Super Mario-kun

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Template:Anotherlanguage Template:Articleabout Template:Manga-infobox Super Mario-Kun (referred to as SUPER MARIO KUN in Super Mario Maker) is a Japanese-published Mario manga series written by Yukio Sawada and published by Shogakukan. The manga is printed monthly in CoroCoro Comic. They contain many of the characters and scenarios retellings of various Mario games, including Super Mario World and Paper Mario. Some events in the books do not happen in games.

The series is aimed at children, and it features different twists on the stories. It contains some crude humor, puns, breaking the fourth wall, and slapstick violence. There are also a few puzzles (such as mazes and objects hidden in scenes) to be solved throughout the installments.

Starting in August 2014, the Super Mario-Kun series has been released for the "Bookstore Anywhere" application on Nintendo 3DS in Japan. The series has been released in bundles of ten volumes up to volume 40, and are available for 4,400 yen each. The first set containing volumes one through ten was released on August 27, 2014 the second set on September 24, the third on October 29, and the fourth on November 26.[1]

In December 2014, Soleil Manga began to publish a French localization of the series, titled Super Mario: Manga Adventures[2]. A Spanish translation by Planeta Cómic under the name Super Mario Aventuras has started to be released since late November 2016[3].

To celebrate the manga series' 25th anniversary, Mario's Super Mario-Kun design was added as a Costume Mario in Super Mario Maker (referred to as SUPER MARIO KUN). The costume is unlocked by clearing the "SUPER MARIO KUN 25th Anniversary" Event course.

Volumes

Main article: List of Super Mario-Kun volumes

Below are the covers of all of the volumes, up to the most recent. Some of this information is speculated, due to a limited amount of information about these comics in regions other than Japan.

Volume # Description Date of Release Image
1 First part of the Super Mario World arc: While on a trip to Dinosaur Land with Mario and Luigi, Princess Peach gets kidnapped by Bowser and the Mario brothers run to her rescue, meeting Yoshi on the way and learning that the Koopa Troop has captured Yoshi's friends as well. The three travel through Yoshi's Island and the Donut Plains, encountering many foes including the four Teenage Mutant Ninja Koopas and defeating Iggy and Morton. The volume concludes with a special chapter in which Mario, Luigi and Yoshi travel through the potential next title in the Super Mario series. Template:Releasedate
SMKun 1.jpg
2 Second part of the Super Mario World arc: Mario, Luigi and Yoshi travel through the Vanilla Dome, Twin Bridges, Forest of Illusion and Star Road, defeating the Bowser robot Robobowser, Ludwig and Roy as well as Donkey Kong who was working for the latter. The volume concludes with a recap of Mario's previous adventures and jobs: Donkey Kong, Mario Bros., Super Mario Bros., Golf, Tennis, Wrecking Crew, Punch-Out!!, Super Mario Bros. 3, Tetris and Dr. Mario. Template:Releasedate
Super Mario-kun #2
3 Third part of the Super Mario World arc: Mario, Luigi and Yoshi travel through the Forest of Illusion and Chocolate Island, defeating Wendy before going through a fake Bowser's Castle filled with Super Mario Land enemies and facing Bowser. Template:Releasedate
Super Mario-kun #3
4 Fourth part of the Super Mario World arc: Mario, Luigi and Yoshi finally reach the Valley of Bowser and must face more traps from Bowser's troops as the winter holidays come near. On the way to rescuing Princess Peach, the heroes find themselves warped into Hyrule, have to face a giant aggressive Mario created through Mario Paint, must rescue the final Yoshi egg and defeat Larry after Mario dies in battle and goes to Hell before returning, and finally have a climactic battle against Bowser at Bowser's Castle during his and Peach's marriage. Template:Releasedate
Super Mario-kun #4
5 Fifth part of the Super Mario World arc: Bowser has kidnapped Princess Peach again and Mario, Luigi and Yoshi reach his castle once again but fail several times to infiltrate it. Chapters reference other Mario titles such as Yoshi, and the heroes battle Lemmy in a variation of Gnat Attack. It is revealed that in the far future, Bowser becomes the servant of Princess Peach due to being defeated by Mario, and the volume concludes with the three heroes liberating Star Road's Power-Ups from a mysterious villain who is revealed to be Bowser 3, Bowser's incarnation from Super Mario Bros. 3, culminating in a final battle. Template:Releasedate
Super Mario-kun #5
6 Sixth part of the Super Mario World arc: Mario, Luigi and Yoshi go back to their rescue of Princess Peach and face more foes, while chapters make references to Super Mario Kart, Super Mario Bros. 2 and Yoshi's Cookie. Bowser has built another castle after the destruction of the first one. Mario is challenged twice by Donkey Kong Jr. to a kart race, the heroes fight with Birdo and more bosses from Super Mario Bros. 2, and save Princess Peach but lose her again after a trip through the Special Zone. Mario and Bowser have a Super Mario Kart Battle Mode duel before they must team up to save Princess Peach from an accidental curse. The volume ends with Mario going to Mario Land after learning Wario has taken over. Template:Releasedate
Mario-kun-06.jpg
7 First part of the Super Mario Land 2: 6 Golden Coins arc: Mario and a sentient Carrot try to liberate Mario Land by collecting the six Golden Coins. Mario and Carrot go through the Tree Zone and defeat the Bird guarding one of the Golden Coins. As Yoshi sends Mario gifts for liberating Dinosaur Land, they are soon joined by Cooshi, a sentient Yoshi Cookie. They then travel through the Turtle Zone, where they are helped by friendly Goombas and defeat the Octopus. Following this, they go through the Macro Zone where they defeat the Sewer Rat with the help of Keibu. There are also two one-off stories: in one, Peach and the Koopa Troop under her orders hatch a plan to make Mario lose weight, and in another Mario and Yoshi try to save a people from a curse by adventuring through RPG Village. Template:Releasedate
Mario-kun-07.jpg
8 Super Mario Bros. 2 arc: Wart takes over Subcon and challenges Mario, Luigi, Yoshi and Birdo to rescue the land. The four heroes travel through the six worlds of Subcon, defeating Mouser, Tryclyde, Fryguy and Clawgrip along the way. Birdo dies trying to protect Yoshi, but is quickly replaced with Toad. The final battle against Wart proves itself to be extremely difficult however, as Wart is not sensitive to vegetables anymore and has the ability to transform. Eventually, Wart is defeated through the combined efforts of Mario, Luigi, Peach, Toad, Bowser, the Birdo clan, Baby Yoshis, and Yoshi's dangerous hunger, but Bowser kidnaps Princess Peach again while leaving.

