Mario Kart 8 Deluxe in-game statistics
The following tables include all statistics for the both the drivers and vehicles part of Mario Kart 8 Deluxe in the format used internally by the game, as well as the tables used to convert those statistics in in-game statistics.
Statistics in in-game format
Just like Mario Kart 7 and Mario Kart 8, the game stores statistics for drivers and parts in points.[1] In each statistics, the sum of the points for the driver, body, tires and glider is a number potentially ranging from 0 to 20, called Level (Lv) in Mario Kart 7, that then determines the values of the related in-game statistics. To obtain the value shown in the bars of the menu, three points are added to the Level and the result is divided by four. The following statistics are used by the game:
- WG: Weight
- AC: Acceleration
- ON: On-Road traction
- OF: (Off-Road) Traction
- MT: Mini-Turbo
- SL: Ground Speed
- SW: Water Speed
- SA: Anti-Gravity Speed
- SG: Air Speed
- TL: Ground Handling
- TW: Water Handling
- TA: Anti-Gravity Handling
- TG: Air Handling
- IV: Invincibility
Drivers' statistics (DV)
Drivers (DV) | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Driver | WG | AC | ON | OF | MT | SL | SW | SA | SG | TL | TW | TA | TG | IV |
Mario Mro |
6 | 2 | 4 | 2 | 3 | 7 | 7 | 7 | 7 | 4 | 4 | 4 | 4 | 3 |
Luigi Lig |
6 | 2 | 5 | 1 | 3 | 7 | 7 | 7 | 7 | 5 | 5 | 5 | 5 | 3 |
Peach Pch |
4 | 3 | 3 | 3 | 4 | 6 | 6 | 6 | 6 | 5 | 5 | 5 | 5 | 1 |
Daisy Dsy |
4 | 3 | 3 | 3 | 4 | 6 | 6 | 6 | 6 | 5 | 5 | 5 | 5 | 1 |
Yoshi Ysi 1 |
4 | 3 | 3 | 3 | 4 | 6 | 6 | 6 | 6 | 5 | 5 | 5 | 5 | 1 |
Toad Kno |
3 | 4 | 3 | 4 | 4 | 4 | 4 | 4 | 4 | 7 | 7 | 7 | 7 | 3 |
Toadette Knc |
2 | 5 | 4 | 2 | 4 | 3 | 3 | 3 | 3 | 7 | 7 | 7 | 7 | 3 |
Koopa Troopa Nok |
2 | 4 | 1 | 5 | 4 | 3 | 3 | 3 | 3 | 8 | 8 | 8 | 8 | 4 |
Bowser Kop 2 |
10 | 0 | 6 | 0 | 0 | 10 | 10 | 10 | 10 | 0 | 0 | 0 | 0 | 6 |
Donkey Kong Dkg |
8 | 1 | 10 | 0 | 1 | 9 | 9 | 9 | 9 | 2 | 2 | 2 | 2 | 4 |
Wario Wro |
9 | 0 | 5 | 1 | 0 | 10 | 10 | 10 | 10 | 1 | 1 | 1 | 1 | 5 |
Waluigi Wlg |
8 | 1 | 10 | 0 | 1 | 9 | 9 | 9 | 9 | 2 | 2 | 2 | 2 | 4 |
Rosalina Rst |
7 | 1 | 9 | 3 | 2 | 8 | 8 | 8 | 8 | 3 | 3 | 3 | 3 | 4 |
Metal Mario MroM |
10 | 1 | 8 | 1 | 1 | 8 | 8 | 8 | 8 | 3 | 3 | 3 | 3 | 3 |
Pink Gold Peach PchG |
10 | 1 | 8 | 1 | 1 | 8 | 8 | 8 | 8 | 3 | 3 | 3 | 3 | 3 |
Lakitu Jgm |
2 | 4 | 1 | 5 | 4 | 3 | 3 | 3 | 3 | 8 | 8 | 8 | 8 | 4 |
Shy Guy Hyh 1 |
3 | 4 | 3 | 4 | 4 | 4 | 4 | 4 | 4 | 7 | 7 | 7 | 7 | 3 |
Baby Mario MroB 3 |
1 | 5 | 2 | 4 | 5 | 2 | 2 | 2 | 2 | 8 | 8 | 8 | 8 | 5 |
Baby Luigi LigB |
1 | 5 | 2 | 4 | 5 | 2 | 2 | 2 | 2 | 8 | 8 | 8 | 8 | 5 |
Baby Peach PchB |
0 | 4 | 3 | 5 | 5 | 1 | 1 | 1 | 1 | 10 | 10 | 10 | 10 | 6 |
Baby Daisy DsyB |
0 | 4 | 3 | 5 | 5 | 1 | 1 | 1 | 1 | 10 | 10 | 10 | 10 | 6 |
Baby Rosalina RstB |
0 | 5 | 4 | 3 | 5 | 1 | 1 | 1 | 1 | 9 | 9 | 9 | 9 | 6 |
Larry Lry |
3 | 4 | 3 | 4 | 4 | 4 | 4 | 4 | 4 | 7 | 7 | 7 | 7 | 3 |
Lemmy Lmy |
0 | 5 | 4 | 3 | 5 | 1 | 1 | 1 | 1 | 9 | 9 | 9 | 9 | 6 |
Wendy Wdy |
2 | 5 | 4 | 2 | 4 | 3 | 3 | 3 | 3 | 7 | 7 | 7 | 7 | 3 |
Ludwig Ldw |
6 | 2 | 4 | 2 | 3 | 7 | 7 | 7 | 7 | 4 | 4 | 4 | 4 | 3 |
Iggy Igy |
6 | 2 | 5 | 1 | 3 | 7 | 7 | 7 | 7 | 5 | 5 | 5 | 5 | 3 |
Roy Roy |
8 | 1 | 10 | 0 | 1 | 9 | 9 | 9 | 9 | 2 | 2 | 2 | 2 | 4 |
Morton Mtn |
10 | 0 | 6 | 0 | 0 | 10 | 10 | 10 | 10 | 0 | 0 | 0 | 0 | 6 |
Mii (medium) MiiM 2 3 |
6 | 2 | 4 | 2 | 3 | 7 | 7 | 7 | 7 | 4 | 4 | 4 | 4 | 3 |
Tanooki Mario MroT |
5 | 3 | 7 | 1 | 4 | 6 | 6 | 6 | 6 | 5 | 5 | 5 | 5 | 1 |
Link Lnk |
7 | 1 | 9 | 3 | 2 | 8 | 8 | 8 | 8 | 3 | 3 | 3 | 3 | 4 |
Villager (male) Mrb |
5 | 3 | 7 | 1 | 4 | 6 | 6 | 6 | 6 | 5 | 5 | 5 | 5 | 1 |
