King Boo's Haunted Hideaway: Difference between revisions

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When a player finds King Boo, he gives them a [[Star (Mario Party series)|Star]] for 10 coins. He then "summons the bizarre", which rearranges the board, sends everyone back to start, and begins the search again. If the player does not have at least 10 coins, or if they refuse the star, King Boo drops them into a pitfall, sending them back to the beginning. [[Whomp]]s are also present, and players who want to pass them must trade a 10-coin fee. If the player trades 10 coins, the Whomp will move to block the other path, allowing the player to proceed along the path they were originally blocking.
When a player finds King Boo, he gives them a [[Star (Mario Party series)|Star]] for 10 coins. He then "summons the bizarre", which rearranges the board, sends everyone back to start, and begins the search again. If the player does not have at least 10 coins, or if they refuse the star, King Boo drops them into a pitfall, sending them back to the beginning. [[Whomp]]s are also present, and players who want to pass them must trade a 10-coin fee. If the player trades 10 coins, the Whomp will move to block the other path, allowing the player to proceed along the path they were originally blocking.


Landing on [[DK Space]]s causes [[Donkey Kong]] to appear and use his platforms to block the pitfalls; the first player that reaches him receives a free Star from him. The [[Bowser Space]] works the opposite way; [[Bowser]] takes a Star from the player, and then drops them into the pit. If the player has no stars, Bowser grudgingly gives the player 10 coins; if played in Duel Battle and [[Mario Party 8#Star Battle Arena|Star Battle Arena]], Bowser will steal all of the player's coins instead of Stars, although players who have no coins will receive 10 from him. After a player encounters Donkey Kong, Bowser, or gets a star from King Boo, the pitfalls return to normal. When DK or Bowser is active, their areas will be marked on the map, which, after a player encountered one of them, will be marked as an "X". This also happens after a player encounters a pitfall; the pitfall will be marked in a similar manner to give players a visual cue. The [[Lucky Space]] takes the player to the second floor, where there is a small path of Blue Spaces, each with three coins. At the end of the path is a [[Warp Pipe]] which takes the player directly to King Boo's sanctum.
Landing on [[DK Space]]s causes [[Donkey Kong]] to appear and use his platforms to block the pitfalls; the first player that reaches him receives a free Star from him. The [[Bowser Space]] works the opposite way; [[Bowser]] takes a Star from the player, and then drops them into the pit. If the player has no stars, Bowser grudgingly gives the player 10 coins; if played in Duel Battle and [[Mario Party 8#Star Battle Arena|Star Battle Arena]], Bowser will steal all of the player's coins instead of Stars, although players who have no coins will receive 10 from him. After a player encounters Donkey Kong, Bowser, or gets a star from King Boo, the pitfalls return to normal. When DK or Bowser is active, their areas will be marked on the map, which, after a player encountered one of them, will be marked as an "X". This also happens after a player encounters a pitfall; the pitfall will be marked in a similar manner to give players a visual cue, which will remain on the map before anyone reach King Boo. The [[Lucky Space]] takes the player to the second floor, where there is a small path of Blue Spaces, each with three coins. At the end of the path is a [[Warp Pipe]] which takes the player directly to King Boo's sanctum.


Landing on the [[Event Space|? Space]]s in front of the [[Piranha Plant]]s will cause them to snatch up and chew on adjacent players, taking 10 coins from them. The ? Spaces next to Magic Mirror<ref name=Prima>{{cite|author=Black, Fletcher|title=''Mario Party 8'' PRIMA Official Game Guide|page=31|publisher=[[Prima Games]]|date=May 25, 2007|language=en-us|isbn=0-7615-5618-4}}</ref> cabinets will transport another player (determined via dart wheel) to the space. The ? Space next to [[Mowz]] lets the player steal candy, coins, or a Star from another player via pinball. ? Spaces next to shaking chests open the chest, giving the player candy, 20 coins, or Red Boos that take 10 coins from the player, depending on the gameplay and their amount of coins.
Landing on the [[Event Space|? Space]]s in front of the [[Piranha Plant]]s will cause them to snatch up and chew on adjacent players, taking 10 coins from them. The ? Spaces next to Magic Mirror<ref name=Prima>{{cite|author=Black, Fletcher|title=''Mario Party 8'' PRIMA Official Game Guide|page=31|publisher=[[Prima Games]]|date=May 25, 2007|language=en-us|isbn=0-7615-5618-4}}</ref> cabinets will transport another player (determined via dart wheel) to the space. The ? Space next to [[Mowz]] lets the player steal candy, coins, or a Star from another player via pinball. ? Spaces next to shaking chests open the chest, giving the player candy, 20 coins, or Red Boos that take 10 coins from the player, depending on the gameplay and their amount of coins.

Revision as of 03:20, October 6, 2024

King Boo's Haunted Hideaway
KBHH.png
Appears in Mario Party 8
Availability Default
Description Madness in the maze! Search an ever-changing manor for the secret Star room!
Music sample
One mischievous monarch! Two terrifying pitfalls! And a billion ways to go mad! You'll find it all behind that door! Deranging! Rearranging! It's King Boo's Haunted Hideaway! Come close, folks! The walls have ears! The stairs are staring! The whole manor has no manners! But don't panic! Keeping your head is key to the Haunted Hideaway, where you must locate King Boo! The manor is a maze where you can't scan ahead to find the correct path! That true path leads to King Boo. Most of the other paths...well... those dead-end in pitfall rooms! Take the correct turns and you'll stumble upon King Boo's den! He'll give up a Star for 10 coins! Then King Boo will boot you all out! You'll restart your Star hunt here, but all the rooms will be shuffled!”
MC Ballyhoo, Mario Party 8
The King Boo's Haunted Hideaway logo

King Boo's Haunted Hideaway is a board from Mario Party 8. It is set in a 12-room haunted house at night, and is unique in that the player can constantly see only a few spaces ahead of their character, even when viewing the map, which only lets the player see into the rooms that have been entered. The board also changes each time it is played in a new game. King Boo is the main attraction, and will be hiding in one of three sanctums within the mansion, but only one will have King Boo; finding one of the other two will cause mini-Red Boos to toss them into the nearby pitfall, taking them back to the start of the board. Sometimes, there will only be one room containing a pitfall. Red Boos also run the Candy Shops on the board as well.