Second part of the Super Mario Land 2: 6 Golden Coins arc: Mario, Carrot and Cooshi go through the Pumpkin Zone and defeat the Witch. There are also two one-off stories: in one, based off Mario & Wario, Wario uses buckets to make Mario, Yoshi and Peach lose themselves in a forest. In the other, Bowser's troops ambush Mario and Yoshi, who have to rely on moves from Yoshi's Safari and Yoshi to win.

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Mario-kun-08.jpg
9 After the Lost Crystal Mushroom arc: Original story based off Yoshi's Safari, with references to other media such as Yoshi's Cookie and the Super Mario Bros. movie. After defeating Wario, Mario and Luigi have settled on Yoshi's Island, but they receive news from Princess Peach that the world has gone into chaos and the three Crystal Mushrooms must be recovered to save it. Mario, Luigi and Yoshi adventure though Dinosaur Land, fighting stronger versions of past enemies and finally finding the first Crystal Mushroom in the ruins of Bowser's old castle thanks to the help of Birdo, who has returned as a fairy. After accidentally drifting off to another land, the heroes encounter Bowser who possesses the second Crystal Mushroom and steals the protagonists' as well. The next step in the journey is Jewelry Land, which has been turned into a mechanical land by Bowser. Using the Super Scope, Mario and Yoshi, the only characters to be unaffected by the mechanical virus, face Ludwig, King Blooper and finally Mecha Bowser himself. They recover the three Crystal Mushrooms and undo the curse on the world, revealing the Super Scope to be a transformed Prince Pine. However, they haven't rescued Princess Peach yet, and Bowser ambushes the heroes while they are taking another break, forcing them to go through the first stage of Mario Bros. in an angered state before a final battle with Mecha Koopa.