Isabelle Shz |
2 | 5 | 4 | 2 | 4 | 3 | 3 | 3 | 3 | 7 | 7 | 7 | 7 | 3 |
Cat Peach PchC |
3 | 4 | 2 | 3 | 4 | 5 | 5 | 5 | 5 | 6 | 6 | 6 | 6 | 3 |
Dry Bowser KopB |
9 | 0 | 5 | 1 | 0 | 10 | 10 | 10 | 10 | 1 | 1 | 1 | 1 | 5 |
Villager (female) Mrg |
3 | 4 | 2 | 3 | 4 | 5 | 5 | 5 | 5 | 6 | 6 | 6 | 6 | 3 |
Gold Mario MroG |
10 | 1 | 8 | 1 | 1 | 8 | 8 | 8 | 8 | 3 | 3 | 3 | 3 | 3 |
Dry Bones Krn |
1 | 5 | 2 | 4 | 5 | 2 | 2 | 2 | 2 | 8 | 8 | 8 | 8 | 5 |
Bowser Jr. KopJ |
2 | 4 | 1 | 5 | 4 | 3 | 3 | 3 | 3 | 8 | 8 | 8 | 8 | 4 |
King Boo Ktr |
7 | 1 | 9 | 3 | 2 | 8 | 8 | 8 | 8 | 3 | 3 | 3 | 3 | 4 |
Inkling Girl Spg 1 |
3 | 4 | 2 | 3 | 4 | 5 | 5 | 5 | 5 | 6 | 6 | 6 | 6 | 3 |
Inkling Boy Spb 1 |
5 | 3 | 7 | 1 | 4 | 6 | 6 | 6 | 6 | 5 | 5 | 5 | 5 | 1 |
Link (Breath of the Wild) |
7 | 1 | 9 | 3 | 2 | 8 | 8 | 8 | 8 | 3 | 3 | 3 | 3 | 4 |
Birdo 1 |
4 | 3 | 3 | 3 | 4 | 6 | 6 | 6 | 6 | 5 | 5 | 5 | 5 | 1 |
Kamek |
6 | 2 | 5 | 1 | 3 | 7 | 7 | 7 | 7 | 5 | 5 | 5 | 5 | 3 |
Petey Piranha |
10 | 1 | 8 | 1 | 1 | 8 | 8 | 8 | 8 | 3 | 3 | 3 | 3 | 6 |
Wiggler |
8 | 1 | 10 | 0 | 1 | 9 | 9 | 9 | 9 | 2 | 2 | 2 | 2 | 4 |
1: Even though there are multiple versions of the characters having different colors, only one set of statistics is defined for them. 2: Large-sized Miis are programmed to have the same statistics as Dry Bowser. 3: Small-sized Miis are programmed to have the same statistics as Baby Mario. |
Bodies' statistics (BD)
Bodies (BD) | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Body | WG | AC | ON | OF | MT | SL | SW | SA | SG | TL | TW | TA | TG | IV |
Standard Kart |
2 | 4 | 3 | 3 | 5 | 3 | 3 | 3 | 3 | 3 | 2 | 3 | 3 | 3 |
Pipe Frame |
1 | 6 | 3 | 4 | 6 | 2 | 3 | 1 | 1 | 5 | 4 | 4 | 2 | 2 |
Mach 8 |
3 | 3 | 2 | 4 | 5 | 3 | 3 | 5 | 4 | 2 | 2 | 4 | 2 | 4 |
Steel Driver |
4 | 1 | 1 | 3 | 3 | 4 | 5 | 2 | 0 | 1 | 5 | 1 | 1 | 6 |
Cat Cruiser |
2 | 5 | 4 | 3 | 6 | 2 | 2 | 3 | 4 | 4 | 2 | 3 | 4 | 3 |
Circuit Special |
3 | 1 | 3 | 1 | 3 | 5 | 1 | 4 | 2 | 1 | 1 | 2 | 0 | 6 |
Tri-Speeder |
4 | 1 | 1 | 3 | 3 | 4 | 5 | 2 | 0 | 1 | 5 | 1 | 1 | 6 |
Badwagon |
4 | 0 | 2 | 5 | 3 | 5 | 2 | 3 | 1 | 0 | 1 | 1 | 0 | 7 |
Prancer |
1 | 2 | 1 | 2 | 4 | 4 | 3 | 3 | 3 | 3 | 3 | 2 | 3 | 5 |
Biddybuggy Buggybud |
0 | 7 | 1 | 4 | 7 | 0 | 1 | 2 | 1 | 5 | 4 | 5 | 4 | 0 |
Landship |
0 | 6 | 0 | 6 | 6 | 2 | 5 | 0 | 2 | 4 | 5 | 2 | 3 | 1 |
Sneeker Bounder |
2 | 2 | 1 | 0 | 4 | 4 | 2 | 3 | 3 | 3 | 2 | 3 | 2 | 5 |
Sports Coupe Sports Coupé |
3 | 3 | 2 | 4 | 5 | 3 | 3 | 5 | 4 | 2 | 2 | 4 | 2 | 4 |
Gold Standard Gold Kart |
2 | 2 | 1 | 0 | 4 | 4 | 2 | 3 | 3 | 3 | 2 | 3 | 2 | 4 |
Standard Bike |
1 | 5 | 3 | 5 | 5 | 2 | 2 | 4 | 3 | 4 | 3 | 4 | 3 | 3 |
Comet |
2 | 5 | 4 | 3 | 6 | 2 | 2 | 3 | 4 | 4 | 2 | 3 | 4 | 2 |
Sport Bike |
1 | 2 | 1 | 2 | 4 | 4 | 3 | 3 | 3 | 3 | 3 | 2 | 3 | 3 |
The Duke |
2 | 4 | 3 | 3 | 5 | 3 | 3 | 3 | 3 | 3 | 2 | 3 | 3 | 3 |
Flame Rider |
1 | 5 | 3 | 5 | 5 | 2 | 2 | 4 | 3 | 4 | 3 | 4 | 3 | 2 |
Varmint |
1 | 6 | 3 | 4 | 6 | 2 | 3 | 1 | 1 | 5 | 4 | 4 | 2 | 2 |
Mr. Scooty Mr Scooty |
0 | 7 | 1 | 4 | 7 | 0 | 1 | 2 | 1 | 5 | 4 | 5 | 4 | 0 |
Jet Bike |
1 | 2 | 1 | 2 | 4 | 4 | 3 | 3 | 3 | 3 | 3 | 2 | 3 | 3 |
Yoshi Bike |
2 | 5 | 4 | 3 | 6 | 2 | 2 | 3 | 4 | 4 | 2 | 3 | 4 | 2 |
Standard ATV Standard Quad |
4 | 0 | 2 | 5 | 3 | 5 | 2 | 3 | 1 | 0 | 1 | 1 | 0 | 6 |
Wild Wiggler |
1 | 5 | 3 | 5 | 5 | 2 | 2 | 4 | 3 | 4 | 3 | 4 | 3 | 1 |
Teddy Buggy |
2 | 5 | 4 | 3 | 6 | 2 | 2 | 3 | 4 | 4 | 2 | 3 | 4 | 3 |
GLA |
4 | 0 | 2 | 5 | 3 | 5 | 2 | 3 | 1 | 0 | 1 | 1 | 0 | 7 |
W 25 Silver Arrow |
1 | 5 | 3 | 5 | 5 | 2 | 2 | 4 | 3 | 4 | 3 | 4 | 3 | 3 |
300 SL Roadster |
2 | 4 | 3 | 3 | 5 | 3 | 3 | 3 | 3 | 3 | 2 | 3 | 3 | 4 |
