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===Bosses=== | ===Bosses=== | ||
[[File:SMB NES Bowser Screenshot.png|thumb|Mario and Bowser in World 8-4.]] | [[File:SMB NES Bowser Screenshot.png|thumb|Mario and Bowser in World 8-4.]] | ||
A [[boss]] occurs in the fourth level of each world | A [[boss]] occurs in the fourth level of each world within the final room of the [[castle]]. The boss is on a bridge suspended above a pool of lava. Touching the [[axe]] at the opposite corner of the bridge makes it fall away and defeats the boss, but striking one with five [[fireball]]s as [[Fire Mario|Fiery Mario]] defeats it as well. Defeating it this way awards the player with 5000 pts. Once defeated, Mario transitions to a narrow corridor where captive is held. In the first seven [[world]]s, this captive is a [[Toad (species)|Mushroom retainer]] that directs Mario further along his journey. In [[World 8 (Super Mario Bros.)|World 8]], [[Princess Peach|Princess Toadstool]] is the one rescued, completing the game. As Mario progresses through the worlds, [[Brick Block|brick]]s and lifts appear in the boss rooms as well. | ||
Intrinsically, the only boss in the game is [[Bowser]], the fire-breathing King of [[Koopa (species)|Koopa]]s who kidnapped the princess and turned her subjects into [[horsetail]]s and bricks. However, Bowser himself only appears at the boss of [[World 8-4 (Super Mario Bros.)|World 8-4]]. All of the proceeding "Bowsers" are his [[Fake Bowser|minions in disguise]]. They all exhibit the same behavior: the large Koopa shuffles back and forth along the bridge, facing Mario, and jumping in small arches. These arches are just high enough that Mario can move underneath Bowser if the opportunity presents itself. | Intrinsically, the only boss in the game is [[Bowser]], the fire-breathing King of [[Koopa (species)|Koopa]]s who kidnapped the princess and turned her subjects into [[horsetail]]s and bricks. However, Bowser himself only appears at the boss of [[World 8-4 (Super Mario Bros.)|World 8-4]]. All of the proceeding "Bowsers" are his [[Fake Bowser|minions in disguise]]. They all exhibit the same behavior: the large Koopa shuffles back and forth along the bridge, facing Mario, and jumping in small arches. These arches are just high enough that Mario can move underneath Bowser if the opportunity presents itself. | ||
In the first five worlds, the fake Bowsers spew Koopa's fire. In the sixth and seventh worlds, they toss [[hammer]]s like Hammer Brothers. The real Bowser is the only boss that actively does both. Like Spinies, Bowser and fake Bowsers have spiked shells. Attempting to [[stomp]] them damages Mario. | In the first five worlds, the fake Bowsers spew Koopa's fire. In the sixth and seventh worlds, they toss [[hammer]]s like Hammer Brothers. The real Bowser is the only boss that actively does both. Like Spinies, Bowser and fake Bowsers have spiked shells. Attempting to [[stomp]] them damages Mario. | ||
===Items=== | |||
{|class="wikitable" style="width:100%;text-align:center" | |||
|-style="color:white;background:#FF2400" | |||
!width=5%|Image | |||
!width=8%|Name | |||
!Description | |||
|- | |||
|[[File:SMB 1-up Mushroom Sprite.png]] | |||
|[[1-Up Mushroom]] | |||
|align=left|TBW | |||
|- | |||
|[[File:SMBCoin.gif]] | |||
|[[Coin]] | |||
|align=left|TBW | |||
|} | |||
===Power-ups=== | |||
{|class="wikitable" style="width:100%;text-align:center" | |||
|-style="color:white;background:#FF2400" | |||
!colspan=2|Power-up | |||
!colspan=2|Form | |||
!rowspan=2|Description | |||
|- | |||
!width=5% style="background:#FF2400;color:white"|Image | |||
!width=8% style="background:#FF2400;color:white"|Name | |||
!width=8% style="background:#FF2400;color:white"|Mario | |||
!width=8% style="background:#FF2400;color:white"|Luigi | |||