First part of the Mario & Wario arc: While Peach is still under Bowser's guard, Wario throws a bucket on her head, revealing to Bowser that Luigi possesses the key to take it off. Bowser rushes to Mario's home at Yoshi's Island, only to learn that Mario himself has had a bucket thrown on him by Wario and that Luigi has been out for a walk. The fairy Wanda appears to help the heroes in their quest to find Luigi, but due to an unfortunate incident she ends up being merged with Bowser. Mario, Yoshi, Bowser and Wanda go through the Forest of Fairies and manage to take the bucket off Mario's head after it turned into an enemy. They then go through the Yoshi Lake, where they battle a monster made of eggshells dropped by Wario.

Third part of the Super Mario Land 2: 6 Golden Coins arc: Mario, Carrot and Cooshi reach the Space Zone, landing on the Moon and facing Tatanga with the help of the Hippo, after the alien monster stole the five Golden Coins the heroes had collected so far. However, they are defeated in battle and fall back to Mario Land, but Bowser, disguised as Santa Claus, defeats Tatanga and gives Mario all six Golden Coins as a Christmas gift. The volume concludes with a one-off story in which Wario and a Goomba go treasure hunting underwater.

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Super Mario-kun #9
10 Partially based on the idea of the game Super Mario All-Stars. On the front cover various enemies, including Wart, and many of Mario's friends and foes are featured, and the puzzle section is in a mash-up style. The volume contains the conclusion to the Super Mario Land 2 story, the continuation of the Mario & Wario and Yoshi's Safari arcs, as well as elements of Super Mario Land 3: Wario Land and Tetris, and Wario donning a Power Suit in homage to Metroid's Samus Aran. Template:Releasedate
Super Mario-kun #10
11 Based on the game Super Mario Land 3: Wario Land and on the game Wario's Woods. In the Wario Land adaptation, Mario and Yoshi go with Wario in the trip to stop Captain Syrup, while, in the Wario's Woods adaptation, Wanda appears in Peach's Castle Garden asking for help to stop Wario, so Mario, Yoshi, Luigi and Toad go to help her. Another chapter in this volume focuses on the Game Boy game Donkey Kong. On the front cover, there are forms that Wario can gain from the Jar Powerups. Template:Releasedate
Issue 11 of Super Mario-kun
12 Another volume that is based on the game Super Mario Land 3: Wario Land. Also within is the second part of the adaptation of Wario's Woods. The front cover once again features the same Jar Powerups. Additionally, Luigi appears in the middle of the Wario Land adaptation, and Donkey Kong, both the Arcade and Country iterations, make appearances in these stories. A bonus chapter is also featured near the end, with a short story based on Donkey Kong Country. Template:Releasedate
Super Mario-kun #12
13 This volume wraps up the Wario's Woods storyline, and also finishes the Wario Land one. The huge Mario face on the cover indicates that the volume contains references to Mario's Picross, although this is only in a short section at the end. There is a sort of "look back" at previous volumes, with some elements from past adventures, as well as introducing some from Super Mario Bros. 3 and the Virtual Boy. Additionally, a "special story" about a Survival Race competition with competitors Mario, Yoshi, Bowser, Luigi, Wario, and Donkey Kong appeared in the volume. August 28, 1995
Kunissue13.jpg
14 The next volume is based on the game Super Mario World 2: Yoshi's Island and later, Donkey Kong Country. The volume starts with some changes to the Yoshi's Island story: Adult Mario with Adult Luigi travel to the past to stop Adult Bowser from helping Kamek kidnap the two baby twins, and help Yoshi to deliver Baby Mario. Mario and Yoshi then end up in the Donkey Kong Country story, where Cranky Kong asks for help for Donkey Kong and Diddy Kong against King K. Rool. Inside the volume also are some 4-komas based on Donkey Kong Country 2: Diddy's Kong Quest with both Diddy and Dixie. January 27, 1996
Cover of the 14th volume of Super Mario-kun
15 This volume concludes the Yoshi's Island and Donkey Kong Country story arcs, although the latter also incorporates the events and characters of Donkey Kong Land. Dixie also makes an appearance in the main story this time. A new arc based on Super Mario 64 begins, starting with Mario and Luigi receiving the new Nintendo 64. Mario then ventures through the first few worlds, and meets a Bob-omb Buddy who accompanies him throughout this story arc. The volume finishes with a short collection of 4koma based on Mario Kart 64. The front cover shows Mario flying with the Wing Cap as Baby Mario floats with the Cape and Yoshi takes on his Helicopter form. October 28, 1996
The 15th volume of the Super Mario-kun series.
16 This volume is largely based on Super Mario 64, with the main storyline continuing in all chapters of this book (although it crosses over with Mario Kart 64 in one chapter). There are also two 4koma sets for Super Mario 64. Throughout the volume, Mario is accompanied by Yoshi and the same Bob-omb Buddy he met earlier. April 1, 1997