Blue Falcon |
0 | 3 | 1 | 3 | 4 | 4 | 2 | 4 | 3 | 2 | 3 | 5 | 1 | 4 |
Tanooki Kart |
3 | 2 | 4 | 7 | 5 | 3 | 4 | 3 | 3 | 4 | 4 | 3 | 3 | 4 |
B Dasher |
3 | 1 | 3 | 1 | 3 | 5 | 1 | 4 | 2 | 1 | 1 | 2 | 0 | 6 |
Master Cycle |
2 | 2 | 1 | 0 | 4 | 4 | 2 | 3 | 3 | 3 | 2 | 3 | 2 | 3 |
Streetle |
0 | 6 | 0 | 6 | 6 | 2 | 5 | 0 | 2 | 4 | 5 | 2 | 3 | 2 |
P-Wing |
3 | 1 | 3 | 1 | 3 | 5 | 1 | 4 | 2 | 1 | 1 | 2 | 0 | 6 |
City Tripper |
1 | 6 | 3 | 4 | 6 | 2 | 3 | 1 | 1 | 5 | 4 | 4 | 2 | 1 |
Bone Rattler |
4 | 1 | 1 | 3 | 3 | 4 | 5 | 2 | 0 | 1 | 5 | 1 | 1 | 5 |
Koopa Clown |
3 | 2 | 4 | 7 | 5 | 3 | 4 | 3 | 3 | 4 | 4 | 3 | 3 | 3 |
Splat Buggy |
0 | 3 | 1 | 3 | 4 | 4 | 2 | 4 | 3 | 2 | 3 | 5 | 1 | 3 |
Inkstriker |
3 | 3 | 2 | 4 | 5 | 3 | 3 | 5 | 4 | 2 | 2 | 4 | 2 | 3 |
Master Cycle Zero |
3 | 2 | 4 | 7 | 5 | 3 | 4 | 3 | 3 | 4 | 4 | 3 | 3 | 3 |
Tires' statistics (TR)
Tires (TR) | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tire | WG | AC | ON | OF | MT | SL | SW | SA | SG | TL | TW | TA | TG | IV |
Standard Normal |
2 | 4 | 2 | 5 | 4 | 2 | 3 | 2 | 3 | 3 | 3 | 3 | 3 | 3 |
Monster |
4 | 2 | 3 | 7 | 3 | 3 | 2 | 2 | 1 | 0 | 1 | 0 | 1 | 5 |
Roller |
0 | 6 | 0 | 4 | 6 | 0 | 3 | 0 | 3 | 4 | 4 | 4 | 4 | 0 |
Slim |
2 | 2 | 4 | 1 | 3 | 3 | 2 | 4 | 2 | 4 | 4 | 3 | 4 | 4 |
Slick |
3 | 1 | 4 | 0 | 2 | 4 | 0 | 4 | 0 | 2 | 0 | 2 | 1 | 4 |
Metal |
4 | 0 | 1 | 2 | 2 | 4 | 3 | 1 | 2 | 2 | 2 | 1 | 0 | 5 |
Button |
0 | 5 | 1 | 3 | 5 | 1 | 2 | 2 | 2 | 3 | 3 | 4 | 2 | 2 |
Off-Road |
3 | 3 | 3 | 6 | 3 | 3 | 4 | 2 | 1 | 1 | 1 | 2 | 2 | 6 |
Sponge |
1 | 4 | 2 | 6 | 5 | 1 | 1 | 1 | 4 | 2 | 1 | 2 | 3 | 3 |
Wood Wooden |
2 | 2 | 4 | 1 | 3 | 3 | 2 | 4 | 2 | 4 | 4 | 3 | 4 | 4 |
Cushion |
1 | 4 | 2 | 6 | 5 | 1 | 1 | 1 | 4 | 2 | 1 | 2 | 3 | 5 |
Blue Standard Normal Blue |
2 | 4 | 2 | 5 | 4 | 2 | 3 | 2 | 3 | 3 | 3 | 3 | 3 | 3 |
Hot Monster Funky Monster |
4 | 2 | 3 | 7 | 3 | 3 | 2 | 2 | 1 | 0 | 1 | 0 | 1 | 5 |
Azure Roller |
0 | 6 | 0 | 4 | 6 | 0 | 3 | 0 | 3 | 4 | 4 | 4 | 4 | 0 |
Crimson Slim |
2 | 2 | 4 | 1 | 3 | 3 | 2 | 4 | 2 | 4 | 4 | 3 | 4 | 4 |
Cyber Slick |
3 | 1 | 4 | 0 | 2 | 4 | 0 | 4 | 0 | 2 | 0 | 2 | 1 | 4 |
Retro Off-Road |
3 | 3 | 3 | 6 | 3 | 3 | 4 | 2 | 1 | 1 | 1 | 2 | 2 | 6 |
Gold Tires Gold Wheels |
4 | 0 | 1 | 2 | 2 | 4 | 3 | 1 | 2 | 2 | 2 | 1 | 0 | 4 |
GLA Tires GLA Wheels |
2 | 4 | 2 | 5 | 4 | 2 | 3 | 2 | 3 | 3 | 3 | 3 | 3 | 4 |
Triforce Tires Triforce Tyres |
3 | 3 | 3 | 6 | 3 | 3 | 4 | 2 | 1 | 1 | 1 | 2 | 2 | 5 |
Leaf Tires Leaf Tyres |
0 | 5 | 1 | 3 | 5 | 1 | 2 | 2 | 2 | 3 | 3 | 4 | 2 | 5 |
Ancient Tires Ancient Tyres |
4 | 2 | 3 | 7 | 3 | 3 | 2 | 2 | 1 | 0 | 1 | 0 | 1 | 1 |
Gliders' statistics (WG)
Gliders (WG) | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Glider | WG | AC | ON | OF | MT | SL | SW | SA | SG | TL | TW | TA | TG | IV |
Super Glider |
1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 2 | 1 | 0 | 1 | 1 | 1 |
Cloud Glider |
0 | 2 | 1 | 1 | 2 | 0 | 1 | 1 | 1 | 1 | 0 | 1 | 2 | 0 |
Wario Wing |
2 | 1 | 2 | 0 | 1 | 1 | 0 | 1 | 2 | 1 | 1 | 0 | 1 | 1 |
Waddle Wing |
1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 2 | 1 | 0 | 1 | 1 | 1 |
Peach Parasol |
1 | 2 | 2 | 0 | 2 | 0 | 0 | 1 | 1 | 1 | 1 | 0 | 2 | 0 |
Parachute |
0 | 2 | 1 | 1 | 2 | 0 | 1 | 1 | 1 | 1 | 0 | 1 | 2 | 0 |
Parafoil |
1 | 2 | 2 | 0 | 2 | 0 | 0 | 1 | 1 | 1 | 1 | 0 | 2 | 0 |
Flower Glider |
0 | 2 | 1 | 1 | 2 | 0 | 1 | 1 | 1 | 1 | 0 | 1 | 2 | 0 |
Bowser Kite |
1 | 2 | 2 | 0 | 2 | 0 | 0 | 1 | 1 | 1 | 1 | 0 | 2 | 0 |
Plane Glider |
2 | 1 | 2 | 0 | 1 | 1 | 0 | 1 | 2 | 1 | 1 | 0 | 1 | 1 |
MKTV Parafoil |
1 | 2 | 2 | 0 | 2 | 0 | 0 | 1 | 1 | 1 | 1 | 0 | 2 | 0 |
Gold Glider |
2 | 1 | 2 | 0 | 1 | 1 | 0 | 1 | 2 | 1 | 1 | 0 | 1 | 1 |