|- | |||
|colspan=2|N/A | |||
|[[File:SMB Smallmario.png]]<br>[[Small Mario|Mario]] | |||
|[[File:SMB Small Luigi Jumping.png]]<br>[[Small Mario|Luigi]] | |||
|align=left|TBW | |||
|- | |||
|[[File:SMB Supermushroom.png]] | |||
|[[Super Mushroom|Magic Mushroom]] | |||
|[[File:SMB Super Mario Jumping.png]]<br>[[Super Mario]] | |||
|[[File:SMB Super Luigi Sprite.png]]<br>[[Super Mario|Super Luigi]] | |||
|align=left|TBW | |||
|- | |||
|[[File:Fire Flower SMB.gif]] | |||
|[[Fire Flower]] | |||
|[[File:SMB Fire Mario Sprite.png]]<br>[[Fire Mario|Fiery Mario]] | |||
|[[File:FireMario Shoot.png]]<br>[[Fire Mario|Fiery Luigi]] | |||
|align=left|TBW | |||
|- | |||
|[[File:Starman.gif]] | |||
|[[Super Star|Starman]] | |||
|[[File:Invincible Mario.gif]]<br>[[Invincible Mario]] | |||
|[[File:Invincible Mario.gif]]<br>[[Invincible Mario|Invincible Luigi]] | |||
|align=left|TBW | |||
|} | |||
===Objects=== | |||
{|class="wikitable" style="width:100%;text-align:center" | |||
|-style="color:white;background:#FF2400" | |||
!width=5%|Image | |||
!width=8%|Name | |||
!Description | |||
|- | |||
|[[File:SMB QuestionBlockOverworld.png]] | |||
|[[? Block]] | |||
|align=left|TBW | |||
|- | |||
|[[File:SMB Axe.gif]] | |||
|[[Axe]] | |||
|align=left|TBW | |||
|- | |||
|[[File:VineTop.png]] | |||
|[[Vine|Beanstalk]] | |||
|align=left|TBW | |||
|- | |||
|[[File:SMB Brick Block Sprite.png]] | |||
|[[Brick Block|Brick]] | |||
|align=left|TBW | |||
|- | |||
|[[File:SMB Buzzy Shell.png]] | |||
|[[Buzzy Shell]] | |||
|align=left|TBW | |||
|- | |||
|[[File:SMB Goal Pole.png]] | |||
|[[Goal Pole|Flagpole]] | |||
|align=left|TBW | |||
|- | |||
|[[File:SMB Hard Block Sprite.png]] | |||
|[[Hard Block]] | |||
|align=left|TBW | |||
|- | |||
|[[File:SMB Green Horsetail Short.png]] [[File:SMB Green Horsetail Tall.png]] | |||
|[[Horsetail]] | |||
|align=left|TBW | |||
|- | |||
|[[File:SMB Trampoline Sprite.png]] | |||
|[[Trampoline|Jumping board]] | |||
|align=left|TBW | |||
|- | |||
|[[File:SMB Greenshell.png]] [[File:SMB Redshell.png]] | |||
|[[Koopa Shell]] | |||
|align=left|TBW | |||
|- | |||
|[[File:SMBPlatform.png]] | |||
|[[Lift]] | |||
|align=left|TBW | |||
|- | |||
|[[File:Warp Pipe SMB.png]] | |||
|[[Warp Pipe|Pipe]] | |||
|align=left|TBW | |||
|- | |||
|[[File:SMB Scale Lift sprite.png|80px]] | |||
|[[Scale Lift]] | |||
|align=left|TBW | |||
|- | |||
|[[File:SMB Mushroom Platform.png]] | |||
|[[Mushroom Platform|Super Mushroom]] | |||
|align=left|TBW | |||
|} | |||
==TLL== | ==TLL== |
Revision as of 17:42, June 20, 2024
SMB
Enemies
Image | Name | Description | Appearances | Theme | Pts. | |
---|---|---|---|---|---|---|
First | Last | |||||
Little Goomba | Mushroom creatures that walk back and forth. Little Goombas are the most common enemies and can be defeated with any attack. | World 1-1 | World 8-4 | Ground | 100 | |
Koopa Troopa (green) | Foot soldiers of the Turtle Empire. Stomping on Koopa Troopas make them recede into their shells, which can be kicked to hit defeat enemies. Like Little Goombas, green-shelled Koopa Troopas walk off ledges. | World 1-1 | World 8-3 | Ground | 100 | |
Koopa Troopa (red) | Red-shelled Koopa Troopas turn around when the reach the corner of a ledge. | World 1-2 | World 7-3 | Ground | 100 | |
Koopa Paratroopa (green) | Winged Koopa Troopas. The green ones bounce across the ground or fly back and forth in set paths. | World 2-1 | World 8-4 | Sky | 400 | |
Koopa Paratroopa (red) | Red Koopa Paratroopas fly up and down in set paths. | World 1-3 | World 5-3 | Sky | 400 | |
Buzzy Beetle | Small Koopas that retract into their shells when stomped. Buzzy Beetles are immune to fireballs and replace Little Goombas in Hard Mode. | World 4-2 | World 8-4 | Underground | 100 | |