Kunissue16.jpg
17 This volume is split, with about half continuing the Super Mario 64 arc while the other half follows Mario Kart 64 in a separate story, with Mario and friends having misadventures in the various tracks of the game. October 28, 1997
Kunissue17.jpg
18 This volume further continues the Super Mario 64 arc, with Bowser resetting the game with a N64 controller during the final battle, forcing Mario to start again. This time however, Bowser has managed to infest Peach's Castle with his minions. It also features the second part of the Mario Kart 64 story, including a section based on the Battle Mode. Another chapter continues the "overview"-style chapter from Volume 13, with elements from past volumes of the manga coming into play again briefly. April 28, 1998
Kunissue18.jpg
19 This volume completes the Super Mario 64 arc before moving into a story based on the events of Yoshi's Story. It features six baby Yoshis as the main characters, as well as Mario and Poochy. Each Baby Yoshi has a unique personality and appearance, and they accompany Mario on a quest to retrieve the Super Happy Tree from Baby Bowser and save Yoshi's Island. September 28, 1998
Super Mario-kun manga volume 19 cover
20 Another volume with Yoshi's Story on the cover. Not much else is known about its contents. March 27, 1999
Kunissue20.jpg
21 This volume is based on Mario Party, with the cover being similar to the box art for that game. Not much else is known about its contents. September 28, 1999
Kunissue21.jpg
22 Another volume based on Mario Party, this cover has some of the characters posing. Not much else is known about its contents. January 28, 2000
Super Mario-kun #22
23 Based on Mario Party, with the Star on the cover. The book also includes a story for Mario Golf, and Donkey Kong. Mario, Luigi, and Wario have a series of adventures to find and defeat Bowser. Several Mario Party aspects are included, such as Hot Rope Jump and Bombs Away. Along the way, they meet a friendly Ztar who escaped from Bowser's castle. June 28, 2000
Super Mario-kun #23
24 This volume is based on Mario Party 2, with Luigi as a cowboy and Yoshi and Bowser as pirates on its cover. Not much else is known about its contents. January 27, 2001
Super Mario-kun #24
25 This volume is based on Paper Mario as the cover shows some of the partners like "Lady Bow", "Goombario", and "Kooper" as well as "Eldstar", "Twink" and Bowser holding the "Star Rod". New partners are introduced throughout this arc, but many stay for only a short time, while Goombario and Kooper follow Mario more consistently. Apart from the main focus on Paper Mario, it has special chapters at the end dealing briefly with Wario Land 3 and Mario Tennis. July 28, 2001
Super Mario-kun #25
26 This volume continues the Paper Mario arc, showing all the Star Spirits on the cover, along with Goombario and Kooper. During this arc, there is a short detour into Super Mario Advance with Mario's main companions through the arc, Goombario and Kooper. During a battle against antagonistic clouds in Lakilester's chapter, Luigi and the Poltergust 3000 make an appearance along with the reminder, "Luigi's Mansion now on sale!" Wario also helps, with a sign declaring "Wario Land Advance now on sale!". Luigi's Mansion and Mario Kart: Super Circuit are also covered in single special chapters at the end of the volume. February 28, 2002
Super Mario-kun
27 The Paper Mario arc is concluded in this volume. A new story, based on Mario Party 3, then commences towards the end of the volume. The cover features, among others, Sushie, Watt, and Lakilester. August 28, 2002
Super Mario-kun #27
28 In this volume, the Mario Party 3 story begun in the last is concluded. The main story, based on Super Mario Sunshine, then begins. There is also a large section about Wario Land 4, with the manga for this arc renamed as Super Wario-kun. This volume marks the first volume where Luigi's mustache is changed to be more familiar to the design in the games. January 25, 2003
Super Mario-kun #28
29 The second volume based on Super Mario Sunshine. It also has a longer version of "Luigi's Mansion", other name, Super Luigi Kun. Not much else is known about its contents. May 28, 2003
Super Mario-kun #29
30 The third volume based on Super Mario Sunshine, the majority of this volume is taken up with continuing this story. Also includes a chapter based on Super Mario Advance 4: Super Mario Bros. 3. December 24, 2003
Super Mario-kun #30
31 The fourth volume based on Super Mario Sunshine. The cover includes many Shine Sprites. Not much else is known about its contents. June 19, 2004
Issue 31 of Super Mario-kun
32 This volume is based on Paper Mario: The Thousand-Year Door. Assorted items from the game litter the cover, along with Goombella and Koops. This volume ends the Arc of "Super Mario Sunshine". This volume contains the first chapter, and a bit of the second chapter of the game, and includes such characters as Flurrie, Koopley, and Hooktail. Not much else is known about its contents. January 28, 2005
Issue 32 of Super Mario-kun
