than simply using one set difficulty level.
- All WarioWatch microgames are usually set to normal length.
Microgame-specific
WarioWare, Inc.: Mega Microgame$!
- Arrow Space: This microgame has merged with Drywall Dodge from WarioWare: Twisted!, only level 1 is the same, level 2 has the ninja dodging falling walls and level 3 has both the arrows and walls.
- Body Block: The watermelon is replaced with sports balls: a soccer ball in the first level, a basketball in the second level and a volleyball in the third level. The person in each stage now dresses accordingly to match that sport and the backdrop is yellow. On the other hand, if the ball is under or below the player even before it touches the bottom of the screen. the player will still lose the microgame.
- Bug Birdie: Some of textures are now ancient-themed, the game's length is doubled and is possible to wraparound.
- Busted!: The microgame takes the player one beat longer to catch Wario. He also no longer says "Give Up!" when he is caught.
- Butterfingers: The backdrop is now a yellow gradient with some windows having a brighter yellow gradient.
- Catterwall: The game has received a major redesign; for example, the cats move much more than they did and the setting is now what looks like a subway.
- Cavity Calamity: The teeth looks much more like actual teeth instead of lines. It also changes depending on the difficulty.
- Chicken Pinch: The chicken bugs will randomly have a single hair on their heads. Pinching the hair counts as a failure. Additionally, the third level may include three chicken bugs coming in, with only one of them jumping high enough to be caught.
- Chiritorie: The black backdrop is now a wooden floor and the microgame has been completely retooled to use the "Twist" control scheme, in which the vacuum is now moving on its own and the player must tilt the system to tilt the vacuum. The remote is also nowhere to be seen.
- City Surfer: The graphics are now city-themed instead of being made of blue sihouettes.
- Code Buster: The game is now medieval-themed and each level has a different scenario; the difficulty levels involving completing the code to unlock a door, defeat a dragon, and leave the castle respectively. The "Success" and "faillure" text win the player wins the microgame is also absent.
- Crazy Cars: Three new cars, a teapot, door and lightbulb are added into the game. There is also a chance that the door car might spawn a different car.
- Down & Outie: The shirt in the third difficulty level is now purple much like the first, Wario has a muscular body in the second difficulty level, and the backdrop changes depending on the scenario.
- Dry Eye: The second and third difficulty levels sometimes invoke the Laser Vision microgame from WarioWare, Inc.: Mega Microgame$! instead.
- Find My Behind: The Fronks are replaced by chickens, rabbits, and octopuses for each level.
- Fries With That?: New food items were added and the backdrop becomes a "burst" when the game is won.
- Getcha Groove On: The microgame has a different layout, the guide and player are now cats and a spotlight indicates who is dancing.
- Gold Digger: The microgame reuses music from the Game & Wario version alongside some newer designs. There is also a chance that the player will be picking the nose of a camel.
- Ground Control: The microgame has received a thematic overhaul; instead of a paper plane, the player controls a small, white character gliding on a leaf down a flowery well. If they crash into a wall, the character becomes a sapling as a winged halo flies away.
- Heads Up: The curve-balls have been removed, instead having the pitcher throw the ball high in the air or having the ball bounce before making it to the player in later levels. A night sky was also added.
- High Hoops: The backdrop is now a basketball court instead of a bright yellow background and the player doesn't immediately jump until 2 beats have passed.
- High Treeson: Like Chiritorie, the microgame has been completely retooled to use the "Twist" control scheme, in which the player must tilt the system to shake the tree.
- Hover for Cover: Some details were added and the ordinary rocket is replaced by a little girl in a bamboo rocket. This is based on the Japanese story The Tale of the Bamboo Cutter, whose protagonist, princess Kaguya, is found inside a bamboo stalk as a baby.
- I Came, I Saw: The backdrop is now white, a guide is shown on the bottom right and the object in the log is now a worm in a different scenario.