Hammer Brother | Helmeted Koopas that toss hammers. Hammer Brothers periodically hop between rows of blocks. They always occur in pairs. | World 3-1 | World 8-4 | Ground | 1000 | |
Spiny | Squat, spiked Koopas. Stomping one damages Mario. | World 4-1 | World 8-2 | Ground | 200 | |
Spiny's egg | The spiked eggs tossed by Lakitus. It hatches into a Spiny when it makes contact with the ground. | World 4-1 | World 8-2 | Ground | 200 | |
Lakitu | Cloud-riding Koopas. Lakitus toss Spiny's eggs. They appear towards the top of the screen follow Mario's position. | World 4-1 | World 8-2 | Sky | 200 | |
Piranha plant | Carnivorous plants that sit in pipes. Piranha plants emerge and retract from pipes in set internals. If Mario stands directly next to or on these pipes, the plants do not emerge. | World 1-2 | World 8-4 | Underground | 200 | |
Cheep-cheep (red) | Pudgy pufferfish enemies that swim through water. In some ground-themed courses, red Cheep-cheeps leap over bridges in large numbers. | World 2-2 | World 8-4 | Underwater | 200 | |
Cheep-cheep (grey) | Gray Cheep-cheeps only occur underwater. They swim slightly faster than the red ones. | World 2-2 | World 8-4 | Underwater | 200 | |
Bullet Bill | Missiles launched from Turtle Cannons. They fly in straight lines. Bullet Bills are unaffected by fireballs. | World 5-1 | World 8-3 | Sky | 200 | |
Bloober | Underwater squid sentinels. They swim erratically to strike Mario. | World 2-2 | World 8-4 | Underwater | 200 | |
Podoboo | Balls of lava that guard Bowser's castles. They leap straight up from pools of lava to strike Mario. | World 2-4 | World 8-4 | Castle |
Obstacles
Image | Name | Description | Appearances | |
---|---|---|---|---|
First | Last | |||
Fire-bar | Various fireballs stacked together moving either clockwise or counterclockwise. Their length may vary. | World 1-4 | World 8-4 | |
Koopa's fire | Flames spewed by Bowser and his imposters. The fire travels horizontally and transcends walls. | World 1-4 | World 8-4 | |
Lava | Pools of molten rock found within fortresses and castles. Direct contact makes Mario lose a life. | World 1-4 | World 8-4 | |
Turtle Cannon | Cannons that launch Bullet Bills. Like the pipes that contain Piranha plants, Turtle Cannons do not fire when Mario is next to or on them. | World 5-1 | World 8-3 |
Bosses
A boss occurs in the fourth level of each world within the final room of the castle. The boss is on a bridge suspended above a pool of lava. Touching the axe at the opposite corner of the bridge makes it fall away and defeats the boss, but striking one with five fireballs as Fiery Mario defeats it as well. Defeating it this way awards the player with 5000 pts. Once defeated, Mario transitions to a narrow corridor where captive is held. In the first seven worlds, this captive is a Mushroom retainer that directs Mario further along his journey. In World 8, Princess Toadstool is the one rescued, completing the game. As Mario progresses through the worlds, bricks and lifts appear in the boss rooms as well.
Intrinsically, the only boss in the game is Bowser, the fire-breathing King of Koopas who kidnapped the princess and turned her subjects into horsetails and bricks. However, Bowser himself only appears at the boss of World 8-4. All of the proceeding "Bowsers" are his minions in disguise. They all exhibit the same behavior: the large Koopa shuffles back and forth along the bridge, facing Mario, and jumping in small arches. These arches are just high enough that Mario can move underneath Bowser if the opportunity presents itself.
In the first five worlds, the fake Bowsers spew Koopa's fire. In the sixth and seventh worlds, they toss hammers like Hammer Brothers. The real Bowser is the only boss that actively does both. Like Spinies, Bowser and fake Bowsers have spiked shells. Attempting to stomp them damages Mario.
