List of Luigi's Mansion pre-release and unused content
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This is a list of pre-release and unused content for the game Luigi's Mansion.
Early ideas
Different kinds of houses were proposed for the game, including an apartment complex, a dollhouse, a "ninja mansion", a Japanese-style house, a prairie, and a desert level using a Mario theme. The game was originally conceptualized to resemble the Mario series more closely, but strayed when the haunted western mansion concept took priority.[1] The idea of multiple, Mario-esque themed houses would later be used in the game's sequel.
Luigi's Mansion was developed with stereoscopic 3D compatibility. The Nintendo GameCube was built with 3D components which could be activated by an unreleased add-on.[2] This add-on was never released as its price would have been far greater than the console. Another unreleased add-on would have allowed the Game Boy Advance to be used as an external controller in conjunction with the game.[3] The game's remake and sequel both support stereoscopic 3D, as they were released for the Nintendo 3DS.
Early iterations
Concepts for Luigi's Mansion, such as character designs, were being planned during the Nintendo 64's lifetime.[1]
The game was first revealed at Nintendo Space World in 2000 as a Tech demo, designed to show off the graphical capabilities of the Nintendo GameCube.[4][5]
Nintendo then decided to make Luigi's Mansion into a full-fledged game, and was later showcased at E3 in 2001, with notable changes to the design of the disc.[6][3]
Early builds
Old issues of Nintendo Power (pictured below) contain details of early elements in screenshots and descriptions.
Poltergust
In earlier builds, the Poltergust 3000 originally featured a pressure meter ranging from one to ten, and was slightly bigger.[6] If the pressure meter reached ten, the vacuum would backfire and burst out flames, causing Luigi to fall over and lose health, his HP eventually raises back up slightly after a while.[6] Earlier versions of the game allowed Luigi to spray water infinitely.[3] The Poltergust 3000 also had different nozzles depending on what element was being used.[7]
GUI changes
Luigi's total remaining health was shown as a fraction.[3] Coins also had their own meter.[3] Early builds reveal that Boos captured would be displayed by a whole number.
Originally, the Game Boy Horror had an LCD border, which would function as a red flashing radar to show Luigi the locations of both ghosts and Boos within a room, and had a clock function.[3] One clip shows that once the clock reached 1:30 on the E3 Nintendo Booth version, E. Gadd would contact Luigi and send him back to the title screen.[8] Early gameplay images reveal that instead of showing Luigi his current gold total, the Game Boy Horror would always display a first-person view camera, giving the player two perspectives in a room at once.
Early ghosts
- There were ghosts in earlier versions that were similar in appearance to Gold Ghosts. They would attack Luigi from behind by going "BAAHHHHH!", causing Luigi to scream, crawl backwards uncontrollably, and lose a large amount of HP, while the denominator of his health guage changes to 50. Luigi's HP raises back up after a while and his heart would beat fast on his health gauge.[3]
- In earlier versions of the Kitchen, a ghost resembling a chef would have appeared while holding a tomato.[9]
Other
- The game had a different main menu, giving the options to "Skip Intro" or play "From The Beginning".[3] E. Gadd also had different dialogue.[3]
- The cutscene showing Luigi walking to and opening the door to the mansion was slightly different.[3] The door was also designed differently.[3]
- Ghosts had a different sound effect when appearing upon from behind the player, instead of the final scary, loud scream from behind in the final. Ghosts also didn't startle Luigi upon appearing.
- The Gallery had a different design than the final game.
Unused data
Unused models
There are three renders of Luigi left in the code for the ending, each with a varying degree of happiness. The renders are a depressed Luigi holding a flower (worst), a pleased Luigi with a peace sign (good), and another pleased Luigi with two peace signs (best).[10] An unused model for Mario, labeled "bmario", is stretched to Luigi's proportions and given the backstraps for his Poltergust 3000, possibly suggesting that multiplayer was originally planned.[7]
Cyan and blue-colored Ghost Guys are also in the game's data.[10]
In the game's data is also the unused Poltergust 3000, along with two unused nozzles; one of them is labeled "wpwater".