33 This is another volume based on Paper Mario: The Thousand-Year Door, this shows the blimp used to get to Glitzville, along with the Emerald Crystal Star. It continues from the last arc. After Flurrie has assisted Mario in defeating Lord Crump in his Magnus Von Grapple, she gives him a Hammer that she controls and talks through while Mario, Goombella, and Kooper continue in their adventures. The next segment deals with Glitzville, where Mario rescues Yoshi from Mr. Hoggle and they meet and defeat Rawk Hawk and Grubba. Finally, Mario, Kooper, and Goombella enter Creepy Steeple and Twilight Town and where they meet Doopliss and the pig residents. A disjointed chapter dealing with Toad, Yoshi, and Bowser follows. Finally, a segment on Mario vs. Donkey Kong appears near the end of the volume. September 28, 2005
34 This is a third volume based on Paper Mario: The Thousand Year Door, with the cover showing lots of Crystal Stars. Not much else is known about its contents. May 26, 2006
35 This volume ends the Paper Mario: The Thousand Year Door story arc, where the protagonists meet and battle Sir Grodus and the Shadow Queen and begins the Mario & Luigi: Partners in Time story arc. It also contains a New Super Mario Bros.-themed story arc. January 26, 2007
Super Mario Kun 35.jpg
36 Another volume about the Mario & Luigi: Partners in Time story arc. Begins approximately where Yoob appears. Ends approximately where Mario Bros. is at Star Shrine. The final chapters include segments on the minigame modes and Mario vs. Luigi of New Super Mario Bros. and a single chapter on Wario: Master of Disguise. August 22, 2007
Super Mario-kun Volume 36.
37 The ending of Mario & Luigi: Partners in Time, where the four protagonist go into the Shroob Castle to battle the Princess Shroob and Elder Princess Shroob. The volume also features the two Toadsworths and Baby Peach getting attacked by a Shroobsworth and its Intern Shroob. At the end of the Mario & Luigi: Partners in Time story arc, it begins the Super Paper Mario story arc. This volume includes an extra story based on Super Mario Galaxy and a 4koma poking fun at the Super Mario Galaxy power-ups. February 28, 2008
Mario-kun-37.jpg
38 This volume ends the arc begun last time about Super Paper Mario. It also launches the story arc proper based on Super Mario Galaxy. Not much else is known about its contents. October 28, 2008
39 Another volume based on Super Mario Galaxy, some of the powerups from the game are displayed on the cover. Luigi will be centered in this volume, as he will get lost several times in various galaxies, and Mario will go save him. March 27, 2009
40 This volume is a tribute on the Mario series, hence featuring some characters in the cover art. It continues the story based off Super Mario Galaxy and the story based on Mario & Luigi: Bowser's Inside Story begins in this volume. At the making of this volume, the author meets with Shigeru Miyamoto and gets a drawing from him. At the end of the volume, there is a story arc based off the original Super Mario Bros., even basing designs off of it. November 27, 2009
40th issue of Super Mario-kun
41 Ending Mario and Luigi: Bowser's Inside Story and starts a volume based on New Super Mario Bros. Wii. Not much else is known about its contents. July 28, 2010
42 Continuing from New Super Mario Bros. Wii. The Koopalings are shown on this cover. Not much else is known about its contents. Christmas Eve 2010
Super Mario-Kun 42.jpg
43 A third volume based on New Super Mario Bros. Wii. Not much else is known about its contents. August 26, 2011
Super Mario-Kun 43.jpg
44 The ending of the New Super Mario Bros. Wii arc and starting the arc based on Super Mario 3D Land. Not much else is known about its contents. April 27, 2012
Super Mario-Kun 44.jpg
45 Continues the Super Mario 3D Land arc. It also has bonus stories for Mario Tennis Open, as well as Mario Kart 7. November 28, 2012
SMK45.jpg
46 The end of Super Mario 3D Land, and beginning of New Super Mario Bros. U. Not much else is known about its contents. May 28, 2013
SMK46.jpg
47 The continuation of the New Super Mario Bros. U arc. In Chapter 2, Luigi is sucked into an unknown portal to the Luigi's Mansion: Dark Moon adventure, ending the chapter with Luigi returning to Mario. Not much else is known about its contents. December 27, 2013
SMK47.jpg
48 The end of the New Super Mario Bros. U arc and the start of the Super Mario 3D World arc. After the end of the New Super Mario Bros. U arc, there is a short chapter with Luigi and Yoshi dealing with frigid weather caused by a Cooligan and a Fliprus. Not much else is known about its contents. September 26, 2014
Cover art for Super Mario-kun volume 48.
49 The continuation of the Super Mario 3D World arc. Not much else is known about its contents. April 28, 2015
Super Mario-Kun 49.jpg
50 Continuation of the Super Mario 3D World arc. Also contains stories for Puzzle & Dragons: Super Mario Bros. Edition and a re-print of the first part of the Super Mario RPG: Legend of the Seven Stars arc. October 28, 2015
Super Mario-Kun 50.jpg
51 March 28, 2016
Super Mario-Kun 51.jpg