Hylian Kite |
1 | 1 | 1 | 1 | 1 | 1 | 1 | 0 | 2 | 1 | 0 | 1 | 1 | 1 |
Paper Glider |
0 | 2 | 1 | 1 | 2 | 0 | 1 | 1 | 1 | 1 | 0 | 1 | 2 | 0 |
Paraglider |
2 | 1 | 2 | 0 | 1 | 1 | 0 | 1 | 2 | 1 | 1 | 0 | 1 | 1 |
Statistics translation tables
The following tables are used by the game to convert the points of each statistics into actual in-game stats.[1]. Even though potentially 21 levels can be obtained per each stats, only 20 levels and the Default level are found in the statistics translation tables. A comparison with the Mini-Turbo values used in Mario Kart Tour revealed that the data about level 0 is missing.
Important notice: since Mario Kart 8 Deluxe in-game statistics, just like the ones of Mario Kart 8, are directly derived from Mario Kart 7 and since in that game the statistics' tables included headers for columns and rows, that have not been included in the tables of Mario Kart 8 Deluxe, the names of such headers will be used here as well, denoted in italics. In the case of statistics that are still directly derived from preexisitng Mario Kart 7 statistics, only the common part of the headers will be used, still denoted in italics.
Weight (WG)
Prior to the release of software version 2.1.0, the table was the same as the one found in Mario Kart 8. There are three in-game statistics related to weight, known in Mario Kart 7 as KartBound_MassL, KartBound_MassH, and KartBound_MassD. KartBound_MassL is used when the vehicle on a standstill is bumped by other vehicles using a boost given by a Dash Mushroom,[2] KartBound_MassH is used when bumping other vehicles using a boost given by a Dash Mushroom,[3] and it is unknown in which conditions KartBound_MassD is used.
The following tables show the version 2.1.0 statistics, and the statistics that were used in the older software versions.
Version 2.1.0
|
Version 2.0.0 and below
|
Acceleration (AC)
While the in-game statistics are the same as the ones found in Mario Kart 8, their values have been changed so that now acceleration always increase when increasing the Acceleration statistics. Acceleration is determined by two factors, whose names in Mario Kart 7 are Drive_AccLmtFwd and Drive_SpdKfFwd. Drive_SpdKfFwd actually determines how fast the vehicles accelerates, while Drive_AccLmtFwd works as a limiter, fixing the maximum amount of speed increase per frame. It is important to note that, while Drive_SpdKfFwd determines relative acceleration, i.e. how much the fraction of current speed to maximum speed increases over time, Drive_AccLmtFwd determines the maximum increase in absolute speed per frame, i.e. the maximum amount of distance units/frame that can be added to the current speed in each frame.
In-game acceleration statistics (AC) | ||
---|---|---|
Level | Drive_AccLmtFwd | Drive_SpdKfFwd |
1 | 0.035 | 0.0055 |
2 | 0.04 | 0.006 |
3 | 0.045 | 0.0065 |
4 | 0.05 | 0.007 |
5 | 0.055 | 0.0075 |
6 | 0.06 | 0.008 |
7 | 0.065 | 0.0085 |
8 | 0.07 | 0.009 |
9 | 0.075 | 0.0095 |
10 | 0.08 | 0.01 |
11 | 0.085 | 0.0105 |
12 | 0.09 | 0.011 |
13 | 0.095 | 0.0115 |
14 | 0.1 | 0.012 |
15 | 0.105 | 0.0125 |
16 | 0.11 | 0.013 |
17 | 0.115 | 0.0135 |
18 | 0.12 | 0.014 |
19 | 0.125 | 0.015 |
20 | 0.13 | 0.016 |
Default | 0.08 | 0.01 |
On-Road Traction (ON)
This table is the same as the one found in Mario Kart 8 and, as a result, like in that game this statistics is unaffected by the Level. The related in-game statistics in Mario Kart 7 have SlipRt in their names. It controls how much the vehicle slips in normal (not off-road) sections of the tracks, but is set to the same value of 0.75 regardless of the level.