Items
Image | Name | Description |
---|---|---|
1-Up Mushroom | TBW | |
Coin | TBW |
Power-ups
Power-up | Form | Description | ||
---|---|---|---|---|
Image | Name | Mario | Luigi | |
N/A | Mario |
Luigi |
TBW | |
Magic Mushroom | Super Mario |
Super Luigi |
TBW | |
Fire Flower | Fiery Mario |
Fiery Luigi |
TBW | |
Starman | Invincible Mario |
Invincible Luigi |
TBW |
Objects
Image | Name | Description |
---|---|---|
? Block | TBW | |
Axe | TBW | |
Beanstalk | TBW | |
Brick | TBW | |
Buzzy Shell | TBW | |
Flagpole | TBW | |
Hard Block | TBW | |
Horsetail | TBW | |
Jumping board | TBW | |
Koopa Shell | TBW | |
Lift | TBW | |
Pipe | TBW | |
Scale Lift | TBW | |
Super Mushroom | TBW |
TLL
Image | Name | Description | Appearances | Theme | Pts. | New | |
---|---|---|---|---|---|---|---|
First | Last | ||||||
Poison Mushroom | A poisonous item that reduces a Super or Fire Mario/Luigi back to their standard form. If Mario or Luigi are already in their standard form, they lose a life. | World 1-1 | World 8-4 | Ground | |||
Goomba | Mushroom creatures that walk back and forth. Little Goombas are the most common enemies and can be defeated with any attack. | World 1-1 | World 8-4 | Ground | 100 | — | |
Green Koopa Troopa | Foot soldiers of the Turtle Empire. Stomping on Koopa Troopas make them recede into their shells, which can be kicked to hit defeat enemies. Like Little Goombas, green-shelled Koopa Troopas walk off ledges. | World 1-1 | World 8-3 | Ground | 100 | — | |
Red Koopa Troopa | Red-shelled Koopa Troopas turn around when the reach the corner of a ledge. | World 1-2 | World 7-3 | Ground | 100 | — | |
Green Koopa Paratroopa | Winged Koopa Troopas. The green ones bounce across the ground or fly back and forth in set paths. | World 2-1 | World 8-4 | Sky | 400 | — | |
Red Koopa Paratroopa | Red Koopa Paratroopas fly up and down in set paths. | World 1-3 | World 5-3 | Sky | 400 | — | |
Buzzy Beetle | Small Koopas that retract into their shells when stomped. Buzzy Beetles are immune to fireballs and replace Little Goombas in Hard Mode. | World 4-2 | World 8-4 | Underground | 100 | — | |
Hammer Bro | Helmeted Koopas that toss hammers. Hammer Brothers periodically hop between rows of blocks. They always occur in pairs. | World 3-1 | World 8-4 | Ground | 1000 | — | |
Spiny | Squat, spiked Koopas. Stomping one damages Mario. | World 4-1 | World 8-2 | Ground | 200 | — | |
Spiny Egg | The spiked eggs tossed by Lakitus. It hatches into a Spiny when it makes contact with the ground. | World 4-1 | World 8-2 | Ground | 200 | — | |
Lakitu | Cloud-riding Koopas. Lakitus toss Spiny's eggs. They appear towards the top of the screen follow Mario's position. | World 4-1 | World 8-2 | Sky | 200 | — | |
Piranha Plant | Carnivorous plants that sit in pipes. Piranha plants emerge and retract from pipes in set internals. If Mario stands directly next to or on these pipes, the plants do not emerge. | World 1-2 | World 8-4 | Underground | 200 | — | |
Red Piranha Plant | TBW | World 1-1 | World 8-4 | Underground | 200 | ||
Cheep Cheep (Red) | Pudgy pufferfish enemies that swim through water. In some ground-themed courses, red Cheep-cheeps leap over bridges in large numbers. | World 2-2 | World 8-4 | Underwater | 200 | — | |
Cheep Cheep (Grey) | Gray Cheep-cheeps only occur underwater. They swim slightly faster than the red ones. | World 2-2 | World 8-4 | Underwater | 200 | — | |
Bullet Bill | Missiles launched from Turtle Cannons. They fly in straight lines. Bullet Bills are unaffected by fireballs. | World 5-1 | World 8-3 | Sky | 200 | — | |
Blooper | Underwater squid sentinels. They swim erratically to strike Mario. | World 2-2 | World 8-4 | Underwater | 200 | — | |
Sky Blooper | TBW | World 1-1 | World 8-4 | Sky | 200 | ||
Podoboo | Balls of lava that guard Bowser's castles. They leap straight up from pools of lava to strike Mario. | World 2-4 | World 8-4 | Castle | — |
SMB2
Image | Name | Description | Appearances | Theme | |
---|---|---|---|---|---|
First | Last | ||||
Shyguy - Red | The basic enemies of the game, Shyguys walk back and forth, harming the player if they run into them. They can be picked up and thrown. Red Shyguys walk off cliffs while pink Shyguys turn at the ledges. | World 1-1 | World 8-4 | ||
