Donkey Kong Country: Difference between revisions

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(→‎Trivia: Adding the little description about DKC adaptation in Super Mario-Kun manga)
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| modes = 1-2 players
| modes = 1-2 players
| ratings = [[ESRB]]: [[Image:ESRB K-A.png|12px]] Kids to Adults
| ratings = [[ESRB]]: [[Image:ESRB K-A.png|12px]] Kids to Adults
| platforms = [[Super Famicom]]/[[Super Nintendo Entertainment System]], [[Virtual Console]],[[Gameboy Advance]]
| platforms = [[Super Famicom]]/[[Super Nintendo Entertainment System]], [[Virtual Console]], [[Gameboy Advance]]
| media =  
| media =  
| requirements =
| requirements =
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== Story ==
== Story ==
[[King K. Rool]] has stolen [[Donkey Kong]]'s precious [[Banana Hoard]] from his home in [[Donkey Kong Island]]. With the help of his friend, [[Diddy Kong]], Donkey must chase ''[[K. Rool]]'' to his ship, the ''[[Gangplank Galleon]]'', and get back his [[bananas]].
[[King K. Rool]] has stolen [[Donkey Kong]]'s precious [[Banana Hoard]] from his home on [[Donkey Kong Island]]. With the help of his friend, [[Diddy Kong]], Donkey must chase K. Rool to his ship, the ''[[Gangplank Galleon]]'', and get back his [[bananas]].


== Gameplay ==
== Gameplay ==
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* [[Cranky Kong]] helps by randomly giving hints. He also appears to give narration after the defeat of a boss in the [[Gameboy Advance]] version.
* [[Cranky Kong]] helps by randomly giving hints. He also appears to give narration after the defeat of a boss in the [[Gameboy Advance]] version.
* [[Candy Kong]] allows the player to save their progress. She also hosts a dance [[mini-game]] in the [[Gameboy Advance]] version.
* [[Candy Kong]] allows the player to save their progress. She also hosts a dance [[mini-game]] in the Gameboy Advance version.
* [[Funky Kong]] lets the Kongs use his barrel jet, allowing them to visit worlds they have already completed. He also hosts a fishing mini-game in the [[Gameboy]] and Gameboy Advance version.
* [[Funky Kong]] lets the Kongs use his barrel jet, allowing them to visit worlds they have already completed. He also hosts a fishing mini-game in the [[Gameboy]] and Gameboy Advance version.


=== Animal Buddies ===
=== Animal Buddies ===


The Kongs are not the only ones to help Donkey and Diddy in their quest, the wildlife also help. Each [[Animal Buddy]] is prisoner in a crate with their likeness on it. They are:
The Kongs are not the only ones to aid Donkey and Diddy in their quest, the wildlife also help. Each [[Animal Buddy]] is prisoner in a crate with their likeness on it. They are:
* [[Rambi the Rhinoceros]] is first found halfway through the first level. He can defeat most enemies and break entrances to Bonus Levels.
* [[Rambi the Rhinoceros]] is first found halfway through the first level. He can defeat most enemies and break entrances to Bonus Levels.
* [[Enguarde the Swordfish]] is exclusively found in underwater levels. He's the only way to defeat underwater enemies.
* [[Enguarde the Swordfish]] is exclusively found in underwater levels. He's the only way to defeat underwater enemies.
* [[Winky the Frog]] can defeat most enemies by jumping on them. He also jumps very high.
* [[Winky the Frog]] can defeat most enemies by jumping on them, including [[Zinger]]s, which can not be touched by a Kong otherwise. Winky also jumps very high, providing access to certain Bonus Levels.
* [[Squawks the Parrot]] is the only non-rideable Animal Buddy. He assist the Kongs by carrying a lamp in the level "[[Torchlight Trouble]]".
* [[Squawks the Parrot]] is the only non-rideable Animal Buddy. He assist the Kongs by carrying a lamp in the level "[[Torchlight Trouble]]".
* [[Expresso the Ostrich]] is the least powerful animal buddy, having no way to attack. However, it's balanced by the fact that Expresso can glide through the air and is the fastest. Smaller enemies (such as [[Klaptrap]]s) may also pass under her legs.
* [[Expresso the Ostrich]] is the least powerful animal buddy, having no way to attack. However, it's balanced by the fact that Expresso can glide through the air and is the fastest. Smaller enemies (such as [[Klaptrap]]s) may also pass under her legs.
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[[Image: DKIsland.gif|thumb|right|The overworld map.]]
[[Image: DKIsland.gif|thumb|right|The overworld map.]]
The "world" located before Kongo Jungle on the overworld map can not be accessed. The Kongs are shown to start off their journey by leaving this area and heading to Kongo Jungle.


