Chaos Castle: Difference between revisions

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The Skewers in the second area are replaced with [[Burner]]s that halve the current captain's hearts if they land on the right space. However, they will not dislodge the vehicle from its spot, and not all of them can be active at once (4 will be active on the first wall, and 6 will be active on the second wall). Bowser chooses which Burners will be active when Team Mario arrives at the split in the path; by distributing the active engines, he can influence the opponents into taking a less advantageous path (which has fewer Dice Block and Heart Spaces, but also fewer Burners).
The Skewers in the second area are replaced with [[Burner]]s that halve the current captain's hearts if they land on the right space. However, they will not dislodge the vehicle from its spot, and not all of them can be active at once (4 will be active on the first wall, and 6 will be active on the second wall). Bowser chooses which Burners will be active when Team Mario arrives at the split in the path; by distributing the active engines, he can influence the opponents into taking a less advantageous path (which has fewer Dice Block and Heart Spaces, but also fewer Burners).


If Team Mario reaches the third and final area, that is, after the homestretch, a scene shows Bowser bursting into the room (putting him one space behind Team Mario no matter how far ahead they were before entering the throne room), growing giant, and fusing his dice into [[Super Bowser Dice Block|a single large die]]. This new die replaces one side with a Bowser icon; if Bowser rolls the icon, he will catch up to Team Mario no matter how far away they are. Bowser is also able to roll his die after each active team member's roll (instead of waiting until everyone rolls the die). As a trade-off, Bowser does not get a bonus from [[Bowser Jr.]] at the "Almost There" flag.
If Team Mario reaches the third and final area, that is, after the homestretch, a scene shows Bowser bursting into the room (putting him one space behind Team Mario no matter how far ahead they were before entering the throne room), growing giant (the size of [[Mega Mario]]), and fusing his dice into [[Super Bowser Dice Block|a single large die]]. This new die replaces one side with a Bowser icon; if Bowser rolls the icon, he will catch up to Team Mario no matter how far away they are. Bowser is also able to roll his die after each active team member's roll (instead of waiting until everyone rolls the die). As a trade-off, Bowser does not get a bonus from [[Bowser Jr.]] at the "Almost There" flag.


Despite the unique upgrades, Team Mario and Bowser's goals are still unchanged; the former must make a break for Bowser Jr. and the Super Star at the end of the course, while Bowser attempts to finish his enemies off with his minigames and Bowser Jr. spaces. If Bowser wins, he will revert to his normal size and celebrate his victory with [[Bowser Jr.]] and a [[Hammer Bro]]. If Team Mario wins, the four teammates will celebrate their victory, leaving Bowser (still in his giant size) stomping his foot wherever he was when the Super Star was claimed.
Despite the unique upgrades, Team Mario and Bowser's goals are still unchanged; the former must make a break for Bowser Jr. and the Super Star at the end of the course, while Bowser attempts to finish his enemies off with his minigames and Bowser Jr. spaces. If Bowser wins, he will revert to his normal size and celebrate his victory with [[Bowser Jr.]] and a [[Hammer Bro]]. If Team Mario wins, the four teammates will celebrate their victory, leaving Bowser (still in his giant size) stomping his foot wherever he was when the Super Star was claimed.

Revision as of 20:34, February 21, 2022

Template:Board-infobox Chaos Castle is one of the five boards in Mario Party 10. It is set in Bowser's Castle which is surrounded by lava. The mid-boss fort is home to a Mechakoopa, while Bowser (and by extension, Dry Bowser) is confronted at his throne. Most of the board's gimmicks have to do with lava enemies.

Gameplay

Mario Party 10 Board Bowser Castle.jpg

Chaos Castle features three distinct sections. In the first section, players must advance along a stone and metal path over a sea of lava while avoiding Lava Bubbles and Charvaarghs. At certain points, the captain will have to jump over a gap in the path while avoiding jumping Lava Bubbles; being hit by one of the jumping fireballs will make the captain lose five Mini Stars. If the players land on an Unlucky Space, a Charvaargh will appear and steal five Mini Stars from the current captain. At the end of the path is the mid-boss fort, along with a tunnel that leads to the next section of the board.

The second section of the board has two splits in the path that lead up walls with Skewers as obstacles. If a Skewer hits the vehicle, it will drop to the bottom of the wall, and the captain loses ten Mini Stars. After navigating through the walls, the players will arrive at a pair of massive double doors that lead to Bowser's throne room.

