GCN DK Mountain: Difference between revisions

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'''DK Mountain''' is the fourth and final race track of the [[Star Cup]] in ''[[Mario Kart: Double Dash!!]]'', and the third track of the [[Lightning Cup]] in ''[[Mario Kart Wii]]''. The course takes place along two volcanoes in the middle of the jungle. The center of the track is a giant [[Barrel Cannon]] that shoots racers to the upper part of an active volcano. The course itself is complex, containing several curly paths, dangerous, tight turns and an uneven ground where [[drift]]ing is difficult to control.
'''DK Mountain''' is the fourth and final race course of the [[Star Cup]] in ''[[Mario Kart: Double Dash!!]]'', and the third course in the [[Lightning Cup]] in ''[[Mario Kart Wii]]''. The course takes place along two volcanoes in the middle of the jungle. The center of the track is a giant [[Barrel Cannon]] that shoots racers to the upper part of an active volcano. The course itself is complex, containing several curly paths, dangerous, tight turns and an uneven ground where [[drift]]ing is difficult to control. It has the same background music as [[Dino Dino Jungle]].


==Course layout==
==Course layout==
[[File:DKMountain1-GP-MKDD.png|thumb|left|200px|The start of the race]]
[[File:DKMountain1-GP-MKDD.png|thumb|left|200px|The start of the race]]
All players start the race in the jungle. As they start the race, the players go to the base of an inactive volcano and take a curved path surrounded by the crater of this volcano. Racers are soon fired at 195mph / 314km/h ([[Nintendo GameCube|GCN]] version) by the DK Cannon, onto an active volcano. While airborne, racers are invulnerable to items. After landing near the top of the mountain, drivers now have to drive downhill on rugged terrain.
All players start the race in the jungle. As they start the race, the players go to the base of an inactive volcano and take a curved path surrounded by the crater of this volcano. Racers are soon fired at 195mph / 314km/h ([[Nintendo GameCube|GCN]] version) by the DK Cannon, onto an active volcano. While airborne, racers are invulnerable to items. After landing near the top of the mountain, drivers now have to drive downhill on bumpy terrain.


Almost at the base of the active volcano, racers happen on a road prone to falling boulders. Reentering the jungle, players take a zigzagging path where more boulders roll down hills. During the first turn, racers should avoid falling off the cliff while swerving around. A second turn surrounds a deep ravine where players may fall. Lastly, the third tight turn leads racers to a swaying, windy rope bridge high above a deep canyon. This leads racers to the finish line.
Almost at the base of the active volcano, racers happen on a road prone to falling boulders. Reentering the jungle, players take a zigzagging path where more boulders roll down hills. During the first turn, racers should avoid falling off the cliff while swerving around. A second turn surrounds a deep ravine where players may fall. Lastly, the third tight turn leads racers to a swaying, windy rope bridge high above a deep canyon. This leads racers to the finish line.
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===Tournaments===
===Tournaments===
A [[List of Mario Kart Wii tournaments|tournament]] took place on this track. Players had to pass through a total of 20 gates, with the bridge being replaced by [[Mushroom Gorge]] mushrooms. It was the [[List of Mario Kart Wii tournaments#January 2010 Tournament 2|second tournament of January 2010]], and it was restricted to [[Wii#Wii Wheel|Wii Wheel]] controls. It was later repeated as the [[List of Mario Kart Wii tournaments#September 2011 Tournament 2|second tournament of September 2011]], the [[List of Mario Kart Wii tournaments#December 2012 Tournament 1|first tournament of December 2012]], though without any control restrictions, and the [[List of Mario Kart Wii tournaments#February 2014 Tournament 2|second tournament of February 2014]], with the Wii Wheel restriction kept.{{br|right}}
A [[List of Mario Kart Wii tournaments|tournament]] took place on this course. Players had to pass through a total of 20 gates, with the bridge being replaced by [[Mushroom Gorge]]'s [[Mushroom Trampoline]]s. It was the [[List of Mario Kart Wii tournaments#January 2010 Tournament 2|second tournament of January 2010]], and it was restricted to [[Wii#Wii Wheel|Wii Wheel]] controls. It was later repeated as the [[List of Mario Kart Wii tournaments#September 2011 Tournament 2|second tournament of September 2011]], the [[List of Mario Kart Wii tournaments#December 2012 Tournament 1|first tournament of December 2012]], though without any control restrictions, and the [[List of Mario Kart Wii tournaments#February 2014 Tournament 2|second tournament of February 2014]], with the Wii Wheel restriction kept.{{br|right}}


==Profiles==
==Profiles==
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===GCN appearance===
===GCN appearance===
<gallery>
<gallery>
DKMountainLogo-MKDD.png|The track logo
DKMountainLogo-MKDD.png|The course logo
DKMountainIcon-MKDD.png|The track icon
DKMountainIcon-MKDD.png|The course icon
DKMountain2-GP-MKDD.png|The road to the cannon
DKMountain2-GP-MKDD.png|The road to the cannon
DKMountain3-GP-MKDD.png|Racers get fired from the cannon
DKMountain3-GP-MKDD.png|Racers get fired from the cannon
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==Trivia==
==Trivia==
*In the overview map on the official ''[[Mario Kart: Double Dash!!]]'' website, as well as the picture at the top of the page, the wooden bridge is missing. This is due to the fact that it is its own object and not part of the level geometry, so it is capable of swaying.
*In the overview map on the official ''[[Mario Kart: Double Dash!!]]'' website, as well as the picture at the top of the page, the wooden bridge is missing. This is due to the fact that it is its own object and not part of the level geometry, so it is capable of swaying.
*This track shares the same music with [[Dino Dino Jungle]].
*Part of this course's music is an arrangement of the ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' stage music.
*Part of this track's music is an arrangement of the ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' stage music.


