Glimmer's Galleon (Donkey Kong Country 2)
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Template:Level Glimmer's Galleon is the twelfth level of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. It is the second area of Krem Quay in Donkey Kong Country 2: Diddy's Kong Quest, as well as the seventh area of Krem Cauldron in Donkey Kong Land 2.
This level takes place in the flooded cargo hold of a crashed Kremling galleon. There is hardly any natural light to be found, but fortunately, Glimmer finds the Kongs soon after they enter the level, illuminating the way for them. In Donkey Kong Land 2, Glimmer does not appear, and instead, certain barrels are scattered throughout the level, which light up the area when touched. They cease to give off light after a few moments, though. Flotsams, Puftups, Shuris, Lockjaws, and, in Donkey Kong Country 2, a single Klomp populate this level as well. Enguarde is nowhere to be found in this level in Donkey Kong Country 2, so the level's many enemies cannot be defeated by anything but the single Invincibility Barrel hidden in the level.
In the Game Boy Advance remake, the level is actually slightly brighter, as it has been lit up more for the standard Game Boy Advance screen, which lacks a backlight.
Level Layout
Donkey Kong Country 2
At the start of this level, the animals must swim in the direction of bananas, which are in the formation of an arrow. After they pass the level's only Klomp, Glimmer appears and lights the way through the dark. The monkeys must continue their way through and avoid a few Flotsams swimming along. Eventually, there is a fork-in-the-road. The heroes must travel either the up most route, or the route under it. Either way, they pass a Lockjaw and end up at the same point. After that, the Kongs need to move on and watch out for slithering Flotsams. They should then see a group of bananas in the formation of an arrow, which points north. The heroes should follow it and avoid three deadly Lockjaws, who charge at them to attack. When they can no longer go north, the monkeys need to travel west, where there are a few Flotsams and other hazards. At that dead-end, the group must swim south and then west where they meet up with more foes. Eventually, the heroes should find the Star Barrel.
From here, the Kongs must continue their way through all the sunken luggage and watch out for enemies. They meet some Shuris and Puftups as they both travel upwards through all the crates. Eventually, they should follow a trail of bananas leading to a Lockjaw, as well as bananas in the formation of an arrow, directing them north. The monkeys should come up to another Lockjaw on their way up, where they should then adventure east. There are many Shuris on the way, and they swerve out of tight spaces to attack them. Soon, the group should make it to bananas in the formation of an arrow pointing east, as well as a Puftup in their path. After that villain explodes, the heroes must avoid the spikes it throws at them and swim along. Not long after, they should find two Lockjaws in a small space. The monkeys must pass these hazards and travel south, then east between some crates. Here, they find three Puftups surrounding them. They all explode and shoot spikes at the heroes, so they must be careful. When they are avoided, the Kongs must swim up the narrow pathway and get in a barrel nearby. It shoots them out of the water, where they can finish the level.
Donkey Kong Land 2
The Kongs begin the level in a dark area with a trail of bananas and a Flotsam in it. If they head east from here, they can find an alcove that contains a Banana Bunch and a hidden passage that leads them to a pair of light-giving barrels, some bananas, a few Flotsams, and a Bonus Barrel. A small area containing the letter K branches off of this passage. If the primates travel west from the level's beginning, rather than east, they come up to a light-bearing barrel and an arrow pointing downwards that is formed by a group of bananas. If they follow this arrow, they come down to a passage leading to the west, which contains a DK Barrel, a pair of Flotsams, a Lockjaw, and other obstacles. An Animal Barrel containing Enguarde the Swordfish sits below the Lockjaw in this area, who is followed by a light-giving barrel that the heroes must touch to illuminate the area. A passage is to the north of the barrel, and it contains an arrow pointing upwards that is formed by bananas. The passage allows the heroes to take a shortcut through the level, as if they continue west from the previous light-giving barrel, they make their way towards a Shuri, a Flotsam, and another passage that leads to the north.
