Desert Land

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"Desert Hill" redirects here. For the course from Mario Kart DS, see DS Desert Hills.
This article is about Desert Land, the second world in Super Mario Bros. 3. For the location in The Super Mario Bros. Super Show!, see El Desertland.
Desert Land
Desert Hill
Map in Super Mario Advance 4
Game Super Mario Bros. 3
Level(s) 9
<< List of worlds >>
“You can stomp on your enemies using Goomba's Shoe. I have enclosed a jewel that protects you.”
Princess Toadstool, Super Mario Bros. 3

Desert Land[1][2] (alternatively Desert Hill,[3] the Koopahari Desert,[4] or the Desert World[5]) is the second world of Super Mario Bros. 3.

History

Super Mario Bros. 3

Desert Land is accessed after completing Grass Land in Super Mario Bros. 3. It is home to some of the rarest enemies in the game, including the Fire Brothers, the Angry Sun, and a tornado (an obstacle that is exclusive to the quicksand level). Morton Koopa Jr. guards this area and is the boss of Desert Land. The king of Desert Land is an older bald man, with a white beard and a crown. During the events of the game, he was turned into a spider by Morton; the SNES and Game Boy Advance versions of Super Mario Bros. 3 see him turned into a Hoopster. It contains five levels, two Boomerang Brothers, one Fire Brother, a fortress, three Toad Houses, two Spade Panels, special quicksand and pyramid stages, and a castle that has been taken over by an airship. Most of the levels have quicksand or Firesnakes. The last Magic Whistle can be acquired by defeating the hidden Fire Brothers level behind a rock in what appears to be the upper-right corner of the map. In the Family Computer and Nintendo Entertainment System version, early levels of this world have a light blue sky while the later levels have a pink sky.

Going by the world map included in Super Mario Advance 4: Super Mario Bros. 3, World 2 is bordered to the south of World 1, and is northwest of World 3.

Desert Land has the following levels:

Image Name Description

SMAS SMB3 World 2-1 Screenshot.png World 2-1 The first level of Desert Land. The level introduces the Pile Driver Micro-Goomba and the Firesnake.
SMAS SMB3 World 2-2 Screenshot.png World 2-2 This level takes place in a hilly area with many quicksand fields and an oasis filled with Cheep-Cheeps.
SMAS SMB3 World 2-F Screenshot.png World 2-Fortress The fortress of Desert Land is a building with two stories and several enemies inside. The stage introduces Thwomps and “Boo” Diddlys.
SMAS SMB3 World 2-3 Screenshot.png World 2-3 This level is set in an area with some small pyramids composed of blocks and platforms.
SMAS SMB3 World 2-D Screenshot.png World 2-Desert An area filled with quicksand pits. The Angry Sun resides here and will follow the player through the whole level.
SMAS SMB3 World 2-4 Screenshot.png World 2-4 A level filled with Goombas, Venus Fire Traps, and Boomerang Brothers.
SMAS SMB3 World 2-5 Screenshot.png World 2-5 Another level that takes place in an open desert area. This level introduces the Chain Chomp.
SMAS SMB3 World 2-P Screenshot.png World 2-Pyramid The player begins this level in an open area, but the majority of the level takes place inside a big pyramid. The interiors of the pyramid are composed of an underground maze filled with Buzzy Beetles.
SMAS SMB3 World 2-A Screenshot.png World 2-Airship The second Airship level in the game, manned by Morton Koopa Jr.
A Boomerang Brother battle in Desert Hill. World 2-Boomerang Bro Two Boomerang Brothers travel the main area of the map. Both of their arenas feature one Boomerang Brother on a ledge that the player needs to defeat. One will drop a Hammer, whereas the other will drop a Music Box.
A Fire Brothers battle in Desert Hill. World 2-Fire Bro One pair of Fire Brothers move around in the hidden oasis area of the map, accessible by destroying a rock near World 2-4 with a Hammer. Their arena is the same as the Boomerang Brothers' one, though with one Fire Brother at ground level. Defeating the two Fire Brothers will reward the player with the third and final Magic Whistle in the game.

The Adventures of Super Mario Bros. 3

Desert Land
Desert Land in The Adventures of Super Mario Bros. 3

Desert Land (as it was usually called) was the setting of several episodes of The Adventures of Super Mario Bros. 3. Much like in the game, it was depicted as a vast desert filled with pyramids and palm trees.