- Ice Climber: The time limit was increased by twice the length, level 2 had a different starting position & the task of level 3 involved collecting an eggplant while using a moving cloud platform.
- Jumpin' Rope: The character will now do something different on the third jump. and there's a chance that another bird will appear on top the usual one on level 2.
- Kitty Cover: The cat is sometimes replaced with a tiger cub and the gap behind the lamppost is not there.
- Lift & Shout: The explosion now appears behind the player instead of right next to it and has an orange, yellow and white color scheme.
- Maze Daze: The microgame has been renamed "Long Lost Love" and the characters are a princess and a prince (named Long-Lost Love and Distant Darling, respectively, in the Wario Kard mode), recurring characters in the game who also appear in Rocky Reunion, Tearful Reunion, Love Tester and Hookin' Up. If they meet each other, they fly away in a rocket and a constellation representing both characters fills the screen.
- Manic Mechanic: They are different robots and they now always flash a V when they are fully built.
- Wario Bros.: The microgame has been renamed "Mario Bros." and plays more accurately to the arcade version of the game with Wario and Mario replaced by Mario and Luigi respectively.
- Mario Paint: Fly Swatter: The microgame has been renamed "Mario Paint - Flyswatter",uses a different background for each level and has been completely retooled to use the "Touch" control scheme, in which the player must drag the flyswatter to the flies.
- Mars Jars: The planet the game takes place in is now a green planet with a night sky and the Astronaut Family are now wearing spacesuits.
- Mug Shot: A window can been seen in the background, the cups occasionally twirl around and sometimes a mushroom has to be caught instead of a mug in level 3.
- Munch a Bunch: The path is a zigzag instead of a swirl and other objects may appear in place of shapes: piece of cake (two bites), carrot (three bites) and a train (eleven bites).
- Nighttime Allergies: The woman is now an older man for the second level of the game. The third level features both characters.
- Noodle Cup: The teapot is now shown on it's side instead of it's front, the backdrop is yellow with a diamond pattern and there are always 6 horizontal pipes in level 3.
- Page Panic: Like Mario Paint: Fly Swatter, the microgame has been completely retooled to use the "Touch" control scheme, in which the player must flip though the book with the stylus and the feather will automatically be added once you get to the correct page number as some sparkles appear.
- Penguin Shuffle: The game has been renamed "Paddle Parade", The setting is now a pond at daytime instead of an iceberg at nighttime and the penguins are replaced by ducks.
- Picture Perfect: The backdrop is blue, the game uses a fairy, UFO and dragon instead of a squirrel, bird and rocket ship and a camera appears instead of the frame getting smaller.
- Praise or Haze II: The game will ask what the player thinks about Wario instead of a different character or something else each time the game is played.
- Raaaarrrrggghh: The microgame has been simply renamed "RAAAARRRRGGGHH", the third level replaces the humans with chicks and the monster was also changed from a brown, mammalian-like creature to a green ogre.
- Racing 112: Like Chiritorie and High Treeson, the microgame has been completely retooled to use the "Twist" control scheme, in which the player must tilt the system to move the car, some extra details like a TV showing the game, the console itself and the backdrop tilting along with the game.
- Right in the Eye: Like Mario Paint: Fly Swatter and Page Panic, the microgame has been completely retooled to use the "Touch" control scheme, in which the player must drag the thread through the needle. the backdrop is also light brown and changes color depending if the player won or not.
- Sloppy Salon: The task was changed in which player is shown what the customer's hairstyle must end up looking like, losing if they cut too little or too much. The customer's hair becomes shorter with every four presses. the backdrop is now yellow, the player is a mouse instead of a barber, and a woman and gorilla are now customers in levels 2 and 3 respectively.
- Snowboard Slalom: Like Chiritorie, High Treeson and Racing 112, the microgame has been completely retooled to use the "Twist" control scheme, in which the player must tilt the system to move the snowboarder.
