Stormy Seas: Difference between revisions
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==Secrets== | ==Secrets== | ||
===Bonus Levels=== | ===Bonus Levels=== | ||
*After passing the letter O, the Kongs should inspect the wharf. Near a ledge, they will find a small crack. Once this is spotted, Dixie should throw Kiddy onto the crack and break the wood, creating a small opening. If the heroes fall into the hole, they will find a [[Bonus Barrel]], which will lead them into a [[Bonus Level]]. There, the monkeys will move along a tightrope, collecting green bananas and avoiding a Nibbla in the water. As they grab the bananas, they will also have to watch out for a fast-traveling Klasp. After enough green bananas are collected, a [[Bonus Coin]] will appear at the end of the stage. | |||
*At the end of the level, the heroes should jump off of the wharf and swim to the bottom of the area. Entering a narrow passageway, they will make their way into a Bonus Barrel. It will take them to a Bonus Level, where they will have to climb on some Klasp-infested tightropes to jump over a wall of three green Buzzes. Once they reach the end of the stage, they will win a Bonus Coin. | |||
===DK Coin=== | ===DK Coin=== | ||
*Not to far before the flagpole, the Kongs will meet the [[Koin]], who will have the [[DK Coin]]. They will need to defeat him to get it, however, the enemy's shield will protect him from most attacks. So, the monkeys should climb to the top of a tunnel immediately before the flagpole with their [[Team Up]] move to find a [[Steel Barrel|steel barrel]]. With the barrel, the should stand on the Koin's shield and throw it at the nearest wall. The barrel will bounce off of the wall and soon hit the distracted enemy in the side. This will defeat him, thus giving the monkeys his DK Coin. | |||
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{{DKC3}} | {{DKC3}} |
Revision as of 15:57, May 24, 2010
This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed by May 25, 2010.
Template:Level Stormy Seas is the thirty-second level in the Game Boy Advance version of Donkey Kong Country 3: Dixie Kong's Double Trouble. It is also the second area of Pacifica.
This level is set on a series of boardwalks and takes place in the middle of a storm, complete with many waves in the water. However, this does not have any affect on actual gameplay. TNT Knockas, enemies never found in the original Donkey Kong Country 3, make their first and only appearance in this level. Enguarde the Swordfish can also be found underneath the Star Barrel in this level to help the Kongs tread through the dark-blue water. Other enemies that can be found here include Sneeks, Re-Koils, Lurchins, traditional Knockas, Kocos, Bounty Basses, Klasps, Buzzes, and Bazzas. A Nibbla makes an appearance in a Bonus Level as well.
Level Layout
Secrets
Bonus Levels
- After passing the letter O, the Kongs should inspect the wharf. Near a ledge, they will find a small crack. Once this is spotted, Dixie should throw Kiddy onto the crack and break the wood, creating a small opening. If the heroes fall into the hole, they will find a Bonus Barrel, which will lead them into a Bonus Level. There, the monkeys will move along a tightrope, collecting green bananas and avoiding a Nibbla in the water. As they grab the bananas, they will also have to watch out for a fast-traveling Klasp. After enough green bananas are collected, a Bonus Coin will appear at the end of the stage.
- At the end of the level, the heroes should jump off of the wharf and swim to the bottom of the area. Entering a narrow passageway, they will make their way into a Bonus Barrel. It will take them to a Bonus Level, where they will have to climb on some Klasp-infested tightropes to jump over a wall of three green Buzzes. Once they reach the end of the stage, they will win a Bonus Coin.
DK Coin
- Not to far before the flagpole, the Kongs will meet the Koin, who will have the DK Coin. They will need to defeat him to get it, however, the enemy's shield will protect him from most attacks. So, the monkeys should climb to the top of a tunnel immediately before the flagpole with their Team Up move to find a steel barrel. With the barrel, the should stand on the Koin's shield and throw it at the nearest wall. The barrel will bounce off of the wall and soon hit the distracted enemy in the side. This will defeat him, thus giving the monkeys his DK Coin.