Turtle (Wario Land series): Difference between revisions
No edit summary |
Tags: Reverted Mobile edit |
||
Line 12: | Line 12: | ||
{{foreign names | {{foreign names | ||
|Jap=ネガメ<ref>''Wario Land 2: Nusumareta Zaihō'' Shogakukan guide, page 87.</ref> <small>(''Wario Land II'')</small><br>''Negame''<br>カメ<ref>''Wario Land 3: Fushigi na Orgel'' Shogakukan guide, page 125.</ref> <small>(''Wario Land 3'')</small><br>''Kame'' | |Jap=ネガメ<ref>''Wario Land 2: Nusumareta Zaihō'' Shogakukan guide, page 87.</ref> <small>(''Wario Land II'')</small><br>''Negame''<br>カメ<ref>''Wario Land 3: Fushigi na Orgel'' Shogakukan guide, page 125.</ref> <small>(''Wario Land 3'')</small><br>''Kame'' | ||
|JapM= | |JapM=From「寝る」(''neru'', to sleep) and voiced form of「亀」(''kame'', turtle)<br><br>Turtle | ||
}} | }} | ||
Revision as of 00:45, May 5, 2023
Turtles[1][2][3][4] are helpful allies that appear in Wario Land II. They can be found near water at some places. If Wario jumps on them, they will help Wario by carrying him over strong currents. However, they will not stop themselves if Wario is not quick enough to keep up with the turtles. If their way is blocked by a wall or if they have disappeared from the screen, they will return to the place where Wario found them.
A single turtle that acts similarly is also found in Wario Land 3 in the room of the boss Muddee. The turtle is required to initiate the boss battle. When the turtle spots the boss, it will get frightened and retreat into the water. If Wario manages to defeat Muddee, the turtle will reappear, allowing Wario to ride it to the treasure chest.
Another turtle in Wario Land 3, this one bipedal, appears as the goalkeeper in the arena of the boss Shoot at A Town in Chaos. It attempts to catch a character that is in ball form, but if Shoot grabs Wario as a ball, the turtle retreats in its shell to allow him to score. If Wario bumps into the turtle, it withdraws into its shell, preventing it from grabbing a ball and providing more room for Wario to knock Shoot (as a ball) into the net. After about four seconds, the turtle emerges from its shell. Once Shoot is defeated, the turtle will spin around in its shell and be usable as a hovering platform to attain the Red Chest, which contains the Blue Music Box.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ネガメ[5] (Wario Land II) Negame カメ[6] (Wario Land 3) Kame |
From「寝る」(neru, to sleep) and voiced form of「亀」(kame, turtle) Turtle |
References
- ^ Nintendo Power Volume 106, pages 66, 67, 68.
- ^ Official American Wario Land 3 website (Internet Archive)
- ^ Nintendo Power Volume 133, page 63.
- ^ Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. Game Boy Game Secrets, 2001 Edition Prima's Official Strategy Guide. Page 94.
- ^ Wario Land 2: Nusumareta Zaihō Shogakukan guide, page 87.
- ^ Wario Land 3: Fushigi na Orgel Shogakukan guide, page 125.
Wario Land II | |
---|---|
Main characters | Wario • Captain Syrup |
Supporters | Gull • Hen • Owl • Turtle |
Bosses | Awabō • Big Kamukamu • Bobo • Cave master • Dunk • Ghost • Giant bee • Giant snake • Giant spear man • Mecha Kuri |
Chapters | Chapter 1 • Chapter 2 • Chapter 2* • Chapter 2** • Chapter 3 • Chapter 3* • Chapter 4 • Final Chapter • Final Chapter* • Final Chapter** • The Really Final Chapter |
Conditions | Ball • Bouncy Wario • Bubble Wario • Crazy Wario • Fat Wario • Flat Wario • Frozen Wario • Hot Wario • Puffy Wario • Tiny Wario • Zombie Wario |
Enemies | Bee • Bird • Chūta • Cook • D-Bat • D.D. • Drill • Flame • Gaugau • Ghost • Grunt • Gugi • Inamazu • Kamukamu • Pecan • Penguin • Pirate Goom • Pogo Guy • Punch • Rooster • Tobī • Togemen • Tsuriuo • Utsutsubo • Weight • White puff • Wizard • Yukimaru • Zombie |
Objects | 10 Gold Coin • 100 Coin • Alarm clock • Big Block • Bonfire Block • Brick • Coin • Doughnut block • Enemy Block • Ice block • Kotsuheri • Lance • Spike • Stove • Switch |