Chimp Caverns: Difference between revisions
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! Name !! Summary | ! Name !! Summary !! Enemies !! Animal Friends | ||
|- | |- | ||
|align=center|[[File:Tanked Up Trouble SNES.png]]<br>[[Tanked Up Trouble]] | |align=center|[[File:Tanked Up Trouble SNES.png]]<br>[[Tanked Up Trouble]] | ||
|The debut level is similar to [[Trick Track Trek]] in that the [[Kong]]s travel on a moving platform, but it is drastically different. While there is a similar layout, the moving platform now runs on fuel that quickly drains. The Kongs must constantly collect [[Fuel Barrel]]s to keep the platform moving until the end. | |The debut level is similar to [[Trick Track Trek]] in that the [[Kong]]s travel on a moving platform, but it is drastically different. While there is a similar layout, the moving platform now runs on fuel that quickly drains. The Kongs must constantly collect [[Fuel Barrel]]s to keep the platform moving until the end. | ||
|[[Kritter]]<br>[[Necky]]<br>[[Zinger]]<br>[[Gnawty]] | |||
|None | |||
|- | |- | ||
|align=center|[[File:Manic Mincers SNES.png]]<br>[[Manic Mincers]] | |align=center|[[File:Manic Mincers SNES.png]]<br>[[Manic Mincers]] | ||
|Manic Mincers takes place in a cave itself, where the main feature and obstacle alike are the [[Mincer]]s. [[Rambi the Rhino]]'s [[Animal Crate]] is found early on in the level, and he can help the Kongs progress through the area. | |Manic Mincers takes place in a cave itself, where the main feature and obstacle alike are the [[Mincer]]s. [[Rambi the Rhino]]'s [[Animal Crate]] is found early on in the level, and he can help the Kongs progress through the area. | ||
|Gnawty<br>[[Krusha]]<br>[[Klaptrap]] (bonus game) | |||
|[[Rambi the Rhino|Rambi]] | |||
|- | |- | ||
|align=center|[[File:Misty Mines SNES.png]]<br>[[Misty Mine]] | |align=center|[[File:Misty Mines SNES.png]]<br>[[Misty Mine]] | ||
|A mine level featuring a thick layer of mist in it. There are many [[Black Drum]]s which usually release [[Slippa]]s, and sometimes [[Gnawty]]s. Notably, all of the [[K-O-N-G Letters]] appear in a single [[Bonus Area]]. | |A mine level featuring a thick layer of mist in it. There are many [[Black Drum]]s which usually release [[Slippa]]s, and sometimes [[Gnawty]]s. Notably, all of the [[K-O-N-G Letters]] appear in a single [[Bonus Area]]. | ||
|[[Slippa]]<br>Gnawty<br>Klaptrap<br>[[Army]] | |||
|[[Expresso the Ostrich|Expresso]] | |||
|- | |- | ||
|align=center|[[File:NeckyNutmare-1.png]]<br>[[Necky Nutmare]] ([[Game Boy Color]] port) | |align=center|[[File:NeckyNutmare-1.png]]<br>[[Necky Nutmare]] ([[Game Boy Color]] port) | ||
|An ordinary cave level that features numerous [[Mini-Necky]]s and some perched [[Necky]]s. It is also the first level to have gray [[Krusha]]s, which are usually only featured in the final level, Platform Perils, in other versions of the game. | |An ordinary cave level that features numerous [[Mini-Necky]]s and some perched [[Necky]]s. It is also the first level to have gray [[Krusha]]s, which are usually only featured in the final level, Platform Perils, in other versions of the game. | ||
|[[Mini-Necky]]<br>Krusha<br>Army<br>Necky | |||
|None | |||
|- | |- | ||
|align=center|[[File:Loopy Lights SNES.png]]<br>[[Loopy Lights]] | |align=center|[[File:Loopy Lights SNES.png]]<br>[[Loopy Lights]] | ||
|The level has [[On and Off Barrel]]s that function similarly to the [[Stop and Go Barrel]]s of [[Stop & Go Station]], and it going from dark to bright is somewhat similar to [[Blackout Basement]]. By default, the level is entirely dark, meaning that the Kongs must use the On and Off Barrels to see ahead of them. Purple [[Klap Trap]]s are the main enemy of this level. | |The level has [[On and Off Barrel]]s that function similarly to the [[Stop and Go Barrel]]s of [[Stop & Go Station]], and it going from dark to bright is somewhat similar to [[Blackout Basement]]. By default, the level is entirely dark, meaning that the Kongs must use the On and Off Barrels to see ahead of them. Purple [[Klap Trap]]s are the main enemy of this level. | ||
|Klaptrap<br>Kritter<br>Necky<br>Zinger<br>[[Manky Kong]] | |||
|None | |||
|- | |- | ||
|align=center|[[File:Platform Perils DKC screenshot.png]]<br>[[Platform Perils]] | |align=center|[[File:Platform Perils DKC screenshot.png]]<br>[[Platform Perils]] | ||
|The final regular level of the stage. Platform Perils involves [[Donkey Kong]] and [[Diddy Kong]] moving across numerous platforms, each with an arrow indicating the direction they go in. There are gray Krushas in the level, who are capable of deflecting even Donkey Kong's jump attack. Many of the platforms are occupied by a gray Krusha, who can only be defeated by using a nearby [[Barrel|Vine Barrel]]. | |The final regular level of the stage. Platform Perils involves [[Donkey Kong]] and [[Diddy Kong]] moving across numerous platforms, each with an arrow indicating the direction they go in. There are gray Krushas in the level, who are capable of deflecting even Donkey Kong's jump attack. Many of the platforms are occupied by a gray Krusha, who can only be defeated by using a nearby [[Barrel|Vine Barrel]]. | ||
|Krusha<br>Army<br>[[Klump]]<br>Zinger<br>Gnawty | |||
|None | |||
|- | |- | ||
|align=center|[[File:DKC-NeckyRevenge.png]]<br>Boss level: [[Necky's Revenge]] | |align=center|[[File:DKC-NeckyRevenge.png]]<br>Boss level: [[Necky's Revenge]] | ||
|This is where the Kongs fight Master Necky Snr. In the [[Game Boy Advance]] port, he is assisted by [[Master Necky]]. | |This is where the Kongs fight Master Necky Snr. In the [[Game Boy Advance]] port, he is assisted by [[Master Necky]]. | ||
|None | |||
|None | |||
|} | |} | ||
Revision as of 21:31, April 25, 2019
Template:Worldbox Chimp Caverns is the sixth and final world in Donkey Kong Country, located in the eye area of Donkey Kong Island. As its name suggests, Chimp Caverns is set in a large cavern, and it occurs before the boss fight against King K. Rool on Gang-Plank Galleon.