Shyguy - Pink | TBW | World 1-1 | World 8-4 | ||
Tweeter | Tweeters, although they have wings, are found hopping across the ground. They can be picked up and thrown. | World 1-1 | World 8-3 | ||
Snifit - Red | Snifits shoot projectiles at players, but they act similar to Shyguys. Gray/green Snifits jump and fire projectiles while the other variants walk. The pink Snifit turns around at ledges while a singular red Snifit in World 3-3 walks off ledges. | World 1-2 | World 7-3 | ||
Snifit - Gray | TBW | World 2-1 | World 8-4 | ||
Snifit - Pink | TBW | World 1-3 | World 5-3 | ||
Ninji - 1 | Some Ninjis are stationary enemies that simply jump while others charge and jump into the player. They can be picked up and thrown. | World 4-2 | World 8-4 | ||
Ninji - 2 | TBW | World 3-1 | World 8-4 | ||
Beezo - Red | Beezos fly down and attempt to run into the player with their bidents. Players can jump on them and pick them up. | World 4-1 | World 8-2 | ||
Beezo - Pink | TBW | World 4-1 | World 8-2 | ||
Hoopster | Hoopsters crawl slowly on vines or trees aimlessly, occasionally speeding up whenever descending. They harm players if they make contact with them from above or the side. Players can jump on and ride them like an elevator, and even pick them up and throw them. | World 4-1 | World 8-2 | ||
Phanto | Phantos are normally dormant enemies, but if players pick up a key, they attempt to fly into the player. If the player drops or uses the key, they deactivate. They cannot be picked up and there are limited methods to destroy them. | World 1-2 | World 8-4 | ||
Trouter | Trouters jump from below and fall back. Players can use them as platforms to jump across gaps, but Trouters can harm players if players touch them at the sides. | World 1-1 | World 8-4 | ||
Porcupo | Porcupos cannot be jumped on, so to defeat them, players must throw an object at them. | World 2-2 | World 8-4 | ||
Bob-Omb | Bob-Ombs run back and forth and eventually self-destruct if they are near a player. If they self-destruct, they can harm players. Players can pick them up and throw them. | World 2-2 | World 8-4 | ||
Albatoss | Albatosses fly only horizontally. They can drop Bob-Ombs on players, but they can also be ridden. Unlike other enemies, they cannot be picked up, but they are defeated as with any other enemy. | World 5-1 | World 8-3 | ||
Pidgit | Pidgits are always seen on carpets. Pidgits attempt to dive bomb into the player, but players can jump on them, pick them up, and throw them. Once the Pidgit has been removed, players can ride the carpet and control it for a brief amount of time. | World 2-2 | World 8-4 | ||
Cobrat | Cobrats are seen roaming on the ground, but they can also hide in jars. If they spot a player, they may jump and shoot a single projectile. Cobrats can be picked up and thrown. | World 1-1 | World 8-4 | ||
Panser | Pansers shoot fireballs at the player. Red varieties are stationary and shoot three fireballs. The green/gray variety patrols and shoot fireballs straight up. Pink varieties chase the player and shoot three fireballs. | World 2-4 | World 8-4 | ||
Ostro | Ostros are often seen being ridden by Shyguys. If the Shyguy is removed, they travel in a straight line. They can be picked up and thrown, but they do not bounce off enemies. | World 2-4 | World 8-4 | ||
Pokey | Pokeys attack players by moving slowly into them. Pokeys can be various heights. They can be defeated by having objects thrown at them or their body segments being removed one by one. | World 2-4 | World 8-4 | ||
Autobomb | Shyguys often ride Autobombs. Autobombs shoot projectiles, but if the Shyguy is removed, they simply move. Players can ride on Autobombs, but Autobombs must be destroyed with an item. | World 2-4 | World 8-4 | ||
Flurry | Flurries are found only in ice levels. Here, they attempt to run into the player. They move faster than average, but they are prone to slipping. | World 2-4 | World 8-4 | ||
Spark | Sparks circle around platforms or hover in the air. Sparks can harm the player if they touch them. | World 2-4 | World 8-4 |
SMW
Defeatable enemies yield different points depending on the means of attack. Striking an enemy with the cape or knocking into one while it is standing on a block yields 100 points. Stomping or striking one with a shell yields 200.