While they make their way up through this area, they come up to a Lockjaw and a Puftup and then travel to the east, where they can find the meeting point between the shortcut passage and the longer path. Above the meeting point, the heroes can find a Puftup and an arrow pointing to the east that is formed by more bananas. The heroes can follow this area to reach a passage that contains some more Flotsams and another light-bearing barrel. There is a hidden room below this barrel that consists of a few bananas, a Puftup, and a Banana Coin. A Lockjaw is also to the east of this barrel, and it is followed by a DK Barrel, an arrow of bananas pointing farther to the east, a Puftup, and an additional light-giving barrel. Two separate passages are above and below this uncommon barrel; the passage above it leads to a Shuri, another light-giving barrel, and a Flotsam, while the area below it leads to a Flotsam, some bananas, and yet another barrel that brightens the area when hit. The two passages meet in an area that contains an arrow pointing to the east that is formed by a group of bananas.
If they follow this arrow, they head through a passage that leads them towards a Flotsam and then farther downwards into a lower area that holds a Puftup and another barrel that can remove the surrounding darkness for a limited amount of time. The barrel is followed by a Flotsam, and arrow formed by bananas pointing to the north, a DK Barrel, and another Lockjaw. The arrow points to a wall, but a passage is below it that leads into a wide room that hold a Lockjaw and a Banana Bunch, which is located in the bottom-right corner of it. To the right of the arrow, the primates can find a passage leading to the north with a light-giving barrel at the beginning of it. If they continue past this barrel, they come up to a Flotsam and another arrow pointing to the north that is formed by bananas. There are two separate passages above here; the one of the right is void of obstacles, but the one of the left contains a few Puftups. As Diddy and Dixie continue farther north, they come up to a small channel between the two passages. A light-bearing barrel and the level's Star Barrel are ahead of here at another meeting point between the two passages. The Kongs can find a small channel immediately before the Star Barrel that leads them to the letter N and acts as a shortcut through the level.
An arrow made of bananas pointing to the west is next to the level's Star Barrel, and if it is followed, the heroes come up to a few Flotsams and a small alcove that contains a banana. The Kongs can find a passage below this banana that contains another Animal Barrel, which contains Enguarde. If they enter it in their usual forms, they turn into the swordfish, but if Enguarde himself enters it, he is simply given a second life in case he is attacked by an enemy. An area is to the right of the Animal Barrel with a Lockjaw, a Banana Bunch, and the letter N in it. The duo can also find a passage to the left of here that holds a few Flotsams and some bananas located in small alcoves.
At the dead end later, they need to swim down and around all the crates and touch a Light Barrel. They should soon come up to another Light Barrel to light the dark. At this point, they need to move east, where there is a "No Animal" sign, making Enguarde disappear. After this, the heroes, without their swordfish buddy, must swim in a U shape and touch all the short-lasting Light Barrels on the way. There is a spring atop some crates nearby. The monkeys must hop out of the water, jump on it, and complete the level.
Secrets
Donkey Kong Country 2
K-O-N-G Letters
- K: After the primates meet Glimmer, they head into an area that holds a few Flotsams. Northeast from here, they can find a section that contains a single Lockjaw, and in the top-right corner here, they can find the letter K in an alcove.
- O: Shortly before the Star Barrel, the heroes enter a wide, open area that contains a Puftup in the center of it. In the wide room before this, the Kongs can find the letter O in the top-right corner of the area behind a crate that they are able to swim through.
- N: After the heroes pass the Star Barrel, they come past several Shuris and enter a wide area that contains a single Puftup in the center of it. If they swim north from here, they can find a small area with a Lockjaw in it. Two alcoves are below this enemy, and the alcove on the left holds the letter N.
- G: Almost immediately before the Kongs make their way out of the cargo hold, they enter a large room containing a few Puftups. Shortly before this, they can find a room to the north that contains a pair of Lockjaws. The letter G is in an alcove above these foes.
Bonus Levels
- At the start of the level, the Kongs should swim straight up and head between several barrels. Once they are in a more spacious area, they can discover an open crate jutting from the wall. If they swim into the crate, they appear in the first Bonus Level, where they must travel through a curvy path among many large crates and barrels. If they reach the end of the stage within 40 seconds, they can find a Kremkoin to grab within the remaining time.
- Near the end of the level, they Kongs can find a Puftup and a group of bananas over some crates that form the shape of an arrow pointing east. Instead of following the arrow, they must head south, where they can find a Lockjaw and a tight passage below it. If the travel through this passage, they can find an open crate. If enter it, they are taken to the Bonus Level, where they need to travel through a maze among many large crates and barrels to find a Kremkoin at the end of it. They have 40 seconds to discover and collect the Kremkoin.
