Target Terror (Donkey Kong Country 2)

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Template:Levelbox Target Terror is the eighteenth level of Donkey Kong Country 2: Diddy's Kong Quest and the second level of Krazy Kremland. It is the first level where Diddy Kong and Dixie Kong ride in a Roller Coaster, which is the game's equivalent to Mine Carts from Donkey Kong Country. Throughout the level, there are gates that the Kongs can open or close by using Check and X Barrels respectively. If Diddy and Dixie collide into a closed gate, the player loses a Kong, so the Kongs must jump at every Check Barrel but avoid every X Barrel. Target Terror is the first of two levels to feature Klanks, who appear in a later Krazy Kremland level, Rickety Race. The Kongs must jump over any barrel that a Klank throws at them. There are two aerial enemies in the level: Zingers and Flitters; the former only serve as obstacles while the Kongs can jump from the latter to reach a Check Barrel. Squawks the Parrot assists the Kongs during the first Bonus Level of Target Terror, though he cannot go into the main level itself.

Layout

Target Terror
The primates ride up a large hill.

At the start of the level, the heroes can find a pathway over a wooden tunnel that they must travel across to reach a Blast Barrel. The barrel can shoot them into a Roller Coaster. The cart begins to move as soon as they land on it, and then travels a short distance east, where there are some enemies. Shortly after riding down a large hill, the heroes drive towards a Zinger above a lower track. The track curves into a small hill ahead of here and leads the hero towards a tunnel that contains a hidden Golden Feather. A Flitter is above the track near here that can bounce the primates to the letter K. A barrel with a check mark on it is immediately after the tunnel, opening the gate that follows. Once they get through this gate, they travel over a large hill and cross over a gap. They must hop out of their cart at the gap so they can access the second Roller Coaster waiting at the other end of the abyss. This cart leads them to a second gate. A check marked barrel is immediately before it that can open it, but the primates must bounce on a Flitter to hit it.

After this gate, the Kongs ride up and down some hills and soon meet a Klank riding ahead. The Klank drops off the track shortly after they find it, but it manages to hurl a barrel at them before falling. A check marked barrel is above the gap that it falls in, opening the next gate, which they must go through. This is shortly after followed by the fourth gate. This door is already open, and they need to avoid hitting the X Barrel immediately before it to continue safely. A large hill is after the gate, followed by some more small hills. As they ride over the hills, they approach a Bonus Barrel that is placed in the air. A gap follows here with another Roller Coaster at the other side of it. The cart leads them to the letter O, as well as towards a pair of Flitters that can be bounced on to reach another check marked barrel. A gate ahead is opened when it is hit. On the other side of the gate, the heroes ride towards another gap, which has a Flitter in it. There is an additional Roller Coaster waiting at the other side of the gap. The Star Barrel floats above it.

Two open gates with a DK Barrel between them follow the Star Barrel. Two small gaps are ahead, and a Roller Coaster sits at the other side of each abyss to drive the Kong forward. After the second abyss, they land in a cart that rides them towards an X barrel that they must jump over to ride under another open gate. This gate is followed by two more gates, which have check marked barrels to open them. The first barrel is surrounded by a Zinger, while the second one is after a gap following it. They pass the letter N on the way between these gates. After this, the group travels up and down a large hill and rides through a small tunnel, which contains a hidden DK Coin. Upon exiting, a Klank appears, who throws barrels at them. The Klank soon falls into a small gap, which has a check marked barrel near it. The barrel must be hit to open a nearby gate. There is an additional gate shortly ahead, but it is already open. While trying not to jump into a Zinger, they must jump over an X marked barrel to keep it open so they can drive through safely.

Target Terror
The Kongs ride towards a closed gate.

After another gap ahead of this, the Kongs ride down a large hill and, on the way, find a check marked barrel near a Zinger. The heroes approach a large gap once they pass this gate. They must bounce on Flitters to cross it and reach the next cart. This cart leads them towards a gate, which must be opened with a check marked barrel found in the air between two Zingers. Another check marked barrel is ahead in an abyss. The primates must drop into the abyss and jump out of their cart to grab it safely. Once they hit the barrel, they can land back in a Roller Coaster waiting on the track and ride through the now-opened gate. Finally, the heroes approach another X marked barrel as they ride ahead. They must jump over it to keep the gate following it open to pass through. A tunnel is after the gate that leads the Kongs into a small area, where they find themselves on foot again. The End of Level Target is just ahead of here, and once it is hit the level is completed. If the Kongs use a nearby Barrel Cannon, they can either win a Banana, Banana Bunch, Banana Bunch Coin, or a Red Balloon from landing onto the target.

