New Super Mario Bros.: Difference between revisions

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| [[Wiggler]] || [[World 4 (NSMB)|World 4]] || This caterpillar gets angry when stomped on. It can be stunned with a Ground Pound and can be defeated with a Star or Shell. || [[Image:WigglerDS.png|50px]]
| [[Wiggler]] || [[World 4 (NSMB)|World 4]] || This caterpillar gets angry when stomped on. It can be stunned with a Ground Pound and can be defeated with a Star or Shell. || [[Image:WigglerDS.png|50px]]
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==[[Beta Elements#New Super Mario Bros.|Beta]] Enemies==
Enemies that didn't make the cut.
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
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!Enemies !! Description !! Image
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| Blue Koopa Troopa || Originally appeared in the adventure part of the game and the original source of the [[Blue Shell]]. NOTE: He is not technically "deleted" from the game, but removed from the adventure mode and moved to the "Mario vs Luigi" mode. ||
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|[[Manta]] || Appeared in an underwater "Mario vs. Luigi" stage that was taken out. Whether the Manta was an enemy or part of the backround scenary is unknown.  || [[Image:Giant_Manta.jpg]]
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|[[Mega Goomba]] || Originally were a kind normal enemies instead of a boss. The result of a Goomba colliding with a [[Super Mushroom]]. NOTE: He is not technically "deleted" from the game, but changed to a boss instead of an enemy. || [[Image:Mega_Goomba.jpg]]
|-
|[[Spindrift]] || Removed enemy that gave you a [[Spin Jump]] when stomped on. Where replaced by [[Spin Block]]s || [[Image:Double_Trouble.jpg]]
|}
|}



Revision as of 21:44, May 3, 2009

It has been requested that this article be rewritten and expanded to include more information.

Template:Infobox New Super Mario Bros. is a side-scrolling platformer game exclusive to the Nintendo DS, starring Mario and Luigi. The game features a solo story mode with Mario, a two-player wireless game Mario vs. Luigi, as well as a mini-game mode for up to four players. The multiplayer games support both single - and multi-card play. The mini-games are mostly the same as those featured in Super Mario 64 DS, with the difference that they do not need to be unlocked here.

Gameplay

Mario swimming in an early version of New Super Mario Bros. (the Star Coins look different).
Mario in the level 1-A, with all three Star Coins collected

Controls

New Super Mario Bros. is very much like Super Mario Bros. in terms of gameplay, but new features have been added. One of two control options can be selected in the Options menu: Jumping with A/B and Running with X/Y, or Jumping with A/Y and Running with B/X. Mario is controlled with the D-Pad, and the Touch Screen is only required to active the stored item, which is used in the same style as in Super Mario World. When Mario enters a pipe to a secret area, the top screen and the touch screen are switched, and gameplay continues on the touch screen as long as Mario is in that area. In that case, the stored item cannot be activated.

Moves and Items

The Wall Jump makes its first appearance in a 2D game since being introduced to 3D Mario games with Super Mario 64. In contrast to the 3D games, Mario has to slide down a wall for a considerable amount of time before being able to jump. This technique lets Mario or Luigi reach new areas by bouncing off the side of any wall or vertical object, and is useful for escaping from a fall down a hole. Mario has the ability to Ground Pound by pressing down when in the air, allowing him to smash blocks downward. There are different power-ups, like the Blue Koopa Shell that lets Mario travel like a kicked Koopa Troopa shell, the Mega Mushroom that makes the player grow about three to five times Mario's size (also seen in Super Mario 64 DS), and the Mini Mushroom which causes Mario to grow about half of Small Mario's size. However, some items remain unchanged, such as the Super Mushroom, and the Fire Flower.

Levels

The game also features a world map, with different and secret paths (like Super Mario World). Alternate paths can be unlocked with Star Coins. There are three in each level, usually adding an extra challenge for the player apart from just reaching the goal. Some are in clear sight while others are hidden in warp pipes, up Beanstalks, and other inconspicuous places. On the world map, signs block paths that require five Star Coins to open. After a player defeats Bowser and Bowser Jr. in Bowser's Castle, a new, mysterious blue Toad House will appear just above World 1. It is a market, and for 20 Star Coins, the player can buy a wallpaper for the bottom screen. The fifth and final background is only available after all of the 40 Star Coin Gates have been opened.

Mario or Luigi only has to go through six of the eight worlds — the game jumps the player from World 3 to World 5 or World 6 to World 8 automatically. Mario or Luigi must defeat the World 2 and/or World 5 bosses in Mini mode to instead reach World 4 and World 7, respectively.