In-game on-road traction statistics (ON) | |
---|---|
Level | SlipRt |
1 | 0.75 |
2 | 0.75 |
3 | 0.75 |
4 | 0.75 |
5 | 0.75 |
6 | 0.75 |
7 | 0.75 |
8 | 0.75 |
9 | 0.75 |
10 | 0.75 |
11 | 0.75 |
12 | 0.75 |
13 | 0.75 |
14 | 0.75 |
15 | 0.75 |
16 | 0.75 |
17 | 0.75 |
18 | 0.75 |
19 | 0.75 |
20 | 0.75 |
Default | 0.75 |
(Off-Road) Traction (OF)
This table is the same as the one found in Mario Kart 8. There are 2 in-game statistics related to Traction, named BrakeRt and SlipRt in Mario Kart 7, that are applied to three types of off-road terrains (named DIRT, SAND and ICE in Mario Kart 7), each one of which has three degree (indicated with L, M, H in Mario Kart 7). BrakeRt is the relative maximum speed while in off-road terrains, while SlipRt determines how much the vehicle slips in said terrains.
In-game off-road traction statistics (OF) | |||||||||
---|---|---|---|---|---|---|---|---|---|
Level | BrakeRt_DIRT_L | BrakeRt_DIRT_M | BrakeRt_DIRT_H | BrakeRt_SAND_L | BrakeRt_SAND_M | BrakeRt_SAND_H | BrakeRt_ICE_L | BrakeRt_ICE_M | BrakeRt_ICE_H |
1 | 0.7 | 0.5 | 0.3 | 0.981 | 0.981 | 0.981 | 0.971 | 0.971 | 0.971 |
2 | 0.7 | 0.5 | 0.3 | 0.982 | 0.982 | 0.982 | 0.972 | 0.972 | 0.972 |
3 | 0.7 | 0.5 | 0.3 | 0.983 | 0.983 | 0.983 | 0.973 | 0.973 | 0.973 |
4 | 0.7 | 0.5 | 0.3 | 0.984 | 0.984 | 0.984 | 0.974 | 0.974 | 0.974 |
5 | 0.7 | 0.5 | 0.3 | 0.985 | 0.985 | 0.985 | 0.975 | 0.975 | 0.975 |
6 | 0.7 | 0.5 | 0.3 | 0.986 | 0.986 | 0.986 | 0.976 | 0.976 | 0.976 |
7 | 0.7 | 0.5 | 0.3 | 0.987 | 0.987 | 0.987 | 0.977 | 0.977 | 0.977 |
8 | 0.7 | 0.5 | 0.3 | 0.988 | 0.988 | 0.988 | 0.978 | 0.978 | 0.978 |
9 | 0.7 | 0.5 | 0.3 | 0.989 | 0.989 | 0.989 | 0.979 | 0.979 | 0.979 |
10 | 0.7 | 0.5 | 0.3 | 0.99 | 0.99 | 0.99 | 0.98 | 0.98 | 0.98 |
11 | 0.7 | 0.5 | 0.3 | 0.991 | 0.991 | 0.991 | 0.981 | 0.981 | 0.981 |
12 | 0.7 | 0.5 | 0.3 | 0.992 | 0.992 | 0.992 | 0.982 | 0.982 | 0.982 |
13 | 0.7 | 0.5 | 0.3 | 0.993 | 0.993 | 0.993 | 0.983 | 0.983 | 0.983 |
14 | 0.7 | 0.5 | 0.3 | 0.994 | 0.994 | 0.994 | 0.984 | 0.984 | 0.984 |
15 | 0.7 | 0.5 | 0.3 | 0.995 | 0.995 | 0.995 | 0.985 | 0.985 | 0.985 |
16 | 0.7 | 0.5 | 0.3 | 0.996 | 0.996 | 0.996 | 0.986 | 0.986 | 0.986 |
17 | 0.7 | 0.5 | 0.3 | 0.997 | 0.997 | 0.997 | 0.987 | 0.987 | 0.987 |
18 | 0.7 | 0.5 | 0.3 | 0.998 | 0.998 | 0.998 | 0.988 | 0.988 | 0.988 |
19 | 0.7 | 0.5 | 0.3 | 0.999 | 0.999 | 0.999 | 0.989 | 0.989 | 0.989 |
20 | 0.7 | 0.5 | 0.3 | 1 | 1 | 1 | 0.99 | 0.99 | 0.99 |
Default | 0.7 | 0.5 | 0.3 | 0.981 | 0.981 | 0.981 | 0.981 | 0.981 | 0.981 |
Level | SlipRt_DIRT_L | SlipRt_DIRT_M | SlipRt_DIRT_H | SlipRt_SAND_L | SlipRt_SAND_M | SlipRt_SAND_H | SlipRt_ICE_L | SlipRt_ICE_M | SlipRt_ICE_H |
1 | 0.95 | 0.95 | 0.95 | 0.915 | 0.925 | 0.935 | 0.915 | 0.925 | 0.935 |
2 | 0.95 | 0.95 | 0.95 | 0.914 | 0.924 | 0.934 | 0.914 | 0.924 | 0.934 |
3 | 0.95 | 0.95 | 0.95 | 0.913 | 0.923 | 0.933 | 0.913 | 0.923 | 0.933 |
4 | 0.95 | 0.95 | 0.95 | 0.912 | 0.922 | 0.932 | 0.912 | 0.922 | 0.932 |
5 | 0.95 | 0.95 | 0.95 | 0.911 | 0.921 | 0.931 | 0.911 | 0.921 | 0.931 |
6 | 0.95 | 0.95 | 0.95 | 0.91 | 0.92 | 0.93 | 0.91 | 0.92 | 0.93 |
7 | 0.95 | 0.95 | 0.95 | 0.909 | 0.919 | 0.929 | 0.909 | 0.919 | 0.929 |
8 | 0.95 | 0.95 | 0.95 | 0.908 | 0.918 | 0.928 | 0.908 | 0.918 | 0.928 |
9 | 0.95 | 0.95 | 0.95 | 0.907 | 0.917 | 0.927 | 0.907 | 0.917 | 0.927 |
10 | 0.95 | 0.95 | 0.95 | 0.906 | 0.916 | 0.926 | 0.906 | 0.916 | 0.926 |
11 | 0.95 | 0.95 | 0.95 | 0.905 | 0.915 | 0.925 | 0.905 | 0.915 | 0.925 |
12 | 0.95 | 0.95 | 0.95 | 0.903 | 0.913 | 0.923 | 0.903 | 0.913 | 0.923 |
13 | 0.95 | 0.95 | 0.95 | 0.901 | 0.911 | 0.921 | 0.901 | 0.911 | 0.921 |
14 | 0.95 | 0.95 | 0.95 | 0.899 | 0.909 | 0.919 | 0.899 | 0.909 | 0.919 |
15 | 0.95 | 0.95 | 0.95 | 0.897 | 0.907 | 0.917 | 0.897 | 0.907 | 0.917 |
16 | 0.95 | 0.95 | 0.95 | 0.895 | 0.905 | 0.915 | 0.895 | 0.905 | 0.915 |