Image | Name | Description | Appearances | Theme | New | |
---|---|---|---|---|---|---|
First | Last | |||||
Goomba | A round, chestnut-like creature. After stomping a Goomba, Mario or Luigi can carry it for a short distance and throw it. Some Goombas come floating in bubbles. | Donut Plains 4 | Funky | Ground | ||
Para-Goomba | A parachuting Goomba. | Donut Plains 4 | Chocolate Island 5 | Sky | ||
Flying Goomba | A hopping winged Goomba. | Donut Plains 4 | Funky | Sky | ||
Spiny | A spiked turtle that cannot be jumped on. Spinies are born from Spiny Eggs, which are thrown by Lakitus. | Vanilla Secret 2 | Gnarly | Ground | — | |
Spiny Egg | A Lakitu throws this. When it hits the ground, it hatches into a Spiny. | Vanilla Secret 2 | Gnarly | Ground | — | |
Bob-omb | A walking bomb with a short fuse. Bob-ombs are portable once Mario or Luigi stomps them. They also appear in bubbles. | Vanilla Secret 2 | Chocolate Island 5 | Ground | — | |
Para-bomb | A parachuting Bob-omb. | Vanilla Secret 2 | Chocolate Island 5 | Sky | ||
Fuzzy | A black furball that follows a set path. It cannot be stomped on, but it can be bounced off with a Spin Jump. | Donut Plains 3 | Way Cool | Ground | ||
Wiggler | A yellow caterpillar. When Mario or Luigi jumps on its head, it turns red and moves faster. It is impervious to fireballs. | Forest of Illusion 1 | Outrageous | Ground | ||
Jumping Piranha Plant | A carnivorous plant that jumps out of a pipe. It cannot be stomped on, but it can be bounced off with a Spin Jump. In Fall, all Piranha Plant variants wear Jack-o'-lanterns on their heads. These ones are called Jumping Pumpkin Plants. | Yoshi's Island 1 | Groovy | Ground | ||
Jumping Fire Piranha Plant | This rare Jumping Piranha Plant spits fireballs. | Cookie Mountain | Funky | Ground | ||
Piranha Plant | A carnivorous plant that lives in a pipe. It cannot be stomped on, but it can be bounced off with a Spin Jump. It can be defeated with fireballs, capes, or Yoshi. | Vanilla Dome 3 | Ground | — | ||
Volcano Lotus | A fire-spitting lotus plant. It cannot be jumped on, though fireballs, capes, or Yoshi can defeat it. | Donut Plains 1 | Groovy | Ground | ||
Chargin' Chuck |
A turtle dressed in football gear who charges at Mario or Luigi. Most Chargin' Chucks are Lookout Chucks that charge directly at Mario or Luigi once they appear onscreen, and can jump up vertical walls. Others have unique means of attack, but revert to Lookout Chucks when stomped. The uniquely-behaving Chucks are: Clappin' Chucks that jump straight up and clap when approached; Splittin' Chucks that split into three; Passin' Chucks that have endless supplies of gridiron footballs to kick; Confused Chucks that throw baseballs; Diggin' Chucks that dig up rocks with a shovel to throw at Mario or Luigi; ones that jump high into the air; and ones that whistle to summon other enemies like Rip Van Fish and Super Koopas. |
Yoshi's Island 1 | Bowser's Castle | Ground | ||
Sumo Brother | A big Koopa that stomps the ground and sets fire to everything below him. | Cookie Mountain | Funky | Ground | ||
Pokey | A mobile cactus with a spiked head. If Mario or Luigi is riding Yoshi, a Pokey will have five sections instead of three. It cannot be stomped on, but it can be bounced off with a Spin Jump. | Yoshi's Island 4 | Groovy | Ground | — | |
Monty Mole | A mole that pops out of mountains and the ground and gives chase. | Yoshi's Island 2 | Cookie Mountain | Ground | ||
Mega Mole | A giant Monty Mole that lives underground. It can be ridden on. | Chocolate Island 4 | Valley of Bowser 2 | Ground | ||
Rex | A blue dinosaur that takes two stomps to defeat. After the first stomp, the Rex is squished to half its size and becomes faster. A second stomp flattens it completely and defeats it. | Yoshi's Island 1 | Awesome | Ground | ||
Dino-Rhino | A slow-moving ceratopsian dinosaur. When jumped on, it turns into a Dino-Torch. | Chocolate Island 1 | Chocolate Island 2 | Ground | ||
Dino-Torch | A tiny Dino-Rhino that breathes fire. | Chocolate Island 1 | Chocolate Island 2 | Ground | ||
Koopa (Red) | A turtle that paces steadily back and forth on a platform. When it reaches an edge, it turns around. In Fall, all Koopas wear Mario-themed masks and are referred to as Mask Koopas. | Yoshi's Island 2 | Funky | Ground | — | |
Koopa (Green) | A turtle that walks off edges. | Yoshi's Island 3 | Funky | Ground | — | |
Koopa (Blue) | This turtle is faster than other Koopa Troopas. It walks back and forth on its platform. | Donut Plains 3 | Funky | Ground | ||
