Panel (Super Mario Bros. 3): Difference between revisions
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|Ita=Pannello<ref>''[[Super Mario All-Stars]] 25th Anniversary Edition'', Italian manual, pag. 17</ref><br>Casella<ref>''[[Super Mario Bros. 3]]'', Italian e-manual, section 4</ref> | |||
|ItaM=Panel<br>Square/Tile | |||
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;Action Panel | ;Action Panel | ||
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|JapR=Akushon Gēmu Paneru | |JapR=Akushon Gēmu Paneru | ||
|JapM=Action Game Panel | |JapM=Action Game Panel | ||
|Ita=Scenario d'azione<ref>''[[Super Mario Bros. 3]]'' Italian manual, pag. 16</ref><br>Pannello d'azione<ref>''[[Super Mario All-Stars]] 25th Anniversary Edition'', Italian manual, pag. 17</ref> | |||
|ItaM=Action scene<br>Action pannel | |||
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;Clear Panel | ;Clear Panel | ||
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|JapR=Kuria Paneru | |JapR=Kuria Paneru | ||
|JapM=Clear Panel | |JapM=Clear Panel | ||
|Ita=Quadro libero<ref>''[[Super Mario Bros. 3]]'' Italian manual, pag. 16</ref><br>Pannello livello terminato<ref>''[[Super Mario All-Stars]] 25th Anniversary Edition'', Italian manual, pag. 17</ref> | |||
|ItaM=Free/Clear square<br>Level clear panel | |||
}} | }} | ||
Revision as of 15:44, June 28, 2023
Template:More images Panels,[1][2][3] also named squares,[4] are objects found on the overworld map in Super Mario Bros. 3. They represent the different areas in each world. There are five types of panels:
Sprite (NES) | Sprite (SNES) | Sprite (GBA) | Name | Description |
---|---|---|---|---|
Start Panel | Start Panels mark the starting point on the map of each world. | |||
Action Panel[3] | Action Panels, originally named Action Scene Panels,[1][2] are where Mario and Luigi access the various action scenes, or levels, found on the map. They cannot pass an Action Panel unless they have completed its level. Once either character has done so, the Action Panel becomes a Cleared Panel[3] (also called a Clear Panel),[4][2] which depicts an "M" (for Mario) or an "L" (for Luigi), depending on which character completed the level. Once either Mario or Luigi completes a level, neither of them can revisit it, so he must move on to the next area. Super Mario Advance 4: Super Mario Bros. 3 lets the player revisit worlds and Action Panels after Bowser's Castle is cleared. | |||
Spade Panel | Spade Panels are optional areas that, when accessed, allow Mario or Luigi to play a slot machine-like minigame. The player's objective is to line up three pictures to show either a Mushroom, a Flower, or a Star, which reward two, three, and five extra lives, respectively. If any of the pictures are not properly aligned, the player does not earn any extra lives. Regardless of the outcome, a Spade Panel becomes a Clear Panel once the minigame is finished.
Super Mario Advance 4 lets the player revisit Spade Panels once all the levels are cleared. Additionally, clearing a Spade Panel turns all of them into Heart Panels (which replace the Star with a Leaf that gives a 7-Up), clearing those turns them into Club Panels (the Leaf becomes a number "3" that gives a 10-Up), and clearing those turns them into Diamond Panels (which is a certain win). Failing at any of these or clearing a Diamond Panel resets the process. | |||
N-Mark Spade Panel | A special type of Spade Panel that appears on the map for every 80,000 points Mario or Luigi earns. Unlike with other panels, the player automatically accesses an N-Mark Spade Panel when they move onto it. Here, they can play a simple card-matching game in which they must flip over two random cards each turn. Each pair that matches earns Mario or Luigi a reward, depending on which item is shown on the paired cards. If the player does not get a match two times or matches all cards, the minigame ends, and they are returned to the world map. |
Gallery
Various panels in Grass Land, most labeled by number
Panels in Desert Land
Panels in Water Land
Panels in Giant Land
Panels in Sky Land
Panels in Ice Land
Panels in Pipe Land
Panels in Dark Land
Panels in the Warp Zone
- Dark Land 2.png
Panels in the Super Mario Advance 4 version of Bowser's Castle
Panels in World-e
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Italian | Pannello[5] Casella[6] |
Panel Square/Tile |
- Action Panel
Language | Name | Meaning | Notes |
---|---|---|---|
Italian | Scenario d'azione[8] Pannello d'azione[9] |
Action scene Action pannel |
- Clear Panel
Language | Name | Meaning | Notes |
---|---|---|---|
Italian | Quadro libero[10] Pannello livello terminato[11] |
Free/Clear square Level clear panel |
References
- ^ a b Super Mario Bros. 3 NES instruction booklet, page 17.
- ^ a b c Super Mario All-Stars instruction booklet, page 31.
- ^ a b c Super Mario Advance 4: Super Mario Bros. 3 instruction booklet, page 22.
- ^ a b Super Mario Bros. 3 NES instruction booklet, page 16.
- ^ Super Mario All-Stars 25th Anniversary Edition, Italian manual, pag. 17
- ^ Super Mario Bros. 3, Italian e-manual, section 4
- ^ a b c Super Mario Bros. 3 Famicom instruction booklet, page 15.
- ^ Super Mario Bros. 3 Italian manual, pag. 16
- ^ Super Mario All-Stars 25th Anniversary Edition, Italian manual, pag. 17
- ^ Super Mario Bros. 3 Italian manual, pag. 16
- ^ Super Mario All-Stars 25th Anniversary Edition, Italian manual, pag. 17