=== [[Kongo Jungle]] ===
=== [[Kongo Jungle]] ===
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* [[Platform Perils]]
* [[Platform Perils]]


Note: Gangplank Galleon is also present on the overworld map. However, it's not really a world. Rather, it's the final boss battle against King K. Rool. The Galleon can actually be seen approaching closer and closer each time a world is beaten until it's finally accessible after beating Chimp Caverns. Also, there is a "world" which is located before Kongo Jungle on the overworld map. This unknown world/level can't be accessed.
=== [[Gangplank Galleon]] ===
 
This pirate ship is not a world, but the location ofb the final boss battle against King K. Rool. The ''Galleon'' can actually be seen approaching closer and closer each time a world is beaten until it's finally accessible after beating Chimp Caverns.


== Bosses ==
== Bosses ==
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[[Image: gnawty.jpg|right|thumb|'''Very Gnawty''', the first boss.]]
[[Image: gnawty.jpg|right|thumb|'''Very Gnawty''', the first boss.]]


Each Boss is found at the end of a world and guards a portion of Donkey Kong's Banana Hoard. Each boss (excluding K. Rool) is a bigger version of a generic enemy. They are in order of appearance:
Each Boss is found at the end of a world and guards a portion of Donkey Kong's Banana Hoard. Each boss (excluding K. Rool) is a bigger version of a generic enemy. They are, in order of appearance:


* [[Very Gnawty]]
* [[Very Gnawty]]
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== Ports ==
== Ports ==


The game was ported to the GameBoy Color in 2000. While it's a faithful conversion, there are still a few differences:
The game was ported to the [[GameBoy Color]] in 2000. While it's a faithful conversion, there are still a few differences:


* There are three different title screens.
* There are three different title screens.
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* A new level called "Necky Nutmare" has been added in Chimp Caverns.
* A new level called "Necky Nutmare" has been added in Chimp Caverns.
* The Kongs don't ride the Animal Buddies; rather, they become them.
* The Kongs don't ride the Animal Buddies; rather, they become them.
* Two minigames have been added: Funky hosts a fishing game known as [[Funky's Fishing]] (which would be later reprised in the GBA port) and Cranky a shooting game.
* Two minigames have been added: Funky hosts a fishing game known as [[Funky's Fishing]] (which would be later reprised in the GBA port) and Cranky oversees a shooting game.
* Two additional difficulties have been added: the first one removes DK Barrels and the second one removes [[Star Barrel]]s.
* Two additional difficulties have been added: the first one removes DK Barrels and the second one removes [[Star Barrel]]s.
* Some of the music in ''Donkey Kong Land'' was reused.
* Some of the music in ''Donkey Kong Land'' was reused.


Another port was made for the Gameboy Advance in 2003. The changes for this one include:
Another port was made for the [[Gameboy Advance]] in 2003. The changes for this one include:


* Candy hosts a dancing mini-game at [[Candy's Dance Studio]].
* Candy hosts a dancing mini-game at [[Candy's Dance Studio]].
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==Reaction and sales==
==Reaction and sales==


At the time of its release, Donkey Kong Country was extremly acclaimed by critics and audiences alike. According to Gamespot, Donkey Kong Country has a critic score of 9.3, having over 90% from every critic. Praise went to its graphics, music, and overall fun and addictive game-play.
At the time of its release, ''Donkey Kong Country'' was extremly acclaimed by critics and audiences alike. According to Gamespot, ''Donkey Kong Country'' has a critic score of 9.3, having over 90% from every critic. Praise went to its graphics, music, and overall fun and addictive game-play.


Sales were more than expected, since the game was released at the peak of the 16-bit era, but when the Sega Genesis was at the height of its popularity, and the Snes witnessed its rise. The game had an extremly successful first day at the stores, and sold 8.5 million copies worldwide, 2nd on the Snes to Super Mario World. To date, it is the best selling Donkey Kong game and the best selling by Rare.
Sales were more than expected, since the game was released at the peak of the 16-bit era, but when the Sega Genesis was at the height of its popularity, and the SNES witnessed its rise. The game had an extremly successful first day at the stores, and sold 8.5 million copies worldwide, 2nd on the SNES to ''Super Mario World''. To date, it is the best selling ''Donkey Kong'' game and the best seller by Rare.


