Gangplank Galley (Donkey Kong Country 2)

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This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed by June 5, 2011.

Template:Level Gangplank Galley is the third level of the Super Nintendo Entertainment System and Game Boy Advance game, Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is located on the Gangplank Galleon, the first word of the games.

Not only does this level bring back Zingers, but it also introduces Kaboings and Krunchas. There are hooks as well that both Diddy and Dixie Kong can grapple on to, along with tall stacks of barrels for them to climb to grab bananas, Banana Coins, and other items. In the original version of Donkey Kong Country 2, the water in the background strangely appears to be green, but in the game's remake, it takes a more grayish color. Additionally, in Donkey Kong Country 2, Invincibility Barrels make their first appearance here. However, in Donkey Kong Land 2, an Invincibility Barrel does not appear in Gangplank Galley.

Level Layout

Donkey Kong Country 2

From the start of the level, the Kongs must travel east, defeating the few Kremlings in their way. They must jump on some barrels at some point to reach a higher ledge on the ship. Nearby, there is a hook with the letter K next to it. The monkeys can swing on that hook to get it. Farther on, they need to avoid more enemies until they reach the Star Barrel.

Halfway through the level, the Kongs must continue on east. They can climb to the top of a pile of barrels to get the letter N, though while watching out for the Krusha nearby. Then, they should come up to a big gap in the ship. The heroes must swing on a hook to get to the other side. After that, they should pass a pile of barrels with Krushas in the way. Once they are passed, the monkeys must cross a very large gap using two hooks, finding an Invincibility Barrel to attack all the enemies they touch. The Kongs can zoom east and beat every enemy in their path, then cross a large gap using three hooks to swing on. Right after that is the end of the level.

Donkey Kong Land

From the start of this level, the Kongs must go east, passing several piles of barrels and fighting Neeks on their way. Eventually, they should be able to jump on some barrels to reach the letter K. As they continue, there are more Neeks and one Kremling to defeat, until the group has to jump across a small gap on the ship, which has an Extra Life Balloon floating in between it. From there, they should move on forward and grab on to a hook, then hop off to get the letter O. The monkeys will then need to fall quite far and land on a barrel. Once they climb off the boxes, they must cross a large abyss, using three floating hooks above it. When it is finally crossed, the group must move on east and get into the Rambi Box, turning them into Rambi. Once this is done, the monkeys should break open the Star Barrel nearby.

Halfway through the level, Rambi needs to continue going right, defeating many Neeks on his way. He can also get onto a pile of barrels and reach the letter N. He must then enter a barrel, which can shoot him up to a high area on the ship. The animal needs to keep on traveling east, still beating Neeks and other pests. Once the "No Rambi" sign is crossed, the heroes should go back to their original form and go across a very large gap in the ship. They can easily get across, though, but only with the aid of the floating hooks above, just as the first large abyss. As they move along on the hooks, they might find a barrel that can shoot them to the letter G, then onto another hook above a third large abyss. If they do not find this barrel, the Kongs must avoid a few enemies and then cross the next large gap. After that, they must move on and avoid some Neeks and Krushas. Finally, the apes should cross a small abyss and jump off of a spring leading out of the level.

Secrets

Donkey Kong Country 2

K-O-N-G Letters

  • K: The letter K floats next to the first hook in the level.
  • O: After the Kongs pass the second DK Barrel in the level, they can find a trail of bananas near a tall stack of barrels. Using their Team-up move, they can throw one another above the bananas and into a hidden Barrel Cannon that can blast them onto the tall stack of barrels. A few more piles of barrels are ahead that the primates can jump along to find a Banana Bunch, a Banana Coin, and the letter O.
  • N: The letter N hovers above a pile of barrels located near the third DK Barrel in the level.
  • G: Shortly after passing the Invincibility Barrel found near the end of the level, the primates reach a treasure chest that they can throw at an enemy to break. It contains the letter G.

Bonus Levels

  • The first Bonus Level is located at the beginning of the level. The Kongs must climb to the top of the pile of barrels right next to the start of the level and jump into a Bonus Barrel located above the highest barrel, which sends them to a Bonus Level when entered. Here, they need to throw several treasure chests at a red Zinger to break them open. They have only 10 seconds to find which one contains the Kremkoin. Once they break the correct one, they can grab the special coin with the remaining time.
  • The second Bonus Barrel is near the end of the level. After the primates cross the big gap with the two hooks over it, they must hit a nearby Invincibility Barrel, and then go to a huge pile of barrels with Krushas on them. The Kongs must make their way up, destroying every enemy in their path with their limited invincibility powers, and soon jump into the Bonus Barrel at the top of the area. They can also reach this Bonus Barrel with the use of their Team-up move. The Bonus Barrel transports them into a Bonus Level, where they must swing hook-to-hook to cross a wide pit until they reach the Kremkoin. They have only 15 seconds to collect the item.

DK Coin

  • The DK Coin is near the first Bonus Level. From where the barrel leading to it is, the Dixie Kong must hover to the right with her Helicopter Twirl to grab onto a hook in the air. As she swings along some hooks to the right of this, she comes up to the coin. Diddy Kong can also reach this DK Coin in the Game Boy Advance version if he uses his roll-jump ability.

Warp Barrel

  • The Kongs should use their Team-up move to the right of the first Bonus Barrel to reach a Warp Barrel that is hidden above it. The barrel sends them to Bonus Level, where they can find several bananas in a ship-themed area. If they walk through the doorway to the right of the bananas, they are taken out of the bonus and onto a hook located immediately before the End of Level Target.

Golden Feather (Game Boy Advance version only)

  • The level's Golden Feather is under the ship. To get there, the Kongs must go to the first gap in the level and have Dixie hover down to the left, where can find a barrel. It can shoot the primates through the inside of the ship, where they grab three Banana Coins, some bananas, and the feather.

Donkey Kong Land 2

K-O-N-G Letters

Bonus Level

  • Unlike other Bonus Levels, the first Bonus Level grants the Kongs an easy shortcut through the level, instead of a Kremkoin. Therefore, its discovery is not required to beat the game 100%. To find it, the Kongs must go backwards from the start of the level and jump on a pile of barrels. A hook is nearby, which they must grab onto. After jumping to the following hook, Dixie Kong should be used to flutter in the air, following the path of bananas. Eventually, she should reach a hidden Bonus Barrel. Here, the primates can simply grab some bananas and head out. They should then end up at the spring leading out of the level.
  • To find the second Bonus Level, the Kongs must start from the end of the level and go backwards to the last set of hooks over an abyss. If they drop down from the hook on the far left side, they should land right into the Bonus Barrel. There, the Kongs must defeat six enemies, including Neeks and Kremlings, in a ship-themed area. If all of the baddies are defeated within 20 seconds, the heroes are awarded with another Kremkoin to grab with the remaining time.

DK Coin

  • Just as for the second Bonus Level, the Kongs must start from the end of the level, and then go backwards to the last set of hooks over a large abyss. If they go to the hook second to the right and drop down, they fall on the DK Coin, which hovers over a Barrel Cannon that can shoot them up to a hook.

Gallery

Names in Other Languages

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