Dingy Drain-Pipe: Difference between revisions

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|JapR=Yogoreta haisuikou
|JapR=Yogoreta haisuikou
|JapM=Dingy Drainage
|JapM=Dingy Drainage
|Fre=Konduit pourri
|FreM=Rotten Duct
|Ger=Röhren-Rennen
|GerM=Tube Race
|Ita=Tubature Intasate
|ItaM=Clogged Pipes
|Spa=Cañerías Sucias
|Spa=Cañerías Sucias
|SpaM=Dingy Pipeline
|SpaM=Dingy Pipeline
|Ita=Tubature Intasate
|ItaM=Clogged Pipes
}}
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Revision as of 21:50, December 9, 2021

Template:Levelbox Dingy Drain-Pipe is the first level of Pacifica, and it only appears in the Game Boy Advance remake of Donkey Kong Country 3 where it is featured as the thirty-first level.

This level takes place in a partially-flooded pipeline. It features a combination of underwater segments and ones on land. Dixie and Kiddy Kong must swim through the dark pipeline and jump in and out of small passages. As its name implies, Dingy Drain-Pipe features the water level drop in certain segments, and it prevents the Kongs from backtracking. Whenever the water level drops, the underwater enemies disappear alongside it. During the second half in an underwater segment, the Kongs can optionally open an animal crate containing Enguarde to assist them during this part.

Level layout

Dingy Drain-Pipe
Dixie Kong swims under the first Bonus Barrel.

The level begins with a straight pathway down through a gap, in which the Kongs must fall into to reach a lower area. Heading east in this area, they pass some Bristles and soon fall into another gap. The apes, upon falling, are caught by the waters flooding some of the pipeline. They must continue downwards in the drainpipe and maneuver around a few Lurchins to enter the next area. There, the heroes find a westward path to follow. Swimming through this enemy-filled pathway, the Kongs find many Lurchins, most of them moving in a vertical pattern. After passing a few stationary Lurchins, the apes take a narrow pathway down south. At that point, the water drains, and the heroes will be stranded in the lower area of the pipe. However, once they avoid some Kocos, the monkeys find the way back on dry land by using an Auto-Fire Barrel. Heading east there, they find the Star Barrel.

About halfway into the level, the Kongs cross a small gap, hitting a DK Barrel. A group of Bristles move towards the Kongs once they cross the gap, but they can easily be defeated with a cartwheel attack. The monkeys must jump into a flooded area of the pipeline after that, which takes them to an area full of Kocos. The Kongs have to dodge each one of the small foes, and soon head downwards, following a trail of bananas. Dixie Kong and Kiddy Kong find themselves in another area full of Lurchins as they progress, and they need to swim between two of the sharp foes to continue. This, however, can be tricky, as a third Lurchin can be found between the enemies as well, moving around in the small space. Once the apes find their way around the underwater enemies, they travel through a narrow passageway to find a large, open area. If they pass the No Animal Sign with Enguarde, they are rewarded with a Bear Coin. As they hover down to the floor in this area, the water level in greatly decrease, until it disappears. Now in a dry pipe, the monkeys must walk to the east and pass several Re-Koils and Bristles until they find a lone Booster Barrel. Jumping in the barrel, they are raised to a higher area, where they pass a few Buzzes. If Dixie and her partner fall into the first gap, they land near a flagpole. Raising the pole's flag ends the level.

Enemies

Sprite Name Count
Sprite of a Bristles in Donkey Kong Country 3 for the Game Boy Advance. Bristles 19
Sprite of a green Buzz in Donkey Kong Country 3 for the Game Boy Advance.Sprite of a red Buzz in Donkey Kong Country 3 for the Game Boy Advance. Buzz 5 (green)
1 (red)
Sprite of a green Koco in Donkey Kong Country 3 for the Game Boy Advance. Koco 21 (green)
Sprite of a Lurchin in Donkey Kong Country 3 for the Game Boy Advance. Lurchin 28
Sprite of a Re-Koil in Donkey Kong Country 3 for the Game Boy Advance. Re-Koil 7

Items

Sprite Item Count
Sprite of a bear coin in Donkey Kong Country 3 for the Game Boy Advance. Bear Coin 7
Sprite of a DK Barrel in Donkey Kong Country trilogy for the Game Boy Advance. DK Barrel 3
Sprite of a red Extra Life Balloon in Donkey Kong Country 3 for the Game Boy Advance. Extra Life Balloon (red) 1

Secrets

Bonus Areas

Type Description Time limit
Dingy Drain-Pipe's first bonus area
Collect 45 Stars!
Shortly after entering the water, Dixie and Kiddy must swim past a group of Lurchins and up a nearby gap with a Bonus Barrel located upward. Their goal is to collect 45 stars by blasting between four Barrel Cannons in a square-shaped area. After the Kongs collect every star, a Bonus Coin spawns at the bottom of the stage. 15 seconds
Dingy Drain-Pipe
Collect 55 Stars!
After they pass the No Animal Sign, the Kongs must keep swimming downward until the water drain. Shortly before a few Bristles, they find a small ceiling gap. They must jump on the pipe vent and use Team-up to enter the Bonus Barrel hidden above. In the Bonus Barrel, the Kongs' objective is swim down while collecting 55 stars underwater. They must quickly collect them, as the water level slowly decreases, and this prevents them from backtracking. After Dixie and Kiddy collect every star, a Bonus Coin spawns at the bottom of the area. 25 seconds

K-O-N-G Letters

Letter Location
Sprite of the letter "K" in the Donkey Kong Country trilogy for the Game Boy Advance. The "K" is located at the bottom left corner of the first Lurchin.
Sprite of the letter "O" in the Donkey Kong Country trilogy for the Game Boy Advance. Shortly after the Koco and blasting to the left out of a Barrel Cannon.
Sprite of the letter "N" in the Donkey Kong Country trilogy for the Game Boy Advance. A Re-Koil bounces around the "N", located to the right of a water-filled pipe.
Sprite of the letter "G" in the Donkey Kong Country trilogy for the Game Boy Advance. A red Buzz orbits the G, to the left of a Re-Koil, after the underwater segment with Enguarde.

DK Coin

Sprite Location
Sprite of a DK Coin in the Game Boy Advance remakes of Donkey Kong Country 2 and 3. At the start of the level, the Kongs must pass the first Bear Coin and several Bristles. They eventually find a gap in the ceiling, which they can enter a hidden Auto-Fire Barrel from by using the Team-up move. This blasts them to a higher location with a Koin. Dixie and Kiddy must head up the pathway, where a Steel Keg is at. They must pick it up and gently throw it at the wall. They must outrun the Steel Keg and jump over the Koin, who is then defeated by the Steel Keg.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese よごれた はいすいこう[?]
Yogoreta haisuikou
Dingy Drainage
French Konduit pourri[?] Rotten Duct
German Röhren-Rennen[?] Tube Race
Italian Tubature Intasate[?] Clogged Pipes
Spanish Cañerías Sucias[?] Dingy Pipeline

Trivia

A bug allowing Enguarde to access the ground portion of Dingy Drain-Pipe.
The Kongs ride Enguarde on land.
  • There is a bug that allows Enguarde to skip past its No Animal Sign. Dixie and Kiddy must leave it in front of the sign and proceed downward to a drained section. They can find Enguarde near some Bristles, directly parallel of the position he was dropped off at.