Criss Kross Cliffs: Difference between revisions

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(added on behalf of 7feetunder. it's been ages since i played dkc3 this far)
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==Summary==
==Summary==
The main feature of Criss Kross Cliffs is a [[Bazuka]] at the very bottom of the level. It is directly firing [[Steel Keg]]s directly up the mountain, which [[Dixie Kong|Dixie]] and [[Kiddy Kong]] must bounce on to go up the area. In parts of the stage, the [[Kong]]s must utilize [[Switch Barrel]]s to change the Steel Kegs to [[TNT Barrel]]s, to defeat a red [[Buzz (enemy)|Buzz]]es blocking the path. After defeating the Buzz, the Kongs must revert the Switch Barrel back to firing Steel Kegs because the TNT Barrels injure them. In some segments, the Kongs cannot revert it back to Steel Kegs until a certain point, and must cross the mountain while dodging TNT Barrels to proceed. Aside from Buzzes, there are many horizontal tightropes featuring [[Klasp]]s.
The main feature of Criss Kross Cliffs is a [[Bazuka]] at the very bottom of the level. It is directly firing [[Steel Keg]]s directly up the mountain, which [[Dixie Kong|Dixie]] and [[Kiddy Kong]] must bounce on to go up the area. In parts of the stage, the [[Kong]]s must utilize [[Switch Barrel]]s to change the Steel Kegs to [[TNT Barrel]]s, to defeat a red [[Buzz (enemy)|Buzz]]es blocking the path. After defeating the Buzz, the Kongs must revert the Switch Barrel back to firing Steel Kegs because the TNT Barrels injure them. In some segments, the Kongs cannot revert it back to Steel Kegs until a certain point, and must cross the mountain while dodging TNT Barrels to proceed. Aside from Buzzes, there are many horizontal tightropes featuring [[Klasp]]s.
As with the other Krematoa levels, the level gets a reddish-orange tint after the [[Knautilus]] is revealed.


Criss Kross Cliffs was made slightly easier for the [[Game Boy Advance]] remake. The most notable difference is that the Switch Barrels revert back to Steel Kegs automatically after a few seconds, and therefore it is optional to manually revert them. However, touching the Steel Kegs' sides hurts the Kongs. The Klasps also move slower than in the original version.
Criss Kross Cliffs was made slightly easier for the [[Game Boy Advance]] remake. The most notable difference is that the Switch Barrels revert back to Steel Kegs automatically after a few seconds, and therefore it is optional to manually revert them. However, touching the Steel Kegs' sides hurts the Kongs. The Klasps also move slower than in the original version.
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Criss Kross Cliffs platforms.png|Dixie and Kiddy on a platform below some Re-Koils.
Criss Kross Cliffs platforms.png|Dixie and Kiddy on a platform below some Re-Koils.
Criss Kross Cliffs Klasp.png|Dixie on a tightrope below a Klasp, who is below a Switch Barrel.
Criss Kross Cliffs Klasp.png|Dixie on a tightrope below a Klasp, who is below a Switch Barrel.
Criss Kross Cliffs red tint.png|Criss Kross Cliffs appears in a red tint after the Knautilus is revealed.
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Revision as of 16:32, December 6, 2018

Template:Level Criss Kross Cliffs is the thirty-seventh level in Donkey Kong Country 3: Dixie Kong's Double Trouble! It is the second level of the lost world, Krematoa. In the Game Boy Advance remake, it is the forty-third level.

Summary

The main feature of Criss Kross Cliffs is a Bazuka at the very bottom of the level. It is directly firing Steel Kegs directly up the mountain, which Dixie and Kiddy Kong must bounce on to go up the area. In parts of the stage, the Kongs must utilize Switch Barrels to change the Steel Kegs to TNT Barrels, to defeat a red Buzzes blocking the path. After defeating the Buzz, the Kongs must revert the Switch Barrel back to firing Steel Kegs because the TNT Barrels injure them. In some segments, the Kongs cannot revert it back to Steel Kegs until a certain point, and must cross the mountain while dodging TNT Barrels to proceed. Aside from Buzzes, there are many horizontal tightropes featuring Klasps.

As with the other Krematoa levels, the level gets a reddish-orange tint after the Knautilus is revealed.

Criss Kross Cliffs was made slightly easier for the Game Boy Advance remake. The most notable difference is that the Switch Barrels revert back to Steel Kegs automatically after a few seconds, and therefore it is optional to manually revert them. However, touching the Steel Kegs' sides hurts the Kongs. The Klasps also move slower than in the original version.

Level layout

Game Boy Advance version of Criss Kross Cliffs
Dixie and Kiddy encounter a Kuff 'n' Klout in the Game Boy Advance remake.