Other
- There were two unused early ghost designs:[10]
- A blue ghost, Obake01 (thought to be an early Gold Ghost)
- A green ghost, Obake02 (thought to be an early Purple Puncher)
- There were four unused dialogue icons:[10]
- Bowser
- Green Toad
- Gold Ghost
- Mario (missing when Mario talks to Luigi at the Bottom of the Well, while trapped in the Secret Altar, even in the early Nintendo 3DS remake)[11][12]
- There were four unused text strings suggesting that E. Gadd's Lab was once explorable (the Gallery is explorable, although its associated area text seen upon entrance in the final is unused):
- Underground lab
- Gallery
- Training Room
- Ghost Portrificationizer Room
Media
Gallery
Artwork
- Professor Elvin Gadd.JPG
An early Poltergust 3000 on Professor E. Gadd's back.
Screenshots
Nintendo Space World 2000
- Beta Mansion.png
An early version of the mansion, with three different top windows, no visible chimneys, and no gravestones.
- Beta Foyer 1.jpg
An early Foyer with a chair to the left leaning on the wall, the final drawer with a lamp on top to the right. There is a spider web, and the Area 2 door design is different (which can still be seen on the select screen), and the mirror is missing. This version of the Foyer can still be seen if the player presses start/pauses the game.
- Falling chandelier in Foyer.png
The Foyer's chandelier falling, with a long narrow hallway carpet.
Luigi looks at the viewer, breaking the fourth wall, while in the early Foyer.
- Luigi Screams in LM Beta.png
Luigi screaming; this could possibly be for an unused sequence. Likely from a cut FMV.
- Early beta Parlor room.jpg
A very early Parlor. Filled with a cafe table, two chairs, a window with curtains, a different china cabinet, an extra side-chair to the left of the table, which don't appear in the final game.
- Beta Parlor 1.jpg
There is a cloth on the table with two champagne bottles and a candle on top, a fireplace, and the Area 2 and Area 3 hallway painting of the mansion itself instead of a portrait.
The rest of the very early Parlor. There is an analog TV with three blue ghosts on it seen in Space World 2000, similar to the sepia-toned portrait that is seen framed on the Ghost Portrificationizer in the Portrificationizer Chamber in the final game.
- Beta Ghosts Surround Luigi.png
Unused blue ghosts circling Luigi to the left inside the early Parlor, similar to how Boolossus' minions did.
- Beta Poker 2000.jpg
Three blue ghosts appear at the center in the early Parlor playing spider web themed cards for roughly two seconds at one segment. There are three chairs around the table with an ashtray on top, though the middle blue ghost has a top hat and is smoking a pipe, whereas the blue ghost to the right has a haircut similar to Slim Bankshot.
E3 2001
- Beta LM disc.jpg
The Luigi's Mansion disc, shown at E3 2001, has a different label than the final release.
- Beta LM disc 1.jpg
Satoru Iwata holds a Luigi's Mansion disc, which has Luigi with an expression similar to when the blue ghosts circle around him in the early Parlor in the Space World 2000 build.
- Beta Game Boy Horror.jpg
Luigi holding the Game Boy Horror, which was originally just called a Game Boy Color.
- Luigis14.jpg
A depressed Luigi in front of the mansion gates at the end of the E3 2001 trailer.
- Beta menu.png
A different main menu, giving the options to "Skip Intro" or play "From The Beginning". There is no "TM" logo, the dirt path leading to the mansion is straight, there are only four gravestones (which can still be seen on the main menu and new file select screen), and the mansion is missing two chimneys.
E. Gadd has a different dialogue while talking to Luigi in The Lab saying, "Heh, heh, heh!"
- The Lab E. Gadd.png
There are only two options to choose from: "Go to the Mansion" and "Practice", labeled as "The Mansion" and "The Training Room" in the final respectively. The option bubble is blue instead of green.
- Intro cutscene2.png
Outside of the mansion gates.
- Intro cutscene 3.png
Luigi heading towards the mansion.
