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{{move|Kame Hōdai}} | {{move|Kame Hōdai}} | ||
{{another language}} | {{another language}} | ||
[[File:YoshisSafari004.png| | {{character infobox | ||
|image=[[File:YoshisSafari004.png|200px]]<br>Screenshot from ''[[Yoshi's Safari]]'' | |||
|species=[[Koopa Troopa]] | |||
|first_appearance=''[[Yoshi's Safari]]'' ([[List of games by date#1993|1993]]) | |||
}} | |||
The '''Mecha Nokonoko''', also known as the '''Kame Hōdai''', is a [[List of bosses|boss]] in ''[[Yoshi's Safari]]''. It is a very large [[Koopa Troopa]]-based submarine with a turret mounted on its back. It is the boss of level 11: [[Dark Sea]]. | The '''Mecha Nokonoko''', also known as the '''Kame Hōdai''', is a [[List of bosses|boss]] in ''[[Yoshi's Safari]]''. It is a very large [[Koopa Troopa]]-based submarine with a turret mounted on its back. It is the boss of level 11: [[Dark Sea]]. | ||
During the boss battle, a submarine shaped like a quadrupedal [[Koopa Troopa]] rises from the sea. It has a somewhat of a dark blue cockpit with a Koopa Troopa piloting it. In between the cockpit and the mechanical Koopa Troopa body is a gray layer of three cannons. One is right beneath the cockpit, and the other two are on each of the sides of the submarine. At the start of the fight, the Koopa Troopa will have his cockpit open, exposing himself and allowing [[Mario]] to get the first few hits. Sometimes, he will turn sideways to prevent himself from getting shot by Mario, as the sides of the submarine are closed at all times. The Koopa Troopa's attack method is firing out of the three gray cannons that are in the middle of the submarine. He usually fires out of the cannon in the front, because he is facing forward for most of the fight. If he is facing sideways, he will fire out of the cannons that are on the sides of the submarine. His projectiles are small, light green balls that are pretty easy to avoid, as their fire speed is a bit slower than other bosses. Frequently, the Koopa will dip his submarine into the water to temporarily avoid Mario's attacks. The further Mario and [[Yoshi]] get into the fight, the submarine will start to move to the sides faster, as well as turning the other direction as his defensive move. He also appears to dip his submarine into the water faster, too. Once Mario has dealt enough damage, the Koopa will get angry and dip into the water. Once he comes back up, all three cannons will now be facing forward, and the cockpit is entirely guarded. The Mecha Nokonoko's face is now smiling with its mouth open, as to before he was smiling with his mouth closed. The new enhanced Mecha Nokonoko is even faster than before, the firing speed is quicker, all three cannons sometimes fire all at once, his turning speed is faster, and his agility is faster than before. In order for Mario to defeat the new submarine, he must shoot the smiling Mecha Nokonoko face at the bottom of the sub, while avoiding his triple cannons. | During the boss battle, a submarine shaped like a quadrupedal [[Koopa Troopa]] rises from the sea. It has a somewhat of a dark blue cockpit with a Koopa Troopa piloting it. In between the cockpit and the mechanical Koopa Troopa body is a gray layer of three cannons. One is right beneath the cockpit, and the other two are on each of the sides of the submarine. At the start of the fight, the Koopa Troopa will have his cockpit open, exposing himself and allowing [[Mario]] to get the first few hits. Sometimes, he will turn sideways to prevent himself from getting shot by Mario, as the sides of the submarine are closed at all times. The Koopa Troopa's attack method is firing out of the three gray cannons that are in the middle of the submarine. He usually fires out of the cannon in the front, because he is facing forward for most of the fight. If he is facing sideways, he will fire out of the cannons that are on the sides of the submarine. His projectiles are small, light green balls that are pretty easy to avoid, as their fire speed is a bit slower than other bosses. Frequently, the Koopa will dip his submarine into the water to temporarily avoid Mario's attacks. The further Mario and [[Yoshi]] get into the fight, the submarine will start to move to the sides faster, as well as turning the other direction as his defensive move. He also appears to dip his submarine into the water faster, too. Once Mario has dealt enough damage, the Koopa will get angry and dip into the water. Once he comes back up, all three cannons will now be facing forward, and the cockpit is entirely guarded. The Mecha Nokonoko's face is now smiling with its mouth open, as opposed to before, where he was smiling with his mouth closed. The new enhanced Mecha Nokonoko is even faster than before, the firing speed is quicker, all three cannons sometimes fire all at once, his turning speed is faster, and his agility is faster than before. In order for Mario to defeat the new submarine, he must shoot the smiling Mecha Nokonoko face at the bottom of the sub, while avoiding his triple cannons. | ||
==Names in other languages== | ==Names in other languages== |
Revision as of 22:19, August 18, 2024
It has been suggested that this page be moved to Kame Hōdai. (discuss)
The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.
