World 5-A (New Super Mario Bros. 2)

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Template:Levelbox World 5-A is the second of two secret levels in World 5 in the game New Super Mario Bros. 2. The level is unlocked by completing the world's other secret level, World 5-Ghost House. The level is an auto-scrolling level that mostly takes place on a ship flying through the sky.

Layout

The level starts with Mario on a platform, with a flying ship that travels through the level directly underneath it. Between the first and second sets of blocks is a platform with a Koopa Troopa on it, and directly above the second set of blocks is a Gold Ring. The next platforms have a Koopa Paratroopa and another Koopa Troopa on them, respectively, and between and after the platforms are two more Gold Rings. Afterward are a pair of horizontally-flying Koopa Paratroopas and another two platforms with a Koopa Paratroopa on the latter. Afterward is a Roulette Block with coins in it, and above that is another Gold Ring. The next platform has a Springboard atop a pair of Brick Blocks, and beyond this is a pair of platforms, the lower one with the Checkpoint Flag, and the upper one with a Gold Ring over it; on both sides of the platforms are Koopa Paratroopas. On the next platform are several blocks, one of the ? Blocks containing a Super Leaf. The next section has several higher up platforms, the first with a Gold Ring and the other platforms containing coins (one with a Star Coin); between some of these platforms are Koopa Paratroopas. The next section has coins, Gold Rings, and horizontally-flying Koopa Paratroopas above the ship. Directly after this, the ship comes to a stop near the Goal Pole.

Secret Exit

At the end of the level, there are two brick blocks. While the one on the left contains a coin, the one on the right contains a Beanstalk. Use the springboard found earlier in the level to make it easier to reach. Reaching this exit unlocks the path to a green Toad House and World 5-Castle.

Star Coins

  • Star Coin 1: Before the Checkpoint Flag, the first Star Coin can easily be seen in the air. The player can either jump off the grassy ledge, or bounce off a Koopa Paratroopa to reach it.
  • Star Coin 2: After the Checkpoint Flag, the second Star Coin is found on the third pillar. The player can either jump off a Koopa Paratroopa or use the Springboard to reach the top of the pillar.
  • Star Coin 3: Not too far from the Goal Pole, the Star Coin is easily seen in the air. The player can simply jump to get it.

Enemies

Level map

Level map

Template:NSMB2 Levels

Tip

The level has a huge number of Gold Rings, which can easily be accessed by a regular jump. To have a huge number of coins and gain easily lives, thr player can take a Koopa Shell and throw it on the lower floor of the flying boat; the shell will not fall in the little pit. The Gold Ring now make the shell gold and make its way of coins. The player has now just to do the level and take Gold Rings to have coins and lives.