17 | 0.95 | 0.95 | 0.95 | 0.885 | 0.895 | 0.905 | 0.885 | 0.895 | 0.905 |
18 | 0.95 | 0.95 | 0.95 | 0.875 | 0.885 | 0.895 | 0.875 | 0.885 | 0.895 |
19 | 0.95 | 0.95 | 0.95 | 0.865 | 0.875 | 0.885 | 0.865 | 0.875 | 0.885 |
20 | 0.95 | 0.95 | 0.95 | 0.855 | 0.865 | 0.875 | 0.855 | 0.865 | 0.875 |
Default | 0.75 | 0.75 | 0.75 | 0.75 | 0.75 | 0.75 | 0.75 | 0.75 | 0.75 |
Mini-Turbo (MT)
This table is significantly different from the one seen in Mario Kart 8. There are now 12 in-game statstics related to Mini-Turbo. However, due to lack of specific testing, their purpose is not confirmed, but only guessed from the results of tests performed on various aspects of Mini-Turbo boosts.[4] There are two in-game statistics related to Mini-Turbo that were already present in Mario Kart 8, which were called Dash_FrmMiniT_Lv1 and Dash_FrmMiniT_Lv2 in Mario Kart 7. The first is the length of the Mini-Turbo boost in frames, and the second is the length of the Super Mini-Turbo boost in frames. The other statistics do not have their own name reported in the tables; therefore, their names provided in the following table are not the official ones. There is now an additional in-game statistic, Dash_FrmJumpB, that determines the duration of the Jump Boost in frames. Three statistics, here called MT Threshold, SMT Threshold and UMT Threshold, indicate how many units of Boost Counter are needed to charge a Mini-Turbo boost, Super Mini-Turbo boost and Ultra Mini-Turbo boost respectively. The boost counter increases per frame range from 1 unit to 5 units when drifting.[4] Three values, here called MT Speed, SMT Speed and JB Speed, determine the relative max speed during a Mini-Turbo boost, a Super Mini-Turbo boost and a Jump Boost respectively, coded as fraction of the maximum speed during the boost over the maximum speed when not boosting. Finally, the purpose of three other values related to the boosts are still unknown, but their values in both Mario Kart 8 Deluxe and Mario Kart Tour are consistent with the relative speed loss when the boost ends.
The parameters of Ultra Mini-Turbos except for the boost counter threshold values are not coded in this table, but a comparison with the table of Mario Kart Tour revealed the values used: 120 frames for level 0 and 180 frames for level 20, with steps of 3 frames per level, relative speed ranging from 1.05 for level 0 to 1.15 for level 20, with steps of 0.005 per level, unknown value ranging from 0.013 for level 0 to 0.012 for level 20, with steps of 0.0005 per level.
In-game Mini-Turbo statistics (MT) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Dash_FrmMiniT_Lv1 | MT Speed | Unknown | Dash_FrmMiniT_Lv2 | SMT Speed | Unknown | Dash_FrmJumpB | JB Speed | Unknown | MT Threshold | SMT Threshold | UMT Threshold |
1 | 21 | 1.055 | 0.1395 | 72 | 1.055 | 0.1295 | 16 | 1.305 | 0.219 | 280 | 590 | 900 |
2 | 22 | 1.06 | 0.139 | 74 | 1.06 | 0.129 | 17 | 1.31 | 0.218 | 278 | 586 | 894 |
3 | 23 | 1.065 | 0.1385 | 76 | 1.065 | 0.1285 | 18 | 1.315 | 0.217 | 276 | 582 | 888 |
4 | 24 | 1.07 | 0.138 | 78 | 1.07 | 0.128 | 19 | 1.32 | 0.216 | 274 | 578 | 882 |
5 | 25 | 1.075 | 0.1375 | 80 | 1.075 | 0.1275 | 20 | 1.325 | 0.215 | 272 | 574 | 876 |
6 | 26 | 1.08 | 0.137 | 82 | 1.08 | 0.127 | 21 | 1.33 | 0.214 | 269 | 568 | 867 |
7 | 27 | 1.085 | 0.1365 | 84 | 1.085 | 0.1265 | 22 | 1.335 | 0.213 | 266 | 562 | 858 |
8 | 28 | 1.09 | 0.136 | 86 | 1.09 | 0.126 | 23 | 1.34 | 0.212 | 263 | 556 | 849 |
9 | 29 | 1.095 | 0.1355 | 88 | 1.095 | 0.1255 | 24 | 1.345 | 0.211 | 260 | 550 | 840 |
10 | 30 | 1.1 | 0.135 | 90 | 1.1 | 0.125 | 25 | 1.35 | 0.21 | 256 | 542 | 828 |
11 | 31 | 1.105 | 0.1345 | 92 | 1.105 | 0.1245 | 26 | 1.355 | 0.209 | 252 | 534 | 816 |
12 | 32 | 1.11 | 0.134 | 94 | 1.11 | 0.124 | 27 | 1.36 | 0.208 | 248 | 526 | 804 |
13 | 33 | 1.115 | 0.1335 | 96 | 1.115 | 0.1235 | 28 | 1.365 | 0.207 | 244 | 518 | 792 |