Stories

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed once we are able to translate information about the series in a professional manner.

While some stories are large arcs such as Super Mario World and Super Mario 64, there are also stories that are much smaller, sometimes less than a volume big. (#~#) or (#) indicates the volumes containing that story. (?) indicates that the name may be a mistranslation. Some stories run consecutively through several volumes, with half of the volume being one story and half of it being another story, or other similar splits in the volume.

  • Super Mario World (1~6)
  • Super Mario USA (Super Mario Bros. 2) (6/8)
  • Super Mario Land 2: 6 Golden Coins (6~10)
  • Yoshi's Safari (8~10)
  • Mario and Wario (9~10)
  • Super Maze Collection (special story, includes mazes to solve)
  • Wario Land: Super Mario Land 3 (10~13)
  • Wario's Woods (11~13)
  • Future Collection (time travel story)
  • Gekitou! Race Survival Guide(?) (special story) (13)
  • Yoshi's Island (14~15)
  • Donkey Kong Country (14~15)
  • Super Mario 64 (15~19)
  • Mario Kart 64 (17~18)
  • Yoshi's Story (19~20)
  • Mario Party (contains the stories of the first three games) (21~24, 27~28)
  • Yoshi Paradise Collection (special edition) (24)
  • Mario Story (Paper Mario) (25~27)
  • Luigi's Mansion (26)
  • Super Mario Sunshine (28-32)
  • Paper Mario: The Thousand Year Door (32~35)
  • Mario vs. Donkey Kong (special edition) (33)
  • Mario & Luigi: Partners in Time (35~37)
  • New Super Mario Bros. (special edition) (36)
  • Super Paper Mario (37~38)
  • Super Mario Galaxy (38~40)
  • Mario & Luigi: Bowser's Inside Story (40~41)
  • New Super Mario Bros. Wii (42-43)
  • Super Mario 3D Land (44~45)
  • New Super Mario Bros. U (46~48)
  • Luigi's Mansion: Dark Moon (47)
  • Super Mario 3D World (48~50)

Gallery

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External links

References

  1. ^ Bookstore Anywhere selection on the Nintendo website. Retrieved October 4, 2015.
  2. ^ "Super Mario - Le manga chez Soleil!". manga-news.com,‎ September 8, 2014 (retrieved August 22, 2015)
  3. ^ Daniel G. Astarloa (October 4, 2016), "‘Super Mario Aventuras’ se publicará en España a partir de diciembre". deculture.es. Retrieved December 2, 2016

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