Gangplank Galley (Donkey Kong Country 2)

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 20:11, January 11, 2010 by Fawfulfury65 (talk | contribs)
Jump to navigationJump to search

Template:Level Gangplank Galley is the third level of the game Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2; it is located on the Gangplank Galleon.

Not only does this level bring back Zingers, it also introduces Kaboings and Krunchas. It also features hooks that the Kongs can grapple on to, and tall stacks of barrels for them to climb. Both of this level's bonus areas and its DK Coin are located towards the top, so climbing upwards wherever it's possible isn't a bad idea. The water in the background strangely appears to be green, and there are several barrels for the Kongs to jump on to get bananas and other goodies.

Level Layout

Donkey Kong Country 2

From the start, the Kongs must travel east, defeating the few Kremlings in their way. They must jump on some barrels are some point to reach a higher ledge on the ship. Nearby, there is a hook with the letter K next to it. The monkeys can swing on that hook to get it. Farther on, they will avoid more enemies until they reach the Star Barrel.

Halfway through the level, the Kongs must contine on east. They can climb to the top of a pile of barrels to get the letter N, while watching out for the Krusha nearby. Then, there will be a big gap in the ship and the Kongs must swing on a hook to get to the other side. Then they must pass a pile of barrels, with Krushas in the way. Once they are passed, the monkeys must cross a very large gap using two hooks, and then break open the Invisibility Barrel to attack all the enemies they touch. The Kongs can zoom east and beat every enemy in their path, then cross a large gap using three hooks to swing on. Right after that is the end of the level.

Donkey Kong Land

From the start of this level, the Kongs must go east, passing several piles of barrels and fighting Neeks on their way. Eventually, they will be able to jump on some barrels to reach the letter K. As they continue, there will be more Neeks and one Kremling to defeat, until the group has to jump across a small gap on the ship, which has an Extra Life Balloon floating in between it. From there, they should move on forward and grab on to a hook, then hopping off to get the letter O. The monkeys will them fall quite far and land on a barrel. Once they climb off the boxes, they must cross a large abyss, using three floating hooks above it. When it is finally crossed, the group must move on east and get into the Rambi Box, turning them into Rambi. Then, the monkeys should break open the Star Barrel.

Halfway through the level, Rambi will continue going right, defeating many Neeks on his way. He can also get onto a pile of barrels and reach the letter N. He must then enter a barrel, which will shoot him up to a high area on the ship. The animal needs to keep on traveling east, still beating Neeks and other pests. Once the "No Rambi" sign is crossed, the Kongs will go back to their original form and go across a very large gap in the ship. They can easily get across, though, but with the aid of the floating hooks above, just as the first large abyss. As they move along on the hooks, they may find a barrel that will shoot them to the letter G, then on another hook above a third large abyss. If they do not find this barrel, the Kongs must avoid a few enemies and then cross that next large gap. After that, they must move on and avoid some Neeks and Krushas. Finally, the monkeys will cross a small abyss, and jump off the spring, leading out of the level.

Secrets

Donkey Kong Country 2

Bonus Level(s)

The firs Bonus Level is located at the beginning of the level. The Kongs must climb to the top of the pile of barrels right next to the start of the level and jump into the Bonus Area. Here, they will throw several treasure chests at a red Zinger and break them open. One will contain the Kremkoin.

The second Bonus Barrel is near the end of the level. After the monkeys cross the big gap with the two hooks, they must grab the Invisibility Barrel, and then go to a huge pile of barrels with Krushas on them. The Kongs must make their way up, destroying every enemy in their path, and jump into the Bonus Barrel. If their invisibility wears off, or they never touch the Invisibility Barrel, it will be difficult to get in this Bonus Level. In the Bonus Course, the monkeys must swing hook-to-hook, until they reach the Krem Koin.

DK Coin

The DK Coin is near the first Bonus Level. From where the barrel leading to it is, the Dixie Kong must flutter to the right, where she will grab onto a hook in the air. As she swings hook-to-hook, she will find the coin.

Golden Feather (GBA Only)

The Golden Feather is under the ship. To get there, the Kongs must go to the first gap in the level and have Dixie flutter down to the left, where she will go into a barrel. It will shoot the monkeys through the inside of the ship, where they will get three Banana Coins, some bananas, and the feather.

Donkey Kong Land 2

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Bonus Level(s)

Unlike other Bonus Levels, the first Bonus Level grants the Kongs an easy shortcut through the level, instead of a Kremkoin. To find it, the monkeys must go backwards from the start of the level and jump on a pile of barrels. Nearby is a hook, which they must grab onto and hop onto the following hook after that. Dixie Kong should then be used to flutter in the air, following the path of bananas. Eventually, she will reach a hidden Bonus Barrel. Here, the monkeys can simply grab some bananas and head out. They will then end up at the spring leading out of the level.

DK Coin

Gallery