Bleak's House: Difference between revisions

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{{level infobox
{{level infobox
|image=[[File:Bleak's House SNES.png]]  
|image={{tabber|title1=Original|content1=[[File:Bleak's House SNES.png]]|title2=Remake|content2=[[File:Bleak's House GBA.png]]}}
|code=5 - BOSS
|code=5 - BOSS
|world=[[K3]]
|world=[[K3]]
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|after=[[Buzzer Barrage|>>]]
|after=[[Buzzer Barrage|>>]]
}}
}}
'''Bleak's House''' is the boss level of [[K3]], the fifth world of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It consists of a snowball fight against [[Bleak]], using the same gameplay style as [[Swanky's Sideshow]]. This level's name is a pun on the {{wp|Charles Dickens}} novel ''{{wp|Bleak House}}''.
'''Bleak's House''' is the boss level of [[K3]], the fifth world of ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It involves a boss fight against [[Bleak]]. This level's name is a pun on the {{wp|Charles Dickens}} novel ''{{wp|Bleak House}}''.
==Overview==
[[File:Bleak's House GBA.png|thumb|left|Game Boy Advance version of the level]]
The objective of the fight is to hit the glowing red spot on Bleak's tie with snowballs while dodging Bleak's own snowballs. Bleak will repeatedly rise up from behind the piles of snow in random locations, throwing four snowballs each time. He can appear at two different distances from the [[Kong]]s, and the player can press up and down on the {{button|snes|Pad}} to alter the Kongs' throwing distance accordingly, as indicated by a blue sphere on the left side of the screen. Once Bleak takes a hit, he will speed up slightly and start throwing eight snowballs before appearing in another spot. After the second hit, Bleak changes tactics. He will now start launching giant snowballs out of his hat in a pattern, starting off aiming toward one side and progressing to the other and back again. Eventually, he will start laughing and expose his weak point. If the Kongs manage to hit him, he will repeat the same attack, only faster, and at the end, he will launch multiple snowballs at a time. After the fourth hit, Bleak resumes his original attack pattern, this time much faster than before and only throwing two snowballs each time he appears. He continues to do this until he gets hit again, after which he will start launching snowballs out of his hat at a rapid pace, concluding by firing seven volleys of simultaneous snowballs. One more hit will cause Bleak to explode, making him drop a [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]] in the process.


In the [[Game Boy Advance]] version, it is no longer necessary to use the {{button|gba|Pad}} to determine the throwing distance of the Kongs' snowballs. Instead, the active Kong will automatically target whichever layer Bleak is on. Bleak no longer speeds up as he takes damage during the phases where he throws snowballs, and he always throws four snowballs before appearing in another location regardless of how much damage he has taken. When Bleak is launching multiple snowballs out of his hat at once, the intervals between each volley are shorter, giving the Kongs less time to react to them. During Bleak's final attack, he will only shoot six volleys of snowballs out of his hat instead of seven.
==Layout==
The battle involves the same gameplay style as [[Swanky's Sideshow]]. The Kongs have to attack Bleak by throwing snowballs on the red spot on his tie while dodging snowballs thrown by Bleak. Bleak will repeatedly rise up from behind the piles of snow in random locations, throwing four snowballs each time. He can appear at two different distances from the [[Kong]]s, and the player can press up and down on the {{button|snes|Pad}} to alter the Kongs' throwing distance accordingly, as indicated by a blue sphere on the left side of the screen. Once Bleak takes a hit, he will speed up slightly and start throwing eight snowballs before appearing in another spot. After the second hit, Bleak changes tactics. He will now start launching giant snowballs out of his hat in a pattern, starting off aiming toward one side and progressing to the other and back again. Eventually, he will start laughing and expose his weak point. If the Kongs manage to hit him, he will repeat the same attack, only faster, and at the end, he will launch multiple snowballs at a time. After the fourth hit, Bleak resumes his original attack pattern, only a lot faster than before, and he throws only two snowballs each time he appears. Upon taking another hit, Bleak launches seven volleys of simultaneous snowballs out of his hat. After taking one more hit, Bleak explodes, and the [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]] is revealed.


