Gangplank Galley (Donkey Kong Country 2): Difference between revisions
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|image = [[Image:Gangplankgalley.jpg]] | |image = [[Image:Gangplankgalley.jpg]] | ||
|code = 1 - 3 | |code = 1 - 3 | ||
|game = ''[[Donkey Kong Country 2: Diddy's Kong Quest]] | |game = ''[[Donkey Kong Country 2: Diddy's Kong Quest]] | ||
|notes = | |notes = | ||
|before = [[Mainbrace Mayhem|<<]] | |before = [[Mainbrace Mayhem|<<]] | ||
|after = [[Lockjaw's Locker|>>]] | |after = [[Lockjaw's Locker|>>]] | ||
}} | }} | ||
'''Gangplank Galley''' is the third level of the game ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''; it is located on the [[Gangplank Galleon]]. | '''Gangplank Galley''' is the third level of the game ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''; it is located on the [[Gangplank Galleon]]. | ||
At first, this level feels like a redux of [[Pirate Panic]], although there are some significant differences. Not only does it bring back [[Zinger]]s, it also introduces [[Kaboing]]s and [[Kruncha]]s. This level also features hooks that the Kongs can grapple onto, and tall stacks of barrels for them to climb. Both of this level's bonus areas and its [[DK Coin]] are located towards the top, so climbing upwards wherever it's possible isn't a bad idea. | At first, this level feels like a redux of [[Pirate Panic]], although there are some significant differences. Not only does it bring back [[Zinger]]s, it also introduces [[Kaboing]]s and [[Kruncha]]s. This level also features hooks that the Kongs can grapple onto, and tall stacks of barrels for them to climb. Both of this level's bonus areas and its [[DK Coin]] are located towards the top, so climbing upwards wherever it's possible isn't a bad idea. | ||
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{{DKC2}} | {{DKC2}} | ||
[[Category:Donkey Kong Levels]] | [[Category:Donkey Kong Levels]] |
Revision as of 20:12, July 25, 2009
Template:Level Gangplank Galley is the third level of the game Donkey Kong Country 2: Diddy's Kong Quest; it is located on the Gangplank Galleon.
At first, this level feels like a redux of Pirate Panic, although there are some significant differences. Not only does it bring back Zingers, it also introduces Kaboings and Krunchas. This level also features hooks that the Kongs can grapple onto, and tall stacks of barrels for them to climb. Both of this level's bonus areas and its DK Coin are located towards the top, so climbing upwards wherever it's possible isn't a bad idea.