- Strength in Numbers: Level 3 is now identical to level 2, with the only difference being the species now vary in size.
- The Brush Off: The teeth is now being held by a hand and teeth is on a character holding a cup who becomes happy when the game is complete, the backdrop also changes from yellow to a daytime scene when the game is won.
- The Claw: The backdrop is yellow, the game's time limit is halved and some Fronks replace the stuffed animals. (since it was converted into a Fronk microgame)
- The Legend of Zelda They're two different maps used for the game alongside the original.
- Tip the Scale: The microgame now features more items to weigh, including fish, cats and human-shaped turnips. The third level, however, always features stacks of pancakes, some of which are cut in half.
- Wario Whirled: The wedge moves clockwise instead of clockwise and has a gray background with some pipes and machines.
- What's the Toadal? There are always three to seven animals to count. Instead, it is the kind of animal that changes each level: It's still frogs for level 1, but level 2 and 3 have dragonflies and birds respectively.
- Word Up: The left and right sides of the frame are removed (this is the first time a microgame has done this) and the space backdrop is blue rather that black.
- Worm Squirm: The ground looks more realistic and the lake is now in a more typical oval-shape.
- Loot Scoot: This microgame is now a boss game. The player also has has to bash a fist-shaped rock as well as some mummies and use a spring. At least two of the walls and two of the mummies in the second and third levels also have to be bashed through at the same time.
- Punch Out: All opponents now have only three health points. Moreover, new food-themed characters serve as opponents. The top screen displays their names, titles and portraits, as well as pieces of trivia about each.
- Nail Call: Voices were added into the game, the hammer is higher for each level of difficulty, the Japanese version now uses a black background and the speed-up mechanic when getting closer is removed.
- The Frog Flap: A sun appears if the game is won and the courses featured are much shorter. (due to it becoming a double-length microgame) The speed changing mechanisms are not used in this version as well.
- Dungeon Dilemma: The game takes place outside in the first two levels and each level involves only one move, due to it becoming a double-length microgame.
- Wario's Adventure: The game is now a double-length microgame instead of a boss stage, with two new scenarios for the last two levels.
WarioWare: Twisted!
- Force Feeding: The alien's face is replaced by that of Wario himself.
- Foul Balls: The game has been renamed "Dodge Ball", it takes place in a soccer field and the baseballs are now yellow volleyballs.
- Slam Dunk: The backdrop is now pink.
- Picky Eater: The chef count in level 3 is identical to level 2, the chefs are also seen eating sushi.
- Rocky Reunion: The microgame has been classified as a "Mash" microgame, is set in space and a different couple appears, Long-Lost Love and Distant Darling, recurring characters who also appear in Long Lost Love, Tearful Reunion, Love Tester, Hookin' Up, and in the Wario Kard game. There is a rare chance that the couple will be at an old age and the backdrop will be red.
- Vicious Veggies: Like Rocky Reunion, the microgame has been classified as a "Mash" microgame. The game's time limit is also halved and Fronk's head is used instead of a generic one.
- Stab in the Dark: There appears to be a shadow on the edges.
- Tooth Trouble: The backdrop color behind the dentist is now grey and rotates along with the teeth.
- Peak-a-boo-boo: The microgame's length is extended and Fronk's no longer appear.
- Iron Stomach: The backdrop is grey with a crowd (which turns orange when the game is won) and the player is now a wrestler wearing a bandana.
- Homecoming King: The game has been renamed "Rugby" And has been completely retooled to use the "Mash" control scheme, In which the player must use the D-Pad to move and press A to catch the football. the graphics are also less pixelated.
- Eating Contest: The man is replaced by Wario himself.
- Crescent Roll: Some trees can be seen and the moon is yellow.
- Heavy Lifting: The art style is now clay-based and some of the textures are colored in.
- Thar He Blows: The balloon must be popped by blowing into the mic, the backdrop was changed to green, an audience is in the background, and the player is now the giant head from the Windbag microgame.