Another secret is Challenge Mode. This means the player cannot scroll the screen to the left or downward. To unlock it, go to the map screen (any world) and press START, L, R, L, R, X, X, Y, Y. It will also show an arrow pointing right on the world maps and levels touch screen. This means that the player cannot turn back in all the courses (including castles), which adds the feeling of the original game even more.

It is also possible to play as Luigi in single player mode by holding down L+R when selecting a file. There is no gameplay difference between the brothers.

Story

Mario and Princess Peach were walking together around Peach's Castle, when a mysterious thundercloud (possibly Lakithunder) appeared, and struck the castle with lightning. Mario went to investigate, and while he was there, Bowser Jr. snuck up behind a bush and kidnapped Peach! Mario followed, and Bowser Jr. dragged her behind him through eight different worlds.

The end of the first world has Bowser as its boss, unusually. Even more surprising, after Mario presses a switch that destroys the floor and Bowser falls into the pit of lava, the king's flesh is burned off and he becomes a Dry Bones-like version of himself (Known as Dry Bowser). Later, at World 8, Mario has to face this undead version of Bowser as the penultimate boss in the game. Bowser Bones falls into a pit, but Bowser Jr. somehow finds his father's bones, and he revives him by tossing his remains into a bubbling cauldron of some magic potion, which results in not only Bowser returning from the dead, but growing roughly three times his size.

At the end, Bowser and his son fight Mario together, but Mario defeats them (again), sending the two into yet another pit. After the ending sequence, Bowser Jr. is shown dragging his unconscious father across the castle floor. When he notices the player watching him, he shouts something and then continues on with his task.

Worlds

World 1 in the game New Super Mario Bros.
A View of World 1.
  • World 1: A peaceful meadow next to Princess Peach's castle.
  • World 2: Sandy, desert plains.
  • World 3: Tropical waters and beaches, similar to a tropical island.
  • World 4: Tropical rain forest with toxic waters.
  • World 5: Icy, slippery slopes and caverns.
  • World 6: Rocky mountains sometimes inhabited by Bullet Bills.
  • World 7: Set on clouds high in the sky.
  • World 8: Barren wasteland, first near and then in a volcano.

Characters

Story Mode

  • Mario - The main playable character.
  • Luigi - Luigi can be unlocked by pressing L + R + A on the file selection screen. Also appears in multiplayer.
  • Peach - The damsel in distress.
  • Toadsworth - An ally who appears in Toad Houses.

Mini-games

  • Yoshi - Yoshi appears in some Mini-Games.
  • Wario - Wario also appears in some Mini-Games.
  • Several Toads - Toads appear in the backround in some Mini-Games.
  • Bob-omb Buddy - Bob-omb Buddy appears in some Mini-Games.

Enemies

Note that some of the images added to the table may not be from New Super Mario Bros. but look like they are. Other images like Cheep-Cheep and Goomba share the same artwork with Mega Cheep-Cheep and Mini Goomba.