Although it won 1994's game of the year by EGM, it later had it on their top 10 overrated games. Also, Gamespy put it in their overrated games of all time list. It has mixed reactions today, and its high reaction from the old days was over. Neverless, it is still well-recieved by fans, and is a cult classic today.
Although it won 1994's game of the year by EGM, it was later placed on their top 10 overrated games, as well as on Gamespy's overrated games of all time list. It has mixed reactions today, but is still well-recieved by fans, and is a cult classic.


== Trivia ==
== Trivia ==


* The Gnawty enemy is pictured as blue on the boxart while they were gray in-game. They eventually became blue in ''[[Donkey Kong 64]]'' and the GBA port.
* The Gnawty enemy is pictured as blue on the boxart while they were gray in-game. They eventually became blue in ''[[Donkey Kong 64]]'' and the GBA port.
* This game has an adaptation in the [[Super Mario-Kun]] manga with some changes. [[Mario]] and [[Yoshi]] land by mistake in the Donkey Kong Country where Cranky Kong asks to them help Donkey Kong and Diddy Kong in their task to find the bananas and stop King K. Rool.  
* This game has an adaptation in the ''[[Super Mario-Kun]]'' manga with some changes. [[Mario]] and [[Yoshi]] land in the Donkey Kong Country by mistake, and Cranky Kong asks to them help Donkey and Diddy in their task to find the bananas and stop King K. Rool.  


{{DKGames}}
{{DKGames}}

Revision as of 18:03, August 23, 2008

Template:Articleabout Template:Infobox Donkey Kong Country is a popular game for the Super Nintendo Entertainment System, and was released in 1994. The game is known for being the first game to use pre-rendered sprites, creating a 3D effect throughout the game.

Story

King K. Rool has stolen Donkey Kong's precious Banana Hoard from his home on Donkey Kong Island. With the help of his friend, Diddy Kong, Donkey must chase K. Rool to his ship, the Gangplank Galleon, and get back his bananas.

Gameplay

The game introduces the "tag-team" system. Diddy and Donkey Kong follow each other and each have their own unique abilities. Diddy is faster and more agile than Donkey, however, he's not as strong as Donkey and have difficulty defeating stronger enemies such as Krushas. Donkey Kong is stronger and slower, as well as having his own unique move called Hand Slap. If one of the Kong happened to be attacked, he would run away and couldn't be used. A Kong can be "resurrected" by finding a DK Barrel and smashing it. Losing both Kongs or falling in a bottomless pit will cause an Extra Life to be lost.

Kong Allies

During their adventure, Donkey and Diddy are helped by the other members of the Kong clan. They are:

  • Cranky Kong helps by randomly giving hints. He also appears to give narration after the defeat of a boss in the Gameboy Advance version.
  • Candy Kong allows the player to save their progress. She also hosts a dance mini-game in the Gameboy Advance version.
  • Funky Kong lets the Kongs use his barrel jet, allowing them to visit worlds they have already completed. He also hosts a fishing mini-game in the Gameboy and Gameboy Advance version.

Animal Buddies

The Kongs are not the only ones to aid Donkey and Diddy in their quest, the wildlife also help. Each Animal Buddy is prisoner in a crate with their likeness on it. They are:

  • Rambi the Rhinoceros is first found halfway through the first level. He can defeat most enemies and break entrances to Bonus Levels.
  • Enguarde the Swordfish is exclusively found in underwater levels. He's the only way to defeat underwater enemies.
  • Winky the Frog can defeat most enemies by jumping on them, including Zingers, which can not be touched by a Kong otherwise. Winky also jumps very high, providing access to certain Bonus Levels.
  • Squawks the Parrot is the only non-rideable Animal Buddy. He assist the Kongs by carrying a lamp in the level "Torchlight Trouble".
  • Expresso the Ostrich is the least powerful animal buddy, having no way to attack. However, it's balanced by the fact that Expresso can glide through the air and is the fastest. Smaller enemies (such as Klaptraps) may also pass under her legs.

Items and Objects

During their adventure, Diddy and Donkey will run in a variety of collectibles.

  • Every 100 Bananas that are collected will give the player an extra life.
  • Banana Bunches are worth ten bananas.
  • Various kinds of Barrels can be found.
  • The Extra Life Balloons are worth extra lives.
  • The K-O-N-G Letters will give an extra life if the entire set is collected in a single level.
  • The Tire allows the Kongs to bounce to new heights.
  • The Animal Token will take the player to a minigame if three of the same type are collected.
  • The Minecart is found in two levels; the Kongs will have to ride it.