Sneaky Lying Cheating Giant Ninja Koopas: After the Koopalings conquer Giant Land, Cheatsy suggests that the next land they take over should be Desert Land.

Mind Your Mummy Mommy, Mario: The first episode where this world is shown as the title card. Hip and Hop enter the Mushroomkhamen family tomb to steal the sarcophagus of Prince Mushroomkhamen. The theft awakens Queen Mushroomkhamen, who chases the Koopa twins through Desert Land, but loses them when they hide in a pipe, and starts wrecking havoc. Mario and his friends travel to Desert Land to stop Queen Mushroomkhamen, but the mummy mistakes Mario for her son and takes him back to her tomb, where she expects him to stay, despite what Mario tells her. Luigi, Princess Toadstool and Toad buy a map to the pyramids from Toad's cousin, and notice that Mario resembles Princess Mushroomkhamen. This leads to them getting the stolen sarcofagus back from Kastle Koopa, which they return to Queen Mushroomkhamen to prove that Mario is not her son. Despite this, Queen Mushroomkhamen mistakes Luigi for her husband, and proceeds to chase him through Desert Land.

The Beauty of Kootie: The second episode where this world is shown as the title card. While taking a bath in his palace, the Sultan of a palace (implied but not stated to be in Desert Land) is startled when oil comes gushing out of the faucet. Mario and Luigi are called in to investigate, and they conclude that the pipes connected to the nearby oasis have gotten crossed with pipes from a nearby oil well. It turns out to be a plot by the Koopas to steal oil for the Doom Ship, with Cheatsy and Kootie Pie working on the pipes in the basement of the palace. After a long series of events, Mario and Luigi chase the Koopas out of the palace, and finally out of the palace, accidentally destroying the palace in the process. Luigi then uses a wand that one of the Koopalings dropped to restore the palace back to normal.

Do the Koopa: When Bowser gets ahold of the Doom Dancer Music Box, he uses its power to make everyone in the Mushroom World dance endlessly. At one point, the trees, a sphinx and even the sun in what appears to be Desert Land are all shown to be dancing.

Crimes R Us: As part of Crime Wave Clyde's plan to get rid of Mario and Luigi, Cheatsy blackmails a mushroom boy in the desert into luring the Mario Bros. into an underground dungeon. Crime Wave Clyde and Big Mouth Koopa lock Mario and Luigi in the dungeon, where they are pursued by a Boom Boom, Ptooies, Sledge Brothers and Thwomps. After being double-crossed by the Koopas, Crime Wave Clyde frees Mario and Luigi from the dungeon to help him get revenge on them.

Also, when Bowser is about to announce the ultimate crime for his children to pull off, Cheatsy suggests pilfering the pyramids of the "Koopahari Desert". This is the only instance the desert is referred to as such in the cartoon series.

The Venice Menace: The third and final episode where this world is shown as the title card. While walking through Desert Land, Mario, Luigi, Princess Toadstool and Toad are taken by surprise when a gondolier from Venice drops out of a pipe. He explains that a sea monster (actually the Doom Sub) is scaring everyone out of the city. Mario and Luigi then head to Venice to sort out the issue. In the end, Mario gets rid of the Doom Sub by warping it to Desert Land, possibly damaging it in the process.

Nintendo Comics System

Though never identified by name, the desert featured in the Nintendo Comics System story Just Deserts is presumably Desert Land. In the story, Bowser has set up a base in a hard light holographic pyramid, which Mario and Luigi destroy by pressing the deactivation button after rescuing the kidnapped Mushroom King.

Nintendo Adventure Books

The Koopahari Desert appears prominently in Double Trouble; after Iggy Koopa invents a cloning machine called GLOM, he, Bowser, and Wendy O. Koopa set up shop in Fort Koopa, their desert fortress, since GLOM creates its clones out of sand, which the Koopahari Desert obviously has an abundant supply of. Creatures that can be encountered by Mario among the sand dunes on his way to Fort Koopa include Shyguys, a nest of Firesnakes, some Dry Bones, and a single Chain Chomp. Upon arrival, Mario also recognizes the distinct smell of Fort Koopa,[6] which suggests that it is the same fortress he had previously visited. In the book's successful ending, it crumbles in an explosion of smoke, lightning and strange machine parts.

