Ultra Machine: Difference between revisions
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==Names in other languages== | ==Additional names== | ||
===Internal names=== | |||
{{internal names | |||
|game1=''[[WarioWare Inc.: Mega Microgame$!]]'' | |||
|name1=LP. ULTRA MACHINE | |||
|meaning1=LP. means long play, as boss microgames can last a lot longer than the rest of the microgames. | |||
}} | |||
===Names in other languages=== | |||
{{foreign names | {{foreign names | ||
|Jap=ウルトラマシン | |Jap=ウルトラマシン |
Revision as of 06:54, May 19, 2024
Ultra Machine | |
---|---|
Appears in | WarioWare, Inc.: Mega Microgame$! WarioWare, Inc.: Mega Party Game$! |
Type | Nintendo Classics |
Command(s) | Hit 6/7/8/5/4 Play ball! Game over! |
Info | "Batter up! Can you connect with the pitches? Watch for the change-up!" 1968: Batting machine for home use that electronically fired ping-pong balls (Japan only) |
Controls | / – Hit |
Points to clear | 5 |
Ultra Machine is 9-Volt's boss microgame from WarioWare, Inc.: Mega Microgame$!. Mario appears as a cameo at both the beginning and end.
Gameplay
In this game, the player acts as a batter, where they must hit enough baseballs out of the 10 in stock to pass the microgame.
- 1st level difficulty: The player must hit 6 balls on the lowest speed setting. The balls sometimes disappear mid-flight.
- 2nd level difficulty: The player must hit 7 balls on the lowest speed setting. Sometimes, the balls fly up high.
- 3rd level difficulty: The player must hit 8 balls on the lowest speed setting. The baseballs employ both strategies.
As the speed increases, the player has to hit fewer balls.
See also
Additional names
Internal names
Game | File | Name | Meaning
|
---|---|---|---|
WarioWare Inc.: Mega Microgame$! | LP. ULTRA MACHINE | LP. means long play, as boss microgames can last a lot longer than the rest of the microgames. |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ウルトラマシン[?] Urutora Mashin |
Ultra Machine |