DK Coin
- To find the level's DK Coin, the group must swim through the crates above the larger, open crate that leads to the first Bonus Level. Here, they should find some bananas in the shape of the number three. From there, the heroes must feel around the crates above them until they go through another one. It leads them to bananas in the shape of the number four, as well as the DK Coin.
Golden Feather (Game Boy Advance version only)
- To find the Golden Feather, the Kongs must swim past the letter N to access an area where they are surrounded by three Shuries in an open area. From there, they must swim around some crates and travel north, where they should run into to a bunch of crates with the Golden Feather among them in a tight space.
Photograph (Game Boy Advance version only)
- Immediately before the letter O, the heroes swim through a small area guarded by two Lockjaws. In an area slightly below this, they should search around and look for a small opening through some crates to the left. After accessing the hidden passage, they must swim through the opening between and over the crates to grab a photograph, which grants them with a picture of Glimmer for the fourteenth page of their scrapbook.
- Shortly after passing the Star Barrel, the heroes find a trail of bananas leading upwards. At this point, they must head into a hidden passage to the right through a crate to find an Invincibility Barrel that gives them temporary invincibility when hit. With this short-lived ability, they must travel to the right and defeat a Shuri with a photograph over its head. Once the foe is defeated, the Kongs earn a picture of a Shuri for the fourth page of their scrapbook.
Donkey Kong Land 2
K-O-N-G Letters
- K: At the beginning of the level, the Kongs should head backwards towards the level's first Bonus Barrel until they reach the first light-bearing barrel. A thin passage leading upwards to the letter K is slightly ahead of here.
- O: The primates can find a few small crates at the top of the area that they can travel through shortly before the second DK Barrel in the level. A room that contains the letter O is on the other side of these crates.
- N: The Kongs should head slightly downwards from the location of the level's Star Barrel to find a thin passage that they must head through to find a small room with the letter N in it.
- G: Shortly after the heroes pass the first DK Barrel from the Star Barrel, they can find a light-giving barrel that is followed by a line of three Puftups. A hidden area is southwest from these enemies, and the area contains the letter G at the end of it.
Bonus Levels
- At the beginning of the level, the Kongs must travel backwards and not follow the trail of bananas in front of them. As they swim east, they come up to a few Flotsams, two light-giving barrels, and eventually, a Bonus Barrel, which sends them to a Bonus Level when entered. Here, the Kongs need to collect 40 stars that are scattered around an underwater area. If they collect all of the stars within 25 seconds, a Kremkoin appears at the beginning of the stage (due to them traveling in a circle during the bonus) to grab before the remaining time runs out.
- Immediately before the heroes pass the final No Animal Sign in the level, they must feel around the crates to the right of them. They are able to swim through a row of three crates, which are followed by a long, thin passage that leads to a vast area consisting of a few Puftups and a Flotsam. At the top of the area above the surface of the water, a Bonus Barrel can be found that is able to send the heroes into a Bonus Level, where they must make way through an underwater maze. The Bonus Level sometimes becomes pitch black, so it is up to the Kongs to make sure they hit the many light-giving barrels around the area. If they reach the end of the maze within 20 seconds, they can find a Kremkoin to grab within the remaining time.
DK Coin
- A while before reaching the Star Barrel, the heroes find an arrow, formed by bananas, pointing to the east with a light-bearing barrel next to it. From this point, the Kongs need to swim to the wall and up to the top-right corner of the area, where they can find three small crates that they can move through. If they head through the crates, they make their way into a wide room that contains a few enemies and a DK Coin.
Gallery
- Swimswimswim65.jpg
The Kongs swim into some crates in the original version of the game.
- GlimmersGalleon165.PNG
Enguarde swims through the Donkey Kong Land 2 version of the level while it is dark.
- Glimmer's Galleon GBA 65.jpg
The Kongs travel through the level in the Game Boy Advance port. Note how Glimmer's light is almost unnecessary.
Trivia
- In Donkey Kong Land 2, the level does not feature Glimmer at all. However, the level's title remains as "Glimmer's Galleon".