Enemies

Enemy Count
Sprite of a Flitter in Donkey Kong Country 2: Diddy's Kong Quest.
Flitter
7
Sprite of a blue Klank in Donkey Kong Country 2: Diddy's Kong Quest
Klank
2
Sprite of a normal Zinger in Donkey Kong Country 2: Diddy's Kong Quest.
Zinger (yellow)
7 (main level)
9 (Bonus Level)
Total: 16

Items and objects

Sprite Name Count
Sprite of a Banana Bunch from the original Donkey Kong Country trilogy Banana Bunch 1
DK Barrel DK Barrel 4

K-O-N-G Letters

Letter Location
K The Kongs can obtain the letter by bouncing from the first Flitter in the level.
O After the first Bonus Level, the Kongs must jump onto the next Roller Coaster. Just after doing so, the letter O appears hovering slightly above the tracks, and the Kongs can obtain the letter by jumping at it.
N After passing the first X Barrel after the Star Barrel, the Kongs must open the next gate from a Check Barrel, which a Zinger hovers around. After leaving the gate, the Kongs must jump across a gap, collect the letter N, and land into the next Roller Coaster.
G After exiting the second Bonus Level, the Kongs must jump into a Blast Barrel to return to the main level. The letter G is hovering midway during their jump back into the Blast Barrel.

Collectibles

Item Location
Cranky's Video Game Hero Coin from Donkey Kong Country 2.
DK Coin
After the letter N, the Kongs must jump into the next Roller Coaster to continue in the level. As they continue onward, the Kongs go through a tall, wooden tunnel. If Diddy and Dixie jump while in the tunnel, they can obtain the DK Coin.
Golden Feather DKC2 GBA.png
Golden Feather (GBA version)
The Golden Feather appears in the center of the level's first wooden tunnel, which is right next to the letter K. The Kongs can obtain the Golden Feather by jumping at it.

Bonus Levels

Image Type and description
Squawks the Parrot defeats a Zinger in the first Bonus Level of Target Terror Destroy them All!
Right after the Klank drives off the rails, the Kongs must jump into the next Roller Coaster. After going through the next gate, the Kongs descend a hill, then go up a smaller one. Just before reaching the bottom of the second hill, Diddy and Dixie must jump forward to land into a Bonus Barrel.

The Bonus Level takes place in an enclosed area between two long brambles. Their objective is to defeat nine Zingers within 30 seconds. At the start, the Kongs must grab onto Squawks the Parrot, who flies them through the area. Squawks must spit a coconut at every Zinger to defeat them. After doing so, the Kremkoin appears on a platform consisting of wooden planks. A No Animal Sign is left of where the Kremkoin appears, and by crossing it, Squawks turns into a Banana Bunch.

Target Terror Find the Token!
Just after the DK Coin, Diddy and Dixie encounter the second Klank of the level. Shortly after the Kongs encounter the Klank, it falls down a gap. Instead of jumping into the next Roller Coaster, the Kongs must follow Klank down the gap. They fall onto a small, hidden track. When they reach the end, Diddy and Dixie must jump at an arch of bananas, which guide them into the next Roller Coaster, which goes straight into a wooden tunnel where the Kongs enter the second Bonus Level.

In the Bonus Level, the Kongs have 15 seconds to obtain the Kremkoin. There are ten small tracks that Diddy and Dixie must jump from, each with a fast-moving Roller Coaster at the start. A banana is floating above each gap to safely guide them to the end. The only exception is the first jump, which has an arch of bananas from the end of the first track to the second Roller Coaster. The final Roller Coaster directly goes into the Kremkoin, followed by the exit.

The Game Boy Advance version slows down the Roller Coasters to normal speed and changes the time limit to 25 seconds.

Gallery

Super Nintendo Entertainment System

Game Boy Advance

Names in other languages

Language Name Meaning Notes
Japanese どくろコースター[?]
Dokuro kōsutā
Skull Coaster
German Volltreffer[?] Direct Hit / Bull's Eye
Italian Trenino Assassino[?] Killer Train
Spanish Horror de Dianas[?] Target Terror