14 | 34 | 1.12 | 0.133 | 98 | 1.12 | 0.123 | 29 | 1.37 | 0.206 | 240 | 510 | 780 |
15 | 35 | 1.125 | 0.1325 | 100 | 1.125 | 0.1225 | 30 | 1.375 | 0.205 | 235 | 500 | 765 |
16 | 36 | 1.13 | 0.132 | 102 | 1.13 | 0.122 | 31 | 1.38 | 0.204 | 230 | 490 | 750 |
17 | 37 | 1.135 | 0.1315 | 104 | 1.135 | 0.1215 | 32 | 1.385 | 0.203 | 223 | 476 | 729 |
18 | 38 | 1.14 | 0.131 | 106 | 1.14 | 0.121 | 33 | 1.39 | 0.202 | 216 | 462 | 708 |
19 | 39 | 1.145 | 0.1305 | 108 | 1.145 | 0.1205 | 34 | 1.395 | 0.201 | 208 | 446 | 684 |
20 | 40 | 1.15 | 0.13 | 110 | 1.15 | 0.12 | 35 | 1.4 | 0.2 | 200 | 430 | 660 |
Default | 30 | 1.1 | 0.135 | 90 | 1.1 | 0.125 | 25 | 1.35 | 0.21 | 250 | 660 | 1100 |
Speed (SL, SW, SA and SG)
The in-game statistics are the same as the found in Mario Kart 8, but their values have been changed. There are two in-game statistics related to speed, named SpdMaxFwd_L and SpdMaxFwd_H in Mario Kart 7: the first is the maximum speed without coins, expressed in distance units/frame, the second is the maximum speed with 10 coins, expressed in distance units/frame. Air Speed has only one in-game statistics, called Wing_SpdMaxFwd_N in Mario Kart 7 and expressed in distance units/frame as well, suggesting that the maximum speed while gliding is unaffected by coins.
The values found in the table are those of the 150cc engine class.
In-game speed statistics (SL, SW, SA and SG) | |||||||
---|---|---|---|---|---|---|---|
Level | Ground (SL) | Water (SW) | Anti-Gravity (SA) | Air (SG) | |||
Drive_SpdMaxFwd_L | Drive_SpdMaxFwd_H | Float_SpdMaxFwd_L | Float_SpdMaxFwd_H | SpdMaxFwd_L | SpdMaxFwd_H | Wing_SpdMaxFwd_N | |
1 | 7.475 | 7.975 | 7.475 | 7.975 | 7.475 | 7.975 | 7.595 |
2 | 7.5 | 8 | 7.5 | 8 | 7.5 | 8 | 7.64 |
3 | 7.525 | 8.025 | 7.525 | 8.025 | 7.525 | 8.025 | 7.685 |
4 | 7.55 | 8.05 | 7.55 | 8.05 | 7.55 | 8.05 | 7.73 |
5 | 7.575 | 8.075 | 7.575 | 8.075 | 7.575 | 8.075 | 7.775 |
6 | 7.6 | 8.1 | 7.6 | 8.1 | 7.6 | 8.1 | 7.82 |
7 | 7.625 | 8.125 | 7.625 | 8.125 | 7.625 | 8.125 | 7.865 |
8 | 7.65 | 8.15 | 7.65 | 8.15 | 7.65 | 8.15 | 7.91 |
9 | 7.675 | 8.175 | 7.675 | 8.175 | 7.675 | 8.175 | 7.955 |
10 | 7.7 | 8.2 | 7.7 | 8.2 | 7.7 | 8.2 | 8 |
11 | 7.725 | 8.225 | 7.725 | 8.225 | 7.725 | 8.225 | 8.045 |
12 | 7.75 | 8.25 | 7.75 | 8.25 | 7.75 | 8.25 | 8.09 |
13 | 7.775 | 8.275 | 7.775 | 8.275 | 7.775 | 8.275 | 8.135 |
14 | 7.8 | 8.3 | 7.8 | 8.3 | 7.8 | 8.3 | 8.18 |
15 | 7.825 | 8.325 | 7.825 | 8.325 | 7.825 | 8.325 | 8.225 |
16 | 7.85 | 8.35 | 7.85 | 8.35 | 7.85 | 8.35 | 8.27 |
17 | 7.875 | 8.375 | 7.875 | 8.375 | 7.875 | 8.375 | 8.315 |
18 | 7.9 | 8.4 | 7.9 | 8.4 | 7.9 | 8.4 | 8.36 |
19 | 7.925 | 8.425 | 7.925 | 8.425 | 7.925 | 8.425 | 8.405 |
20 | 7.95 | 8.45 | 7.95 | 8.45 | 7.95 | 8.45 | 8.45 |
Default | 7.6 | 8.1 | 7.6 | 8.1 | 7.6 | 8.1 | 7.82 |
Handling (TL, TW, TA and TG)
This table is the same as the one found in Mario Kart 8. There are three in-game statistics related to handling, known as Drive_DirRotH, Drift_DirRotH and AutoDrift_ChargeRt in Mario Kart 7. The first is proprotional to the angular velocity while steering and to the angular velocity during the automatic drift, the second determines how much the drift can be widened or made sharper, while the third is how fast is the automatic drift charged while steering in a direction. When at full charge, the automatic drift begins. Drifting and automatic drifting can begin only if the speed of the vehicle is greater than a specific percentage of its top speed, when such treshold is passed, the smoke coming out of the exhaust pipes suddenly disappear. Air handling has only two in-game statistics, named Wing_StickLR_Roll and Wing_StickLR_Move in Mario Kart 7, that are respectively proprotional to how much the vehicle rolls (tilts sideways) and actually changes direction over time while steering during a glide.