After putting on a pair of cursed sneakers secretly given to her by Ludwig von Koopa for her birthday in Pipe Down!, Princess Toadstool is forced to travel from her castle to the Koopahari Desert, and the Mario Bros. can choose to follow her, though they quickly lose track of the princess, possibly after learning from her that they need to get a special pair of boots out the castle. In this book, an underground tunnel the Mario Bros. can discover in the desert leads to Pipe World, and enemies they can encounter on the surface include a flock of Tweeters and a lone Shy Guy.

Super Mario Bros. film

The Koopahari Desert, with the city of Dinohattan in the background, from the Super Mario Bros. film.
The Koopahari Desert depicted in the Super Mario Bros. film, with Dinohattan in the distance.
Koopahari Desert
The unfinished tunnel entrance to the Koopahari Desert.

The desert appears in the live-action Super Mario Bros. film, here called the "Koopahari Desert", where it makes up the majority of the barren, desolate Dinohattan planet. Escaping Koopa's Tower, Mario and Luigi steal a police vehicle and lead other police on a chase through the Dinohattan city. They take a tunnel labeled "Koopahari Desert Tunnel" that the vehicle GPS warns the brothers is unfinished. The car shuts down functions and continues driving off the ledge of unfinished road until being caught by a growth of fungus, which is later revealed to be Dinohattan's King.

Gallery

Media

Audio.svg Desert Land - BGM
File infoMedia:World 2 Theme Super Mario Bros 3.oga
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Audio.svg Desert Hill - BGM (Super Mario All-Stars version)
File infoMedia:SMAS SMB3 World 2 Map.oga
0:17
Help:MediaHaving trouble playing?

Names in other languages

Language Name Meaning Notes
Japanese ワールド2 砂漠さばくくに[7][8]
Wārudo2 Sabaku no Kuni
World 2: Desert Land (alternatively "Desert Hill"[9] in-game)
French Colline déserte[?] Desert hill
Pays-désert (Super Mario Bros. 3 instruction booklet)[?] Desert-land
German Land der Wüste[?] Land of Desert / Desert Land
Italian Mondo del Deserto[10] Desert World
Il deserto[11][12] The desert
Deserto (Super Mario Advance 4: Super Mario Bros. 3)[?] Desert
Portuguese (NOA) Terra Deserta[13] Desert Land
Romanian Țara deșertului (The Adventures of Super Mario Bros. 3)[?] Land of the desert
Spanish Colina Desierta[?] Desert Hill

References

  1. ^ Nintendo (1990). Super Mario Bros. 3 instruction booklet. Nintendo of America (American English). Page 31.
  2. ^ Super Mario Bros. 3 North American re-release and European ending.
  3. ^ Super Mario Bros. 3 North American original, Super Mario All-Stars and Super Mario Advance 4: Super Mario Bros. 3 International ending.
  4. ^ June 1990. Nintendo Power Volume 13. Nintendo of America (American English). Page 3 & 17-24.
  5. ^ June 1990. Nintendo Power Volume 13. Nintendo of America (American English). Page 9.
  6. ^ "All of a sudden, a terrible odor wafts over the side of the ship. "I'd know that smell anywhere," says Mario, holding his nose. "We're at Fort Koopa."" – Bosco, Clyde (June 1, 1991). Double Trouble. Simon and Schuster (American English). Page 111-112.
  7. ^ Nintendo (1988). スーパーマリオブラザーズ3 (Sūpā Mario Burazāzu Surī) instruction booklet. Nintendo (Japanese). Page 31.
  8. ^ Super Mario Advance 4: Super Mario 3 + Mario Bros. Japanese ending (in kana).
  9. ^ Super Mario Bros. 3 and Super Mario Collection Japanese ending.
  10. ^ Super Mario Bros. 3 Italian manual. Page 31.
  11. ^ Club Nintendo (Italy) Volume 3 - 1991 Issue 6. Page 18.
  12. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 38.
  13. ^ November 1991. VideoGame magazine issue 8A. Editora Sigla (Brazilian Portuguese). Page 10.