- Strike a Chord: This microgame features a violin instead of a guitar.
WarioWare: Touched!
- Stylus Hunt: This microgame now has the player locate the stylus in various deviations of the Nintendo 3DS, rather than finding a button on a Game Boy Advance.
WarioWare: Smooth Moves
- A-maze-ing: The ball is now an egg and it will break open once the game is complete revealing a chick, dragon, and some cash for each level.
WarioWare: D.I.Y. Showcase
- Stop! Go!: The alien now says "Watch out for my EYES!" instead of "Beware my watchful EYES!"
Gallery
- For this subject's image gallery, see Gallery:WarioWare Gold.
As in Game & Wario, the characters have been redesigned in a much more simplified style, with some details being removed like Wario's gloves lacking Ws and characters looking far more angular such as Dribble.
- WarioWareGold GoldDigger.jpg
Gold Digger microgame from WarioWare, Inc.: Mega Microgame$
Staff
- Main article: List of WarioWare Gold staff
Pre-release and unused content
An early version of Penny Crygor's intro cutscene exists in the game's files. This cutscene mostly consists of sketches by the game's character design Ko Takeuchi, and features a few minor differences in character and background designs as well, like for the laboratory in the background.[18][19]
Trivia
- Because the game is fully voiced for all regions, WarioWare Gold marks the first game since Mario Kart: Super Circuit where Wario is voiced by someone other than Charles Martinet, and the first game since Mario Kart 64 to give him different voice actors for different international markets.
References
- ^ GameXplain. (July 26, 2018). WarioWare Gold - REVIEW (3DS). YouTube. Retrieved July 26, 2018.
- ^ a b c d e f g GameXplain. (July 5, 2018). 20 Minutes of WarioWare Gold Demo Gameplay (+Opening Cutscene - Nintendo 3DS). YouTube. Retrieved July 10, 2018.
- ^ WarioWare Gold: details about the various game modes, mini games, amiibo. Perfectly Nintendo (July 19, 2018). Retrieved July 20, 2018.
- ^ Nintendo JP. (July 03, 2018). Made in Wario Gorgeous official website. Nintendo.co.jp. Retrieved July 23, 2018.
- ^ https://youtu.be/goyudXEV0uE
- ^ https://youtu.be/ZElo5CaUJ-g?t=5
- ^ https://youtu.be/DbYyodb7yBQ?t=68
- ^ https://youtu.be/JZbsAnhr9-s?t=5
- ^ WarioWare Gold: details about the various game modes, mini games, amiibo. Perfectly Nintendo (July 19, 2018). Retrieved July 20, 2018.
- ^ 1 Hour of WarioWare Gold Gameplay! (Story Mode, Minigames, & More! - Livestream Archive). GameXplain (July 26, 2018). Retrieved July 26, 2018.
- ^ メイド イン ワリオ ゴージャス - 3DS. Amazon.co.jp. Retrieved May 31, 2018.
- ^ Scans roundup – Daemon X Machina, WarioWare Gold, more. Nintendo Everything. Retrieved June 23, 2018.
- ^ @kimmotman. [1]. Twitter. Retrieved June 23, 2018.
- ^ [2]. Google+. Retrieved July 01, 2018.
- ^ [3]. Vast Inc. Retrieved July 02, 2018.
- ^ Nintendo JP. (July 03, 2018). Made in Wario Gorgeous official website. Nintendo.co.jp. Retrieved July 03, 2018.
- ^ Nintendo. (July 17, 2018). メイド イン ワリオ ゴージャス 紹介映像. YouTube. Retrieved July 17, 2018.
- ^ Gaming Reinvented. (August 4, 2018). A Beta Cutscene Has Been Found in WarioWare Gold. Gaming Reinvented. Retrieved August 05, 2018.
- ^ WarioWare Gold - Early Penny's Minigames Intro. Gaming Reinvented. Retrieved August 11, 2018.