King Zing Sting (Donkey Kong Country 2): Difference between revisions

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{{level infobox
{{level infobox
|image=[[File:King Zing Sting DKC2.png]]
|image={{tabber|title1=Original|content1=[[File:King Zing Sting DKC2.png]]|title2=Remake|content2=[[File:King Zing Sting GBA battle.png]]<br>Squawks spits an egg at King Zing in the Game Boy Advance remake}}
|code=4 - BOSS
|code=4 - BOSS
|world=[[Krazy Kremland]]
|world=[[Krazy Kremland]]
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|after=[[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
|after=[[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
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'''King Zing Sting''' is the boss level of [[Krazy Kremland]], the fourth world of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. To access to the fifth world, [[Gloomy Gulch]], [[Squawks]] must take down the giant [[Zinger]], [[King Zing]]. This is the first boss in the [[Donkey Kong Country (series)|''Donkey Kong Country'']] series and the only boss of the game that is fought by an [[Animal Friend]].
'''King Zing Sting''' is the boss level of [[Krazy Kremland]], the fourth world of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. It involves a boss fight between [[Squawks]] and [[King Zing]] in a large hive. This is the first boss level in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] and the only one of the game that is fought by an [[Animal Friend]].
==Overview==
[[File:King Zing Sting GBA battle.png|thumb|left|Squawks spits an egg at King Zing in the Game Boy Advance remake]]
The battle takes place in a hive. The [[Kong]]s start in a small, enclosed area next to a [[Animal Barrel|Squawks Barrel]]. This area contains two hidden [[Banana Coin]]s. There are three [[banana]]s on the way into the arena proper.


King Zing flies across the stage in a pattern, moving horizontally until he reaches a side, moving up or down a bit, then flying back to the other side again. Squawks must hit King Zing's red stinger with eggs to damage him. Each hit will cause him to move faster, and after the second and fourth hits, he will temporarily turn red. In this state, he will shoot three sets of spikes in eight directions while slowly advancing toward Squawks, then rise to the top of the arena and resume his normal flight pattern. After six hits, he will shrink to the size of a normal Zinger, turn red, and summon four other Zingers to assist him. He will then start chasing Squawks while the Zingers circle around him. Squawks must defeat the four Zingers to make King Zing vulnerable again; if he does not beat them fast enough, they will respawn. Once all of them are gone, King Zing reverts to his normal color scheme, and three more eggs will take him down. He drops a [[Kremkoin]] when defeated.
==Layout==
The [[Kong]]s start in a small, enclosed area next to a [[Animal Barrel|Squawks Barrel]]. Unlike other boss levels, they do not begin with showing a frightened expression. After transforming into Squawks, the Kongs can enter the arena with King Zing flies across the stage in a pattern, moving horizontally until he reaches a side, moving up or down a bit, then flying back to the other side again. Squawks must hit King Zing's red stinger with eggs to damage him. Each hit will cause him to move faster, and after the second and fourth hits, he will temporarily turn red. In this state, he will shoot three sets of spikes in eight directions while slowly advancing toward Squawks, then rise to the top of the arena and resume his normal flight pattern. After six hits, he will shrink to the size of a normal Zinger, turn red, and summon four other Zingers to assist him. He will then start chasing Squawks while other Zingers circle him. Squawks must defeat the four Zingers to make King Zing vulnerable again; if he does not beat them fast enough, they will respawn. Once all of them are gone, King Zing reverts to his normal color scheme, and three more eggs will take him down. He drops a [[Kremkoin]] when defeated. In the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance version]], King Zing moves slower, his stinger shots move faster, and he takes one more hit to defeat in his last phase.


In the Game Boy Advance remake, King Zing moves slower, his stinger shots move faster, and he takes one more hit to defeat in his last phase.
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==Gallery==
==Gallery==
<gallery>
<gallery>
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==Trivia==
*King Zing Sting is the only boss battle where Diddy and Dixie do not show a frightened expression upon encountering the boss.
{{DKC2}}
{{DKC2}}
[[Category:Food areas]]
[[Category:Food areas]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest levels]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest levels]]

Revision as of 13:58, December 3, 2023

Level
King Zing Sting
King Zing Sting from Donkey Kong Country 2: Diddy's Kong Quest
Squawks attacks King Zing by spitting an egg at him in King Zing Sting from the Game Boy Advance port of Donkey Kong Country 2: Diddy's Kong Quest
Squawks spits an egg at King Zing in the Game Boy Advance remake
Level code 4 - BOSS
World Krazy Kremland
Game Donkey Kong Country 2: Diddy's Kong Quest
Boss King Zing
Music track Boss Bossanova
<< Directory of levels >>

King Zing Sting is the boss level of Krazy Kremland, the fourth world of Donkey Kong Country 2: Diddy's Kong Quest. It involves a boss fight between Squawks and King Zing in a large hive. This is the first boss level in the Donkey Kong Country series and the only one of the game that is fought by an Animal Friend.

Layout

The Kongs start in a small, enclosed area next to a Squawks Barrel. Unlike other boss levels, they do not begin with showing a frightened expression. After transforming into Squawks, the Kongs can enter the arena with King Zing flies across the stage in a pattern, moving horizontally until he reaches a side, moving up or down a bit, then flying back to the other side again. Squawks must hit King Zing's red stinger with eggs to damage him. Each hit will cause him to move faster, and after the second and fourth hits, he will temporarily turn red. In this state, he will shoot three sets of spikes in eight directions while slowly advancing toward Squawks, then rise to the top of the arena and resume his normal flight pattern. After six hits, he will shrink to the size of a normal Zinger, turn red, and summon four other Zingers to assist him. He will then start chasing Squawks while other Zingers circle him. Squawks must defeat the four Zingers to make King Zing vulnerable again; if he does not beat them fast enough, they will respawn. Once all of them are gone, King Zing reverts to his normal color scheme, and three more eggs will take him down. He drops a Kremkoin when defeated. In the Game Boy Advance version, King Zing moves slower, his stinger shots move faster, and he takes one more hit to defeat in his last phase.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese たいけつ!ボス キングB[?]
Taiketsu! Bosu Kingu Bī
Showdown! Boss King B
French Roi Zing Sting[?] King Zing Sting
German Stacheldrama[?] Barbed Drama
Italian Re Pungix[?] King Zing
Spanish Aguijón Picante[?] Spicy Stinger