==References==
==References==

Revision as of 12:16, October 24, 2020

Template:Racecourse

DK Mountain is the fourth and final race course of the Star Cup in Mario Kart: Double Dash!!, and the third course in the Lightning Cup in Mario Kart Wii. The course takes place along two volcanoes in the middle of the jungle. The center of the track is a giant Barrel Cannon that shoots racers to the upper part of an active volcano. The course itself is complex, containing several curly paths, dangerous, tight turns and an uneven ground where drifting is difficult to control. It has the same background music as Dino Dino Jungle.

Course layout

DK Mountain
The start of the race

All players start the race in the jungle. As they start the race, the players go to the base of an inactive volcano and take a curved path surrounded by the crater of this volcano. Racers are soon fired at 195mph / 314km/h (GCN version) by the DK Cannon, onto an active volcano. While airborne, racers are invulnerable to items. After landing near the top of the mountain, drivers now have to drive downhill on bumpy terrain.

Almost at the base of the active volcano, racers happen on a road prone to falling boulders. Reentering the jungle, players take a zigzagging path where more boulders roll down hills. During the first turn, racers should avoid falling off the cliff while swerving around. A second turn surrounds a deep ravine where players may fall. Lastly, the third tight turn leads racers to a swaying, windy rope bridge high above a deep canyon. This leads racers to the finish line.

DK Mountain is in the background of Baby Park and Dino Dino Jungle.

Shortcuts

  • At the very start there is a small patch of mud next the first set of Item Boxes. This can be cut across with a Mushroom, Mega Mushroom or Star.
  • During the descent of the zigzagging portion, just after the first tight curve, players can instantly jump across the ravine to reach the other end of the second turn. This saves them a few seconds in the race.

Mario Kart Wii

Template:Right

The course reappears as the third course of the Lightning Cup in Mario Kart Wii, but in this game, some elements were added, such as ramps and mud to replace deep grass. Also, the sign that says "Donkey Cannon" in Double Dash!! now says "DK Cannon", in common with DK Summit. On the course map, the straight line declaring players being fired out of the cannon was removed. The straightaway down from the top of the mountain now has wooden ramps for racers to perform a trick. Racers can also either stay on track or go off-road without losing speed, granting an advantage to avoid other racers and hazards set in the slope.

In the falling boulder section, only giant boulders flip racers, whereas the smaller ones disintegrate and slightly decelerate the kart. Vertical dash panels have also been added on the first switchback.

Shortcuts

  • Both the mud and ravine shortcuts return in this rendition of the track.
  • An extremely difficult glitch shortcut can be pulled off by using a Mushroom and aiming between the blue zipper and the fence near the end of the rock section of the mountain. If done correctly the player can glitch through the wall and end up just before the ravine shortcut.

Tournaments

A tournament took place on this course. Players had to pass through a total of 20 gates, with the bridge being replaced by Mushroom Gorge's Mushroom Trampolines. It was the second tournament of January 2010, and it was restricted to Wii Wheel controls. It was later repeated as the second tournament of September 2011, the first tournament of December 2012, though without any control restrictions, and the second tournament of February 2014, with the Wii Wheel restriction kept.

Profiles

Mario Kart: Double Dash!!

  • North American website bio: "Go off-roading on DK Mountain as you fly with reckless abandon down a volcano, through ridiculous curves, and across a twisting log bridge. Oh, and you get shot out of a cannon too."
  • European website bio: "Dense jungles, rickety bridges, slippery slopes, rolling boulders and, erm, a sulking volcano... It can only be DK Mountain."

Mario Kart Wii

  • European website bio: "If getting fired to the top of a huge volcano isn't dangerous enough for you, the cliff-side drops and ramshackle bridges might increase the fear factor as you race around DK Mountain."

Sponsors

Gallery

GCN appearance

Wii appearance

Names in other languages

Language Name Meaning Notes
Japanese DKマウンテン[?]
DK Maunten
DK Mountain
Chinese DK高山[1]
DK Gāo Shān
DK Tall Mountain
German DK Bergland[?] DK Mountain Land
Italian Montagne di DK[?] DK’s Mountains
Korean DK 마운틴[?]
DK Mauntin
DK Mountain
Spanish Montaña DK[?] DK Mountain

Trivia

  • In the overview map on the official Mario Kart: Double Dash!! website, as well as the picture at the top of the page, the wooden bridge is missing. This is due to the fact that it is its own object and not part of the level geometry, so it is capable of swaying.
  • Part of this course's music is an arrangement of the Donkey Kong Jr. stage music.

References

Template:Racecourses