Welcome Wagon: Difference between revisions
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(an spanish name doesn't exist since the game was never realeased in europe also you'd think that since this wiki is also in italian tht it would have been easier to find the italian name but i diggress) |
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==Gameplay== | ==Gameplay== | ||
The player controls a moving car. The game's purpose is to make this car stop and face the screen. If the car faces the screen, the game is won; however, if the car is turned to the wrong way or if time expires and it is still not turned, the game is lost. It | The player controls a moving car. The game's purpose is to make this car stop and face the screen. If the car faces the screen, the game is won; however, if the car is turned to the wrong way or if time expires and it is still not turned, the game is lost. It does not matter when or how long the player has to keep the car facing that way, or even if they stop facing it toward the screen for a moment before turning it back. As long as the car is facing toward the screen by the very last millisecond of the microgame, the player wins. | ||
*'''1st level difficulty:''' The car rolls on a [[Mario Circuit (GBA)|Mario Circuit]]-like road. There is plenty of flexibility to be turned too much to the left. | *'''1st level difficulty:''' The car rolls on a [[Mario Circuit (GBA)|Mario Circuit]]-like road. There is plenty of flexibility to be turned too much to the left. |
Latest revision as of 16:07, July 29, 2024
Welcome Wagon | |
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Appears in | WarioWare: Twisted! |
Type | Mona |
Command(s) | Over here! |
Info | "Who's in that car? Turn it this way." |
Controls | – Turn |
Points to clear | 10 |
Welcome Wagon is one of Mona's microgames in WarioWare: Twisted!. The name alludes to the term "welcome wagon", where a person or a group of people welcomes someone new in an area.
Gameplay[edit]
The player controls a moving car. The game's purpose is to make this car stop and face the screen. If the car faces the screen, the game is won; however, if the car is turned to the wrong way or if time expires and it is still not turned, the game is lost. It does not matter when or how long the player has to keep the car facing that way, or even if they stop facing it toward the screen for a moment before turning it back. As long as the car is facing toward the screen by the very last millisecond of the microgame, the player wins.
- 1st level difficulty: The car rolls on a Mario Circuit-like road. There is plenty of flexibility to be turned too much to the left.
- 2nd level difficulty: The car rolls on a desert. There is less flexibility to be turned too much to the left.
- 3rd level difficulty: The car rolls on ice. There is very little flexibility to be turned too much to the left.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ドリフト[?] Dorifuto |
Drift |
Trivia[edit]
- An extended version of the music in this microgame is heard in Cutting It Close.