- Intro cutscene4.png
Luigi walking up the mansion's front stairs.
- Beggining intro.jpg
Luigi opens the Foyer's front door differently and doesn't say, "Hello."
- Beta Foyer.jpg
Luigi entering the Foyer, originally called "Entrance". There were two spider webs above the Area 2 door, the mirror had no cloth covering it (which isn't present on the select screen), Toad was missing, and Luigi's HP was shown as a fraction.
A boarded up door in the Foyer, which would lead to the Area 3 hallway near the boarded up Sealed Room and Sitting Room. The Game Boy Horror originally had a timer.
- Beta Parlor.jpg
The Parlor was originally called "Living room".
- Parlor room E. Gadd intro.png
E. Gadd on the floor after failing to catch a Gold Ghost.
- LMEGaddBeta.jpg
E. Gadd laying on the floor next to an early version of a Gold Ghost, along with a picture of E. Gadd placed over the screenshot. There is no cloth on the table, an extra sofa, purple Blue Twirler ghost portraits on the wall, and the Anteroom door is different in design and is boarded up.
- Pinkghost.jpg
The early Gold Ghost with a light purple color. The portrait has an early Blue Twirler with a black cartoonish top hat and is smoking a pipe, much like one of the blue ghosts seen at Space World 2000.
- Parlor Beta.png
More early Gold Ghosts.
- Luigibusters42 640w.jpg
An early screenshot with the Poltergust 3000's pressure meter and further protruding chairs from the table.
- Parlor room lighted up key.png
Luigi receiving a key that leads to the Area 1 hallway with the first three portrait ghosts. Treasure chests were more rectangular-shaped.
A treasure chest was originally present in the Wardrobe Room.
There two mice in the Study.
- Study room Boos.png
Small Boos inside the Study.
- Study room Neville 50 HP.png
Luigi stunning Neville and revealing his 50 HP. There is a cafe table with two champagne bottles on top of it next to Neville's rocking chair.
- Lighted up Study room.png
The Study room lit up. A green book on the table is placed closer to the chair.
- Study infront of door and time limit ran out.png
The Game Boy Horror's tech demo time limit reached 1:30 and E. Gadd contacts Luigi and sends him back to the main menu.
- The Twins' Room boarded up.png
The Twins' Room door is boarded up.
- TheTwins'RoomBetaStarDoor.png
A star themed door for The Twins' Room.
The Master Bedroom was originally called "Bed room 1", and featured a wardrobe, two beds with a drawer with a lamp on top between them, and two wall paintings.
- Master Bedroom beta ghosts.png
Two ghosts in the Master Bedroom. There is no drawer with two paintings on top and an extra wall painting.
- LM1.jpg
A dark purple-colored Gold Ghost scaring Luigi from behind in the early Master Bedroom layout.
- Master Bedroom Lydia 50 HP facing Luigi.png
Luigi stunning Lydia and revealing her 50 HP. Lydia turns her head back to the player in order for them to stun her.
- Master Bedroom lighted up.png
The Master Bedroom lit up.
- Screenshot 2016-05-03-16-26-20.png
The Nursery was originally called "Child's room". Chauncey is notably missing.
- Luigis19.jpg
An early version of the Nursery room. A stuffed rabbit and two teddy bears are found on a shelf with two paintings in between, and the crib is pulled further away from the wall.
- Nursery room beta ghosts.png
Two ghosts and a small Boo in the Nursery room. The chairs were further from the table, which had no vase, a stuffed rabbit on a chair, and two teddy bears on the top of the shelf.
- Nursery room light up two.png
The Nursery room lit up.
- Nursery room lighted up.png
A treasure chest with the key to the Area 2 door.
The Laundry Room door is boarded up.
- Fortune-Teller's Room Madame Clairvoya and beaker door boarded up.png
Both the Fortune-Teller's Room and basement doors are boarded up.
- LM2.jpg
An early dark purple-colored Gold Ghost scares Luigi in the Area 2 hallway near the Dining Room and Ball Room, which were replaced with Bowling Ghost, Ceiling Surprise, and Purple Bomber.
