Gold Ring: Difference between revisions
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*[[First Course (Coin Challenge Pack B)|Coin Challenge Pack B Course 1]] | *[[First Course (Coin Challenge Pack B)|Coin Challenge Pack B Course 1]] | ||
*[[Second Course (Coin Challenge Pack B)|Coin Challenge Pack B Course 2]] | *[[Second Course (Coin Challenge Pack B)|Coin Challenge Pack B Course 2]] | ||
*[[First Course (Gold Classics Pack)|Gold Classics Pack Course 1]] | |||
*[[Second Course (Coin Challenge Pack C)|Coin Challenge Pack C Course 3]] | *[[Second Course (Coin Challenge Pack C)|Coin Challenge Pack C Course 3]] | ||
*[[First Course (Mystery Adventures Pack)|Mystery Adventures Pack Course 1]] | *[[First Course (Mystery Adventures Pack)|Mystery Adventures Pack Course 1]] |
Revision as of 02:34, June 1, 2023
- This article is about the golden rings from New Super Mario Bros. 2. For the item from Paper Mario: The Thousand-Year Door, see Gold Ring (item). For the accessory from Mario & Luigi: Bowser's Inside Story, see List of clothing in Mario & Luigi: Bowser's Inside Story § Gold Ring.
- Not to be confused with coin ring or Ring (projectile).
Gold Ring | |
---|---|
First appearance | New Super Mario Bros. 2 (2012) |
Effect | Turns some enemies into golden coin-producing versions of themselves. |
Gold Rings are objects that appear in New Super Mario Bros. 2. They are similar in appearance to the coin rings from Super Mario 3D Land and Super Mario 3D World. If Mario or Luigi passes through one of these, all enemies will turn golden, twinkling effects are added to the game screen, and the music slightly changes with "sparkly" sounds added to it. If Mario is in Gold Mario form, he will earn more coins than usual.
Most golden enemies leave trails of coins behind as they move, or even throw coins instead of their usual projectiles. Five coins are given for each defeated enemy; if multiple enemies are defeated consecutively (either by stomping on them without touching the ground or using a Koopa Troopa shell), the number of coins earned increases to 10, 15, and 20 for the second, third, and fourth enemies, respectively. After four enemies, 50 coins are given for each consecutive enemy. These values are doubled under the influence of both Gold Mario and the Gold Ring. However, in the E3 trailer of New Super Mario Bros. 2, only five coins were given even when golden enemies were defeated in succession.
Enemy behavior list
Name | Description |
---|---|
Boo / Big Boo | Becomes a Gold Boo or Gold Big Boo; leaves behind coins as it floats away from Mario/Luigi. |
Bullet Bill / Banzai Bill | Becomes a Gold Bullet Bill or a Gold Banzai Bill; leaves rows of coins behind as it flies, similar to Gold Koopa Troopa shells. |
Leaping Cheep Cheep | Becomes a Gold Cheep Cheep; has a trail of five coins following it as it leaps out of the water. |
Goomba / Paragoomba / Mini Goombad / Goomba Tower | Becomes a Gold Goomba, Gold Paragoomba, Gold Mini Goomba, or a Gold Goomba Tower; but acts just like normal. |
Bill Blaster / Banzai Bill Cannon | Turns gold, but acts just like normal. |
Piranha Plant / Big Piranha Plant | Becomes a Gold Piranha Plant or Gold Big Piranha Plant; if within a pipe, causes a large amount of coins to shower from said pipe for a short period upon defeat, but otherwise acts the same. |
Hammer Bro / Boomerang Bro / Fire Bro | Becomes a Gold Bro; throws three coins at a time. |
Koopa Troopa / Koopa Paratroopa | Becomes a Gold Koopa Troopa or a Gold Koopa Paratroopa; leaves a trail of coins behind in its wake when its shell is kicked. |
Lakitu | Becomes a Gold Lakitu; drops three coins at a time, similar to Lakitus that spawn from square clouds in New Super Mario Bros. Wii. |
Lakitu's Cloud | When ridden, the cloud generates coins in a way similar to the Gold Block. |
Spiny | Turns into coins, much like the silver P Switch's effects on them in Super Mario World. |
d = Gold Ring behavior only encountered in DLC course(s).
List of level appearances
- World 1-4
- World 1-A
- World 2-2
- World Mushroom-1
- World Mushroom-Ghost House
- World Mushroom-B
- World 3-1
- World 4-1
- World 4-3
- World 4-4
- World Flower-Ghost House
- World Flower-B
- World 5-1
- World 5-2
- World 5-3
- World 5-4
- World 5-A
- World 5-5
- World 6-Ghost House
- World 6-2
- World 6-B
- World 6-3
- World Star-5
- Gold Rush Pack Course 1
- Gold Rush Pack Course 2
- Coin Challenge Pack A Course 1
- Nerve-Wrack Pack Course 3
- Gold Mushroom Pack Course 2
- Gold Mushroom Pack Course 3
- Coin Challenge Pack B Course 1
- Coin Challenge Pack B Course 2
- Gold Classics Pack Course 1
- Coin Challenge Pack C Course 3
- Mystery Adventures Pack Course 1
Profiles
New Super Mario Bros. 2
- Instruction manual description: "If you touch this, all of the enemies in the course will turn gold for a short time. Gold enemies will produce gold coins in various ways."
- North American website bio: "Hop through a gold ring and all enemies will turn into gold for a short time, yielding more coins and coin-producing behaviors. Flying Cheep-Cheeps will have a trail of coins, Gold Lakitus will toss coins from the sky, and more."
Gallery
See also
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ゴールドリング[?] Gōrudo Ringu |
Gold Ring | |
Chinese (simplified) | 金环[?] Jīn Huán |
Gold Ring | |
Chinese (traditional) | 金環[?] Jīn Huán |
Gold Ring | |
Dutch | Gouden ring[?] | Golden Ring | |
German | Goldring[?] | Gold Ring | |
Italian | Anello dorato[?] | Golden ring | |
Portuguese (NOE) | Anel Dourado[?] | Golden Ring | |
Russian | Золотое кольцо[?] Zolotoye kol'tso |
Golden ring | |
Spanish | Aro Dorado[?] | Gold Ring |