When the level begins, the Kongs find the letter K above them and ride along some steel barrels being shot from below. They are taken to a higher level, where they find a DK Barrel. Moving farther up, they hit a Switch Barrel to defeat a red Buzz, then hit it again to turn the TNT Barrels back into steel barrels. Continuing upwards, they find another red Buzz in the way, whom they should defeat by climbing up several wooden platforms nearby and hitting a second Switch Barrel. Once the Buzz is defeated, the Kongs are able to bounce to the next area with the barrels, where they jump into a Barrel Cannon and automatically hit a Switch Barrel. It turns the steel barrels into TNT Barrels, which the Kongs need to avoid. They pass the gap with the TNT barrels shooting upwards and climb upwards, using some wooden platforms. They move across the gap with the TNT Barrels again to find a switch, which turns the barrels back into steel barrels. The Kongs ride up the barrels and move through a large area, followed by a small alcove. If they get in this alcove, they find the Star Barrel.

About halfway into the level, the Kongs find a fork in the road. Taking the left passage makes them head past some Kuff 'n' Klouts, while heading to the right makes them climb up some horizontal tightropes, avoiding Klasps. The two paths later meet. The Kongs ride up the mountain with more steel barrels and pass the letter G, found in another small alcove. Heading left, the Kongs go to the top of the area with some platforms and defeat a Buzz by using a Switch Barrel. If they move farther up at this point, they are taken to another area, where they will find a Barrel Cannon. It shoots them to a set of tightropes to climb. Once they get up the ropes, they move along more kegs to be taken to a part of the mountain with more horizontal tightropes. After they jump up from the two ropes, they hit a Switch Barrel to defeat a red Buzz in their path. Soon, the Kongs find the Level Flag, which rewards them with one of the Lost World's Cogs.

Enemies

Name Count
Bazuka in Donkey Kong Country 3: Dixie Kong's Double Trouble!
Bazuka
3 (two in a Bonus Area each)
Sprite of a red BuzzSprite of a green Buzz from Donkey Kong Country 3: Dixie Kong's Double Trouble!.
Buzz
10 (red), 1 (green)
11 (total)
Klasp in Donkey Kong Country 3: Dixie Kong's Double Trouble!
Klasp
5
Knik-Knak in Donkey Kong Country 3: Dixie Kong's Double Trouble!
Knik-Knak (red)
5 (Bonus Area only)
Kuff 'n' Klout in Donkey Kong Country 3: Dixie Kong's Double Trouble!
Kuff 'n' Klout
2
Re-Koil in Donkey Kong Country 3: Dixie Kong's Double Trouble!
Re-Koil
11

Items

Name Count
DK Barrel
DK Barrel
3
Red BalloonGreen Balloon
Extra Life Balloon
1 (green), 1 (red)
Switch Barrel
Switch Barrel
8

Secrets

Bonus Areas

Image Type and description
Dixie Kong and Kiddy Kong in the first Bonus Area of Criss Kross Cliffs. Grab 15 Bananas!
At the start of the level, the Kongs can find the first two red Buzzes to the right as they blast upward. They can find the Bonus Barrel behind them. The objective is for the Kongs to collect 15 green bananas within 30 seconds, which individually spawn between both ledges. However, Dixie and Kiddy must avoid a Bazuka as it fires TNT Barrels vertically; in the Game Boy Advance remake, the Bazuka fires the TNT Barrels a slower rate. After collecting every Banana, the Kongs can collect the Bonus Coin from the right-side ledge.
Dixie and Kiddy Kong in the second Bonus Area of Criss Kross Cliffs. Bash the Baddies!
After passing the letter G and Koin, the Kongs must land on an open ground region on the right. They must go all the way east, and use Team Up to enter the second Bonus Barrel above. Dixie and Kiddy's objective is to defeat five Knik-Knaks within 25 seconds. They can only reach them by using Steel Kegs fired from a Bazuka.

K-O-N-G Letters

Letter Location
K Just after the level entrance. In the original version, the Kongs can only obtain it by using Team Up. In the Game Boy Advance version, the letter was lowered, therefore Team Up is not required to obtain it.
O Found on a wooden platform after a group of four Re-Koils.
N After the Star Barrel, the Kongs reach a fork in the path. They must go left and jump into a Barrel Cannon, which blasts them to the letter N and a Bear Coin.
G After collecting the letter N, the Kongs must go up further on the Steel Kegs. On the right side, they can find an alcove with the letter G.

DK Coin

Sprite Location
Koin in Donkey Kong Country 3: Dixie Kong's Double Trouble! After obtaining the letter G, the Kongs must continue upward until finding a Switch Barrel on the left. They must jump at it to defeat a red Buzz, then change it back to Steel Kegs. The must continue bouncing up on the Steel Kegs until find an alcove on the right side. In the alcove is the Koin and a Steel Keg. Like many other levels, the Kongs must throw the barrel at all, from which it bounces off and hits Koin in the back. This reveals the DK Coin for the Kongs to collect.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese タル100れんぱつ[?]
Taru hyaku(100) renpatsu
Hundred Barrel Shot
German Klippen-Klamotte[?] Cliff Junk
Spanish Colinas Zigzag[?] Zigzag Hills

Trivia

  • The European and Japanese versions of the original Donkey Kong Country 3 feature more red Buzzes than the North American version.