Koopa (Yellow) | This turtle walks towards Mario or Luigi and drops a coin if stomped. | #3 Lemmy's Castle | Funky | Ground | ||
Unshelled Koopa (Red) | A shell-less Koopa Troopa that avoids edges. It becomes a red Koopa Troopa after entering a shell. | Yoshi's Island 2 | Funky | Ground | ||
Unshelled Koopa (Green) | A shell-less turtle that walks off edges. It becomes a green Koopa Troopa after entering a shell. | Yoshi's Island 2 | Funky | Ground | ||
Unshelled Koopa (Blue) | This is the slowest shell-less turtle. Unlike the other three shell-less Koopas, blue Koopas without Shells do not enter a shell. They slide on slopes and will kick a shell if they come in contact with one. | Yoshi's Island 1 | Funky | Ground | ||
Unshelled Koopa (Yellow) | Once it jumps into a Yellow Shell, it becomes a flashing Shell. | Donut Plains 4 | Funky | Ground | ||
Super Koopa (Red) | A flying shell-less Koopa Troopa. It swoops down when Mario or Luigi approaches, then rises back up. | Donut Plains 1 | Butter Bridge 2 | Sky | ||
Super Koopa (Green) | It swoops down when Mario or Luigi approaches, then rises back up. Green Super Koopas can be generated by whistling Chargin' Chucks. | Butter Bridge 2 | Funky | Sky | ||
Super Koopa (Blue) | It starts on the ground and takes off, flying forward. Some blue Super Koopas have flashing capes and drop a Cape Feather when stomped. | Donut Plains 1 | Butter Bridge 2 | Sky | ||
Koopa Paratroopa (Green) | A green Koopa Troopa with wings. It jumps around aimlessly. | Yoshi's Island 3 | Funky | Sky | — | |
Koopa Paratroopa (Red) | A red Koopa Troopa with wings. It flies around in a set area. | Donut Secret 2 | Awesome | Sky | — | |
Koopa Paratroopa (Yellow) | A yellow Koopa Troopa with wings. It never flies, but it hops over shells that are kicked at it. | Awesome | Funky | Sky | ||
Climbing Koopa (Green) | The green variety moves slowly, while the red variety is as fast as Mario and Luigi. | #1 Iggy's Castle | Bowser's Castle | Fortress | ||
Climbing Koopa (Red) | The green variety moves slowly, while the red variety is as fast as Mario and Luigi. | #1 Iggy's Castle | Bowser's Castle | Fortress | ||
Muncher | An invincible black plant. | Donut Secret 2 | Mondo | Ground | — | |
Fire Snake | A jumping ball of fire that leaves fire behind as it jumps. It cannot be stomped on, but it can be bounced off with a Spin Jump. | Outrageous | Ground | |||
Fishin' Lakitu | A Lakitu fishing with a 1-Up Mushroom. If Mario or Luigi takes the bait, the enemy turns into a normal Lakitu. | Forest of Illusion 4 | Sky | |||
Lakitu | A turtle that rides in a cloud and throws Spiny Eggs down at Mario or Luigi. If Mario or Luigi hits him with a throwable object or spinning cape, he can ride in his cloud for a limited time. However, if a Lakitu is stomped on, the cloud disappears. In some courses, Lakitus occur in pipes. | Vanilla Secret 2 | Gnarly | Sky | — | |
Amazing Flyin' Hammer Brother | This enemy tosses hammers from its swooping platform, attempting to attack Mario or Luigi. It can be defeated by hitting the bottom of the platform it sits on. | Donut Plains 4 | Outrageous | Sky | ||
Bullet Bill | A slow-moving bullet. It is impervious to fireballs. In Fall, they are replaced with Pidgit Bills. | Vanilla Dome 4 | Outrageous | Sky | — | |
Banzai Bill | A giant slow-moving bullet. The cannons Banzai Bills are fired from are not seen anywhere in the game. | Yoshi's Island 1 | Awesome | Sky | ||
Spike Top | A single-spiked red turtle that climbs around walls and platforms. Just like Buzzy Beetles, Spike Tops are immune to fireballs. They cannot be stomped on, but they can be bounced off with a Spin Jump. | Donut Plains 2 | Valley of Bowser 4 | Underground | ||
Buzzy Beetle | A small turtle that behaves just like a green Koopa Troopa, except fireballs have no effect on it and it never leaves its shell. | Donut Plains 2 | Chocolate Secret | Underground | — | |
Swooper | A green bat that lives in a cave and swoops downwards. | Donut Plains 2 | Valley of Bowser 2 | Underground | ||
Blargg | A lava dinosaur. Only its eyes are visible before it dips back into the lava and lunges at Mario or Luigi. It cannot be stomped on. | Vanilla Dome 1 | Chocolate Secret | Underground | ||
Cheep Cheep | A small fish that slowly swims back and forth. Cheep Cheeps also are found in bubbles; once popped from them, they flop across the level. | Yoshi's Island 4 | Mondo | Underwater | — | |