The final section of the board involves players approaching Bowser through a long, straight walkway over a large lava pool. Players must try to end their turns in the lowered sections of the path; if they are left on a space in the higher section (indicated by an orange aura around the vulnerable spaces), Bowser will spit a fireball at their vehicle, deducting half of the current captain's Mini Stars. When the players reach the end of the walkway, they will face off with Bowser in a final boss minigame.

Unlike other boards, Chaos Castle features the Yellow Toad locked away on the GamePad instead of Bowser; the player who frees him is rewarded with twenty Mini Stars.

Bowser Party changes

Chaos Castle follows most of the usual Bowser Party rules; Team Mario must head for the Super Star at the end of the course, while Bowser tries to catch them and deplete their Hearts. However, there are a few specific gimmicks to make things more difficult for Team Mario.

In the first area, Charvaarghs deplete half of the current captain's hearts if they get hit. The Lava Bubbles have been redesigned so that if Team Mario hits one, the number of spaces that they can move automatically drops to 0. There are also a few Lucky Heart Spaces to give Team Mario a chance to earn some extra Hearts.

The Skewers in the second area are replaced with Burners that halve the current captain's hearts if they land on the right space. However, they will not dislodge the vehicle from its spot, and not all of them can be active at once (4 will be active on the first wall, and 6 will be active on the second wall). Bowser chooses which Burners will be active when Team Mario arrives at the split in the path; by distributing the active engines, he can influence the opponents into taking a less advantageous path (which has fewer Dice Block and Heart Spaces, but also fewer Burners).

If Team Mario reaches the third and final area, that is, after the homestretch, a scene shows Bowser bursting into the room (putting him one space behind Team Mario no matter how far ahead they were before entering the throne room), growing giant (the size of Mega Mario), and fusing his dice into a single large die. This new die replaces one side with a Bowser icon; if Bowser rolls the icon, he will catch up to Team Mario no matter how far away they are. Bowser is also able to roll his die after each active team member's roll (instead of waiting until everyone rolls the die). As a trade-off, Bowser does not get a bonus from Bowser Jr. at the "Almost There" flag.

Despite the unique upgrades, Team Mario and Bowser's goals are still unchanged; the former must make a break for Bowser Jr. and the Super Star at the end of the course, while Bowser attempts to finish his enemies off with his minigames and Bowser Jr. spaces. If Bowser wins, he will revert to his normal size and celebrate his victory with Bowser Jr. and a Hammer Bro. If Team Mario wins, the four teammates will celebrate their victory, leaving Bowser (still in his giant size) stomping his foot wherever he was when the Super Star was claimed.

Spaces

This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Type of Space Number of Spaces
Bowser Space from Mario Party 10
Bowser Spaces
4
Bowser Jr. Space from Mario Party 10
Bowser Jr. Spaces
2
MP10 SpaceSteal.png
Steal Spaces
2

Bowser Party

Type of Space Number of Spaces
Bowser Jr. Space from Mario Party 10
Bowser Jr. Spaces
4
Unlucky Space from Mario Party 10
Unlucky Spaces
4
Heart version of the Lucky Space from Mario Party 10
Lucky Spaces
2
Bowser Block Space from Mario Party 10
-1 Bowser Block Spaces
1
Bowser Block Space from Mario Party 10
+1 Bowser Block Spaces
2

Gallery

Names in other languages

Language Name Meaning Notes
Japanese ハラハラキャッスル[?]
Harahara kyassuru
Thrilling Castle
Dutch Chaoskasteel[?] Chaos Castle
German Chaosschloss[?] Chaos Castle
Italian Castello del caos[?] Chaos Castle
Portuguese Castelo do Caos[?] Chaos Castle
Russian Вулканический замок[?]
Vulcanicheskiy zamok
Volcanic Castle
Spanish (NOA) Castillo caótico[?] Chaotic Castle
Spanish (NOE) Castillo del caos[?] Castle of Chaos

Trivia

  • Chaos Castle is the first Bowser-themed board since Mario Party 6's Infernal Tower to lack Bowser's name in the title.
  • In Bowser Party mode, Chaos Castle gives Bowser two unique attack animations in addition to the standard animations; one when he is climbing the walls in the second area, and another when he is giant in the final area.
  • Chaos Castle is the first, and currently only Bowser-themed board in the entire series to not be unlockable.
  • When characters move to the final section, a remix of the castle theme from the original Super Mario Bros. can be heard in parts of the music.

Template:Mario Party Board List