Ememies World They First Appeared In How to Defeat Image
Ball and Chain World 7 Spike Ball attached to a chain on a block. It spins around and is indestructible.
Balloon Boo World 4 Approaches Mario if his back is turned. When looked at, it stops to inhale oxygen to grow. Shrinks to the normal size of a Boo when it attacks. File:Balloon boo.png
Banzai Bill World 7 A big Bullet Bill. The player must jump on it just like Bullet Bill. File:NSMBanzai.PNG
Blockhopper World 2 Imitates 1-3 Brick Blocks and a ? Block, stacked on each other. When Mario approaches, it comes to life and hops around. Easily distinguished by the fact that the ? doesn't move. A Blockhopper from New Super Mario Bros.
Blooper World 3 Swims in an irregular manner. File:Blooper.PNG
Bob-omb World 4 One stomp and it explodes File:MKwii Bob-omb.jpg
Boomerang Bro. World 2 A Hammer Bro. that throws boomerangs
Boo World 3 Facing it will stop it. Looking away from it will cause it to pursue Mario. Artwork of a Boo in Mario Party 8. It has subsequently been used for Super Mario 3D Land.[1]
Broozer World 5 Boxing ghoul-like monster. Can break Brick Blocks and other blocks normally indestructible. File:Broozer.jpg
Bullet Bill World 2 The player must jump on it to destroy it. File:NSMBBulletbill.jpg
Buzzy Beetle World 5 Just like the Koopa Troopa, stomp it and it'll retreat into his shell. One difference is that it's not effected by Fireballs. File:BuzzyBeetleNew.jpg
Chain Chomp World 6 The player must Ground-Pound the post it's tied to three times. Chain Chomp
Cheep-Cheep World 1 Just a swimming fish. It sometimes hops on land. File:Cheep Cheep.jpg
Cheep-Chomp World 3 A big, purple Cheep-Cheep. Approaches Mario to chow him down. Very similar to Boss Bass.
Crowber World 8 Swoops at high speeds at Mario. File:Crowber.jpg
Deep-Cheep World 6 A green Cheep-Cheep that follows Mario. File:Deepcheep.jpg
Dry Bones World 1 One stomp, and it falls apart. It can reassemble, however. Invincible to Fireballs. File:MP7 DryBones.jpg
Fire Bro. World 8 Hammer Bros. that spit Fireballs.
Fire Chomp World 7 Spits a fireball that follows Mario, causing its tail, made of fireballs, to decrease in length. It self-destructs when it does not have any fireballs left, which can hurt Mario. A Flame Chomp
Fire Snake World 2 Podoboo with a tail of flames.
Goomba World 1 Brown mushroom with feet. Defeat it with a stomp. File:Goombaaaahhh.PNG
Hammer Bro. World 2 Koopa with headgear that throws hammers. It can be defeated by a stomp. File:NSMB HammerBrother.jpg
Kab-omb World 8 A Bob-omb that lights and explodes when touched by the Raining Debris or one of Mario's fireballs. A normal Kab-omb in the game New Super Mario Bros.
Koopa Troopa World 1 A turtle with shoes. By stomping on it, it'll retreat into it's shell. The shell can slide when kicked, and can also be used to defeat enemies or destroy bricks. It can even be picked up. However, it can hurt Mario when sliding, and a Koopa Troopa can come back out of its shell. If enough enemies are killed by a sliding Koopa Shell, 1-UPs are earned. File:Koopypoopy.PNG
Lakitu World 2 Throws Spiny Eggs and has his own cloud. One stomp and it's defeated, and the cloud disappears. If defeated with a shell or fireball, the cloud stays, so Mario can take to the skies in it for a while. File:Lakitu.JPG
Mega Cheep-Cheep World 3 A big Cheep-Cheep. File:Cheep Cheep.jpg
Mega Deep-Cheep World 6 A big Deep-Cheep. File:Deepcheep.jpg
Mega Unagi World 3 A bigger Unagi. Cannot be killed, but can be gone through with a Mega Mushroom or Star.
Mini Goomba World 3 This small Goomba works the same as its bigger cousins. Only appears in Mini Pipes, and is the only enemy Mini Mario can kill with one stomp. Other versions kill it by just touching it. File:Goombaaaahhh.PNG
Moneybags World 4 A hopping pest that at first looks like a coin. Jump on it or hit it with a Fire Ball to get coins, and if it is jumped on or hit enough times, the player will get a 1-Up Mushroom. Sprite of a Moneybags from the Coincentration minigame in New Super Mario Bros.
Paragoomba World 2 This Goomba has wings. One stomp makes it lose its wings, and turns it into a Goomba. Artwork of a Paragoomba in New Super Mario Bros. (later reused in Mario Super Sluggers and New Super Mario Bros. Wii)
Paratroopa World 1 This Koopa Troopa has wings. One stomp makes it lose its wings, and turns it into a Koopa Troopa. File:ParaT!.PNG
Piranha Plant World 1 This plant comes out of pipes, but is also found on the ground trying to bite the player. Throw Fireballs or avoid it. File:Piranha Plant.JPG
Podoboo World 1 Flames with eyes. Most jump out of lava.
Pokey World 2 A cactus with a flower and face. Its segments will grow back when destroyed with fireballs; hit its face. A sprite of Pokey from New Super Mario Bros.
Scuttle Bug World 4 This spider will appear from upwards via its web. One stomp will drop it off its string and defeat it. Also, some can detach from their strings and walk along the ground. Scuttlebugs in World 8-4; compare with final.
Skeeter World 3 This bug skates on water and deploys bombs. One stomp defeats it, and its bombs can be obilerated with fireballs.
Sledge Bro. World 8 An overweight Hammer Bro. that carries sledgehammers. File:NSMBSumoBrother.jpg
Snailicorn World 5 Creature with a snail's shell,a horn, with feet. Invincible to stomps, but can be pushed off cliffs. File:Snailicorn.JPG
Snow Spike World 5 The normal Spike doesn't appear, but this one does. Instead of Spike Balls, it throws Snowballs. File:Sspike.jpg
Spike Bass World 2 A brown giant fish, with spikes all over. It can be defeated with a fireball, a Koopa Shell, a Starman, and a Mega Mushroom, but returns after a few seconds. A Spike Bass from New Super Mario Bros..
Spike Top World 5 Buzzy Beetles with spikes on their shells which walk on walls. Hitting the block they're on will defeat them. Fire Mario runs under several Spike Tops in a level in New Super Mario Bros.
Spiny World 2 These hatch from Spiny Eggs. Any stomp, even the Ground Pound, will hurt Mario. When they touch water, they turn into Spiny Eggs, only to return to their original form, once the water recedes. Also found on ceilings, and comes down when Mario passes. A good way to kill the ceiling versions is that they are usually found in pairs, and can easily collide with each other. File:Spiny.JPG
Splunkin World 3 Walking jack-o-lantern enemies. One stomp will cause it to become angry and speed up; a second stomp will destroy it. File:Splunkin1.png
Squiggler World 7 A tiny Wiggler that comes out of Pipes, and will crawl on walls. A stomp on the head defeats it, but only a ground pound gives up points. Squiggler.png
Super-Whomp World 3 A big Whomp. File:WhompMP5.PNG
Super Dry Bones World 1 (starts being enemy in World 5) A big Dry Bones. Requires Ground Pounds to cause it to fall apart. File:MP7 DryBones.jpg
Super Piranha Plant World 2 A big Piranha Plant. Will require 3 Fireballs to defeat, but will give up a whopping eight Coins if killed with Fireballs. File:SuperPIranhaPlant.png
Super Thwomp World 4 A big Thwomp. The only other difference is that Super Thwomp can crush through bricks.
Sushi World 1 Long sharks that are defeated by fireballs. A Sushi from New Super Mario Bros.
Swooper World 2 This bat hangs on ceilings. Flies at Mario when he approaches.
Thwomp World 4 Tries to crush Mario when he gets close. A shell can kill it.
Unagi World 3 An eel that lives in gaps, and tries to bite Mario. Invincible to all attacks. Occasionally, they can be found swimming back and forth. These ones can die by a Mega Mushroom or Star.
Venus Fire Trap World 2 A Piranha Plant that spits fireballs.
Whomp World 3 Jumps and falls to the ground when Mario comes close. Before it gets up, execute a Ground Pound on it. File:WhompMP5.PNG
Wiggler World 4 This caterpillar gets angry when stomped on. It can be stunned with a Ground Pound and can be defeated with a Star or Shell. Wiggler