There are five levels in Chimp Caverns, and an additional sixth level, Necky Nutmare, in the Game Boy Color port. Master Necky Snr. is the boss of Chimp Caverns, and is fought at the bottom-right corner of the area. Chimp Caverns appears to be another industrial Kremling mining center like the previous world, Kremkroc Industries, Inc., considering the presence of fuel-run platforms in Tanked Up Trouble and metal platforms in Platform Perils. Chimp Caverns also features numerous mines, including one filled with mist. A body of water appears at the bottom of the world map, dividing the location in two. The Kongs can cross the water by using a bridge. A ladder is also shown at the left and right sides of the world map each.
Like the other worlds, Chimp Caverns's world map was changed for the Game Boy Advance port. Here, it has a more volcanic appearance, as shown from the cracked rocks below. There are also some Mine Carts on a track adjacent to Funky's Fishing. Despite the implementation of these map features, none of them appear within the levels. The large pond from the previous two versions was also removed, along with the ladder on the east side of the map. Cranky's Hut is also located on top of a rocky structure, followed by two smaller ones.
Levels
Name | Summary | Enemies | Animal Friends |
---|---|---|---|
Tanked Up Trouble |
The debut level is similar to Trick Track Trek in that the Kongs travel on a moving platform, but it is drastically different. While there is a similar layout, the moving platform now runs on fuel that quickly drains. The Kongs must constantly collect Fuel Barrels to keep the platform moving until the end. | Kritter Necky Zinger Gnawty |
None |
Manic Mincers |
Manic Mincers takes place in a cave itself, where the main feature and obstacle alike are the Mincers. Rambi the Rhino's Animal Crate is found early on in the level, and he can help the Kongs progress through the area. | Gnawty Krusha Klaptrap (bonus game) |
Rambi |
Misty Mine |
A mine level featuring a thick layer of mist in it. There are many Black Drums which usually release Slippas, and sometimes Gnawtys. Notably, all of the K-O-N-G Letters appear in a single Bonus Area. | Slippa Gnawty Klaptrap Army |
Expresso |
Necky Nutmare (Game Boy Color port) |
An ordinary cave level that features numerous Mini-Neckys and some perched Neckys. It is also the first level to have gray Krushas, which are usually only featured in the final level, Platform Perils, in other versions of the game. | Mini-Necky Krusha Army Necky |
None |
Loopy Lights |
The level has On and Off Barrels that function similarly to the Stop and Go Barrels of Stop & Go Station, and it going from dark to bright is somewhat similar to Blackout Basement. By default, the level is entirely dark, meaning that the Kongs must use the On and Off Barrels to see ahead of them. Purple Klap Traps are the main enemy of this level. | Klaptrap Kritter Necky Zinger Manky Kong |
None |
Platform Perils |
The final regular level of the stage. Platform Perils involves Donkey Kong and Diddy Kong moving across numerous platforms, each with an arrow indicating the direction they go in. There are gray Krushas in the level, who are capable of deflecting even Donkey Kong's jump attack. Many of the platforms are occupied by a gray Krusha, who can only be defeated by using a nearby Vine Barrel. | Krusha Army Klump Zinger Gnawty |
None |
Boss level: Necky's Revenge |
This is where the Kongs fight Master Necky Snr. In the Game Boy Advance port, he is assisted by Master Necky. | None | None |
Gallery
The world map in the Game Boy Color port
The world map in the Game Boy Advance port
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | レベル6 やみのいりえ[?] Reberu 6 Yami no irie |
Level 6 Dark Cove | |
German | Affenklein Höhle[?] | Small Ape Cave | |
Italian | Gole di Gorilla[?] | Gorilla's Gorges | |
Spanish | Cavernas Chimpancé[?] | Literal translation |