Luigi's Mansion Arcade: Difference between revisions

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To defeat ghosts, the player has to flash them with the Strobulb and then suck them up with the Poltergust 5000. If the player pulls the vacuum in the opposite direction of where the ghosts are fleeing, they can be sucked up for longer. Sucking a ghost for long enough fills up the Power Gauge. Pressing the Strobulb button at that point performs a Power Surge that can deal big damage to the ghosts currently in the suction.
To defeat ghosts, the player has to flash them with the Strobulb and then suck them up with the Poltergust 5000. If the player pulls the vacuum in the opposite direction of where the ghosts are fleeing, they can be sucked up for longer. Sucking a ghost for long enough fills up the Power Gauge. Pressing the Strobulb button at that point performs a Power Surge that can deal big damage to the ghosts currently in the suction.


Sucking up multiple ghosts in a row increases a combo counter that increases the player's score and coin count. After the player gets a combo of at least two, collecting coins also adds to the combo count. The combo eventually disappears and resets to zero if enough time passes without sucking up another ghost. Getting hit breaks the combo. If the player feels overwhelmed with the number of ghosts in the area, the player can press a green button to throw a [[Robomb|Strobomb]] to stun all the ghosts with a Strobulb flash at once.
Sucking up multiple ghosts in a row increases a combo counter that increases the player's score and coin count. After the player gets a combo of at least two, collecting coins also adds to the combo count. The combo eventually disappears and resets to zero if enough time passes without sucking up another ghost. Getting hit breaks the combo. If the player feels overwhelmed with the number of ghosts in the area, the player can press a green button to throw a [[Strobomb]] to stun all the ghosts with a Strobulb flash at once.


At certain points, the player encounters missing objects in the environment. At this point, holding down the Strobulb button activates the [[Dark-Light Device]]. If the object is shone with the Dark-Light Device long enough, it reappears.
At certain points, the player encounters missing objects in the environment. At this point, holding down the Strobulb button activates the [[Dark-Light Device]]. If the object is shone with the Dark-Light Device long enough, it reappears.

Revision as of 18:08, June 7, 2024

Luigi's Mansion Arcade
Luigi's Mansion Arcade machine
The Western arcade machine
Developer Capcom
Publisher Capcom
Platform(s) Arcade
Release date Template:Release[?]
Genre First-person rail shooter
Rating(s) N/A
Mode(s) Single player, multiplayer
Japanese logo of Luigi Mansion Arcade.
Japanese logo

Luigi's Mansion Arcade (named Luigi Mansion Arcade in Japanese)[1] is an arcade game based on the Nintendo 3DS game Luigi's Mansion: Dark Moon. Developed and published by Capcom and released on the Sega Nu board, it is the fifth game to feature Luigi as the main character. It is also one of the few Nintendo-based arcade games released in the eighth generation, as well as one of only two rail shooters in the Super Mario franchise, with the other being Yoshi's Safari. It was revealed by Sega in early 2015[2] and was released in Japan during the summer of 2015. In the United States, like with Mario Kart Arcade GP DX, the game was tested at Dave & Buster's locations before receiving an official release across North America in spring 2017.[3][4]

Gameplay

The gameplay is a cross between the traditional Luigi's Mansion-styled mechanics and the rail shooter mechanics of a light gun shooter. The player cannot choose where to go, and they are instead led through the mansions to encounter groups of ghosts, with the places and enemies based on those featured in Luigi's Mansion: Dark Moon.

The controls involve a controller that is based on the Poltergust 5000. This controller has two buttons. Holding down the button on top charges up the Strobulb. Letting go unleashes a charge of light that opens safes and treasure chests and stuns ghosts so that they can be sucked up. The button at the bottom lets the player suck up ghosts and vacuum certain objects that can release coins. The lights in the arcade darken once the player(s) begin(s) the game.

To defeat ghosts, the player has to flash them with the Strobulb and then suck them up with the Poltergust 5000. If the player pulls the vacuum in the opposite direction of where the ghosts are fleeing, they can be sucked up for longer. Sucking a ghost for long enough fills up the Power Gauge. Pressing the Strobulb button at that point performs a Power Surge that can deal big damage to the ghosts currently in the suction.

Sucking up multiple ghosts in a row increases a combo counter that increases the player's score and coin count. After the player gets a combo of at least two, collecting coins also adds to the combo count. The combo eventually disappears and resets to zero if enough time passes without sucking up another ghost. Getting hit breaks the combo. If the player feels overwhelmed with the number of ghosts in the area, the player can press a green button to throw a Strobomb to stun all the ghosts with a Strobulb flash at once.

At certain points, the player encounters missing objects in the environment. At this point, holding down the Strobulb button activates the Dark-Light Device. If the object is shone with the Dark-Light Device long enough, it reappears.

If the player runs out of health, they are able to choose to continue or not. If they choose to continue by entering their arcade card in the slot, pressing play again, and pressing the Strobomb button, they return to the game with a Continue Boost, which increases the vacuum suction and Strobulb flash area, alongside getting two more Strobombs to use and having all of their health refilled.

Some arcade cabinets have the option to let players play an easier mode of the game, where the Strobulb, Dark-Light Device, and Power Surge automatically activate without the push of a button. No penalty is put onto players who use this mode.

The game can be played with two people, the second player controlling a Luigi with inverted colors.[5]

Characters

Playable characters

Supporting characters

Locations

Like in Luigi's Mansion: Dark Moon, the game takes place in Evershade Valley, with three of the same mansions featured as in that title.

Mansions

Items and treasures

Enemies

Ghosts

Other

Bosses

Differences from Luigi's Mansion: Dark Moon

  • The Brain appears in the Library in place of the three Poltergeists in the original game.
    • Also, The Brain originally appeared only in ScareScraper mode.
  • The Three Sisters appear in the Old Clockworks instead of the Haunted Towers, due to the latter not being in the game.
  • Some rooms in this game are rearranged or removed to fit this game and its style of gameplay.
  • Normal Greenies have three HP instead of 10.
  • Ghosts from the ScareScraper appear in the mansions.

References to other games

  • Mario & Luigi series: King Boo calls Luigi "Green 'Stache" as Bowser does in the series.
  • Luigi's Mansion: Dark Moon: This game is based on it, featuring the same locations, enemies, art style, and music. Player 2 from ScareScraper also returns.

References in later games

  • Luigi's Mansion 3: King Boo's ability to create clones of himself is very similar to his ability to do so in this game.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese ルイージマンションアーケード[?]
Ruīji Manshon Ākēdo
Luigi Mansion Arcade

References

External links