Beta Enemies

Enemies that didn't make the cut.

Enemies Description Image
Blue Koopa Troopa Originally appeared in the adventure part of the game and the original source of the Blue Shell. NOTE: He is not technically "deleted" from the game, but removed from the adventure mode and moved to the "Mario vs Luigi" mode.
Manta Appeared in an underwater "Mario vs. Luigi" stage that was taken out. Whether the Manta was an enemy or part of the backround scenary is unknown. File:Giant Manta.jpg
Mega Goomba Originally were a kind normal enemies instead of a boss. The result of a Goomba colliding with a Super Mushroom. NOTE: He is not technically "deleted" from the game, but changed to a boss instead of an enemy. Mega Goomba.jpg
Spindrift Removed enemy that gave you a Spin Jump when stomped on. Where replaced by Spin Blocks File:Double Trouble.jpg

Bosses

Boss World How to Defeat
Bowser World 1, World 8 The player needs to jump on the skull button to send him falling down beneath the bridge into the lava.
Dry Bowser World 8 The player needs to jump on the skull button to sent him falling down beneath the bridge.
Bowser Jr. All the Worlds. The player needs to jump on him three times. In later world he hides in his shell, so the player needs to jump on the Green Shells he throws and throw them back at him, then jump on him, three times.
Mummipokey World 2 The player needs to jump on this Pokey three times to go to World 3 or ground pound him three times with Mini Mario to go to World 4.
Cheepskipper World 3 The player needs to jump on him three times when he jumps out of the water, while dodging his Cheep-Cheeps.
Mega Goomba World 4 The player should hit the switch in hole in the middle, and ride up the platforms so the player can ground pound Mega Goomba three times.
Petey Piranha World 5 The player should run around so that Petey tries to squish Mario. If the player moves out of the way in time, Petey should slip and land on his back. The player should then jump on Petey three times to go to World 6 or ground pound him three times with Mini Mario to get to World 7.
Monty Tank World 6 The player should crouch in the corner, then jump on Monty Tank's head when he stops firing Bullet Bills. Each time he is hit, his tank gets higher.
Lakithunder World 7 The player should jump on Lakithunder when he swoops down.