Blurp | A fish wearing goggles. It swims in only one direction. | Donut Secret 1 | Star World 2 | Underwater | ||
Porcu-Puffer | A fat spiny fish that swims in the water. It cannot be stomped on, but it can be bounced off with a Spin Jump. | Vanilla Secret 3 | Chocolate Island 1 | Underwater | ||
Urchin | A spiked creature that follows a set path underwater. | Forest of Illusion 2 | Underwater | |||
Rip Van Fish | A sleeping fish that will chase after Mario or Luigi if it is awakened. | Donut Secret 1 | Star World 2 | Underwater | ||
Torpedo Ted | A slow-moving torpedo. | Soda Lake | Underwater | |||
Boo Buddy | A shy ghost that stops moving when Mario or Luigi looks at it. It is impervious to fireballs and capes. It cannot be stomped on, but it can be bounced off with a Spin Jump. Some Boo Buddies appear as an invincible snake-like chain that bounce around the room. Others appear in large groups with members phasing transitioning from translucent and harmless, to opaque and damaging. Boo Buddies with a similar behavior appear in the Sunken Ghost Ship. | Donut Ghost House | Valley Ghost House | Ghost House | — | |
Boo Buddy Block | A shy ghost that turns into a block when Mario or Luigi looks at it. While in Boo form, it cannot be stomped on. | Choco-Ghost House | Ghost House | |||
Circling Boo Buddies | Boo Buddies flying in a circle formation. They are impervious to nearly all attacks. | Donut Secret House | Sunken Ghost Ship | Ghost House | ||
Big Boo | A giant Boo Buddy. It cannot be stomped on, but it can be bounced off with a Spin Jump. | Donut Secret House | Forest Ghost House | Ghost House | ||
Fishin' Boo | A Lakitu-like ghost in a cloud, fishing with a blue flame. | Choco-Ghost House | Ghost House | |||
Eerie | A dinosaur-like ghost that floats in zigzag patterns. Eeries are impervious to most attacks. | Vanilla Ghost House | Valley Ghost House | Ghost House | ||
Lava Bubble | An invincible ball of lava found in castles. It cannot be stomped on, but it can be bounced off with a Spin Jump. The diagonal type is always in the air, bouncing off any walls it runs into in an attempt to hurt Mario or Luigi. | #1 Iggy's Castle | Bowser's Castle | Fortress | — | |
Ninji | A cat-like ninja enemy that jumps up and down. | Bowser's Castle | Fortress | — | ||
Dry Bones | A Koopa Troopa skeleton. It falls apart when Mario or Luigi stomps on it, and after a short time, it reforms its body. It can also throw bones at Mario or Luigi. It is impervious to fireballs. | #2 Morton's Castle | Bowser's Castle | Fortress | — | |
Bony Beetle | An undead Buzzy Beetle that periodically ducks and bears spikes. | Vanilla Fortress | Valley Fortress | Fortress | ||
Fishbone | A darting fish skeleton. It is impervious to fireballs. | Vanilla Fortress | Bowser's Castle | Fortress | ||
Lil Sparky | A little spark that circles a platform. | #6 Wendy's Castle | Bowser's Castle | Fortress | ||
Hothead | A giant spark that slowly circles a platform. It cannot be stomped on, but it can be bounced off with a Spin Jump. | #6 Wendy's Castle | Bowser's Castle | Fortress | ||
Thwomp | A large stone that drops as Mario or Luigi approaches. It cannot be stomped on, but it can be bounced off with a Spin Jump. | #2 Morton's Castle | Bowser's Castle | Fortress | — | |
Thwimp | A tiny stone that hops around. It cannot be stomped on, but it can be bounced off with a Spin Jump. | #2 Morton's Castle | #7 Larry's Castle | Fortress | ||
Grinder | A spinning saw blade. It cannot be stomped on, but it can be bounced off with a Spin Jump. | Forest Fortress | #6 Wendy's Castle | Fortress | ||
Ball 'N' Chain | A large spiked ball on a chain that cannot be defeated. The chain is harmless; it swings behind Mario or Luigi. A Ball 'N' Chain cannot be stomped on, but it can be bounced off with a Spin Jump. | #2 Morton's Castle | Bowser's Castle | Fortress | ||
Magikoopa | A Koopa sorcerer in a blue robe. It changes Rotating Blocks into various enemies and items and teleports. | #3 Lemmy's Castle | #7 Larry's Castle | Fortress | ||
Bowser Statue (Gray) | A small statue of Bowser. The gray Bowser Statues spit fire. | #5 Roy's Castle | Bowser's Castle | Fortress | — | |
Bowser Statue (Gold) | A small statue of Bowser. The gold ones hop around. | #5 Roy's Castle | Bowser's Castle | Fortress | ||
Mechakoopa | A mechanical version of Bowser. After stomping it, Mario or Luigi can pick it up and use it as a weapon. | Bowser's Castle | Fortress |