Klubba's Kiosk: Difference between revisions
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After all 75 Kremkoins are paid to Klubba, [[Krocodile Kore]] is accessible at the Lost World from any Kios. | After all 75 Kremkoins are paid to Klubba, [[Krocodile Kore]] is accessible at the Lost World from any Kios. | ||
In ''Donkey Kong Land 2'', there is only one | In ''Donkey Kong Land 2'', there is only one Kiosk, accessible from [[Crocodile Isle]]. It becomes available after the Kongs defeat [[Kreepy Krow]] at Gloomy Gulch. | ||
==Instruction booklet descriptions== | ==Instruction booklet descriptions== |
Revision as of 12:10, March 29, 2019
It has been requested that this article be rewritten.
- “Scurvy chimps ahoy! C'mon ye yellowbellies. Try an' cross Klubba's bridge without payin. I dare ye!”
- —Klubba, Donkey Kong Country 2: Diddy's Kong Quest
Klubba's Kiosk is the name of a small outpost manned by the Kremling Klubba in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2.
In Donkey Kong Country 2: Diddy's Kong Quest, Klubba's Kiosk is first accessible in the second area of Crocodile Isle, Crocodile Cauldron. The Kiosk can be later found in every area after Crocodile Cauldron (except The Flying Krock). The Klubba's Kiosk of K.Rool's Keep is on Donkey Kong Island.
In Donkey Kong Land 2, Klubba's Kiosk is found on the map of Crocodile Isle near Gloomy Gulch.
There is not much in Klubba's Kiosk, except a small boarded up shack with the word "TOLL" painted on the roof of it in large white letters. Near the shack is a blue and white punching bag with a picture of Diddy Kong's face on it; nearby this is a pair of boxing gloves hanging from a wall.
Klubba himself stands nearby his shack on a small wooden bridge that hangs above a large fissure. In order to pass this bridge, Klubba must be paid a certain number of Kremkoins. On the other side of the bridge is a shining, floating gold barrel that can transport the Kongs to the Lost World. If one of the Kongs opt to fight Klubba or run away, he will knock them out of his kiosk with his club. In Donkey Kong Land 2, the only options are "Pay up" or "Run away". The Bag a Bug mini-game he offers is a Game Boy Advance remake exclusive.
Oddly, no matter where the Kongs access Klubba's Kiosk from (be it a volcano, the swamp, or an amusement park) it is always located in a foggy wooded area.
Locations
World | Lost World entry |
---|---|
Crocodile Cauldron | Jungle Jinx |
Krem Quay | Black Ice Battle |
Krazy Kremland | Klobber Karnage |
Gloomy Gulch | Fiery Furnace |
K. Rool's Keep | Animal Antics |
After all 75 Kremkoins are paid to Klubba, Krocodile Kore is accessible at the Lost World from any Kios.
In Donkey Kong Land 2, there is only one Kiosk, accessible from Crocodile Isle. It becomes available after the Kongs defeat Kreepy Krow at Gloomy Gulch.
Instruction booklet descriptions
Template:Quote2 Template:Quote2
Gallery
Klubba's Kiosk in the Game Boy Advance remake.
Klubba's Kiosk can be seen from Bag a Bug's map.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | クラッバのみはり小屋[?] Kurabba no Miharigoya |
Klubba's Lookout Cabin |
Trivia
- Tipped over Oil Drums can be spotted in the background of Klubba's Kiosk. These barrels were originally from the Donkey Kong arcade game.
- In the Game Boy Advance remake of Donkey Kong Country 2: Diddy's Kong Quest, the Kongs only need to visit each Klubba's Kiosk once to make the five levels of the Lost World appear. After paying all seventy-five Kremkoins to Klubba, just visiting any toolbooth to enter the Lost World will make all five levels accessible on the same map. In the Super Nintendo version, only one level is available on the same map, excluding Krocodile Kore.
- Also in the Game Boy Advance remake of Donkey Kong Country 2: Diddy's Kong Quest, the background color of Klubba's Kiosk is different in each world depending on the world itself.