Items

Item How it helps Mario and Luigi
1-Up Mushroom Gives Mario an extra life.
? Block Gives Mario an unknown Item.
Big Star In Mario Vs. Luigi it helps Mario or Luigi win.
Blue Shell Makes Mario into Shell Mario.
Brick Gives Mario an Item.
Coin 100 coins will give Mario an extra life.
Fire Flower Makes Mario into Fire Mario.
Mega Mushroom Makes Mario into Mega Mario.
Mini Mushroom Makes Mario into Mini Mario.
Red Coin All 8 Red Coins gives Mario an Mushroom if he's small or Mini-Mario, a Fire Flower if he is Super Mario, or a 1-Up Mushroom if he's Fire Mario or Shell Mario.
Red Ring Makes 8 Red Coins appear.
Silver Coin Just like normal Coins but appear by hitting a switch.
Star Turns Mario into Invincible Mario.
Super Mushroom Turns Mario into Super Mario.

Mario vs. Luigi

In this two-player mode, Mario and Luigi compete for a number of stars. Those stars will appear at random in the side-scrolling stages. The end of each of those stages is their beginning (basically, the stages are never-ending). When Mario or Luigi are hit by enemies, fall down or hit each other, they lose a star, which can then be again collected by any of the brothers. The first brother to reach the previously set amount of stars wins the game. When a brother has a certain amount of victories, he wins the match. The following stages can be played:

  • Grass Stage - A stage that is much like World 1-1 of the single-player game, a meadow near Peach's Castle. It uses also many elements of World 1-1 form the Classic Super Mario Bros. This stage is a relatively simple stage with only Goombas and not many other enemies to worry about.
  • Underground Stage - an underground stage much like World 1-2 of the single-player game, it has covered with many walls of blocks, and has several holes which may be fallen into.
  • Ice Stage - a slippery stage located in World 5. Bullet Bills are hazards in this stage. There are also Blue Koopa Troopas in this level; jumping on one will reduce it to being a Blue Shell which can be used.
  • Pipe Stage - a pipe world located in World 7, it contains many Warp Pipes and Piranha Plants.
  • Castle Stage - the most hazardous level, located in World 8. It contains Bob-ombs, and moving walls which can crush a brother to death, among other dangers.

Mini-games

Action

Puzzle

Table

Variety

Artwork

Box Arts, Logo & Group Picture

Main Participants

NOTE: Other solo artworks for this game which are not shown in this category were first seen in Mario Party 6.

Enemy Artwork

Item Artwork


Voice Cast

Trivia

  • Whenever the music from 1-1, 1-2, or 2-1 appears, some enemies and mushrooms move to the beat.
  • The seven original Koopalings were said to appear in this game, however it was later said it was a mistake. The people conducting the interview may have simply confused Bowser Jr. with the Koopalings. Template:Refneeded
  • The "Grass Fields" Battle stage is made up of many parts of 1-1 in the original Super Mario Bros.
  • When Mario loses a life, the Bowser emblem covers the screen, just like in Super Mario 64 and Super Mario Galaxy.
  • The Mini Mushroom in this game has practically the same purpose as in its second appearance in Mario Party 4: the player uses it to enter small pipes.
  • In some levels Mario can ride Dorrie, like in Super Mario 64 DS.
  • In "New Super Mario Bros." if the player finishes the level with the last 2 numbers of the time limit the same, they get the level complete soundtrack from the original Super Mario Bros.
  • During the ending, if the player taps the letters in the credits, they make classic sounds from Mario games, with each letter of the alphabet making a different sound.
  • This game is the namesake for the New Super Mario Bros. Cake. The actual cake represents the bottom screen with a piece of cardboard as the top screen.

References to Other Games

  • Super Mario Bros.- There is a secret unlockable skin for the bottom screen and it features Mario, Luigi and some Goombas all as they appear in this game, they are even in an area similar the areas in this game.
  • Super Mario 64- Their are several characters from this game reappearing here, such as Dorrie and Sushi.
  • Super Mario 64 DS- The characters reappearing from Super Mario 64 are as they appear in this game.