- LM3.jpg
An early Gold Ghost scaring Luigi again in the Area 2 hallway.
A door which would lead to the Billiards Room is boarded up.
- Screenshot 2016-05-03-16-32-39.png
A china cabinet is positioned between both boarded up doors. There were seven chairs around the table and a china cabinet was positioned between the Billiards Room and the Projection Room.
- Screenshot 2016-05-03-16-32-50.png
A door which would lead to the Projection Room is boarded up. There is a grandfather clock to the right corner of the room.
- LM4.jpg
A possible chef ghost, or red Grabbing Ghost,[13] or early Waiter ghost holding an unused tomato in the Kitchen. A spider web can be seen, there is no fire on the Boneyard door and there's a different array of pots and pans above the stove, with two bottles on top of the sink, and the door which would lead to the Area 2 hallway is boarded up.
- Kitchen boarded up door.png
There are different ghosts in the Kitchen.
The Boneyard lacks a plant and there's a ground stake to the left of Spooky, indicting Spooky might've been chained up. This can still be seen in the game from the Balcony.
- Stacked boxes infront of Area 3 door.png
Stacked boxes infront of the Area 3 door near the Rec Room.
The Washroom was originally called "Lavatory", with a ghost and small Boo inside. There is no painting on the wall and the suckable poster is missing.
- Bathroom 1F lighted up.png
Washroom lit up.
Small Boos inside the Bathroom. There's just a silhouette of Miss Petunia, whom doesn't appear herself.
- LM Beta REAL Water Nozzle.png
Luigi using a water nozzle connected to the Poltergust 3000.
- Nana's Room boarded up.png
Nana's Room's door is boarded up. The Area 3 door is missing and replaced with the 2nd floor end.
- Nana's Room capturing Nana.jpg
Luigi sucking up Nana, which can be assumed that she had 50 HP like the other two portrait ghosts so far.
- Sitting room no cloth on table.jpg
There's no cloth on the table in the Sitting Room.
- Screenshot 2016-05-03-17-44-03.png
The Telephone Room had white colored mice.
- Beta basement.jpg
Luigi using the water and fire nozzles in an early Breaker Room. There is a water valve, a table, two chairs, a water bucket, and two oil barrels.
- Screenshot 2016-05-03-17-42-10.png
Multiple pink colored Flying Fish in the Pipe Room, in the final they are green colored.
- Foto no exif.png
Luigi in the bathroom. This image was taken in an earlier than the E3 version.
Game Boy Horror build
- LM Beta Foyer GBH.png
Luigi uses his Poltergust 3000 on the Foyer's chandelier.
- Garbage Ghost Beta.png
An early version of the Wardrobe Room.
- Beta Balcony.png
Luigi outside on the Balcony in one early build. A different camera angle was used, two trees were missing in the Graveyard, and Toad wasn't present.
- LM Luigi Boo Beta.png
Luigi tries to capture a Boo in the Study. The Study doesn't have a Boo of such a HP rather just 50/60 HP.
- Kitchen LM Beta.png
Luigi in the Kitchen.
- Beta Conservatory.jpg
The Conservatory had instruments on the wall, along with steep steps for Luigi to walk on, which are early blue ghost paintings in the final. There is no suckable poster on the wall near the piano.
- Lmbetathing.jpg
The Game Boy Horror showing what Luigi is seeing in the Courtyard without switching to first-person view. No Flying Fish appear.
- Rec room.JPG
An early version of the Rec Room. The ladder and mirror in the back were switched up and the windows had metal protectors, along with three plant pots.
- Safari room.JPG
The tiger mats aren't on tables in the Safari Room in the final version.
Other builds
- Neville old IGN.jpg
A later build of the Study. The player has one Boo captured already and is displayed without a fraction rather a whole number, however, this is possible only later in the game in Area 2, and the Game Boy Horror had cartoon-like icons.
- Wardrobe room chest.jpg
A treasure chest originally found in the Wardrobe Room.