In the [[Super Nintendo Entertainment System|SNES]] version, returning to this stage after completing it and defeating Bleak again rewards the Kongs with a [[bear coin]], as is the case for all boss stages. However, in the Game Boy Advance version, there is no reward for rematching Bleak. Instead, the game simply shows the animation for obtaining the Bonus Coin again without increasing the Bonus Coin counter. This is unusual, since the other bosses in the GBA version still give out bear coins when rematched.
In the [[Donkey Kong Country 3 (Game Boy Advance)|Game Boy Advance version]], the {{button|gba|Pad}} no longer has to be used to determine the throwing distance of the Kongs' snowballs. Instead, the active Kong will automatically target whichever layer Bleak is on. Bleak no longer speeds up as he takes damage during the phases where he throws snowballs, and he always throws four snowballs before appearing in another location regardless of how much damage he has taken. When Bleak is launching multiple snowballs out of his hat at once, the intervals between each volley are shorter, giving the Kongs less time to react to them. During Bleak's final attack, he will only shoot six volleys of snowballs out of his hat instead of seven. Also, unlike the original version and other bosses, defeating Bleak in a rematch does not reward a bear coin.


==Names in other languages==
==Names in other languages==

Revision as of 16:36, December 4, 2023

Level
Bleak's House
Bleak's House in the SNES version of Donkey Kong Country 3: Dixie Kong's Double Trouble!
Bleak's House in the GBA version of Donkey Kong Country 3: Dixie Kong's Double Trouble!
Level code 5 - BOSS
World K3
Game Donkey Kong Country 3: Dixie Kong's Double Trouble!
Boss Bleak
Music track Boss Boogie
<< Directory of levels >>

Bleak's House is the boss level of K3, the fifth world of Donkey Kong Country 3: Dixie Kong's Double Trouble! It involves a boss fight against Bleak. This level's name is a pun on the Charles Dickens novel Bleak House.

Layout

The battle involves the same gameplay style as Swanky's Sideshow. The Kongs have to attack Bleak by throwing snowballs on the red spot on his tie while dodging snowballs thrown by Bleak. Bleak will repeatedly rise up from behind the piles of snow in random locations, throwing four snowballs each time. He can appear at two different distances from the Kongs, and the player can press up and down on the +Control Pad to alter the Kongs' throwing distance accordingly, as indicated by a blue sphere on the left side of the screen. Once Bleak takes a hit, he will speed up slightly and start throwing eight snowballs before appearing in another spot. After the second hit, Bleak changes tactics. He will now start launching giant snowballs out of his hat in a pattern, starting off aiming toward one side and progressing to the other and back again. Eventually, he will start laughing and expose his weak point. If the Kongs manage to hit him, he will repeat the same attack, only faster, and at the end, he will launch multiple snowballs at a time. After the fourth hit, Bleak resumes his original attack pattern, only a lot faster than before, and he throws only two snowballs each time he appears. Upon taking another hit, Bleak launches seven volleys of simultaneous snowballs out of his hat. After taking one more hit, Bleak explodes, and the Bonus Coin is revealed.

In the Game Boy Advance version, the +Control Pad no longer has to be used to determine the throwing distance of the Kongs' snowballs. Instead, the active Kong will automatically target whichever layer Bleak is on. Bleak no longer speeds up as he takes damage during the phases where he throws snowballs, and he always throws four snowballs before appearing in another location regardless of how much damage he has taken. When Bleak is launching multiple snowballs out of his hat at once, the intervals between each volley are shorter, giving the Kongs less time to react to them. During Bleak's final attack, he will only shoot six volleys of snowballs out of his hat instead of seven. Also, unlike the original version and other bosses, defeating Bleak in a rematch does not reward a bear coin.

Names in other languages

Language Name Meaning Notes
Japanese K3の怪人 ボス ブリーク[?]
K3 no kaijin bosu Burīku
Phantom of K3 Boss Bleak
French Visite chez Bleak[?] Visit to Bleak
German Bleaks Hütte[?] Bleak's Cabin
Italian Casa di Bleak[?] Bleak's House
Spanish Casa de Bleak[?] Bleak's House