The Flying Krock: Difference between revisions
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Screech.jpg|''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' | |||
The Flying Krock airship.png|Artwork of The Flying Krock | The Flying Krock airship.png|Artwork of The Flying Krock | ||
The Flying Krock DKC2 interior art.png|Interior artwork of The Flying Krock. | The Flying Krock DKC2 interior art.png|Interior artwork of The Flying Krock. |
Revision as of 04:26, December 7, 2023
It has been suggested that K. Rool's airship (Donkey Kong 64) be merged into this page. (discuss) |
The Flying Krock | |
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Game | Donkey Kong Country 2: Diddy's Kong Quest Donkey Kong Land 2 |
Level(s) | 1 |
<< List of worlds >> |
Template:Quote2 The Flying Krock (referred to as the Krockship in the GBA version's Sound Player) is the final world in both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, not including the Lost World. It is an enormous, crocodile-shaped quadcopter where Kaptain K. Rool holds Donkey Kong as a hostage, after completing Stronghold Showdown, when Donkey Kong is pulled up from there and into The Flying Krock. From the Crocodile Isle map, a ladder drops from the airship, and Kaptain K. Rool is seen climbing up into The Flying Krock.
In the Game Boy Advance version, each pair of blades is replaced by a turbine. The Flying Krock also appears in the opening cutscene, where Kaptain K. Rool and the Kremling Krew take Donkey Kong after kidnapping him. Because of this, Donkey Kong is in The Flying Krock for the duration of the adventure, and he no longer appears in Stronghold Showdown. Additionally, the Flying Krock itself is directly above K. Rool's Keep, rather than in front of it, and the ladder goes straight up. The Kong Kollege is now on the top tower of the Keep, instead of inside the bramble patch, like Funky's Flights II. In the ending, after finishing The Flying Krock, a cutscene shows the ship crashing, but all the Kongs manage to escape on time.
Levels
The Flying Krock is the shortest world in both Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, due to only having one regular level and a boss level. After completing the regular level, the Kongs can access Kong Kollege, Funky's Flights II, or the final battle against Kaptain K. Rool.
Donkey Kong Country 2: Diddy's Kong Quest
Level | Description | Enemies | Animal Friends |
---|---|---|---|
Screech's Sprint |
Screech's Sprint is the only level of The Flying Krock. After traversing enemy-infested bramble vines, Diddy and Dixie must transform into Squawks and race Kaptain K. Rool's pet parrot, Screech, through a bramble maze upon reaching the Star Barrel. Squawks must defeat yellow Zingers and avoid red ones later to progress, making the race difficult. If Screech wins, Squawks loses a life. | Cat O' 9 Tails Kloak Kaboom Klinger Zinger Flitter Mini-Necky Screech |
Squawks |
Boss Level: K. Rool Duel |
K. Rool Duel consists of the first battle against Kaptain K. Rool, and it takes place in the cockpit of The Flying Krock. After throwing a kannonball into K. Rool's blunderbuss enough times, Donkey Kong breaks free from his ropes and sends K. Rool flying out of The Flying Krock and into the waters below Crocodile Isle. In the Game Boy Advance remake, a following cutscene shows The Flying Krock's destruction. Using the Gyrocopter, Funky Kong rescues Diddy, Dixie, Cranky, and Donkey Kong from The Flying Krock right before it collapses into the ocean. | None | None |
Donkey Kong Land 2
Level | Description | Enemies | Animal Friends |
---|---|---|---|
Screech's Sprint |
Screech's Sprint is the only level of The Flying Krock. After traversing enemy-infested bramble vines, Diddy and Dixie must transform into Squawks and race Kaptain K. Rool's pet parrot, Screech, through a bramble maze upon reaching the Star Barrel. Squawks must defeat Zingers and weave through narrow bramble paths, making the race difficult. If Screech wins, Squawks loses a life. | Click-Clack Klobber Zinger Screech |
Squawks |
Boss Level: K. Rool Duel |
K. Rool Duel consists of the first battle against Kaptain K. Rool, and it takes place in a dungeon area. Diddy and Dixie must throw a kannonball into K. Rool's blunderbuss enough times to defeat him. | None | None |
Gallery
Music
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 空とぶせんかん「デビルクルール」[?] Soratobu Senkan "Debiru Kurūru" |
Flying Battleship “Devil K. Rool” | |
German | Fliegendes Krokodil[?] | Flying Crocodile | |
Italian | Il Krock Volante[?] | The Flying Krock | |
Spanish | Krock Volador[?] | Flying Krock |
Trivia
- In Donkey Kong 64, K. Rool had an airship that resembles a smaller version of The Flying Krock. Two other airships called the K. Kruizer III and the King Kruiser IV appear in DK: King of Swing and DK: Jungle Climber, respectively.
- A preliminary sketch of Crocodile Isle depicts the Flying Krock as a simple blimp in the shape of a cartoonish crocodilian head. It also refers to it as being a sky-themed world, suggesting it was planned to feature more levels.