Scrapped features
- Beta Gallery 3.png
Earliest (broken) version of the Gallery. E. Gadd is at the center, there are dim lights from the King Boo painting section, lack of stones on the ground, no pillars, the statue bases are different, and the brown wall design is similar to that of the Training Room.
- Beta Gallery 2.png
Second earliest (broken) version of the Gallery with a longer hallway, possibly indicating more portrait ghosts were planned. There are unicorn statues with shorter horns vertically from the Balcony instead of angel statues.
- Beta Gallery 1.png
Third earliest (broken) version of the Gallery, which is slightly shorter and lacks space for where the Clockwork Soldiers, Biff Atlas, Slim Bankshot, Sir Weston, Bogmire, Uncle Grimmly, Vincent Van Gore and Boolossus portraits would be, likely indicating that the room that houses King Boo's painting might've been larger.
A test room to the west. An empty room with just a carpet and one half of The Floating Whirlindas, Mr. Whirlinda.
A test room version of the Foyer in the south center. There is a different wall design, a mirrored and flatter clock, a ladder, no handrails, one normal room door, a different carpet, the Mario painting from the Secret Alter, Shivers, a candle, fire from the Boneyard door in the Kitchen, King Boo, Toad, and Luigi's right hand during door opening cutscenes.
- LM Wpwater e3 ingame.png
Luigi using the Poltergust 3000's scrapped water nozzle in the Bathroom via Action Replay codes.
- 3 Beta Ghosts.png
What appears to be the portrait of three early or cut blue ghosts, supposedly set to appear in the Parlor, on the Ghost Portrificationizer in the Portrificationizer Chamber.
- GBH Clock Beta.png
An early Game Boy Horror with a timer.
Models
A blue vase, however, still appears in the Foyer in Luigi's Mansion on Super Smash Bros. Brawl, while final vases are red.
- LM-Endingbad.png
The leftover "bad" rank, labeled "luigi_b.bti".
- LM-Endinggood.png
The leftover "good" rank, labeled "luigi_g.bti".
- LM-EndingrankA.png
The leftover "great" rank, labeled "luigi_V.bti".
- White beta ghost.png
An early Gold Ghost, similar to the white colored version of the Grabber Ghost and had smaller eyes, fangs, a row of teeth, and different shaped heads.
- Orange beta ghost.png
An early Purple Puncher, which had an orange color, similar to the Gold Ghost, they had the same eyes too. The variations are different fangs, and a large nose.
- Pink beta ghost.png
An early Blue Twirler with a purple color, fangs, teeth, small eyes, and a big nose.
- Beta King Boo.png
An early King Boo, resembling a Big Boo and not wearing a crown.
Four unused versions of the Shining Ghost model labeled "Ball", which would've appeared in the Observatory. These were seen in the E3 2001 trailer, though as a white colored variant.
An unused Phonograph model (labeled "chiku.bin") that comes with two animations, which would've likely been in the Projection Room.[14]
- LM beta door.png
Unused door model, labeled "doorVAC_BODY_ITA4".
The original Bogmire model (labeled "shadow") who appears in the Graveyard. It features longer wings, narrower flabs of ectoplasm hanging down, a defined chin, and an eerie facial expression.
- Ghost Beta Guy.png
Unused models for blue and cyan color variants of the Ghost Guy, who would've likely appeared in the Ball Room, Astral Hall, and Roof.
The Bat Twirler (labeled "bat.bin"), which would likely been similar to that of the The Twins' Room ceiling fan, though was suppose to be in the Nursury.[14]
- LuigisMansion-Mario model.png
A model labeled "bmario", which shows a T-posed Mario and Luigi both wearing Poltergust 3000 straps, likely suggesting that Mario was once playable in a scrapped multiplayer mode. Mario is notably almost as tall as Luigi. In fact, there's a file called "Koga::MissionMode" in the game.
- LM beta Daisy.png
Artwork of Daisy from Mario Tennis (labeled "Test.bti"), likely a test image for suckable posters on the wall. In fact, the image's file name is located in "game_usa.szp".
