Slime Climb (Donkey Kong Country 2): Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary |
mNo edit summary |
||
Line 3: | Line 3: | ||
|image = [[Image:Slime_Climb.png|200px]] | |image = [[Image:Slime_Climb.png|200px]] | ||
|code = 3 - 5 | |code = 3 - 5 | ||
|game = ''[[Donkey Kong Country 2: Diddy's Kong Quest]] | |game = ''[[Donkey Kong Country 2: Diddy's Kong Quest]] | ||
|notes = | |notes = | ||
|before = [[Rattle Battle|<<]] | |before = [[Rattle Battle|<<]] | ||
|after = [[Bramble Blast|>>]] | |after = [[Bramble Blast|>>]] | ||
}} | }} | ||
'''Slime Climb''' is the fifteenth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', and the fifth area of [[Krem Quay]]. | '''Slime Climb''' is the fifteenth level of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', and the fifth area of [[Krem Quay]]. | ||
Revision as of 03:52, July 26, 2009
Template:Level Slime Climb is the fifteenth level of Donkey Kong Country 2: Diddy's Kong Quest, and the fifth area of Krem Quay.
Although this is a rigging level, the water level manages to keep rising as the Kongs progress. And they cannot dawdle, as a Snapjaw lurks in the water, and must be avoided at all costs. Klomps, Klingers, Krunchas, Klobbers, Neeks, Click-Clacks, Flitters, Zingers and a single Kannon all are obstacles in the Kongs' path to the top.