Mecha Nokonoko | |
---|---|
Screenshot from Yoshi's Safari | |
Species | Koopa Troopa |
First appearance | Yoshi's Safari (1993) |
The Mecha Nokonoko, also known as the Kame Hōdai, is a boss in Yoshi's Safari. It is a very large Koopa Troopa-based submarine with a turret mounted on its back. It is the boss of level 11: Dark Sea.
During the boss battle, a submarine shaped like a quadrupedal Koopa Troopa rises from the sea. It has a somewhat of a dark blue cockpit with a Koopa Troopa piloting it. In between the cockpit and the mechanical Koopa Troopa body is a gray layer of three cannons. One is right beneath the cockpit, and the other two are on each of the sides of the submarine. At the start of the fight, the Koopa Troopa will have his cockpit open, exposing himself and allowing Mario to get the first few hits. Sometimes, he will turn sideways to prevent himself from getting shot by Mario, as the sides of the submarine are closed at all times. The Koopa Troopa's attack method is firing out of the three gray cannons that are in the middle of the submarine. He usually fires out of the cannon in the front, because he is facing forward for most of the fight. If he is facing sideways, he will fire out of the cannons that are on the sides of the submarine. His projectiles are small, light green balls that are pretty easy to avoid, as their fire speed is a bit slower than other bosses. Frequently, the Koopa will dip his submarine into the water to temporarily avoid Mario's attacks. The further Mario and Yoshi get into the fight, the submarine will start to move to the sides faster, as well as turning the other direction as his defensive move. He also appears to dip his submarine into the water faster, too. Once Mario has dealt enough damage, the Koopa will get angry and dip into the water. Once he comes back up, all three cannons will now be facing forward, and the cockpit is entirely guarded. The Mecha Nokonoko's face is now smiling with its mouth open, as opposed to before, where he was smiling with his mouth closed. The new enhanced Mecha Nokonoko is even faster than before, the firing speed is quicker, all three cannons sometimes fire all at once, his turning speed is faster, and his agility is faster than before. In order for Mario to defeat the new submarine, he must shoot the smiling Mecha Nokonoko face at the bottom of the sub, while avoiding his triple cannons.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | メカノコノコ[1] Meka Nokonoko |
Mecha Koopa Troopa | |
カメ Kame Hōdai |
Turtle Artillery |
References
- ^ Sawada, Yukio (December 16, 1993). Super Mario-kun Volume 9. Shogakukan (Japanese). ISBN 4-09-141769-5. Page 111.
- ^ Kazuki, Motoyama (June 6, 1994). KC Deluxe vol. 23 - Super Mario: Yoshi no Road Hunting 2. Kodansha (Japanese). ISBN 4-06-319469-8. Page 2.
Yoshi's Safari | ||
---|---|---|
Characters | Mario • Yoshi • Princess Peach • Prince Pine • King Fret | |
Jewelry Land locations | Light Realm | Grass Land • Mushroom Land • Pipe Island • Crescent Coast • Spirit Mountain • Grand Bridge • Float Castle I |
Dark Realm | Cornice Cave • Ghost Mansion • Float Castle II • Dark Sea • Bowser's Castle | |
Bosses | Hammer Brother • Lemmy Koopa • Ludwig von Koopa • Boomerang Brother • Wendy O. Koopa • Sea Devil • Larry Koopa • Sledge Brother • Morton Koopa Jr. • Iggy Koopa (King Gessō) • Roy Koopa • Firesnake • Magikoopa • Lakitu • Big Boo • Chargin' Chuck • Mecha Nokonoko • Bowser | |
Enemies | Anvil • Bloober • Bob-omb • Big Boo • Bullet Bill • Cheep-Cheep • Flying Goomba • Green Shell • Koopa Para Troopa • Koopa Troopa • Mechakoopa • Monty Mole • Nipper Plant • Para Bomb • Podoboo • Spiny • Spiny Egg • Tako | |
Power-ups | Power-up Mushroom • Fire Flower • Super Star | |
Weapons | Super Scope | |
Miscellaneous | Gallery • Media |