An icicle that serves an unknown purpose (labeled "turara"), likely to have been used in the Cold Storage.
- LM - GCN.png
Texture of an earlier Nintendo GameCube model shown at E3 2001, a background graphic placeholder loaded with the scenes for bosses, such as Chauncey and Bogmire.
- Time Radar LM Beta.gif
An animated Game Boy Horror timer in the game's files.
A cafe table (labeled "otuku.bin") would've been in the Mirror Room.
- LM Mice-Pink.png
A pink colored Mouse (labeled "rat_3"), which is another unused color variant of mice, aside from the Blue Mouse, Purple Mouse, and Gold Mouse.
- Luimans gide lui.png
A Matryoshka doll (labeled "gidemap.szp"), likely an early Luigi's head that appears on the Game Boy Horror's maps.
- LM-obam1.png
An unused graphic labeled "Obake01", likely the same early blue ghost with a slightly different design from the Nintendo Space World 2000 trailer.
- LM-obam2.png
An unused graphic labeled "Obake02".
Unused Dialogue Icons
The Mario icon is missing from Mario's dialogue, while Luigi is at the Bottom of the Well and Mario is trapped inside the Secret Altar.
Text strings
Scans
- LMNP1.jpg
A Nintendo Power magazine of Luigi's Mansion Pg. 36.
- LMNP2.jpg
A Nintendo Power magazine of Luigi's Mansion Pg. 37.
- LMNP3.jpg
A Nintendo Power magazine of Luigi's Mansion Pg. 38.
- LMNP4.jpg
A Nintendo Power magazine of Luigi's Mansion Pg. 39, mentioning a hunter ghost set to appear in the Safari Room, which is unlikely as the game was already released the previous month in Japan, likely hyperbole.
Trivia
- The Japanese version of the game kept Luigi's early or cut hurt sound, while U.S. and European versions didn't.
- The Game Boy Horror's timer and first person view is still in the game's code for all regions and has been found and made into Action Replay codes.
References
- ^ a b Calderon, Anthony (January 21, 2005). The Making of the Game - Luigi's Mansion. N-Sider. Retrieved November 29, 2014.
- ^ Edge Staff (July 7, 2010). Hideki Konno Discusses The 3DS. EDGE. Retrieved November 29, 2014.
- ^ a b c d e f g h i j k Luigi's Mansion E3 2001 Tech Demo Show Off. YouTube. Retrieved November 29, 2014.
- ^ Nintendo Gamecube, SpaceWorld 2000. YouTube. Retrieved November 29, 2014.
- ^ Space World 2000 GameCube Movie Reel. YouTube. Retrieved November 29, 2014.
- ^ a b c Luigi's Mansion E3 2001 Trailer - IGN. YouTube. Retrieved September 1, 2018.
- ^ a b Luigi's Mansion/Unused Models. The Cutting Room Floor. Retrieved November 29, 2014.
- ^ Luigi's Mansion E3 2001 - Nintendo Booth. YouTube. Retrieved November 29, 2014.
- ^ Prelease screenshot of the mansion's kitchen.
- ^ a b c d Luigi's Mansion/Unused Graphics. The Cutting Room Floor. Retrieved November 29, 2014.
- ^ https://www.youtube.com/watch?v=qh2bzCk4WfE&t=37s
- ^ https://topics.nintendo.co.jp/c/article/d94cf5a2-aab2-11e8-b123-063b7ac45a6d.html
- ^ Luigi's Mansion Official Nintendo Instructional Booklet, page 17.
- ^ a b c Luke Dzamonja. (May 17, 2015). Unused LM BETA & Unused Content (With some hacks)., YouTube. Retrieved May 24, 2015.
External links
- Luigi's Mansion pre-release - IGN article
- Luigi's Mansion pre-release and unused content - The Cutting Room Floor
- Luigi's Mansion pre-release images - Freewebs
- Luigi's Mansion pre-release images - Gamespot pages 3-5
- Luigi's Mansion pre-release images - IGN pages 8-12