Worlds and Levels

File:DKIsland.gif
The overworld map.

The "world" located before Kongo Jungle on the overworld map can not be accessed. The Kongs are shown to start off their journey by leaving this area and heading to Kongo Jungle.

Kongo Jungle

Monkey Mines

Vine Valley

Gorilla Glacier

Kremkroc Industries, Inc.

Chimp Caverns

Gangplank Galleon

This pirate ship is not a world, but the location ofb the final boss battle against King K. Rool. The Galleon can actually be seen approaching closer and closer each time a world is beaten until it's finally accessible after beating Chimp Caverns.

Bosses

File:Gnawty.jpg
Very Gnawty, the first boss.

Each Boss is found at the end of a world and guards a portion of Donkey Kong's Banana Hoard. Each boss (excluding K. Rool) is a bigger version of a generic enemy. They are, in order of appearance:

Ports

The game was ported to the GameBoy Color in 2000. While it's a faithful conversion, there are still a few differences:

  • There are three different title screens.
  • Much like Donkey Kong Land, only one Kong appears at time.
  • The Gameboy printer can be used.
  • The level "Winky's Walkway" was extended.
  • A new level called "Necky Nutmare" has been added in Chimp Caverns.
  • The Kongs don't ride the Animal Buddies; rather, they become them.
  • Two minigames have been added: Funky hosts a fishing game known as Funky's Fishing (which would be later reprised in the GBA port) and Cranky oversees a shooting game.
  • Two additional difficulties have been added: the first one removes DK Barrels and the second one removes Star Barrels.
  • Some of the music in Donkey Kong Land was reused.

Another port was made for the Gameboy Advance in 2003. The changes for this one include:

  • Candy hosts a dancing mini-game at Candy's Dance Studio.
  • A "Time Attack" mode has been added.
  • The Rockroc enemy can now be defeated by using Donkey Kong's Handslap move.
  • Some enemies have different colors.
  • Some bosses were made stronger: Queen B. now has three Zingers surrounding her, Really Gnawty can make stalactites fall, Dumb Drum must have a TNT Barrel thrown at it, and the battle against Master Necky Snr. is against both him and Master Necky the younger simultaneously.
  • The game can be saved at any time on a map screen.
  • After meeting Funky once, he can be summoned anytime on the world map.
  • The maps have been redesigned.
  • Starting from Vine Valley onwards, a few of the levels have been placed in a different order; for instance, Temple Tempest became the sixth level in Vine Valley, rather than the fourth.
  • The credits took place in Donkey Kong's Treehouse in the original; they now take place on the Gangplank Galleon.
  • A new mode called "Videogame Hero" has been added. In this mode, the player controls a yellow-clad Diddy and will never encounter DK Barrels or Star Barrels.
  • The save also saves the number of lives.
  • The automatic barrels that sent players to bonus rooms were replaced by the Bonus Barrel used in the sequel.
  • The game had more voices.
  • A scrapbook was added, in which players had to collect Photographs throughout the game in order to add pictures to it.

Reaction and sales

At the time of its release, Donkey Kong Country was extremly acclaimed by critics and audiences alike. According to Gamespot, Donkey Kong Country has a critic score of 9.3, having over 90% from every critic. Praise went to its graphics, music, and overall fun and addictive game-play.

Sales were more than expected, since the game was released at the peak of the 16-bit era, but when the Sega Genesis was at the height of its popularity, and the SNES witnessed its rise. The game had an extremly successful first day at the stores, and sold 8.5 million copies worldwide, 2nd on the SNES to Super Mario World. To date, it is the best selling Donkey Kong game and the best seller by Rare.

Although it won 1994's game of the year by EGM, it was later placed on their top 10 overrated games, as well as on Gamespy's overrated games of all time list. It has mixed reactions today, but is still well-recieved by fans, and is a cult classic.

Trivia

  • The Gnawty enemy is pictured as blue on the boxart while they were gray in-game. They eventually became blue in Donkey Kong 64 and the GBA port.
  • This game has an adaptation in the Super Mario-Kun manga with some changes. Mario and Yoshi land in the Donkey Kong Country by mistake, and Cranky Kong asks to them help Donkey and Diddy in their task to find the bananas and stop King K. Rool.

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