SMB2 Mushroom: Difference between revisions

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*Mario stands on enemies instead of jumps defeating them as usual (exceptions include [[Boom Boom]] and the [[Koopalings]]).
*Mario stands on enemies instead of jumps defeating them as usual (exceptions include [[Boom Boom]] and the [[Koopalings]]).
*Mario can perform the [[charge jump]].
*Mario can perform the [[charge jump]].
*It Is Also Known as the [[Super Jump]]
*Mario can pick up and throw enemies, which can collect coins.
*Mario can pick up and throw enemies, which can collect coins.
*Mario can pick up the shells of large enemies.
*Mario can pick up the shells of large enemies.

Revision as of 13:34, May 13, 2020

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Template:Item-infobox The SMB2 Mushroom (short for Super Mario Bros. 2 Mushroom) is a power-up introduced in the version 3.0.0 update in Super Mario Maker 2 released on April 22, 2020. It is exclusive to the Super Mario Bros. game style. In the nighttime ground theme, SMB2 Mushrooms bounce whenever the player jumps.

The mushroom transforms Mario into SMB2 Mario: Mario gains an appearance similar to how he was in Super Mario Bros. 2 and affects gameplay in the following ways:

  • Mario stands on enemies instead of jumps defeating them as usual (exceptions include Boom Boom and the Koopalings).
  • Mario can perform the charge jump.
  • Mario can pick up and throw enemies, which can collect coins.
  • Mario can pick up the shells of large enemies.
  • Mario can pick up and ride on Bullet Bills.
  • Mario can pick up Chain Chomps and use them to defeat enemies.
  • In the snow theme, Mario can pick snowballs out of the ground.

Similar to the Superball Flower and Master Sword item, the SMB2 Mushroom also causes music from Super Mario Bros. 2 to play, and changes music depending on the course theme. When using the SMB2 Mushroom in the ground, sky, underwater, forest, desert, airship, and snow themes, the music is replaced by the overworld theme from that game; and in the underground, ghost house, and castle themes, the game's underground theme plays. Sound effects are also borrowed from the game. The boss theme sound effect while in SMB2 Mario is the boss theme from that game, while the final boss sound effect is Wart's boss theme. The bonus game theme uses the source game's character select music, while the Peaceful theme uses the music of the source game's ending. P Switches use the source game's Subspace music, while the sound effect of a thrown POW Block is borrowed from the same action in Super Mario Bros. 2 as well.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese マリオUSAのキノコ[1]
Mario USA no Kinoko
Mario USA's Mushroom (note that the worldwide Super Mario Bros. 2 was released as Super Mario USA in Japan)
Chinese (simplified) 马力欧 USA 的蘑菇[3]
Mǎlì'ōu USA de Mógu
Mario USA's Mushroom
Chinese (traditional) 瑪利歐USA的蘑菇[4]
Mǎlì'ōu USA de Mógu
Mario USA's Mushroom
Italian Fungo SMB2
Fungo SMB 2[2]
SMB2 Mushroom
Korean 마리오 2의 버섯[?]
Mario Iae Beoseot
Mario 2's Mushroom
Spanish (NOA) Champiñón SMB2[?] SMB2 Mushroom
Spanish (NOE) Champiñón de SMB2[?] SMB2's Mushroom

References