When a player finds King Boo, he gives them a Star for 10 coins. He then "summons the bizarre", which rearranges the board, sends everyone back to start, and begins the search again. If the player does not have at least 10 coins, or if they refuse the star, King Boo drops them into a pitfall, sending them back to the beginning. Whomps are also present, and players who want to pass them must trade a 10-coin fee. If the player trades 10 coins, the Whomp will move to block the other path, allowing the player to proceed along the path they were originally blocking.

Landing on DK Spaces causes Donkey Kong to appear and use his platforms to block the pitfalls; the first player that reaches him receives a free Star from him. The Bowser Space works the opposite way; Bowser takes a Star from the player, and then drops them into the pit. If the player has no stars, Bowser grudgingly gives the player 10 coins; if played in Duel Battle and Star Battle Arena, Bowser will steal all of the player's coins instead of Stars, although players who have no coins will receive 10 from him. After a player encounters Donkey Kong, Bowser, or gets a star from King Boo, the pitfalls return to normal. When DK or Bowser is active, their areas will be marked on the map, which, after a player encountered one of them, will be marked as an "X". This also happens after a player encounters a pitfall; the pitfall will be marked in a similar manner to give players a visual cue, which will remain on the map before anyone reach King Boo. The Lucky Space takes the player to the second floor, where there is a small path of Blue Spaces, each with three coins. At the end of the path is a Warp Pipe which takes the player directly to King Boo's sanctum.

Landing on the ? Spaces in front of the Piranha Plants will cause them to snatch up and chew on adjacent players, taking 10 coins from them. The ? Spaces next to Magic Mirror[1] cabinets will transport another player (determined via dart wheel) to the space. The ? Space next to Mowz lets the player steal candy, coins, or a Star from another player via pinball. ? Spaces next to shaking chests open the chest, giving the player candy, 20 coins, or Red Boos that take 10 coins from the player, depending on the gameplay and their amount of coins.

King Boo
King Boo on his board, King Boo's Haunted Hideaway.

In the Star Battle Arena, players race to obtain 2 stars, which is done by finding King Boo and trading 10 coins for a Star twice. Here, the mansion consists of 24 rooms instead of 12, making this the only board in Mario Party 8 that becomes larger when played in Star Battle Arena, instead of smaller. In this mode, there are five sanctums in the mansion, of which three contain King Boo. The other two contain pitfalls. When a star is obtained from King Boo, the mansion is not rearranged, although the sanctum where the player obtained the star turns into a pitfall. This is the only board in Star Battle Arena that offers multiple options on how players can get stars, as unlike in Shy Guy's Perplex Express and Bowser's Warped Orbit, Donkey Kong will give the player a free Star if said player reaches him, as in Battle Royale and Tag Battle.

Spaces

Battle Royale / Tag Battle

The following table shows how many spaces there are on the board, and how many there are of a certain type.

Type of Space Number of Spaces
Blue Space King Boo's Haunted Hideaway.png
Blue Spaces
39
Red Space King Boo's Haunted Hideaway.png
Red Spaces
8
Green Space King Boo's Haunted Hideaway.png
Green Spaces
5
Lucky Space King Boo's Haunted Hideaway.png
Lucky Spaces
1
DK Space King Boo's Haunted Hideaway.pngBowser Space King Boo's Haunted Hideaway.png
DK or Bowser Spaces
2
Total of Spaces 55

Duel Battle / Star Battle Arena

Type of Space Number of Spaces
Blue Space King Boo's Haunted Hideaway.png
Blue Spaces
56
Red Space King Boo's Haunted Hideaway.png
Red Spaces
20
Green Space King Boo's Haunted Hideaway.png
Green Spaces
7
Vs. Space King Boo's Haunted Hideaway.png
Vs. Spaces
5
Challenge Space King Boo's Haunted Hideaway.png
Challenge Spaces
5
DK Space King Boo's Haunted Hideaway.pngBowser Space King Boo's Haunted Hideaway.png
DK or Bowser Spaces
3
Total of Spaces 96

Gallery

Names in other languages

Language Name Meaning Notes
Japanese キングテレサのミステリーハウス[?]
Kingu Teresa no Misuterī Hausu
King Boo's Mystery House
French Le Manoir Hanté du Roi Boo[?] King Boo's Haunted Mansion
German König Buu Huus Horrorhof[?] King Boo's Horror Courtyard
Italian Il maniero infestato di Re Boo[?] King Boo's Infested Mansion
Korean 킹부끄의 미스테리하우스[?]
King Bukkeu-ui Miseuteri Hauseu
King Boo's Mystery House
Spanish Mansión Maldita del Rey Boo[?] King Boo's Cursed Mansion

Trivia

  • Some of the pianos play the Super Mario Bros. Underground Theme.
  • If King Boo rearranges the house during the last five turns, the new spaces will not have any coins on them.

References

  1. ^ Black, Fletcher (May 25, 2007). Mario Party 8 PRIMA Official Game Guide. Prima Games (American English). ISBN 0-7615-5618-4. Page 31.