Scooter Commuter: Difference between revisions
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(I got to 265 in Index with NSO, and these were the best physics analysises I were able to conclude with from my studies.) |
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{{minigame infobox | {{minigame infobox | ||
|image=[[File:WWIMM ScooterCommuter.png]] | |image=[[File:WWIMM ScooterCommuter.png|240px]] | ||
|appears_in=''[[WarioWare, Inc.: Mega Microgame$!]]<br>[[WarioWare, Inc.: Mega Party Game$!]] | |appears_in=''[[WarioWare, Inc.: Mega Microgame$!]]<br>[[WarioWare, Inc.: Mega Party Game$!]] | ||
|type=[[Sci-Fi]] (Dribble) | |type=[[Sci-Fi]] (Dribble) | ||
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==Gameplay== | ==Gameplay== | ||
A person on a motorcycle jumps off of a ramp. The player must use the {{button|gba|Padleftright}} to turn the motorcycle in midair, making it land on both wheels. | A person on a motorcycle jumps off of a ramp. The player must use the {{button|gba|Padleftright}} to turn the motorcycle in midair, making it land on both wheels. | ||
*'''1st level difficulty:''' The motorcycle lands on an uphill road. It is at roughly the same angle as the motorcycle after it jumps, so little turning is required. | *'''1st level difficulty:''' The motorcycle lands on an uphill road. It is at roughly the same angle as the motorcycle after it jumps, so little turning is required. (Alternately, on speeds 5 and higher the player can hold {{button|gba|padright}} for the entire jump to turn a 360° loop.) | ||
*'''2nd level difficulty:''' The target is a flat platform, so the player must turn the motorcycle approximately 45° forward to land it safely. | *'''2nd level difficulty:''' The target is a flat platform, so the player must turn the motorcycle approximately 45° forward to land it safely. (Alternately, on speeds 4 and higher except speed 14, the player can hold {{button|gba|padright}} for the entire jump to turn a 315° loop.) | ||
*'''3rd level difficulty:''' The target is a downhill ramp. Since it inclines at the opposite angle the motorcycle is at, the player must turn the motorcycle forward 90° to land correctly. | *'''3rd level difficulty:''' The target is a downhill ramp. Since it inclines at the opposite angle the motorcycle is at, the player must turn the motorcycle forward 90° to land correctly. Alternately, on speeds 1-9 the player can hold {{button|gba|padright}} for the entire jump to turn a 270° loop. | ||
There are marginal changes to the scooter's speed, turn speed, and landing detection as the microgame's speed increases, generally not in proportion to one another. At very high speeds the scooter can come close to overshooting the landing spots, but will not truly overshoot in a way that would make the microgame unwinnable. | |||
==See also== | ==See also== | ||
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|JapM=NinRanger No.2 | |JapM=NinRanger No.2 | ||
|Spa=Moto saltos | |Spa=Moto saltos | ||
|SpaM=Scooter jumps}} | |SpaM=Scooter jumps | ||
}} | |||
{{Dribble & Spitz's microgames}} | {{Dribble & Spitz's microgames}} |
Revision as of 22:15, July 15, 2024
Scooter Commuter | |
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Appears in | WarioWare, Inc.: Mega Microgame$! WarioWare, Inc.: Mega Party Game$! |
Type | Sci-Fi (Dribble) |
Command(s) | Land! |
Info | "Escape by jumping your scooter. The trick is, you gotta land it perfectly! Think you got the skill?" |
Controls | – Rotate |
Time limit | 8 beats |
Points to clear | 30 |
Scooter Commuter is a microgame in the Sci-Fi folder in WarioWare, Inc.: Mega Microgame$!.
Gameplay
A person on a motorcycle jumps off of a ramp. The player must use the to turn the motorcycle in midair, making it land on both wheels.
- 1st level difficulty: The motorcycle lands on an uphill road. It is at roughly the same angle as the motorcycle after it jumps, so little turning is required. (Alternately, on speeds 5 and higher the player can hold for the entire jump to turn a 360° loop.)
- 2nd level difficulty: The target is a flat platform, so the player must turn the motorcycle approximately 45° forward to land it safely. (Alternately, on speeds 4 and higher except speed 14, the player can hold for the entire jump to turn a 315° loop.)
- 3rd level difficulty: The target is a downhill ramp. Since it inclines at the opposite angle the motorcycle is at, the player must turn the motorcycle forward 90° to land correctly. Alternately, on speeds 1-9 the player can hold for the entire jump to turn a 270° loop.
There are marginal changes to the scooter's speed, turn speed, and landing detection as the microgame's speed increases, generally not in proportion to one another. At very high speeds the scooter can come close to overshooting the landing spots, but will not truly overshoot in a way that would make the microgame unwinnable.
See also
Additional names
Internal names
Game | File | Name | Meaning
|
---|---|---|---|
WarioWare Inc.: Mega Microgame$! | CYCLONE JUMP |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Chinese (simplified) | 摩托车着陆[?] Mótuō chē zhuólù |
Motorcycle landing | |
French | Scooter sans peur II[?] | Fearless Scooter II | |
German | Rollerstunt[?] | In addition to the self-evident meaning, "Roller" is German for scooter | |
Italian | Moto-show[?] | Scooter-show | |
Spanish | Moto saltos[?] | Scooter jumps |