In-game handling statistics (TL, TW, TA and TG) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Level | Ground (TL) | Water (TW) | Anti-Gravity (TA) | Air (TG) | |||||||
Drive_DirRotH | Drift_DirRotH | AutoDrift_ChargeRt | Float_Drive_DirRotH | Float_Drift_DirRotH | Float_AutoDrift_ChargeRt | Drive_DirRotH | Drift_DirRotH | AutoDrift_ChargeRt | Wing_StickLR_Roll | Wing_StickLR_Move | |
1 | 0.0065 | 0.0145 | 1.5 | 0.0085 | 0.0125 | 1.5 | 0.0065 | 0.0145 | 1.5 | 0.15 | 0.4 |
2 | 0.007 | 0.015 | 1.5 | 0.009 | 0.013 | 1.5 | 0.007 | 0.015 | 1.5 | 0.155 | 0.41 |
3 | 0.0075 | 0.0155 | 1.5 | 0.0095 | 0.0135 | 1.5 | 0.0075 | 0.0155 | 1.5 | 0.16 | 0.42 |
4 | 0.008 | 0.016 | 1.5 | 0.01 | 0.014 | 1.5 | 0.008 | 0.016 | 1.5 | 0.165 | 0.43 |
5 | 0.0085 | 0.0165 | 1.5 | 0.0105 | 0.0145 | 1.5 | 0.0085 | 0.0165 | 1.5 | 0.17 | 0.44 |
6 | 0.009 | 0.017 | 1.2 | 0.011 | 0.015 | 1.2 | 0.009 | 0.017 | 1.2 | 0.175 | 0.45 |
7 | 0.0095 | 0.0175 | 1.2 | 0.0115 | 0.0155 | 1.2 | 0.0095 | 0.0175 | 1.2 | 0.18 | 0.46 |
8 | 0.01 | 0.018 | 1.2 | 0.012 | 0.016 | 1.2 | 0.01 | 0.018 | 1.2 | 0.185 | 0.47 |
9 | 0.0105 | 0.0185 | 1.2 | 0.0125 | 0.0165 | 1.2 | 0.0105 | 0.0185 | 1.2 | 0.19 | 0.48 |
10 | 0.011 | 0.019 | 1.2 | 0.013 | 0.017 | 1.2 | 0.011 | 0.019 | 1.2 | 0.195 | 0.49 |
11 | 0.0114 | 0.0193 | 0.9 | 0.0134 | 0.0173 | 0.9 | 0.0114 | 0.0193 | 0.9 | 0.2 | 0.5 |
12 | 0.0118 | 0.0196 | 0.9 | 0.0138 | 0.0176 | 0.9 | 0.0118 | 0.0196 | 0.9 | 0.205 | 0.51 |
13 | 0.0122 | 0.0199 | 0.9 | 0.0142 | 0.0179 | 0.9 | 0.0122 | 0.0199 | 0.9 | 0.21 | 0.52 |
14 | 0.0126 | 0.0202 | 0.9 | 0.0146 | 0.0182 | 0.9 | 0.0126 | 0.0202 | 0.9 | 0.215 | 0.53 |
15 | 0.013 | 0.0205 | 0.9 | 0.015 | 0.0185 | 0.9 | 0.013 | 0.0205 | 0.9 | 0.22 | 0.54 |
16 | 0.0132 | 0.0208 | 0.6 | 0.0152 | 0.0188 | 0.6 | 0.0132 | 0.0208 | 0.6 | 0.225 | 0.55 |
17 | 0.0134 | 0.0211 | 0.6 | 0.0154 | 0.0191 | 0.6 | 0.0134 | 0.0211 | 0.6 | 0.23 | 0.56 |
18 | 0.0136 | 0.0214 | 0.6 | 0.0156 | 0.0194 | 0.6 | 0.0136 | 0.0214 | 0.6 | 0.235 | 0.57 |
19 | 0.0138 | 0.0217 | 0.6 | 0.0158 | 0.0197 | 0.6 | 0.0138 | 0.0217 | 0.6 | 0.24 | 0.58 |
20 | 0.014 | 0.022 | 0.6 | 0.016 | 0.02 | 0.6 | 0.014 | 0.022 | 0.6 | 0.245 | 0.59 |
Default | 0.01 | 0.018 | 1 | 0.012 | 0.016 | 1 | 0.012 | 0.016 | 1 | 0.2 | 0.5 |
Invincibility (IV)
Since version 2.2.0, each driver, kart, tires, and glider has a new hidden statistic that's used to calculate the invincibility frames that players are granted upon being hit. When players are hit by an item, or by any hazard, they will be unable to move during a certain period, and then the invincibility time will start. Each item has an inner stop time and an inner invincibility time.
Stop time and invincibility time per item | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Item | Stop time (frames) | Invincibility time (frames) | |||||||||||
90 | 90 | ||||||||||||
90 | 91 | ||||||||||||
90 | 91 | ||||||||||||
90 | 90 | ||||||||||||
90 | 90 | ||||||||||||
60 | 60 | ||||||||||||
65 | 56 | ||||||||||||
60 | 90 | ||||||||||||
63 | 56 | ||||||||||||
60 | 60 | ||||||||||||
65 | 56 | ||||||||||||
65 | 57 | ||||||||||||
Other | 60 | 60 |
The amount of time that players are invincible after being stopped is calculated by multiplying the base invincibility time of what stopped them by a number defined by their Invincibility (IV) stat.
Invincibility time multiplier per level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Multiplier | ||||||||||||
1 | 0.65 | ||||||||||||
2 | 0.67 | ||||||||||||
3 | 0.7 | ||||||||||||
4 | 0.74 | ||||||||||||
5 | 0.79 | ||||||||||||
6 | 0.85 | ||||||||||||
7 | 0.91 | ||||||||||||
8 | 0.97 | ||||||||||||
9 | 1.03 | ||||||||||||
10 | 1.09 | ||||||||||||
11 | 1.15 | ||||||||||||
12 | 1.2 | ||||||||||||
13 | 1.25 | ||||||||||||
14 | 1.29 | ||||||||||||
15 | 1.33 | ||||||||||||
16 | 1.37 | ||||||||||||
17 | 1.41 | ||||||||||||
18 | 1.44 | ||||||||||||
19 | 1.47 | ||||||||||||
20 | 1.5 |
References
- ^ a b A transcription of Mario Kart 8 Deluxe in-game statistics.
- ^ yamaninmk1, investigation on weight while being bumped by an opponent using an experiment to compare weights. Retrieved June 5, 2016.
- ^ yamaninmk1, first result, second result, third result and fourth result of an investigation on weight while bumping an opponent, using a variant of an experiment to compare weights. Retrieved June 5, 2016.
- ^ a b Luigi_Fan2. Luigi_Fan2's Mario Kart 8 Deluxe Stat Chart. The measurement on the Mini-Turbo statistics can be found below the statistics tables.